Trending Games | The Crew | Landmark | Elder Scrolls Online | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,848,506 Users Online:0
Games:732  Posts:6,222,887
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: The Decline of MMORPGs

8 Pages First « 2 3 4 5 6 7 8 » Search
159 posts found
  JJ82

Advanced Member

Joined: 12/02/13
Posts: 918

1/18/14 11:34:48 AM#101
Originally posted by someforumguy

Minecraft is a virtual world in which you can create your own game. But maybe this is not possible (yet) on MMO scale.

 I suggest you go take a look at EQ Landmark.

So much is possible, and has been possible...we just have been kept in a small box by small minded developers and corporations only looking at profits.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  Frigiddeath

Advanced Member

Joined: 1/03/05
Posts: 8

1/18/14 12:12:01 PM#102

I rarely respond to articles like this, but I felt it would be a good excuse to get my current feelings about MMOs off my chest.  The premise of the article is only half correct.  MMOs have gotten more boring in the recent years, but not because game devs have gotten worse, but mainly because MMO players are some of the whiniest people on planet Earth.  No game is good enough, and players demand the world.  It is impossible to make most MMO players happy, in any way.  Everything is a WoW clone, or a cash grab, or "name reason #100 while this game suck and will be F2P in a month".  Seriously, it is not the game, it's you. 

 

Does not matter if newer MMOs are better built, has more content, and are overall better games.  Let's pretend that EQ, UO, and Vanilla WoW were magical.  Let's forget the reason why most of us did random things in those game; because there was nothing else to do.  There were not better communities, just people who were bored, because there was nothing to do in those games.  Seriously, vanilla WoW, for most people, was doing UBRS over and over again or the same BGs for days.  Maybe a few tribute run in DM for shits and giggles in between sitting on top of Org bank running in circles.  That is why the best MMO stories are not about playing the game, but random shit that happened with the people around us in the game. 

 

There was plenty of bitching back then too, but people actually were excited when things changed.  There is a reason patches from 1.6 to 1.13 were nothing but class balancing in WoW.  Back then, people eagerly awaited to see how x class would change, and then blew up the forums about it.  Did people say the game was DOOOOOOMMMED!!!, not really.  If you had a similar thing happened today, it would lead to a jihad, with people going "See, I told you this game was dumpster trash, F2P in a week".  Seriously, my problem with MMOs are not the games, but the people.  Most players, no matter how good they are, suck.

 

Let's look at the Wildstar whole bruhaha over breast size.  First, it was people bitching they were too large.  Then the dev were like, ok we can change that.  Then it people bitching that it was just caving to "feminazi" and were terrible people for doing it.  Let's remind are self, this entire conversation is about the size of fictional characters breast.  Not game play concerns or balancing issues, BREAST SIZE. 

 

Then you hear the other crap line "They just should have added in sliders."  This sounds like a reasonable request, but really, who the fuck cares.  99% of people would barely even adjust them.  Let's not forget that art style is important, because random person X really wants to make a 300 pound Chua just as a joke, and will never actually play them.  No, they just want to option to do it, even if they will never probably use it.  Please dev, spend count hours and money reworking the game, so I can have a feature I will seriously never use in a meaningful way.  Most people don't care about it, and it just messes with how the art style of the game is supposed to look.  While we are at it, let's petition Nintendo to shave Mario stache and force him to lose 30 pounds, because it just promote the negative stereotype of Italian plumbers, or at least give us the option to do it in game.  I mean, dev should be giving everyone options that are stupid and in no way affect game play.

 

While I agree a lot of MMOs have come out being not ready for prime time, that does not make them really any different from games in the past.  One of the strengths of MMOs is that they can always be changed, updated, and improved on.  They don't have to start out as the "greatest game ever", just a game with an actual direction.  For all of the comments of "look at SWTOR", from what I hear most people think the game is in a much better spot today than launch.  There are more things to do and it plays a lot better.  Some complain about the monetary changes since going F2P, but that is an entirely separate issue.  There are true dumpster game, like Scarlet Blade or other game made just to make money, but anyone with an IQ of 10 or a non prepubescent boy will notice within 10 seconds of seeing an ad for it.

 

Long story short, it is not that MMOs have gotten more boring, but MMO players have become nothing more than a group of self-entitled whiners, demanding way more than any game dev team can do.  I will bet money right now, by the end of the year, people will be doing nothing about how EQ:N and Star Citizen are dumpster game.  They seem great right now because you don't know anything about them.  There no real game play footage and all you have to go off of is the concept of the game.  When players' illusion of what the game is meets the actual reality of what the game is, this has been the normal reaction for the last 10 major MMOs.  Sadly, these games are not going to get any better treatment, no matter how good they actually are.            

