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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » From Smedley during interview today: "SWG PLAYERS - OUR NEXT GAME (not announced yet) IS DEDICATED TO YOU. Once we launch it... you can come home now."

6 Pages « 1 2 3 4 5 6 » Search
105 posts found
  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1229

1/26/14 3:24:18 PM#41
Originally posted by CthulhuPuffs
Originally posted by wilq
Sorry Smed but i think Repopulation will give me more SWG feel than you can.

Agreed.

The Repopulation has everything SWG had, but without the Smed

and without the Star Wars.

 

The "Star Wars" part was half the game.

  Theodwulf

Advanced Member

Joined: 2/01/12
Posts: 203

1/26/14 3:29:42 PM#42
That's the million dollar question . are we talking a Star Wars Galaxies 2 or generic sci-fi Galaxies? The former has SWG biggest charm, great star warsy music, the latter is free of expectations generated by the IP. Jump to light speed is also a big part of the draw for me, without JTL , I wouldn't be that interested in either.
  Starbuck1771

Apprentice Member

Joined: 3/09/06
Posts: 222

1/26/14 3:47:26 PM#43
Originally posted by Obraik
Originally posted by doodphace
Originally posted by Obraik
It would appear that he also confirmed that it was a LucasArts decision to shut down SWG: http://www.reddit.com/r/EQNext/comments/1w2lu2/im_john_smedley_president_of_soe_amaa/cey5xki

Lucas Arts not continuing the license was never in any doubt....and do you blame them? The game had dropped to 10k subs in 2006, god knows what it was before its shutdown.

That's an interesting stat you made up with no source other than a random guess, yet you state it like it's a fact :)  They never announced subscription numbers - we'll never know its population stats throughout its life.

Exactly. BTW how you been Obraik? Anyways Doodphace yes I do blame Lucas Arts because if you were there for the final 3 months dureing the free to play period you would have found out that every issue that we had with the game was caused by LA. It was idiots like Julio Tores that wrecked the game not SOE.

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/26/14 4:55:56 PM#44
Originally posted by Dauzqul
Originally posted by CthulhuPuffs
Originally posted by wilq
Sorry Smed but i think Repopulation will give me more SWG feel than you can.

Agreed.

The Repopulation has everything SWG had, but without the Smed

and without the Star Wars.

The "Star Wars" part was half the game.

Only after the NGE.  Before the NGE, the game barely had any Star Wars at all.  Art assets and music files don't make an IP, lore and narrative do, and vanilla SWG had neither.

Which does nothing to take away from the fact that vanilla SWG was still a better game than NGE.  It just wasn't really Star Wars.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1865

1/26/14 5:03:59 PM#45
After my experiences with PlanetSide 2...seeing the decisions that were and are being made with that game....... There is no carrot SMEDLEY can dangle that will have me chasing  anything from that company.
  SkeeSkee

Novice Member

Joined: 12/01/05
Posts: 136

 
OP  1/26/14 6:40:59 PM#46
Originally posted by Theodwulf
That's the million dollar question . are we talking a Star Wars Galaxies 2 or generic sci-fi Galaxies? The former has SWG biggest charm, great star warsy music, the latter is free of expectations generated by the IP. Jump to light speed is also a big part of the draw for me, without JTL , I wouldn't be that interested in either.

He said in the AMA that it's going to be brand new IP, not existing IP.  But you can take that as a bad thing (nothing familiar to hold it to) or see it as less hands in the creative cookie jar.  In SWG, SOE had to get LA's approval before adding or changing anything in game.  The players might have wanted something, SOE might have been ready to give it, but LA said "NO" and it couldn't happen and SOE came off looking like the bad guys because they can't say it was LA's decision. 

I wish people could have seen how the dev team was interacting with the community shortly before the plug was pulled.  They had learned from their mistakes.  LA, it seems, had given up caring about SWG (since SWTOR was launching soon) and told SOE "do whatever you want".  The dev team was spending a ton of time on the forums.  The pilots section was just amazing.  The JTL devs were going over problems and issues with players and everyone was working together to get stuff corrected.  Ideas were everywhere and devs were giving full no BS answers as to why things could be/couldn't be added.  It was what the community should have had all along, and it was wonderful.  SOE was doing right at the end when LA didn't care anymore.  That is what gives me hope with this new IP.

