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WildStar

WildStar 

General Discussion  » Possibly the biggest threat to WoW so far

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289 posts found
  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5576

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/19/14 4:10:05 AM#241
Wlidstar is looking pretty good but without a lore as strong and engaging as Warcraft it poses no threat to WoW. Mechanics alone wont hold it for too long and the lore (whether its good or bad, its too comical to compete directly with Warcraft).

My endgame begins with character creation and ends with a new mmorpg

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3877

1/19/14 5:06:56 AM#242
Originally posted by Talonsin

Nothing will touch WoW.  It came out at the right time, it had great gameplay mechanics for the time of its release and now it is a cultural icon.  Younger kids play it just because they hear about it so much on TV and in conversations.  Blizzard still has its incredible number of subbers for lots of reasons:

1. Many people have max level toons and enjoy the raid content

2. So many people have played and have so many friends from the game that they don't want to leave

3. For many people, it was their first MMO and holds a lot of sentimental value

4. Young kids jump in so they can be cool and figure out what the meme's are all about.  Who was Leroy Jenkins?

5. It has low PC system and internet connection requirements

 

I think Wildstar will sell around 2 million boxes but due to MMO saturation, the current generations tendency to get bored quick and other factors, I don't see it ever coming close to WoW and I would be surprised if it held on to 1.5 million subs 6 to 8 months after release. 

The times have changed and like it or not, nothing will ever hit the WoW numbers until some game development house reaches down into their pants, grabs their manhood and develops an original game where people can build things, earn a reputation across the entire server and actually influence the gameworld. 

I think you nailed it here Talonsin. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

1/19/14 7:06:27 AM#243
Originally posted by Talonsin

Nothing will touch WoW.  It came out at the right time, it had great gameplay mechanics for the time of its release and now it is a cultural icon.  Younger kids play it just because they hear about it so much on TV and in conversations.  Blizzard still has its incredible number of subbers for lots of reasons:

1. Many people have max level toons and enjoy the raid content

2. So many people have played and have so many friends from the game that they don't want to leave

3. For many people, it was their first MMO and holds a lot of sentimental value

4. Young kids jump in so they can be cool and figure out what the meme's are all about.  Who was Leroy Jenkins?

5. It has low PC system and internet connection requirements

 

I think Wildstar will sell around 2 million boxes but due to MMO saturation, the current generations tendency to get bored quick and other factors, I don't see it ever coming close to WoW and I would be surprised if it held on to 1.5 million subs 6 to 8 months after release. 

The times have changed and like it or not, nothing will ever hit the WoW numbers until some game development house reaches down into their pants, grabs their manhood and develops an original game where people can build things, earn a reputation across the entire server and actually influence the gameworld. 

swtor sold roughly 2.8 mio boxes, with a MASSIVE hype, and a big IP

and you expect wildstar to sell 2 mios?

im guessing roughly 800k boxes, and 400k long term subs

this is a niche game, not a blockbuster

  PsychoPigeon

Novice Member

Joined: 8/15/07
Posts: 587

1/19/14 10:09:09 AM#244
Who cares how much it sells? You people judge whether or not you'll play it only if it somehow contends with World of Warcraft. No MMO kills other MMOs. Either people lose interest in the game itself, or it continues. There is no competing.
  simplius

Novice Member

Joined: 12/12/12
Posts: 979

1/19/14 1:06:39 PM#245
Originally posted by PsychoPigeon
Who cares how much it sells? You people judge whether or not you'll play it only if it somehow contends with World of Warcraft. No MMO kills other MMOs. Either people lose interest in the game itself, or it continues. There is no competing.

the devs care..their paycheck depends on it

the mmo market isnt infinite, limited resources=competition

but, i partially agree with your point

if you like the game, play it, and stay FAR away from forums

and, most players do that

  Annekynn

Novice Member

Joined: 4/08/04
Posts: 1453

"In lag, no one can hear you scream"

1/19/14 8:19:54 PM#246


Originally posted by simplius

Originally posted by PsychoPigeon Who cares how much it sells? You people judge whether or not you'll play it only if it somehow contends with World of Warcraft. No MMO kills other MMOs. Either people lose interest in the game itself, or it continues. There is no competing.
the devs care..their paycheck depends on it

the mmo market isnt infinite, limited resources=competition

but, i partially agree with your point

if you like the game, play it, and stay FAR away from forums

and, most players do that


Well it also depends on what their development costs are/were. If they dont blow a zillion dollars on advertising and fluff then the game wont need as many sales/players to break even and then earn a profit. And yes, mmo's are pretty good at killing themselves, so Wildstar wont hurt WoW, WoW is doing it well on its own.

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

1/19/14 8:41:00 PM#247
Originally posted by DanitaKusor

Looking at a large number of videos of Wildstar over the past week or so I don't really get the feeling that it brings anything new to the genre.