  JJ82

Advanced Member

Joined: 12/02/13
Posts: 918

1/18/14 1:06:51 PM#103
Originally posted by Frigiddeath

Long story short, it is not that MMOs have gotten more boring, but MMO players have become nothing more than a group of self-entitled whiners. 

 This is true, the amount of people complaining and placing every single person into the same group "self-entitled" has increased 1000 fold over the last few years.

I don't play original side scrolling jumpers like "super Mario" for a reason, the genre grew.

I don't play original side scrolling shooters like "galaga" because the genre grew.

I don't play "GTA 1" for a reason, that genre is dead and grew into something amazing, and keeps evolving.

Know the difference between "Tomb Raider 1" and the latest? 20 years of gaming PROGRESS.

The MMO genre is stagnant and to dare claim that its players want the same thing over and over and over with no innovation is worthy of a ban inducing insult and using a Glenn Beck style "self-entitled" crap shows you to be petty, as if asking for something new from a genre of games makes a person self-entitled.........more like self AWARE and not having the HIVE MINDSET of shut up, bend over and like it.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  Ren4112914

Novice Member

Joined: 3/20/12
Posts: 12

1/18/14 1:28:05 PM#104
Originally posted by lizardbones

Limited slip differentials exist in pretty much all cars

Off topic, but this is a grossly inaccurate statement. They typically only exist vehicles designed for high performance or off-road capability, and sometimes not even those.

  funyahns

Novice Member

Joined: 8/02/12
Posts: 313

1/18/14 1:43:44 PM#105
 I think a ton of you are missing the point.  Just because it sells a lot does not make it good.  I don't care if McDonalds sells 100 billion burgers, they are still not that good.  Sure there are a lot of games out now, but for the most part how many of them are  really doing that well?  You can say Star Wars is profitable, but its a foolish statement to make.   You don't spend multi millions like they did in order to float along.  If they knew what was going to happen the game would have never seen the light of day.  What other games are you saying are doing so well? WoW and Eve?  The oldest games on the market.
  User Deleted
1/18/14 2:08:31 PM#106

Take away WoW, and maybe EVE, and the picture is vastly different. MMOs have never been mainstream, and never will be. The genre doesn't rise and fall. It just smoulders and sometimes sparks.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10554

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/18/14 2:54:00 PM#107
Originally posted by Ren4112914
Originally posted by lizardbones

Limited slip differentials exist in pretty much all cars

Off topic, but this is a grossly inaccurate statement. They typically only exist vehicles designed for high performance or off-road capability, and sometimes not even those.

I can live with being wrong about that.

 

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  crasset15

Apprentice Member

Joined: 12/12/12
Posts: 156

1/18/14 4:02:28 PM#108
Disconnect the link between questing and increasing the player's power.
  Solar_Prophet

Elite Member

Joined: 11/10/13
Posts: 625

1/18/14 4:27:29 PM#109
Originally posted by JJ82
Originally posted by Frigiddeath

Long story short, it is not that MMOs have gotten more boring, but MMO players have become nothing more than a group of self-entitled whiners. 

 This is true, the amount of people complaining and placing every single person into the same group "self-entitled" has increased 1000 fold over the last few years.

I don't play original side scrolling jumpers like "super Mario" for a reason, the genre grew.

I don't play original side scrolling shooters like "galaga" because the genre grew.

I don't play "GTA 1" for a reason, that genre is dead and grew into something amazing, and keeps evolving.

Know the difference between "Tomb Raider 1" and the latest? 20 years of gaming PROGRESS.

The MMO genre is stagnant and to dare claim that its players want the same thing over and over and over with no innovation is worthy of a ban inducing insult and using a Glenn Beck style "self-entitled" crap shows you to be petty, as if asking for something new from a genre of games makes a person self-entitled.........more like self AWARE and not having the HIVE MINDSET of shut up, bend over and like it.

Oh please. The genre has expanded by leaps and bounds, and is FAR from stagnant. Games today are far more complex than they've ever been, yet people like you who clamor for something different immediately balk as soon as it shows up, nit-picking every single little thing, all while pining for the days of yore (where games were laggy, grindy, and ridiculously time-consuming).

You're a part of the hive mindset all right, just too oblivious & drunk on kool-aid to realize it. Ah well, at least wool is comfortable, eh?

