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News & Features Discussion  » [Column] General: Why Do Players Leave MMOs?

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161 posts found

Novice Member

Joined: 6/10/11
Posts: 369

1/21/14 12:58:28 PM#21
What do I do if the game quit me?

Novice Member

Joined: 4/17/10
Posts: 602

1/21/14 1:06:14 PM#22

I left MMOs after the guild I was in broke up, or the guild lost so many players and we couldn't recruit more due to low server populations.

The other reason was because the game content was old and then a new MMO came out. A few times I tried to maintain both subs but it would be about 2 months and then I would just cancel the old game's account.



Novice Member

Joined: 7/30/13
Posts: 33

1/21/14 1:08:20 PM#23

NWN from Bioware was the best I played a lot of time ago, it has got a lot of custom servers with specifics rules and good roleplay. After that, many,many years of more of the same WoW clones that I never liked and therefore always quitted after a very short period. Now we have Free to Play games (last I played was Cryptic Neverwinter) that are very often uncomplished games and very easy to appeal the mass market.

As FantasyFreak wrote low quality and no endgame are a pair of points that causes the QUIT but we can continue the list: lack of challenge I mean the curve of difficulty, deep and meaningfull charachter development that influence the gameplay, lack of options to advance and interact with the enviroment, the lack of feeling unique because of a bad customization and who wants to talk about the shame of Pay to Win games?

The most and only game I enjoyed to play recently even if not a truh mmorpg was Dark Souls but I like to play RP in group so all my next hopes are in EQN!


Elite Member

Joined: 1/07/06
Posts: 6355

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

1/21/14 1:12:25 PM#24

My main reason is the lack of it being a believable world. If a MMO is mostly combat oriented I can stick with that for a few months but to keep me playing there needs to be this world which shouldn't be all combat. We already have other game genre covering that. I could have enjoyed AoC or Final Fantasy if I wasn't hit with so many "blind walls" that simply do not make sense.

If leveling is to fast. Don't really care for this so-called end game as most of the time it takes you out of the gameworld itself.

I just hate it that developers seem to lazy to give gamers the tools to give a MMO/rpg it's soul. In singleplayer games I expect developers to create the soul of the game by means of gameplay and making sure the game comes alive.

How many options do we really have to make that happen in a MMO. All they seem to do is copy what we already have in singel/multiplayer games only difference there are more people playing similtaniously.

This genre has become more of a hack & slash online game. Hopefully the next upcoming MMO/rpgs might be slightly different then what we have seen the last couple of years and bring back the world where the players create it's soul.

So overall it's the lack of options in today's MMO's that makes me leave. Where some might say we have more options but that just depends on how you look at it. Do we have more combat oriented options then sure we have but every other options is often left out or slapped on. Why should a warrior be able to craft/harvest/heal themselfs, why should a crafter be good at combat.....Sure I understand that the majority doesn't seem willing to truly work together and want to be independant but lets face it those players already have tons of games to choose from.

Also being forced is on my list of leaving.


Novice Member

Joined: 12/25/07
Posts: 710

1/21/14 1:22:50 PM#25
Originally posted by fantasyfreak112

I can answer this for most.


If they leave early it's because the game was really low quality or just not their cup of tea, usually the former(DFOUW, Wizardry, Warhammer, the first FFXIV, etc)


If they leave at max level it's because the endgame is shallow and/or nonexistant.


Every MMO since WoW has made one of these two mistakes.

And WoW didn't make any of them?  WoW was not interesting to me, I got to level 49 on a shaman at release went back about 5 months later after the CU in SWG and got a warrior to 49 and realised I didn't want to raid and haven't played the game since.

Its not your cup of tea anymore is about the main answer I can see.  I've either done all I wanted or the game isn't my cup of tea is reason why I left.


Hard Core Member

Joined: 1/18/07
Posts: 2315

1/21/14 1:29:48 PM#26
Originally posted by iridescence
Originally posted by rodingo
This is where a little research on the part of the player can go a long way, at least for those who claim they only played a particular game for a few weeks then left because they were "bored".  If they played for a couple of months, then get bored I would actually sympathize.  Regardless, everything comes to an end to include game subs.   It gets to a point to were you just need to change sometimes to get out of a gaming rut.  Or it could be that the devs/publishers keep doing misstep after misstep.  I think there are so many variables though, that an article on the subject would barely scratch the surface.