  Margrave

Advanced Member

Joined: 11/10/06
Posts: 480

1/26/14 7:06:16 PM#47

No Star Wars ... New IP .... Hmmmmm ..... Full on Smed ..... By SOE .....

 

I'm VERY doubtful of  this new title.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

1/26/14 7:14:55 PM#48
This was said to take the attention off of the 4 games shutting down, and onto this.  Working perfectly.  It's BS
  Holophonist

Elite Member

Joined: 2/15/09
Posts: 1997

1/26/14 8:14:09 PM#49
At this point who cares? The Repopulation is going to give SWG fans a real home. I'm not about to get my hopes up or my interest piqued for something that is YEARS away and probably not going to live up any hype Smedley is trying to create.
  kilun

Advanced Member

Joined: 12/25/07
Posts: 676

1/26/14 11:34:28 PM#50
Originally posted by wilq
Sorry Smed but i think Repopulation will give me more SWG feel than you can.

So to burst your bubble, but the Repopulation will be a total bust for almost all SWG players.  It has some features, but then goes all hardcore with its PVP.  It will not be anything like SWG.  Until I see a working economy in a game that has many social features, its another Earthrise, insert other games recently that have said what they intend to be like.

  Niall18

Novice Member

Joined: 8/25/13
Posts: 30

1/26/14 11:46:52 PM#51

I'm VERY confused. I mean TONS of people are like "OMG! Its back! SWG was the best game ever! I cant wait!"

Like please people, SWG was shut down due to not enough income to support the game, the Publisher & Developer both agreed that it was time to close it. 

 

"The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game," -IGN, PCMag, An there official statement 

 

So Its either You dont truely love something till its gone, or alot of you are imposters lol

 

Check out my Blog for MMO News, Rants & Fun!

http://MMO-Elitist.blogger.com

  Leiros

Hard Core Member

Joined: 3/03/10
Posts: 202

"mmorpg.com forums: Where SWG vets go to die."

1/27/14 12:02:27 AM#52

... all I can say is ...

 

 

I'm gonna go with "cautiously optimistic." Unless the game has a musical score composed by John Williams, it's difficult to imagine it being a "home" for SWG vets.

  Leiros

Hard Core Member

Joined: 3/03/10
Posts: 202

"mmorpg.com forums: Where SWG vets go to die."

1/27/14 12:07:30 AM#53
Originally posted by MMOBlogger

I'm VERY confused. I mean TONS of people are like "OMG! Its back! SWG was the best game ever! I cant wait!"

Like please people, SWG was shut down due to not enough income to support the game, the Publisher & Developer both agreed that it was time to close it. 

 

"The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game," -IGN, PCMag, An there official statement 

 

So Its either You dont truely love something till its gone, or alot of you are imposters lol

 

 

People loved the original SWG. Sadly, that game died when the NGE and CU went into effect in 2005. The last 6 years of SWG was just a horrible time where the game was on life support, and many of those who loved the original were relieved when SOE finally pulled the plug on it.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

1/27/14 5:36:42 AM#54
Originally posted by MMOBlogger

I'm VERY confused. I mean TONS of people are like "OMG! Its back! SWG was the best game ever! I cant wait!"

Like please people, SWG was shut down due to not enough income to support the game, the Publisher & Developer both agreed that it was time to close it. 

 

"The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game," -IGN, PCMag, An there official statement 

 

So Its either You dont truely love something till its gone, or alot of you are imposters lol

 

That quote does not imply that it was shutdown because it wasn't making money.  SWG was doing much better than Vanguard was and yet that survived an extra two and a bit years.  it was only shutdown because LucasArts didn't want two MMOs anymore and figured TOR was the next big MMO. It was not... 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5034

1/27/14 5:47:55 AM#55
Originally posted by Leiros
Originally posted by MMOBlogger

I'm VERY confused. I mean TONS of people are like "OMG! Its back! SWG was the best game ever! I cant wait!"