Today's message is brought to you by the U.S. Department of Education! Making our children more stupid since 1979!

  Apov

Apprentice Member

Joined: 1/18/14
Posts: 1

1/18/14 5:24:48 PM#110

The problem with mmo rpg is that every single @&$@&$ in the game thinks 'they' are the hero of the world. Rift tried to address this with concept of time travel. Which was pretty clever. Daoc  originally had an RvR frontier where everyone came to help defend or take relics (later of. Course that all changed).  

Wow for me is so boring. Same races, same classes. Boring, boring, boring. personally can't even go near a wow client. I'm that sick of it.

FF14ARR is in my opinion beautiful but the classes are to easy and that leads me to find them to be boring. Also the weird quirks like the map system, and scenery with invisible walls ( think rail based game) just takes pleasure out of the world.

So....I'll give eso a chance, yet I suspect it will be fun at first but will not have staying power. I'll also give Camelot unchained a look for hope that RvR will be awesome. However what I want is an expansive epic world. A vanguard without the bugs.... With RvR.

  kkarrabbass

Advanced Member

Joined: 8/17/08
Posts: 160

I was a smart man once...

1/18/14 5:27:32 PM#111
Originally posted by Solar_Prophet
Originally posted by JJ82
Originally posted by Frigiddeath

Long story short, it is not that MMOs have gotten more boring, but MMO players have become nothing more than a group of self-entitled whiners. 

 This is true, the amount of people complaining and placing every single person into the same group "self-entitled" has increased 1000 fold over the last few years.

I don't play original side scrolling jumpers like "super Mario" for a reason, the genre grew.

I don't play original side scrolling shooters like "galaga" because the genre grew.

I don't play "GTA 1" for a reason, that genre is dead and grew into something amazing, and keeps evolving.

Know the difference between "Tomb Raider 1" and the latest? 20 years of gaming PROGRESS.

The MMO genre is stagnant and to dare claim that its players want the same thing over and over and over with no innovation is worthy of a ban inducing insult and using a Glenn Beck style "self-entitled" crap shows you to be petty, as if asking for something new from a genre of games makes a person self-entitled.........more like self AWARE and not having the HIVE MINDSET of shut up, bend over and like it.

Oh please. The genre has expanded by leaps and bounds, and is FAR from stagnant. Games today are far more complex than they've ever been, yet people like you who clamor for something different immediately balk as soon as it shows up, nit-picking every single little thing, all while pining for the days of yore (where games were laggy, grindy, and ridiculously time-consuming).

You're a part of the hive mindset all right, just too oblivious & drunk on kool-aid to realize it. Ah well, at least wool is comfortable, eh?

Oh! Bravo! I’ve got your sarcasm. Sarcasm? Isn’t it?

Because to write that at old times comparing to your times “games were laggy, grindy, and ridiculously time-consuming” you should possess a great sense of humor.

I do understand, you never intended your post to be taken seriously. Bravo!

  plat0nic

Novice Member

Joined: 11/20/03
Posts: 303

1/18/14 6:31:11 PM#112
Originally posted by mCalvert

Take away WoW, and maybe EVE, and the picture is vastly different. MMOs have never been mainstream, and never will be. The genre doesn't rise and fall. It just smoulders and sometimes sparks.

how do you define mainstream?


Main Game: Eldevin (Plat0nic)
2nd Game: Path of Exile (Platonic Hate)

  ratata123

Apprentice Member

Joined: 1/18/14
Posts: 2

1/18/14 10:57:14 PM#113

I bet there will be much hate for this but the next-gen MMO was made almost a decade ago with massive semiRPG servers for the multiplayer modification of GTA games (samp etc.) - an unoficial modification which now features servers with up to 1k players (that's the most I've seen a server had so far).

Why do I concider it "next-gen"? There is a point where you get sick of the game's lore and of being the best in class - the thing you don't get sick off due to being human is - interaction with other humans. New games might introduce new combat systems, better graphics, new places to explore but for an experienced guy like probably many of you here those things don't mean rat's ass anymore - you've seen it all and there is almost nothing they can offer you in those aspects and that is why every single new MMO is failing.

SAMP (standing for San Andreas Multiplayer) offered me something none of those fancy MMOs have - concequences of interacting with other humans. A game where every single player can both kill you or give you something of great value since the only real value on most of the servers is - money (unlike justice points and gear in regular MMOs which are bound to you, money/gold being  a convenience).