It looks pretty and it seems fairly smooth playing, although I imagine the combat system and dodging will be annoying playing with an sort of latency.

The questing design seems to be a real let down though.

WoW 2.0 eh? It's quests are still the old school kill x of y style quests with walls of text (disguised by hiding them in smaller block behind pseudo choice dialog options). WoW since Cata has significantly better and more interesting quests.

The world is still a field full of mobs standing around (or occasionally pathing along set paths). i.e. nothing new over what WoW and dozens of other games before and after it have provided.

Yes it has player housing, but that only really satisfies a small number of players and I'm not one of them.

 

So in the end what does Wildstar off that is new and exciting over WoW?  SWTOR had the voice acted questing + companions. TSW had investigations quests and the no class system. GW2 had your level scaling to the zones and WvW. Wildstar has?

Your quote is a typical canned response to a new themepark game, and it doesn't speak well for you in terms of researching the game you are criticizing.  At this point, I can't go into detail about every little bit of misinformation in your post.  But suffice to say, the reality of Wildstar is completely opposite to how you portray it in some of your points.

As far as innovations, Wildstar is offering a different leveling structure completely independent of adventure leveling with the path system.  Much like Vanguards's diplomacy system worked separately from the levels you gain from adventuring, the path you choose does the same in Wildstar.  It allows people to choose alternate content while they are out in the world, based on how they like to play the game.  Moreover, all the paths work together so that everybody benefits from the path you choose.  Now, anyone saying this isn't innovative simply has their head buried in the sand, or is hating on the game for no reason than to hate.    

And also, while on the subject of "innovation,"  lets also understand that a game doesn't need to be innovative to be successful.  And it doesn't need to be innovative to be a solid game.  Unlike GW2, where ArenaNet tried so hard to do everything so different from a tried-and-true MMO formula, and ended up worse off for it, Carbine is taking the Blizzard approach:  They are taking the good things from games like WoW, making sure they include all the MMO staples, and then improving upon the things from those successful MMOs by sprinkling in their own adjustments.  

You don't have to reinvent the wheel every time out to make a successful game.  You simply need to make a solid, fun game.   

  reeereee

Advanced Member

Joined: 3/22/13
Posts: 707

1/19/14 9:16:29 PM#248

Hopefully when Wildstar craters people will finally finally realize that making a game very similar to WoW is a recipe for certain failure not certain profits.

  Mackaveli44

Advanced Member

Joined: 7/26/08
Posts: 128

1/19/14 9:19:00 PM#249
I sure as hell hope not.  I am so sick an tired of developers going the cartoon route and think the game is pathetic looking.  In every aspect minus it being Sci fi is it WoW 2.0.  Have fun with it but I will not be touching it.  It gets under my skin how shitty this game looks and how hyped ppl are over it when in reality its just another WoW type game, even more cartoonish graphics.
  Tarblood

Advanced Member

Joined: 1/23/08
Posts: 56

Holy **** CUPCAKE! You leveled up!

1/19/14 9:25:59 PM#250
THE ONLY REASON WOW WILL NOT BE KILLED BY ANY GAME IS, WHO THE HELL WANTS TO START OVER AFTER 10+ YEARS IN A VIDEO GAME THAT'S STILL ACTIVE, GROWING AND EXPANDING?! Also, I want Wildstar to win at least 500K subs a month, that's it. Don't need anymore, just don't have 100000 servers....

Time to get my Marine Corps 6 pack back.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3140

1/19/14 9:26:02 PM#251
I'll be trying this game out definitely.  I like the graphics, comedy, and combat looks like the first "action" combat that isn't just hold down a mouse button and press 1-4 lol.  I've played WoW since launch, and only missed like maybe 6 months of total time.  I doubt I'll leave WoW all together, but I'll probably end up playing WoW and Wildstar together, just like I did for Rift from launch to F2P.  It's a shame Rift went F2P, I can't stand the crowd of players that F2P brings, they just annoy me to no end lol.
  funyahns

Apprentice Member

Joined: 8/02/12
Posts: 315

1/19/14 9:27:38 PM#252
Ill consider it a threat to WoW if after half a year of being open they have over 5 million players.  Predicting beforehand is just a waste of effort.
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3877

1/19/14 9:31:55 PM#253
Originally posted by RebelScum99
Originally posted by DanitaKusor

Looking at a large number of videos of Wildstar over the past week or so I don't really get the feeling that it brings anything new to the genre.

It looks pretty and it seems fairly smooth playing, although I imagine the combat system and dodging will be annoying playing with an sort of latency.

The questing design seems to be a real let down though.

WoW 2.0 eh? It's quests are still the old school kill x of y style quests with walls of text (disguised by hiding them in smaller block behind pseudo choice dialog options). WoW since Cata has significantly better and more interesting quests.