Boredom is relative. Probably they just found something else that more interesting to play. Single player games ave never been cheaper, free games are a dime a dozen and they aren't all just empty cash shop grinders anymore. For a game to justify a sub it has to be pretty compelling. For a sub game to think it can keep subs by just being "OK and not too boring" is foolishness in this market. You need something compelling to get today's average player really invested and hooked in to your game so they want to log in every day.


Oh I agree completely.  Makes me wonder why some game studios are continuing to try to go the route of charging subs, and blatantly ignoring the direction of the market over the past several years.  At least they should try to be revolutionary with the amount they are trying to charge.  As if their particular game is going to stand head and shoulders over all that have came before them.  There is a lot of competition in the market and continuing to do the same old, same old is just a recipe for failure.  Well, history does have the tendency to repeat itself.

"If I offended you, you needed it" -Corey Taylor


Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/21/14 1:32:32 PM#27
Originally posted by rodingo

Oh I agree completely.  Makes me wonder why some game studios are continuing to try to go the route of charging subs, and blatantly ignoring the direction of the market over the past several years.  As if their particular game is going to stand head and shoulders over all that have came before them.

Because they can have the best of both worlds.  Start with box sale and a sub to hit everybody willing to pay them, then when box sales drop off and sub numbers decrease, add the free option and expand the cash shop.  Win/win.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.


Advanced Member

Joined: 4/26/12
Posts: 328

1/21/14 1:34:09 PM#28

Too many games...I suspect that MMOs are doomed in the long run, because people won't play a single game to the extent that they used to, when there were fewer options.

On a side note, I leave games all the time, but I often return. Unless it has a sub, which is usually too much hassle to renew just to check out the game again.


Hard Core Member

Joined: 1/18/07
Posts: 2315

1/21/14 1:34:30 PM#29
Originally posted by CazNeerg
Originally posted by rodingo

Oh I agree completely.  Makes me wonder why some game studios are continuing to try to go the route of charging subs, and blatantly ignoring the direction of the market over the past several years.  As if their particular game is going to stand head and shoulders over all that have came before them.

Because they can have the best of both worlds.  Start with box sale and a sub to hit everybody willing to pay them, then when box sales drop off and sub numbers decrease, add the free option and expand the cash shop.  Win/win.

Then they can claim that the game was originally designed for F2P anyways like EA claimed with SWTOR.  Oh well, what you said is sad but true.

"If I offended you, you needed it" -Corey Taylor


Advanced Member

Joined: 8/17/09
Posts: 1118

1/21/14 1:42:52 PM#30

Originally posted by fantasyfreak112
I can answer this for most.

If they leave early it's because the game was really low quality or just not their cup of tea, usually the former(DFOUW, Wizardry, Warhammer, the first FFXIV, etc)

If they leave at max level it's because the endgame is shallow and/or nonexistant.

Every MMO since WoW has made one of these two mistakes.

Though I agree with these two points, there's at least third and fourth points you missed because they apply to me: social structure collapse (friends leave, guild disbands, etc) and burnout (was pretty crispy after 6 years of wow without a break).


Hard Core Member

Joined: 3/12/07
Posts: 482

1/21/14 1:44:13 PM#31

I haven't quit many MMOs because I haven't played many MMOs. I've played 5 MMOs and two of them sundowned on me. I remember quitting RFOnline because early in the game I somehow messed up the camera and couldn't find any help in fixing it or finding the key map. (It was after I bought the game at full price, lost the box before I could install it, then starting the game after it went F2P.)

I enjoyed Star Trek Online for a while but level progression went so fast I was leveling out of missions for a while. Then at max level the reputation system just became a dull grind. I quit about 10 months ago just out of boredom. I tried a second character class but there wasn't any real difference. Plus the AI in my companion on away missions was rock stupid. She was a medic who kept running up to baddies to use her PBAOE power instead of the blue sniper rifle I gave her.


