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News & Features Discussion  » [Column] Star Wars: The Old Republic: SWTOR F2P Revisited

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78 posts found
  jbombard

Advanced Member

Joined: 11/06/08
Posts: 491

1/22/14 8:38:25 PM#41

SWTOR doesn't actually provide much value for their subscribers what they do is more like bullying.  The beat the piss out of the guys that won't give them their money and then they say "that doesn't look like fun does it, now give me your money".

 

The thing is the only thing truly spectacular about the game is the 1-50 leveling experience.  After that it is all pretty meh.

 

Leveling your first char to 50 as F2P is going to be painful.  And while they say you can buy anything from the GN, you really can't because of the F2P currency cap.  That said you can buy most of the things you want to improve your play experience.  What I recommend doing is  while playing your first keep an eye on the GN prices for the unlocks you want.  I only buy account wide stuff because I play all the classes.  Figure out which things are consistently over the 350k cap.  Once you have a good idea of what those are, find out how much it would cost to get those for cash and if it is worth it to you buy them.  You really really want to upgrade to preferred anyway to get the currency cap up to 350k, but you don't want to waste those credits on things you can easily get off the GN.  For me it was account wide purple item unlock and the account wide additional trade skill.  Once you have preferred status things are quite a bit better.  The first thing I unlocked were account wide inventory slots, and an additional account wide action bar.  I sold all my purples while leveling to make money so I could unlock more stuff.  By the time I finished leveling my first I had most of the stuff I wanted unlocked.  After that the leveling because infinitely more fun and you can start unlocking even more stuff and fluff items via the GN.  

  ezikeo

Novice Member

Joined: 1/23/14
Posts: 2

1/23/14 2:27:35 AM#42
double post
  ezikeo

Novice Member

Joined: 1/23/14
Posts: 2

1/23/14 2:29:01 AM#43

What most players of MMOs really do not understand is, yes free players are not paying for anything, however, there is a reason why this game is F2P. Bodies, population, whatever you want to call it. I pre-ordered this game when i was first able to, played it til max level, however I quit due to lack of population. What I am trying to say is, without the free players, this game would be nothing.

 

What these F2P games need to do is take notes from games like League of Legends, a game where their cash shop consist of vanity skins and minor exp boost, which do not have a major impact on the game.

  Nikaas

Advanced Member

Joined: 4/18/12
Posts: 45

1/23/14 9:49:20 AM#44

Its very simple why ppl hate SWTOR's F2P model so much. In most other F2P MMOs you can buy almost every single feature that subcibers have - and the mosts important ones are always there for sale. This is not the case with SWTOR - its just the opposite.

 

In SWTOR no matter how much $$$ you want to throw at EA they wont let you be equal with subscribers. This is a big problem because there are ppl that dont want to feel like they rent the game, they want to feel like they own it (even if its practically impossible they still want to "feel" that way).  No matter how much you are ready to give to  EA thare is still no way to buy warzone, flashpoint or raid - only to rent them. No way to unlock credits and commendations caps(Im not sure if is still the case with commendations).

 

This makes it impossible to play the game effectively without being subscribers even if you are ready to spend much more than $15 per month. This onl shows that SWTOR's cash shop is not targeted at preferred players - its targeted at subscribers. EA are not trying make more money by reaching to more ppl, they compensate by charging their existing subscribers more. Its just a strategy to make as much is possible before the game is over.

  Mithrundir

Hard Core Member

Joined: 8/15/06
Posts: 337

1/23/14 9:58:06 AM#45

Eh, if I were to ever return to SWTOR I would have to re-subscribe because the limitations on a preferred player account are too great to interest me in returning. Rift's f2p model, whether it is as successful or not, is the best model I have ever seen and I'm currently playing the game for my 4th time now as a subscriber.

Dozens of MMO's, RTS's, FPS's, etc.