Like please people, SWG was shut down due to not enough income to support the game, the Publisher & Developer both agreed that it was time to close it. 

 

"The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game," -IGN, PCMag, An there official statement 

 

So Its either You dont truely love something till its gone, or alot of you are imposters lol

 

 

People loved the original SWG. Sadly, that game died when the NGE and CU went into effect in 2005. The last 6 years of SWG was just a horrible time where the game was on life support, and many of those who loved the original were relieved when SOE finally pulled the plug on it.

QFT.

   while the NGE version did have a 'few' die hard fans, they represented only a very small fraction of the original playerbase, the life really had left the game and what was left was just a propped up corpse in need of burial. That it still had more players than Vanguard seems hard to believe, if so then then the Vanguard playerbase must have numbered just a few thousand at best, which probably made it as popular as DF;UW

   just kidding. DF;UW probably has double the amount of players Vanguard did

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2528

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

1/27/14 5:53:27 AM#56
Originally posted by kilun
Originally posted by wilq
Sorry Smed but i think Repopulation will give me more SWG feel than you can.

So to burst your bubble, but the Repopulation will be a total bust for almost all SWG players.  It has some features, but then goes all hardcore with its PVP.  It will not be anything like SWG.  Until I see a working economy in a game that has many social features, its another Earthrise, insert other games recently that have said what they intend to be like.

 Says the one guy, seriously though... you haven't a clue because what you said is complete BS. There is normal servers do your homework and it is exactly like SWG since it has half the devs...

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1047

1/27/14 6:08:23 AM#57
Originally posted by MMOBlogger

I'm VERY confused. I mean TONS of people are like "OMG! Its back! SWG was the best game ever! I cant wait!"

Like please people, SWG was shut down due to not enough income to support the game, the Publisher & Developer both agreed that it was time to close it. 

 

"The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game," -IGN, PCMag, An there official statement 

 

So Its either You dont truely love something till its gone, or alot of you are imposters lol

 

If you believe official PR all the time, you will have some very rude awakenings.   This was all LucasArt clearing the way for the new MMO on the block.

 

I'm no great fan of SWG, but it had some good elements, and was still making them a profit. 

If you are holding out for the perfect game, the only game you play will be the waiting one.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5034

1/27/14 6:10:54 AM#58
Originally posted by Betaguy
Originally posted by kilun
Originally posted by wilq
Sorry Smed but i think Repopulation will give me more SWG feel than you can.

So to burst your bubble, but the Repopulation will be a total bust for almost all SWG players.  It has some features, but then goes all hardcore with its PVP.  It will not be anything like SWG.  Until I see a working economy in a game that has many social features, its another Earthrise, insert other games recently that have said what they intend to be like.

 Says the one guy, seriously though... you haven't a clue because what you said is complete BS. There is normal servers do your homework and it is exactly like SWG since it has half the devs...

kind of curious, but what parts of the Repop are you saying is exactly like SWG, because i havent seen it, and just for the moment ignoring the whole game engine issue, the game is based on PvP, which SWG oddly enough was not, so unless its possible to be neutral in Repop where nobody can attack you, which is something the crafter community in SWG and probably the entertainer one too, almost certainly was, then thats a very definite difference. As for the dev's comment, unless they were the ones there during the creation of SWG, rather than post launch, then its a meaningless comment.

  ReaperUk

Elite Member

Joined: 9/20/06
Posts: 549

1/27/14 7:54:06 AM#59
Originally posted by Phry
Originally posted by Betaguy
Originally posted by kilun
Originally posted by wilq
Sorry Smed but i think Repopulation will give me more SWG feel than you can.

So to burst your bubble, but the Repopulation will be a total bust for almost all SWG players.  It has some features, but then goes all hardcore with its PVP.  It will not be anything like SWG.  Until I see a working economy in a game that has many social features, its another Earthrise, insert other games recently that have said what they intend to be like.

