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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What is SWToR Doing Right?

16 Pages « 1 2 3 4 5 6 7 » Last Search
318 posts found
  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3319

1/22/14 3:50:58 PM#21

My wife still plays it

2 reasons:

1) She's a huge Star Wars nut. If the game were anything other than Star Wars, I doubt she would still be bothering with it
2) She levels up one character through the story, and once it's done with the story, she starts the next class - there's no end game for her, she's totally just about leveling up and seeing the storylines. She's got 5 of them done so far, once she finishes them all I doubt she'll keep playing.

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/22/14 3:55:20 PM#22
Originally posted by Vayman
Originally posted by colddog04
It's Star Wars.

I think this is the core of the matter. Take away the Star Wars IP and put it in another MMO and I can't help but think a chunk of the playerbase follows.

At this point, I doubt it.  At launch there were plenty of people who showed up just for the fact that Star Wars was slapped on the box, but at this point the people playing are people who actually like the game for what it is, not who are just hanging out waiting for another Star Wars game.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  Fdzzaigl

Hard Core Member

Joined: 8/22/09
Posts: 2002

1/22/14 4:01:33 PM#23

A lot of people are STILL shitting on the game, but tbh it's still a fairly good MMO.

I returned to it for a bit some time ago with mates who also got a bit tired of AoW (they pulled me back to it). Although the game's F2P model is total bullshit and it should be regarded as a P2P game nonetheless, it was really good to return to it.

Seriously, I enjoyed the heck out of doing the story stuff over voicechat with others, the combat has always been fairly smooth, the warzones are well made (+ they finally heeded my advice from the early days and bolster the level cap tier now so newbies aren't destroyed as easily).

Also, unlike many MMO's these days, the worlds all have their group based challenges which are all fairly rewarding as well.

Heck, I even found the new space minigame enjoyable.

 

In other words, though I might have burned myself out completely with being a raidleader + being one of the first battlemasters on my server after launch, SW:TOR is a GREAT MMO to play casually. As long as you are willing to pay your sub that is.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10427

I've become dependent upon spell check. My apologies for stupid grammatical errors.

 
OP  1/22/14 4:32:54 PM#24
Originally posted by Fermian

- Group quests

- Companions

- Combat

- chests

 

Chests?

 

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Fermian

Apprentice Member

Joined: 4/06/13
Posts: 22

1/22/14 4:43:39 PM#25
Originally posted by lizardbones
Originally posted by Fermian

- Group quests

- Companions

- Combat

- chests

 

Chests?

 

:) ye there are a lot of loot boxes. Some of them are defended by elite mobs and drop good loot. Not easy to solo but fun to try.

  piquet

Novice Member

Joined: 7/18/04
Posts: 196

1/22/14 5:05:18 PM#26
Enjoyed the class stories a lot and played through all of them (except smuggler), some more than once. I think this alone is a strong incentive to play the game for many people.
  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

1/22/14 5:12:03 PM#27
Originally posted by lizardbones
Originally posted by Fermian

- Group quests

- Companions

- Combat

- chests

 

Chests?

 

just because you don't like the game.  doesn't mean other people don't.

I think the prostitute mod corrupted your game files man. -elhefen

  simsalabim77

Advanced Member

Joined: 4/27/13
Posts: 613

1/22/14 5:15:58 PM#28
I play it because it's Star Wars, and the PVP is quite fun IMO. It's a fine themepark MMO. 
  aRtFuLThinG

Apprentice Member

Joined: 4/30/09
Posts: 1004

1/22/14 5:23:01 PM#29
Originally posted by CazNeerg
Originally posted by stragen001
Originally posted by orionblack
Originally posted by jesteralways

3 things make people come  and play the game : 

1. the name Star Wars

2. Star Wars

3. star wars

This ^...because if it was not a Star Wars game, it would have been shut down a long time ago.

Yes, this

If this logic was accurate, SWG would still be running.  BioWare is at least as important a part of the equation as Star Wars, if not more important.

They WERE still running fine when they were shut down.

 

They were shutdown because their SW license got revoked to make way for SWTOR.

 

SWG STILL has fans making and running emulators and that population is NOT small (definitely more than the number of people that play Mortals Online or Darkfall or any smaller and crappier mmos), and you are talking about graphics from 10 years ago.

 

That alone should be enough to prove the power of the Star Wars brand.

  heider89

Advanced Member

Joined: 9/19/13
Posts: 101

1/22/14 5:54:51 PM#30

1: operations/flashpoints love raiding inn swtor

2: class story

3: pvp/huttball

4: classes and combat  healing with commando is some of the most fun i had inn any mmo

5: starwars!