  Bloodfire888

Novice Member

Joined: 1/04/07
Posts: 5

1/23/14 10:02:38 AM#46
Everything has pros and cons. Some prefer F2P some prefer P2P. I prefer to have access to all stuff when I play so I go with P2P.

  scrubbyjimbob

Apprentice Member

Joined: 9/01/09
Posts: 1

1/23/14 12:22:54 PM#47
As a SWTOR player who has experienced the game as F2P,prefered and sub I honestly can say that in all it's not that bad whichever way you choose to play the game.   Really the most damning aspect of F2P in the short term is not getting the sprint ability right from the start like prefered does.  Most of the restrictions in the game are easy to work around thru unlocks that can be purchased with credits in the GTNs.  The xp penalty isn't really such a big issue either since there is plenty of content to level in and xp boosts are handed out like candy as quest rewards.   As prefered I have no problems reaching lvl 50 before the storyline ends for my characters and capping at 55 (not sure if F2P goes beyond 50, I purchased Rise of the Hutt when it came out)  well before finishing the post storyline content.  If you are a player that enjoys the PVP, Flashpoints and Operations aspects of the game, there are also passes available for those to purchase(which can also be purchased with credits on the GTN).   As prefered I sometimes felt the credit cap was a little painful, but escrow transfers are also available for purchase(again can be bought with credits on the GTN).   Same goes for extra character slots and just about any other option in the game.  The biggest penalty of prefered is probably not being able to send credits thru the mail(like to your alts) though you can work around this mailing high selling "trash drops" to the alts to sell for extra credits.  Honestly for a dedicated player it's sometimes hard to understand why to subscribe since you can unlock most/all options with credits and not spend a single dime... though obviously the convenience factor does play in. 
 
  delta9

Advanced Member

Joined: 11/03/05
Posts: 297

1/23/14 12:53:49 PM#48

Very negative review

 

I have spoke to many f2p players who are enjoying what they get for free

I have played the game as both sub, pref and f2p and for levelling and basic game access f2p is fine

If you want full access to the full game then you can even do most of that for no cost providing you are willing to spend time making credits to buy those weekly and account unlocks

As a sub, f2p or pref you do not have to buy anything from the Cartel market directly

 

There is so much that is positive in SWTOR f2p yet this article just covers everything in a negative light which is a pity

  Husvik

Apprentice Member

Joined: 6/21/05
Posts: 447

Having fun who cares.

1/23/14 12:54:49 PM#49

I found the F2P model one of the best actually.

You start off with a select amount of space, bars, options you can buy all the unlocks for credits you earn in game off the GTN. It literally is a game within itself and I loved it, the goals, i want to unlock purple gear, it averages xxx aim for it and get it done. Next goal....

Your credits are capped at 350, 000 anyway and most players selling items know this so instead of having credits go into escrow, buy your unlocks, earn more creds unlock more.

The entire games story line (its biggest feature) is free.

The only reason i recently subbed back up is at 38 i had completely unlocked my character, i didn't have any unlock goals anymore, and the leveling was slow, which is perfect if your unlocking stuff but i was really back int the story and well... was having a really good time so i subbed.

Just want to add that when i subbed after playing F2P for so long, it was probably the first time i honestly felt like the standard mmo 15 was totally worth every penny, how many mmo's i played and looked upon the 15 as a waste a nuisance, but here it just felt so right and so worth it. lol Dunno why? Maybe partly because i know that if i stop paying the monthly as i'm too busy or whatever i still have a fully unlocked playable game, or that i'm not locked out of the game because i'm too busy and deem 15 a month a waste at that time. I dunno but i felt totally fine about it and it felt worth it for the first time ever. lol

  Davynelord

Advanced Member

Joined: 11/10/05
Posts: 122

1/23/14 1:00:22 PM#50

I just can't understand all these people saying the swtor's preferred status is terrible.  Free to play is what it's supposed to be, but preferred is great.  It's practically a sub without the fee if you really look at what you have access to.

 

The subs are the ones getting shafted.  your paying $15 each month to do exactly what preferred players do each month for 100% free.  In fact, your $15 a month is paying for preferred players to play and the 1% of stuff that you get which free or preferred don't ever get is insignificant to playing and enjoying the game. 

 

YOU SUBS put the unlocks on the market for preferred players to buy.  So yeah, I might have paid $5 to get preferred status (a one time fee).  What I get is nearly everything a sub gets with the only real difference is that I have to rely on subs to put the unlocks up for sale for me to buy. 

 

However, this is not something that needs to be sustained in order for me to keep playing the exact same content as subs.  I simply needed a one-time unlock for most stuff.  Warzone, flashpoints, operations, space missions need continuous unlocks sure, but subs are always gonna buy stuff in item shops in free games regardless.  So since these unlocks come along with things like cartel packs from the market and the subs want those nice looking weapons and armor and such, they'll always have unlocks that they don't even need.  So only (smart) option is to sell them on the market and make some ingame credits.   I'll buy them and keep my real money for other subs that I have.  