 Says the one guy, seriously though... you haven't a clue because what you said is complete BS. There is normal servers do your homework and it is exactly like SWG since it has half the devs...

kind of curious, but what parts of the Repop are you saying is exactly like SWG, because i havent seen it, and just for the moment ignoring the whole game engine issue, the game is based on PvP, which SWG oddly enough was not, so unless its possible to be neutral in Repop where nobody can attack you, which is something the crafter community in SWG and probably the entertainer one too, almost certainly was, then thats a very definite difference. As for the dev's comment, unless they were the ones there during the creation of SWG, rather than post launch, then its a meaningless comment.

I was taken in by all the talk of the Repopulation being like SWG too. leading to me pledging $100 towards the project back in 2012. I've realised since it was a big mistake as it won't be much like SWG at all.

It's true, the devs have said the crafting, economy and trading is heavily influenced by the systems in SWG and Vanguard. It will also have player cities, vehicles, shops and vendors. Unfortunately, then comes the big BUT.....................

All this is negated for PvE players as they only have access to a third of the the world if they want to avoid PvP. There is no flagging system as SWG had, so the only way to avoid PvP is to stay in your nations home area. If you are a PvE player looking forward to having a player city, open world home, player owned shop and vendors as a PvE player, you are out of luck as these are only available in the contested (PvP) areas. Instead, PvE players are offered some crumbs with instanced housing and some kind of auction house/ work order system for selling their crafted goods.

This all on the normal server. There is no PvE server. There IS going to be a hardcore server though with no safe areas at all.

Devs having previously worked on SWG? I've not seen that claimed on the official site, although I can't say definitively that it's not true. I do know some of the main people have said they never played SWG though and the games that are more often mentioned are Ultima online and Shadowbane.

From what I remember from my times in SWG, the majority of the players were mainly interested in the PVE aspects. Those people are going to be sorely disappointed if they start to play the Repopulation. I don't see many of them staying around for long if the game launches as it's designed now. I regard the money I pledged as money wasted and a lesson to do more research before falling for the hype in future. I have recently also pledged money to EQNL though, so I hope this proves to be a better choice that leads to EQN being more to my liking and who knows, this mystery MMO from SOE too?

  Troneas

Old School

Joined: 3/19/09
Posts: 910

SWG Refugee
Fringe Deserter

1/27/14 1:19:42 PM#60

there is little reason to get excited.

 

 

and here's why:

 

 

soe's and smedley's philosophy have not changed: they are in it for the money - not to create a great game. 

 

in other words - they do not view their games as an opportunity to cash in by making them as good as they can be, but rather develop their games to suit their monetary needs and expectations. 

 

if anything that closely resembles SWG: Pre-Cu makes it to beta, once Smedley and his minions get their hand on it they will scream at the lack of cash-shops, the time sinks, the "complexity" and the "too much thinking". 

 

i can already hear smedley's voice in my head: "this is all very nice but put in the double-xp buffs in there somewhere. $1.99 each will do for now. oh and i love the player housing! lets rent the lots. $3.99 for a small house a month will do nicely... ugh but the players wont interact with other players for a month to unlock this profession - they'll get bored beforehand! let's make a robot companion that accepts stims, buffs, and listens to your instrument as well as buys merchandise off you to keep the solo players happy! its so iconic too! people will love it."

 

 

and even if it doesn't come to that, here is what will happen next:

 

 

SWG Forums, day 12:

 

"where are the litesaborz!!!11!!!"

"TKA is OP!!!111!!! my scout lost 50/50 duels i rage qu1t!!!!!111!"

"the smuggler is nerfed! i like to make money crafting and selling stims but i also want to p0wn bounty hunterz!11!"

"so i just sit there and craft???"

 

 

to this, SOE will reply:

 

calm down, we've heard you - our professions are all boring and unbalanced. NGE its on its way. please keep payi... ehm playing. 

 

 

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