Novice Member

Joined: 11/20/05
Posts: 1165

1/21/14 1:45:29 PM#32

Boredom for the most part, due to a myriad of reasons:


  • Little to no variation in gameplay or activites.
  • Ingame community is at zero, outside of tight knit guilds.
  • Lack of social gameplay outside of the combat grind (wich makes it part of little to no variation)
  • TEH grind, wich makes your progression stall and you keep having to repeat the same activity over and over.
  • A quest is a quest is a quest. Seen one and you seen them all, again falls into the no variety.
  • Small maps with loading if you go anywhere... Play not load!
  • Gear is boring and bland, showing no progression or changes... Again, variety.
  • Classes... No variety/change, everything is the same as every other game, just different pixel fireworks.
Basicly... Themepark games end up in one way or another into one or all of these, and thus bore the F outta me.
Variety is important to keep a person entertained, so is social interaction with other players, and not just guild players, but the rest of the players also.
Simple example of the "social" is the cantinas of SWG. You didn't have to go there, but there were benefits, and with it the cantinas became the "local wateringhole" where people would hang out, chat, have fun, play games... It made the game not be a all out combat wombat uraaaah battle game.
Ofcourse, in SWG, you had non combat professions that also made it beneficial to do other things than combat, and hang out with people, even outside your guild.
(edit:) Wich meant that SWG became my longest running "never bored" MMORPG I've played... Until fresh faced "Themepark Uraaaah!" devs destroyed it all.

The last of the Trackers


Advanced Member

Joined: 12/19/07
Posts: 2628

1/21/14 1:47:24 PM#33

I leave because the games fail to bring enough to the table to keep me interested.  A lot of MMOs today have a "been there and done that" feeling with not enough depth, horizontal gameplay, and focus on social features.

They largely feel like contrived, lifeless experiences rather than a unique player-made adventure that can be shared with others.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.


Hard Core Member

Joined: 6/06/12
Posts: 3053

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/21/14 1:49:11 PM#34

Of all the MMO's I've quit or no longer play I'll list:

  1. Asheron's Call - I still play and keep my subscription active but I only log in a few times per month.  Mainly quit playing because of the dated graphics, lack of a Auction House and low population.
  2. DAoC - ToA and artifact grinding, at the time I was heavily into PvP (WvW) and was in a great guild that ran 8 man gank groups.  That stopped when everyone started farming ToA.
  3. WoW - dumbing down of the progression systems, such as removal of the Talent Trees and backtracking on Archeology system in Beta to a shell of it former self.
  4. SWToR, AoC, Rift, GW2 - all quit due to a lack of a Dungeon/Group Finder
Currently playing Neverwinter and Path of Exile

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!


Advanced Member

Joined: 8/02/08
Posts: 2205

I am not a hater, I call it like I see it.

1/21/14 1:55:03 PM#35

I leave MMO's because they are to easy, and I burn through the content.

I want a hard MMO, an unforgiving MMO. One where when you accomplish something, it feels like an accomplishment. But I am a relic in the MMO world, I come from the era of such games, now MMO'ers can not understand this style of gaming at all.  Now MMO's are single player games with a chat box. I have not bought an MMO in years, but I still follow the genre religiously and read player reviews,  hoping something comes along that offers challenging PvE.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Favorite MMO: FFXI


Novice Member

Joined: 11/01/07
Posts: 234

1/21/14 2:05:27 PM#36

When you have no end-game, or your end-game is nothing more than a constant grind of the same few instances for a ridiculous number of tokens to buy a single item, I'm going to exit.  (GW2)

When your end-game is too easy, and I finish it all within a week of hitting level cap, I'm going to exit. (SWTOR)

When it's clear from early on that your game is entirely based on PvP, and that PvP is hopelessly unbalanced, I'm going to exit. (WAR)

When it's clear that what you promised about my class and its functionality will never be delivered in your game, and I'll be forced into a specific role I didn't desire, I'm going to exit.  (AoC)

But most importantly - when your game has worked perfectly for 5 years, and you come out with an update that introduces horrible lag into every aspect of the game, so that even a well-oiled machine of a raiding guild cannot get past a single raid boss, and then you blame that lag on players' computers and waste months not bothering to fix it, I'm definitely going to exit. (LotRO)


Novice Member

Joined: 2/07/05
Posts: 25

1/21/14 2:08:38 PM#37

I think the exit event for me and probably a lot of players like me...

by like me I mean: Played MMOs since UO or EQ or AC and love it and is a total fanboy about and probably can't remember all the anger and frustration I had with those games, but remember only the good... and compares every game out there with those emotions rather than the facts of the time because we are too old and can't remember the actual facts...