The point is that those options provided much more realistic approach to interaction with other players, making a simple trade more exciting than any raid/instance in other games, due to it's realism and risks. The game had NO PVE aspect and you were always interacting with someone. The only time you were not doing that was (some) of your profession (example: a truck driver) which in most cases was driving from point A to B and due to the core game itself - driving is relaxing, unlike grinding mobs.

 

note:

-the mod and the game are old hence outdated graphics

-many of the servers were command dependent which made it repulsive to many players - myself included

-many of the servers featured forced roleplay due to lack of decent scripts or finding better solution - I find roleplay (pretending) to be retarded and never took part in it which sometimes resulted in getting kicked. If you like DnD and are a wannabe gangster - this is the type of server for you

additional info: 

-many of the fans thought All Points Bulletin' will replace samp with updated graphics, more options etc. It never delivered for them due to it being team deathmatch with small player cap, city and cars (last two is the only resemblence to samp servers)

-GTA5 was on good track of replacing samp but the 16 (or 12 - not sure) player cap and some other decisions removed that possibiltiy

  Frigiddeath

Advanced Member

Joined: 1/03/05
Posts: 8

1/18/14 11:09:32 PM#114
Originally posted by JJ82
Originally posted by Frigiddeath

Long story short, it is not that MMOs have gotten more boring, but MMO players have become nothing more than a group of self-entitled whiners. 

 This is true, the amount of people complaining and placing every single person into the same group "self-entitled" has increased 1000 fold over the last few years.

I don't play original side scrolling jumpers like "super Mario" for a reason, the genre grew.

I don't play original side scrolling shooters like "galaga" because the genre grew.

I don't play "GTA 1" for a reason, that genre is dead and grew into something amazing, and keeps evolving.

Know the difference between "Tomb Raider 1" and the latest? 20 years of gaming PROGRESS.

The MMO genre is stagnant and to dare claim that its players want the same thing over and over and over with no innovation is worthy of a ban inducing insult and using a Glenn Beck style "self-entitled" crap shows you to be petty, as if asking for something new from a genre of games makes a person self-entitled.........more like self AWARE and not having the HIVE MINDSET of shut up, bend over and like it.

I think we should explore by what I mean by "self-entitled whiners", but let's first look at the logic of MMOs being stagant.  Saying that MMO have not changed over the last 10 years is about as silly as it gets.  SWTOR added a more dramatic presentation to the story, Tera tried to add in action combat, Aion added in limited flying, Rift tried to add in more build diversity, Neverwinter tried to add in player made content, and I could go on and on.  Saying that the genre is stagnant proves that point that MMO players are so blinded by their own silly ideal game, that no game will ever be good enough.  Case in point, that all of the game mentioned above were pretty much put on a "F2P in 6 months" dumpster list before they ever came out.  Is anyone really shocked when a game does not do well when a large amount of the player base writes it off before even playing the game once?  Let's not even get into calling every game a "WoW clone" even when it is painfully obvious that it not. 

This goes back to my point of calling a lot of MMO players whiny and self entitled.  Asking for an improvement is fine, but complaining about every little feature was added in that you personally want is stupid.  The entire Wildstar body sliders is a great example.  Body sliders, while a cool feature, don't add anything to a game overall.  If you had the perfect character builder, but was a terrible game, you still would not play it.  However, a basic character builder with good game play is played for years.  Go look at WoW, there barely any character creation option.  In EVE online, it took how many years before they even gave you the option to create an actual human avatar?  Both games are still heavily played.  However, Wildstar not adding sliders in makes it a terrible game and no one should play it because logic.  Does not matter if they said they would look in trying to add it in post launch, something WoW has not even done in 10 years, the game must be terrible. 

 

ESO is in the same boat.  ESO is not a terrible game, not really something for a traditional MMO player like myself, but I don't think it is a bad game.  Yet, what have we seen for the last 6 months.  "OMG, ESO is a dumpster game and will be F2P in a year".  Remember, at this point,  barely anyone has even played the game.  Yet somehow, everyone knows it is a bad game.  At which point, players create a laundry list of terrible things about the game that they heard from some random guy on reddit.  Yep, that seems like a good way to judge a game.  Don't play it because a guy on reddit said it was dumpster.  