 

So yeah, you guys keep thinking that swtor's free modal sucks.  I'll keep enjoying my 98% access to everything the game has to offer and be happy.   Because honestly, no matter how bad you guys say their model is, fact is when your running your endgame content and such, I'm that preferred player that used unlocks and I'm battling right along side of you and you never question it one bit because unless I told you (or you tried to trade with me), you wouldn't know that I was not a sub.


At the end of the day, as a preferred player, you subs get absolutely nothing that I would say is worth stepping up and paying $15 for.  Nope, I'll keep playing for free because it makes no sense to have 7 max level characters (2 more only 5 levels away) in less than a year who can do all the content the game has to offer and then turn around and subscribe.   Honestly what would I now be paying for when I've already done everything the game has to offer for free?

 
  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/23/14 1:27:21 PM#51
To be fair, you do have to sub in order to get rested XP, and if you have characters who aren't max level that is huge and probably justifies the price of the sub all by itself.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  dwturducken

Apprentice Member

Joined: 4/24/12
Posts: 13

1/23/14 3:10:29 PM#52

As someone who loves the MMO concept but has yet to find a "home," I have tried many of the options that are out there. None has really captured my imagination in a way that I have felt warrants paying a monthly subscription, since the closure of "my" game. As a part of my search, I created a new email address specifically for the purpose of trying each game fresh and blogging about the experience (the blog, of course, hasn't really gone anywhere).

Having tried many games based on established properties, I do have to agree with the sentiment that SW:TOR is the only game that really seems to go out of its way to remind you that you are not subscribing. I do, however, have to wonder why it would do this. I only have one game to go from, because I have not heard any other "insider" address this at any length, but Matt MIller, regular contributor here, has stated in a couple of places, one being an AMA that he and some other former members of Paragon Studios were kind enough to give after their contracts expired, that City of Heroes actually saw an increase in profits after that game went F2P. While there is that desire to have as many regular payments each month as possible, it's the middle tier that seems to spend the most.

Most of the players I have known ("known" being limited to in-game, so I take it with a grain of salt) were either the middle tier, spending real money when they had a little extra saved, or the straight subscriber, budgeting the real money for the sub fee only and saving up their monthly stipend of in-game currency for the stuff they wanted above what came "free" with the sub. Very few of my friends, real-world people with families and "grown up" obligations on their money and time, have the kind of disposable income to do both.

But, back to SW:TOR, some of the restrictions are very annoying when playing in a group of mixed sub and F2P players. The lack of "sprint" on a new character, or even being unable or unwilling to delete one of your two characters that has reached the second or third planet after its faction's capitol because the rest of the players want to try a new concept, putting you ridiculously above the level of everyone else. Just the minor "quality of life" gains of spending $5 are a huge benefit for the slightly less than casual player who really hasn't decided whether the game is worth committing to, or if your group is going to burn out on the game after a couple of months and move on to something else.

For the strictly casual player, though, the limitations are really nothing. If there is something the player wants to do but can't without a sub, there are probably other games out there that will let him do that for free, and do it better, besides.

  Alalala

Hard Core Member

Joined: 8/03/06
Posts: 303

1/24/14 9:29:31 AM#53
Don't forget that even with full access to all features, we're still talking about a mediocre game.
  pmcubed

Novice Member

Joined: 12/17/05
Posts: 291

1/24/14 9:38:14 AM#54
Originally posted by Methos12

I disagree, especially considering you'll straight up run out of action bar slots in your mid-20s. Unless you invest some money into the game you'll face living hell after that point. Preferred is the way to go, with some additional unlocks on the side.

^ This.  Action bar restrictions make it so you absolutely have to spend money - at least $5 to get preferred status.

The F2P options give you a small hint of the full game - basically to entice you to subscribe.  Unless you play extremely casually.

  pmcubed

Novice Member

Joined: 12/17/05
Posts: 291

1/24/14 9:44:48 AM#55
Originally posted by SnkByte

Its very simple why ppl hate SWTOR's F2P model so much. In most other F2P MMOs you can buy almost every single feature that subcibers have - and the mosts important ones are always there for sale. This is not the case with SWTOR - its just the opposite.

 

In SWTOR no matter how much $$$ you want to throw at EA they wont let you be equal with subscribers. This is a big problem because there are ppl that dont want to feel like they rent the game, they want to feel like they own it (even if its practically impossible they still want to "feel" that way).  No matter how much you are ready to give to  EA thare is still no way to buy warzone, flashpoint or raid - only to rent them. No way to unlock credits and commendations caps(Im not sure if is still the case with commendations).