... is life and not really the game.  The game just reminds me.  I try to blame the game but lets face it guys, compared to what we originally loved, these games are freaken so far and beyond better in just about every way, it is not the game.  It is me. 

So I try a game out like NW or FFXIV rebirth and I like it and I play it but it just doesn't grab me and I get "bored" and I quit.  Then I go on the forums and bitch like a spoiled teenager about all sorts of stuff when in reality I would have never complained about that stuff back in 1990s.  I use to sign up (this is before FB, twitter, and even forums) for raids in EQ.  It would take hours for everyone to all show up and the raid would be nearly a 4 to 6 hour commitment.  NO FREAKEN HECK could I do that now nor would I ever want to.  But when I was in college and didn't care about my grades that was like awesome!

The exit event is not anything in the game it is life.  I think publishers have to accept that the 1st gen of MMO players have a life cycle of about 2 months before they ditch the game.  They shouldn't try to find a way to prevent it but just mitigate for it.  That is why F2P will fail because as time goes the 1st gen players will be followed by the 2nd gen players and so forth.  The 1st gen players want a polished game and don't mind paying 60 bones for a game.  Honestly what is 60 bones when you have a mortgage and a car payment? 

Another case in point.  I use to finish all my single player games.  Now I finish only the easy ones.  I have been playing Dark Souls for like forever and I am still not finished.  But I have accepted that is who I am now.

I will play ESO, EQN, Wildstar and all the other big titles because I can afford to buy a couple of games a month.  The whole F2P vs. P2P vs. P2W is missing the point.  Make a game.  Who are you going to market.  Adjust payment method accordingly.  To market a game to all walks of life is just not gonna happen.  There will not be another WoW or another EQ.  It just will not happen anymore.  I personally think the evolution of P2P that ends up F2P is probably the right way to go.  The 1st gen play for a few months and give way to the younger gen players. 

What I need to do and what other 1st gen players need to do is stop whining like a spoil princess when we get "bored".  You are most likel 35+ years old.  Get a grip man.  Enjoy the 2 months and move on to the next game.  Or go play golf.



Advanced Member

Joined: 11/12/07
Posts: 1692

Crosby P. Jenkins

1/21/14 2:10:43 PM#38
MMOs should not and do not have endgame content, too many are leaving out the RPG out of MMORPG and the game is a rush to get to "the end" to start another game.

Advanced Member

Joined: 3/25/07
Posts: 30

1/21/14 2:15:47 PM#39

This is very hard to answer. as I do not generally know exactly why a particular game doesn't do it for me.

I think the last time I was truly happy in an MMO was SWG before the big changes. Before that I played DAoC quite a bit. And of course I played plenty of WoW but I cannot say I was happy and content doing it.

For me.. I don't care about endgame. Hell, I don't always get a character to max level. What matters most to me is pitting myself against other players. And not necessarily in PvP. I want to attain goals and awards faster than the other guy.

And the problem in today's games with doing that is beta-testing. The game is released and there are hundreds with carnal knowledge of the game that I lack and who will easily outpace me in all aspects of the game. So, why should I play when the field isn't level for all?

I understand the reason for beta-testing and acknowledge that we get a better game at release because of it. Nevertheless, that is my number one reason for walking away from a game. It's completely unfair to me at launch.


Advanced Member

Joined: 12/19/07
Posts: 2628

1/21/14 2:21:57 PM#40
The whole concept of "End Game" should be ended and forgotten.  The moment someone designed a game with this mind, was the moment they created a very, limited and finite experience for the players.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

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