 

I doubt either Wildstar or ESO will have a perfect launch.  I am willing to bet both games have server issues, balance issues, maybe a few bugs here and there.  The difference is, I played old MMO and pretty much remember how buggy, laggy, and unresponsive they were.  Not even going to get into balance issues.  The difference is the players back then, while they did complain, did not go right to the "this game is bad and should never be considered" even before the game launched.  They did not find every reason in the world to nit pick things the second they were listened to.  "Oh, this game does have x now, well it does not have y, dumpster game".  This  is the typical response to most MMO players on forums.  Honestly, it is really annoying at this point.  I know the internet was made for people could cry about every little thing they wish they could in real life, but at this point it is making every game have to live to impossible standards. 

 

Like I said, I am waiting for EQ:N and Star Citizen to show anything from the game.  People will jump on them, just like every other MMO in the last 10 years.  EQ:N will be terrible for having anything in it that is like a theme park, people will complain that the smart AI is not good enough, that the game was not what was promised.  Does not actually matter that SOE never promised anything other than making a good MMO, people already have in their mind what the game HAS to be, and anything deviating from that illusionary game in their head makes it a bad game.   Star Citizen will probably get it even worse, thinking the entire that was pretty much crowd funded.  Nothing worse than listen to the crying of a fanboy than when they actually spent money on it already.  That is why I call a lot of MMO gamers, and to be honest I should say MMO forum goers, nothing but but a bunch of self-entitled whiner.  If the game is not EVERYTHING they want it to be, it is a terrible game.  No, you are simply a brat asking for more than anyone can give.  Pretty much the definition of self-entitlement.    

 
  beel

Novice Member

Joined: 9/18/05
Posts: 65

1/18/14 11:49:17 PM#115
oldmanlogan i'm probably one of the few who actually played gamma world here and know what you are talking about, thumbs up for your post in it's entirety
beel Xfire Miniprofile
  beel

Novice Member

Joined: 9/18/05
Posts: 65

1/19/14 12:48:49 AM#116

"I blame the move to theme park style games. This created the culture of the content locusts. My girlfriend made a point about a time when every detail in the game and how to complete everything quickly wasn't posted everywhere on the net. All the how to guides are clear evidence of this transition. She was part of one of the bigger guilds back in EQ and figuring stuff out for yourself brought pride to the group. Those days are gone. I see some of this as evidence of the decline of our culture as a whole. This need for instant gratification. Of needing to be first or get the the end as quick as possible. I have been and always will be pissed at blizzard for feeding this mentality. Sure it got them profit but it also did loads of damage to the genre and the players themselves. Constant post level cap content became expected. Read the articles these days and you always hear comments about how end game is shaping up. Why are we talking end game before the game is even released. I played wow almost upon release and never had a level cap character until recently. Some of that had to do with switching servers with friends but most was because I just took my time and experienced the world.

I ask this, if all the cool stuff and game focus is in/on end game why then have all the levels before it? If I want to just dungeon crawl, which is all end game wow had become, I'll just log into TL2, PoE, D3 or other games that have done that part better or don't pretend to be anything more than that. Vindictus stripped away all the fluff. It's fun to play cause it is what it is and it does it well.

I play MMORPGs for community. For massive multiplayer interaction. The was a game years ago called Dark Ages where you couldn't even pick you class unless you did several quests AND had a fellow player sponcer you. It was amazing. I'm exited for Archage and EQ next cause at lea to paper they bring some of that community stuff back. All this is also why we are seeing more games with perma death. Makes you care about your actions, instead of just clicking auto attack and making a sand witch."

 

Agree, and wish I would have played dark ages, sounds fun

 

beel Xfire Miniprofile
  Maquiame

Hard Core Member

Joined: 8/21/07
Posts: 624

Power without perception is spiritually useless and of no true value

1/19/14 12:56:27 AM#117
Originally posted by beel

"I blame the move to theme park style games. This created the culture of the content locusts. My girlfriend made a point about a time when every detail in the game and how to complete everything quickly wasn't posted everywhere on the net. All the how to guides are clear evidence of this transition. She was part of one of the bigger guilds back in EQ and figuring stuff out for yourself brought pride to the group. Those days are gone. I see some of this as evidence of the decline of our culture as a whole. This need for instant gratification. Of needing to be first or get the the end as quick as possible. I have been and always will be pissed at blizzard for feeding this mentality. Sure it got them profit but it also did loads of damage to the genre and the players themselves. Constant post level cap content became expected. Read the articles these days and you always hear comments about how end game is shaping up. Why are we talking end game before the game is even released. I played wow almost upon release and never had a level cap character until recently. Some of that had to do with switching servers with friends but most was because I just took my time and experienced the world.