6: GSF  i love space pvp its a fun mini game if you can call it that

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5575

1/22/14 6:03:27 PM#31

Originally posted by CazNeerg

Originally posted by Torvaldr

Like post 2 says, the class stories. They're fun. It's a primary reason why I'm playing and did buy the sub time. I'm playing through the Consular and Smuggler storylines. If I keep subscribed to the game after those, it's likely only because I want to experience some other class lines. I could easily see doing a Knight and a Trooper after this. I'm not so interested in the Imperial side.

You're missing out.  Given that the flavor of the given class stories varies substantially depending on whether you lean toward light choices or dark choices, you can judge every story on both it's dark version and light version.  As far as Light Side stories go, the Sith Warrior gets arguably the most heroic and compelling one in the entire game.

And speaking strictly in terms of writing quality and freshness in the context of a Star Wars game, the Imperial Agent provides the best base narrative of any class in the game.  Bounty Hunter is the weakest on the Imperial side, by a fair margin.  It's still better than the narrative in pretty much all other released MMOs, but I would argue not good enough to justify repeating the shared Imperial content a fourth time just to get to it, unless repetition just doesn't bother you.

Yeah, I know, but it's just how I feel now. Who knows down the line. Maybe I'll delve into the Empire and see some stories there. For the moment I'm still enthralled with the Republic in a way I never could as a kid watching the Rebel Alliance fight the Empire. I'd like to think we can write a different future. :p

Originally posted by Fermian

Originally posted by lizardbones
Originally posted by Fermian

- Group quests

- Companions

- Combat

- chests

Chests?

:) ye there are a lot of loot boxes. Some of them are defended by elite mobs and drop good loot. Not easy to solo but fun to try.

Not only that, but mobs occasionally drop really good loot that you can either use on yourself or companions or sell.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  MyBoot

Advanced Member

Joined: 3/25/12
Posts: 146

1/22/14 6:16:31 PM#32

hutball

HUTBALL

HUTBALL

Love the PvP in SWTOR, it's fun you can be a tank and have a purpose in PvP and people understand objectives need to be reached not just kill on site all the time. 

Oh and you get to kick people in the nutsack ( this alone is worth $15 buck a month to me )

Did i mention you get your own SPACESHIP 

 

  Jerek_

Apprentice Member

Joined: 5/08/04
Posts: 398

1/22/14 6:20:20 PM#33
Originally posted by lizardbones

Ok, there are lots of discussions on what SWToR does wrong.  There is even a column and associated forum thread revisiting SWToR's F2P options explaining in pretty good detail how it compared to other F2P implementations.  However, SWToR's Cartel shop, outside of their non-digital subscriptions has made $139M last year.  It's been a year or so since they went F2P and they seem to be going pretty strong.  There are unconfirmed reports from community managers and developers for EA that SWToR has a million players a month logging in to play the game and that 500k of those players are subscribers.

 

So what gives?  What is SWToR doing right to attract all those people?  We know what they're doing wrong.  Good grief you can't throw a stone lately for hitting a SWToR thread talking about how horrible the game is.  But they must be doing something right.  A million people would not be playing a bad game.  So what is it?  What is pulling in all those people?

 

They are doing something right for the bottom line, but that's not the same thing as right for players.  You say a million people would not be playing a bad game.. My first thought is, would a million people be playing swtor if it wasn't for the star wars IP?  I don't think it would be even close without the IP.  Also I still don't think of it as a "bad game".  Its a terrible MMORPG, but aspects of it can still be a lot of fun at least for a few months.  So in the end I'd say what Bioware is doing is successfully milking the story aspect of the game and the IP for everything they can get.  Its bad news for players that want to see better quality games and less abusive business practices from the industry.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10427

I've become dependent upon spell check. My apologies for stupid grammatical errors.

 
OP  1/22/14 6:32:21 PM#34
Originally posted by Jerek_
Originally posted by lizardbones

Ok, there are lots of discussions on what SWToR does wrong.  There is even a column and associated forum thread revisiting SWToR's F2P options explaining in pretty good detail how it compared to other F2P implementations.  However, SWToR's Cartel shop, outside of their non-digital subscriptions has made $139M last year.  It's been a year or so since they went F2P and they seem to be going pretty strong.  There are unconfirmed reports from community managers and developers for EA that SWToR has a million players a month logging in to play the game and that 500k of those players are subscribers.