The world is still a field full of mobs standing around (or occasionally pathing along set paths). i.e. nothing new over what WoW and dozens of other games before and after it have provided.

Yes it has player housing, but that only really satisfies a small number of players and I'm not one of them.

 

So in the end what does Wildstar off that is new and exciting over WoW?  SWTOR had the voice acted questing + companions. TSW had investigations quests and the no class system. GW2 had your level scaling to the zones and WvW. Wildstar has?

Your quote is a typical canned response to a new themepark game, and it doesn't speak well for you in terms of researching the game you are criticizing.  At this point, I can't go into detail about every little bit of misinformation in your post.  But suffice to say, the reality of Wildstar is completely opposite to how you portray it in some of your points.

As far as innovations, Wildstar is offering a different leveling structure completely independent of adventure leveling with the path system.  Much like Vanguards's diplomacy system worked separately from the levels you gain from adventuring, the path you choose does the same in Wildstar.  It allows people to choose alternate content while they are out in the world, based on how they like to play the game.  Moreover, all the paths work together so that everybody benefits from the path you choose.  Now, anyone saying this isn't innovative simply has their head buried in the sand, or is hating on the game for no reason than to hate.    

And also, while on the subject of "innovation,"  lets also understand that a game doesn't need to be innovative to be successful.  And it doesn't need to be innovative to be a solid game.  Unlike GW2, where ArenaNet tried so hard to do everything so different from a tried-and-true MMO formula, and ended up worse off for it, Carbine is taking the Blizzard approach:  They are taking the good things from games like WoW, making sure they include all the MMO staples, and then improving upon the things from those successful MMOs by sprinkling in their own adjustments.  

You don't have to reinvent the wheel every time out to make a successful game.  You simply need to make a solid, fun game.   

Somewhere in that sentence you should have thrown in an "in my opinion", because imho if there is one thing Anet did do right, it was to get away from the typical quest hub. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  reeereee

Advanced Member

Joined: 3/22/13
Posts: 707

1/19/14 9:53:32 PM#254
Originally posted by RebelScum99
Originally posted by DanitaKusor

Looking at a large number of videos of Wildstar over the past week or so I don't really get the feeling that it brings anything new to the genre.

It looks pretty and it seems fairly smooth playing, although I imagine the combat system and dodging will be annoying playing with an sort of latency.

The questing design seems to be a real let down though.

WoW 2.0 eh? It's quests are still the old school kill x of y style quests with walls of text (disguised by hiding them in smaller block behind pseudo choice dialog options). WoW since Cata has significantly better and more interesting quests.

The world is still a field full of mobs standing around (or occasionally pathing along set paths). i.e. nothing new over what WoW and dozens of other games before and after it have provided.

Yes it has player housing, but that only really satisfies a small number of players and I'm not one of them.

 

So in the end what does Wildstar off that is new and exciting over WoW?  SWTOR had the voice acted questing + companions. TSW had investigations quests and the no class system. GW2 had your level scaling to the zones and WvW. Wildstar has?

Your quote is a typical canned response to a new themepark game, and it doesn't speak well for you in terms of researching the game you are criticizing.  At this point, I can't go into detail about every little bit of misinformation in your post.  But suffice to say, the reality of Wildstar is completely opposite to how you portray it in some of your points.

As far as innovations, Wildstar is offering a different leveling structure completely independent of adventure leveling with the path system.  Much like Vanguards's diplomacy system worked separately from the levels you gain from adventuring, the path you choose does the same in Wildstar.  It allows people to choose alternate content while they are out in the world, based on how they like to play the game.  Moreover, all the paths work together so that everybody benefits from the path you choose.  Now, anyone saying this isn't innovative simply has their head buried in the sand, or is hating on the game for no reason than to hate.    

And also, while on the subject of "innovation,"  lets also understand that a game doesn't need to be innovative to be successful.  And it doesn't need to be innovative to be a solid game.  Unlike GW2, where ArenaNet tried so hard to do everything so different from a tried-and-true MMO formula, and ended up worse off for it, Carbine is taking the Blizzard approach:  They are taking the good things from games like WoW, making sure they include all the MMO staples, and then improving upon the things from those successful MMOs by sprinkling in their own adjustments.  

You don't have to reinvent the wheel every time out to make a successful game.  You simply need to make a solid, fun game.   

Considering that every game released in the last ten years not named WoW that has used that formula has failed horribly I would call it a tried-and-true formula for failure.
  Annekynn

Novice Member

Joined: 4/08/04
Posts: 1453

"In lag, no one can hear you scream"

1/19/14 10:46:12 PM#255


Originally posted by reeereee
Hopefully when Wildstar craters people will finally finally realize that making a game very similar to WoW is a recipe for certain failure not certain profits.