 

This makes it impossible to play the game effectively without being subscribers even if you are ready to spend much more than $15 per month. This onl shows that SWTOR's cash shop is not targeted at preferred players - its targeted at subscribers. EA are not trying make more money by reaching to more ppl, they compensate by charging their existing subscribers more. Its just a strategy to make as much is possible before the game is over.

 

Agreed.  Probably the biggest sales they get from their market are from the various packs - and the majority of those pack sales are almost assuredly, subscribers.

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 586

1/24/14 9:46:19 AM#56
Did they remove PVP restrictions for preferred/F2P players? Thanks in advance.
  pmcubed

Novice Member

Joined: 12/17/05
Posts: 291

1/24/14 9:50:26 AM#57
Originally posted by DeniZg
Did they remove PVP restrictions for preferred/F2P players? Thanks in advance.

No, you will have to buy a weekly pass to play for an unlimited time during that week.

  pmcubed

Novice Member

Joined: 12/17/05
Posts: 291

1/24/14 10:10:12 AM#58
Originally posted by Dewguy79

Swtor has a very healthy population.  

Well, healthy is subjective.  In the beginning few planets there are a ton of people.  Mostly F2P.  As you progress, the planets become very sparsely populated. 

Only 8 US servers remain (only 3 US west - one for each server type) 

There are 9 EU servers, but those are separated by language as well as server type.

You will run into a lot of 55's during peak hours (not so much during dead time), but that is because there are so few servers. If you live on the west coast, Australia or Asia and want to play on PVP server, you WILL be on the Bastion.  There is no other option.

  doodphace

Hard Core Member

Joined: 6/19/12
Posts: 1719

1/24/14 10:14:35 AM#59
Originally posted by pmcubed
Originally posted by Dewguy79

Swtor has a very healthy population.  

Well, healthy is subjective.  In the beginning few planets there are a ton of people.  Mostly F2P.  As you progress, the planets become very sparsely populated. 

Only 8 US servers remain (only 3 US west - one for each server type) 

There are 9 EU servers, but those are separated by language as well as server type.

You will run into a lot of 55's during peak hours (not so much during dead time), but that is because there are so few servers. If you live on the west coast, Australia or Asia and want to play on PVP server, you WILL be on the Bastion.  There is no other option.

There were 600 people on the empire fleet alone last night on a medium pop EST PVP server (least populated server type), at 1am.......Unless you think a million players a month = unhealthy, stop grasping at straws with server counts.

  pmcubed

Novice Member

Joined: 12/17/05
Posts: 291

1/24/14 10:16:09 AM#60
Originally posted by Dewguy79
Originally posted by pmcubed
Originally posted by SnkByte

Its very simple why ppl hate SWTOR's F2P model so much. In most other F2P MMOs you can buy almost every single feature that subcibers have - and the mosts important ones are always there for sale. This is not the case with SWTOR - its just the opposite.

 

In SWTOR no matter how much $$$ you want to throw at EA they wont let you be equal with subscribers. This is a big problem because there are ppl that dont want to feel like they rent the game, they want to feel like they own it (even if its practically impossible they still want to "feel" that way).  No matter how much you are ready to give to  EA thare is still no way to buy warzone, flashpoint or raid - only to rent them. No way to unlock credits and commendations caps(Im not sure if is still the case with commendations).

 

This makes it impossible to play the game effectively without being subscribers even if you are ready to spend much more than $15 per month. This onl shows that SWTOR's cash shop is not targeted at preferred players - its targeted at subscribers. EA are not trying make more money by reaching to more ppl, they compensate by charging their existing subscribers more. Its just a strategy to make as much is possible before the game is over.

 

Agreed.  Probably the biggest sales they get from their market are from the various packs - and the majority of those pack sales are almost assuredly, subscribers.

 

Please provide a link to back up your guess here I mean that's clearly what your doing right just guessing.  Thanks 

It's logic.  I'm sorry, what F2P person would spend $ on packs over unlocking bars or the ability to use epics.  Packs are regularly updated and random.  So you have to buy more than a few to get what you need.  On the GTC, packs typically sell for more than a F2P person would have at their capped credit value or close to it.  Also, how much stuff do you see on the GTC coming from packs?  Pages and pages right?  Obviously somebody is buying packs.  Logically, it's subscribers.

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