 

So what gives?  What is SWToR doing right to attract all those people?  We know what they're doing wrong.  Good grief you can't throw a stone lately for hitting a SWToR thread talking about how horrible the game is.  But they must be doing something right.  A million people would not be playing a bad game.  So what is it?  What is pulling in all those people?

 

They are doing something right for the bottom line, but that's not the same thing as right for players.  You say a million people would not be playing a bad game.. My first thought is, would a million people be playing swtor if it wasn't for the star wars IP?  I don't think it would be even close without the IP.  Also I still don't think of it as a "bad game".  Its a terrible MMORPG, but aspects of it can still be a lot of fun at least for a few months.  So in the end I'd say what Bioware is doing is successfully milking the story aspect of the game and the IP for everything they can get.  Its bad news for players that want to see better quality games and less abusive business practices from the industry.

 

Consumers will take a substandard product because they have to, but not because they want to.  Playing SWToR is a want, not a need.  SWToR has something that people want.  "Star Wars IP" by itself does not answer the question of why players have continued to play the game since 2011.  I agree that it is certainly something that will draw people in.  But it wouldn't keep them playing this long by itself.  It wouldn't have made the F2P transition as successful as it was by itself.

 

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Jerek_

Apprentice Member

Joined: 5/08/04
Posts: 398

1/22/14 6:46:34 PM#35
Originally posted by lizardbones

 

 

Consumers will take a substandard product because they have to, but not because they want to.  Playing SWToR is a want, not a need.  SWToR has something that people want.  "Star Wars IP" by itself does not answer the question of why players have continued to play the game since 2011.  I agree that it is certainly something that will draw people in.  But it wouldn't keep them playing this long by itself.  It wouldn't have made the F2P transition as successful as it was by itself.

 

I disagree.  The IP alone was enough to bring in many and keep them.  The only people I know still playing are examples.  They can complain for hours and when asked why they still play?  "because its star wars."

I think the same effects at play with the F2P crowd to a lesser degree.  There are tons of f2p mmo's, but only 1 with the force.

  Ppiper

Advanced Member

Joined: 2/08/13
Posts: 650

1/22/14 6:55:50 PM#36
I liked the Heroics.
  aRtFuLThinG

Apprentice Member

Joined: 4/30/09
Posts: 1004

1/22/14 7:01:43 PM#37
Originally posted by lizardbones

Consumers will take a substandard product because they have to, but not because they want to.  Playing SWToR is a want, not a need.  SWToR has something that people want.  "Star Wars IP" by itself does not answer the question of why players have continued to play the game since 2011.  I agree that it is certainly something that will draw people in.  But it wouldn't keep them playing this long by itself.  It wouldn't have made the F2P transition as successful as it was by itself.

 

It might be a "first world need" for those Star Wars fans but it is indeed a need for them.

 

Emotional need is also a need for some - not just eating, sleeping a drinking.

 

Star Wars experience for some Star Wars fans is very emotional.

  cheyane

Advanced Member

Joined: 7/17/09
Posts: 2287

1/22/14 7:06:35 PM#38

I think the biggest mistake people make is they think everyone plays like them. That we all finish content quickly and move on and therefore there isn't a need to pay for beyond a month or so. Here is where the biggest illusion lies, see not everyone plays like that. I play in spurts where I can go up to level 26 or so then take a break but I remain subscribed and I also play slowly.


The biggest draw in this game is the class stories they are well done and I feel really connected because my character has a voice and I enjoy listening to her speak. I have 9 characters who I play slowly and I am subbed and my highest is level 36. Chances are I am not the only person who plays like this. Just because I take a break it does not mean I stop subbing even when I am subbed to another game. I show support to games I like by continuing a subscription .


Also the normal quests are voiced over and this is so fabulous because it makes me feel more connected to the world. Call me easy to please but Mass Effect blew me away I am very much a story person. I do not look too deeply or dissect the games I play and tear them down to find out what I dislike about them I just enjoy what I can. May be its my over half a century perspective that life has so few things to make one happy so where you can find some enjoyment do not spend too much time tearing it down or looking for faults.

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  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 666

1/22/14 7:15:38 PM#39
It's probably safe to say that there terrible restrictions are making them alot of money, and cartel packs are just evil for people with addictive personalities.
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1369

1/22/14 7:28:19 PM#40
The class story that I experienced was very good, imp agent. But the thought of going through the linear quest hub again was a complete turnoff. I have no idea what people do with this game after one linear run through on each side. Maybe all that money is just that many unique users doing the two month linear run through.
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