Actually many of us DO want something similar to WoW, but more like classic WoW or in first expansion, when there was a challenge. These days its just a casual themepark ride game, a mere shadow of its former self. I dont care how similar or different wildstar is from WoW as long as its a) entertaining and b) challenging, both of which are usually lacking in most mmos for some reason.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

1/20/14 4:47:04 AM#256
Originally posted by reeereee

Hopefully when Wildstar craters people will finally finally realize that making a game very similar to WoW is a recipe for certain failure not certain profits.

games , like TSW?

the wow clones might not bring in the big Cash, but they dont shut Down Again, either

and , since the devs keep making them, i guess theyre doing okay

if all the wow clones was in the red numbers, the market would react  IMMEDIATELY

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

1/20/14 4:51:09 AM#257
Originally posted by Annekynn

 


Originally posted by reeereee
Hopefully when Wildstar craters people will finally finally realize that making a game very similar to WoW is a recipe for certain failure not certain profits.

 

Actually many of us DO want something similar to WoW, but more like classic WoW or in first expansion, when there was a challenge. These days its just a casual themepark ride game, a mere shadow of its former self. I dont care how similar or different wildstar is from WoW as long as its a) entertaining and b) challenging, both of which are usually lacking in most mmos for some reason.

wow didnt grow , because of challenge

if so, harder games , like EVE should be doing better

wow grew , because there was a ton of EASY content

that is why most wow clones fail, they only have casual content for a couple of months

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

1/20/14 4:55:24 AM#258
Originally posted by reeereee
Originally posted by RebelScum99
Originally posted by DanitaKusor

Looking at a large number of videos of Wildstar over the past week or so I don't really get the feeling that it brings anything new to the genre.

It looks pretty and it seems fairly smooth playing, although I imagine the combat system and dodging will be annoying playing with an sort of latency.

The questing design seems to be a real let down though.

WoW 2.0 eh? It's quests are still the old school kill x of y style quests with walls of text (disguised by hiding them in smaller block behind pseudo choice dialog options). WoW since Cata has significantly better and more interesting quests.

The world is still a field full of mobs standing around (or occasionally pathing along set paths). i.e. nothing new over what WoW and dozens of other games before and after it have provided.

Yes it has player housing, but that only really satisfies a small number of players and I'm not one of them.

 

So in the end what does Wildstar off that is new and exciting over WoW?  SWTOR had the voice acted questing + companions. TSW had investigations quests and the no class system. GW2 had your level scaling to the zones and WvW. Wildstar has?

Your quote is a typical canned response to a new themepark game, and it doesn't speak well for you in terms of researching the game you are criticizing.  At this point, I can't go into detail about every little bit of misinformation in your post.  But suffice to say, the reality of Wildstar is completely opposite to how you portray it in some of your points.

As far as innovations, Wildstar is offering a different leveling structure completely independent of adventure leveling with the path system.  Much like Vanguards's diplomacy system worked separately from the levels you gain from adventuring, the path you choose does the same in Wildstar.  It allows people to choose alternate content while they are out in the world, based on how they like to play the game.  Moreover, all the paths work together so that everybody benefits from the path you choose.  Now, anyone saying this isn't innovative simply has their head buried in the sand, or is hating on the game for no reason than to hate.    

And also, while on the subject of "innovation,"  lets also understand that a game doesn't need to be innovative to be successful.  And it doesn't need to be innovative to be a solid game.  Unlike GW2, where ArenaNet tried so hard to do everything so different from a tried-and-true MMO formula, and ended up worse off for it, Carbine is taking the Blizzard approach:  They are taking the good things from games like WoW, making sure they include all the MMO staples, and then improving upon the things from those successful MMOs by sprinkling in their own adjustments.  

You don't have to reinvent the wheel every time out to make a successful game.  You simply need to make a solid, fun game.   

Considering that every game released in the last ten years not named WoW that has used that formula has failed horribly I would call it a tried-and-true formula for failure.

wow is only 8 years old, so...

Count the number of online wow clones

for a losing side, theyre doing pretty well

for failure, look at games , like TSW

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 4985

1/20/14 5:03:03 AM#259

WildStar like other new MMO IP's is generic as hell.

The game is like a singer that has attended a singing school for 12 years, who can sing any song perfectly but has developed no identity of his/her own as a singer.

The game is the epitome of Asian education culture where everyone is expected to memorize concepts while giving no room for creativity. The end result is intelligent drones that can imitate everything but have no mind of their own.

There is no background, no culture, just the bare minimum effort to be able to give the game a name based on something concrete.

This kind of blandness does not equate threat to WoW.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  JoeyMMO

Apprentice Member

Joined: 10/09/11
Posts: 1330

To busy playing GW2 to post much around here... *shrug*

1/20/14 5:56:55 AM#260

WoW is WoW. Doing something similar to WoW won't hurt WoW substantially, simply because WoW does what WoW does best, period.

People wanting the WoW experience will play WoW.

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