I ask this, if all the cool stuff and game focus is in/on end game why then have all the levels before it? If I want to just dungeon crawl, which is all end game wow had become, I'll just log into TL2, PoE, D3 or other games that have done that part better or don't pretend to be anything more than that. Vindictus stripped away all the fluff. It's fun to play cause it is what it is and it does it well.

I play MMORPGs for community. For massive multiplayer interaction. The was a game years ago called Dark Ages where you couldn't even pick you class unless you did several quests AND had a fellow player sponcer you. It was amazing. I'm exited for Archage and EQ next cause at lea to paper they bring some of that community stuff back. All this is also why we are seeing more games with perma death. Makes you care about your actions, instead of just clicking auto attack and making a sand witch."

 

Agree, and wish I would have played dark ages, sounds fun

 

http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen

 

Brad "Everquest" McQuaid's new mmoRPG, I certainly hope you and your girl are investing friend!

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Novusod

Advanced Member

Joined: 5/30/09
Posts: 861

1/19/14 2:54:16 AM#118

MMORPGs are only in decline if you take the myopic belief that the big budget AAA WoW clones are the only games in town. The biggest offenders here are Rift and SWTOR. These games basically had a contest to see how many WoW features they could copy. Everything from the solo friendly open world, quest hub hopping, fast travel, instances dungeons, dungeon finders, instanced PvP, raid finders, easy respecs, and then raid more instances at end game. This formula IS what is wrong with MMOs. It is stale and no mmo veterans really want to put up with it any more. However, if you look beyond the WoW clones there is a tonn of stuff going on right now.

 

What the doom and gloom negative naysayers don't realize is that we are actually in a golden age of MMOs. There are more variety of MMOs today than ever before and more people playing them as well. MMORPGs like Age of Wushu are truly ground breaking with the persistent characters that don't disappear when you log off. This answers the age old question of what does your character do when you log off. Only Age of Wushu answers this question in a realistic manner. Then there is Vindictus which is far more than just an action MMO. It's core gameplay is based on environmental physics which no MMO has done before or since.

 

The problem is not with the industry but the poor attitude of the whiny malcontents on this forum. Players who still can't get over EQ1 or other choice fill in the blank MMO are like people who never moved on after the Beetles broke up or still think Elvis is alive. Don't be that guy. People need to reexamine why they play games in the first place and then look at all the possibilities that are out there now.

  Aredyl

Apprentice Member

Joined: 5/08/11
Posts: 22

1/19/14 3:39:52 AM#119

Was going to type up a nice, log post... but I have the feeling that nobody will read it.  I'm tired of the developers in the genre not being innovative enough; some simply copy/paste the hottest trend.

 

How about this:  why not work on features nobody else is doing?  Ever wonder why Farmer John constantly stands in the same spot, every day and night for eternity?  Why not have him go to bed sometime and another NPC takes his place?  Maybe its a rogue, needing some help robbing poor Farmer John.  Or its the guards wandering around the area looking for a thief?  Or maybe Farmer John actually fixed his vermin problem and its his brother looking to gather up the cattle?

 

How about that old dungeon that keeps getting ransacked by adventurers?  I'm thinking that bandit leader probably won't stick around if adventurers keep going in and killing him.  Maybe he retires, the bandits head out somewhere else and a new threat heads in.  Or it stays abandoned for a while.  Or an entrepreneur moves in and turns it into a mining town.  And that attracts some goblins...

 

Sorry, I just get tired of seeing the exact same thing in MMOs - raids that constantly respawn/reset with the exact same people doing the exact same things.  NPCs with the exact same movements (typically standing in one place for eternity) asking for the same help from everybody that comes along.

 

Seriously, how many adventurers does it take to kill a kobold? 

  SirPKsAlot

Apprentice Member

Joined: 12/17/13
Posts: 224

1/19/14 5:46:47 AM#120

Can also be applied to MMORPGs:

"Look at the devices you have available to you and ask yourself which basic technological advancements they are built upon. Every year we get a better piece of plastic, metal and glass from China to carry around. The software that runs on this ever-improving piece of plastic is certainly better than last year's software. Something is getting better, but it is hardly revolutionary. Technological progress comes in two categories: incremental improvements and the advent of new technological primitives. "  - Andrew Weev, notorious Apple hacker.

 

Graphics have gotten better, game worlds (and the amount of HD space they consume) have gotten larger, but technological improvements in pure immersion? Nada, zip. Unless you want to spend $50,000 to play your MMOs in this thing:


Currently playing: Eldevin Online as a Deadly Assassin

8 Pages First « 2 3 4 5 6 7 8 » Search