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Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen 

General Discussion  » So, this is going to be the real "Everquest Next"?

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47 posts found
  Mawnee

Advanced Member

Joined: 3/16/12
Posts: 182

1/18/14 9:59:18 PM#21
Originally posted by Tamanous

Everquest Next will be Everquest Next.

 

You want Pantheon to be the new Everquest. 

 

HMmmm

Vanguard was EQ 2.5

Pantheon will be EQ 3 ?

  ace80k

Hard Core Member

Joined: 12/04/05
Posts: 140

1/18/14 10:41:05 PM#22

Looks like they made 25k today alone. Not bad at all. Hopefully more people will contribute the closer we get to the final goal date. It's human nature to wait and see how things play out. Brad and Co. just need to keep advertising as much as possible and we as gamers need to keep the message alive here and else where. I just hope Brad is serious about the game because I know many people who are willing to throw their support his way if the developmental process goes well.

edit: looks like they'll make closer to 40k for the day

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

1/19/14 12:04:35 AM#23

Sitting on the fence only tells publishers that we are not serious about having these games made for us, support the game and invest.

 

Its only the future of Real mmoRPG's we are talking about here. About the big picture, support the game folks. Let the industry know that yellow exclamation marks, gear scores and lack of care for the journey, the leveling process needs to be a thing of the past!

http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Convo

Advanced Member

Joined: 12/07/05
Posts: 169

1/19/14 12:09:26 AM#24
yea, waiting to see what will happen will only cost you more for alpha invite=p.. So if you're  fan of EQ/VG donate and vote towards a niche MMO a lot of us have been asking for.  If not, well pay attention and hopefully give the game a fair shake when it's released.  They have a good team on this.  I can't wait till the do combat week. They are going to be dropping combat info for a whole week! 
  Alders

Elite Member

Joined: 1/28/10
Posts: 1653

I cannot fiddle but I can make a great state of a small city.

1/19/14 12:24:00 AM#25
Originally posted by Maquiame
Originally posted by Wizardry

No obviously not,he does not have the funding and even with funding,nothing is for certain.

What i saw in VG and the whole EQ series is the same old ,over and over again.

In all the years all i saw were small stat changes and in VG some added additions.

Where Brad needs to improve is to create an entire game that has systems that all feed off each other.This is very hard to explain but think FFXI systems and how everything works together.

First you need to put back the importance of ENJOYING levels,otherwise ,might as well go the Blizzard route and just buy a max level player and loot dungeons all day n night...how very boring.

You need to start with players and creatures all having systems and the ability to work together with spells,abilities that need player>player interaction.Then you create cotnent that has a monetary or reward system to get DIFFERENT gear,items,crafting components.Then you need SKILLS,that means each weapon needs to be skilled up,it deters from speed leveling.You need that slow grind other wise gear is also a waste of time,you will out level it too fast to care.

Player/Mobs need to have properties such as elemental and weapon type properties both for offense and defense.I could gho on and on,bottom line is it takes THOUGHT and EFFORT to make a TRIPLE  A quality game,anyone now days can make another Wow or EQ/EQ2 clone.

They have devs on the Panthon team who want to impliment FFXI things and are fans of that game

 

Hopefully they've learned from XI why having a first tag claim system for world spawns is a bad idea.  I really don't feel like playing the $2,000 claiming bot game again.

Gear exclusivity is what made XI great, along with it's class system.  How that exclusivity was achieved was about as terrible as it gets however.

  Clywd

Apprentice Member

Joined: 8/28/10
Posts: 245

1/19/14 2:04:44 PM#26
Originally posted by ace80k

Looks like they made 25k today alone. Not bad at all. Hopefully more people will contribute the closer we get to the final goal date. It's human nature to wait and see how things play out. Brad and Co. just need to keep advertising as much as possible and we as gamers need to keep the message alive here and else where. I just hope Brad is serious about the game because I know many people who are willing to throw their support his way if the developmental process goes well.

edit: looks like they'll make closer to 40k for the day

Do the math, they Need 20k on average per day. So far they made 40k every day. Seems we will get our next Everquest in 2017 :)

Currently playing: EQ1
Ruptura Draconis
Waiting for Pantheon: Rise of the Fallen

  udon

Hard Core Member

Joined: 12/23/07
Posts: 1602

1/19/14 2:13:02 PM#27
Originally posted by Vhayne

From what I've read so far on the kickstarter site, it does appear that this is exactly what they are shooting for.  Since Brad practically invented Everquest, this makes me quite excited!  Going over all the of the details, a lot of terms and throwbacks relate directly to Everquest. 

God I hope this is a new reimagined remake of that wonderful game.  I don't care to have twitch combat or destructible enviroments, or any of this newer technology crap.  I just want a game that's nearly exactly like the old EQ that we all miss.

You could change out Pantheon for Vanguard and your post would be exactly the kind of thing one would read when that game was in development.  Well minus the Kickstarter stuff.

Brad has quite a cult of personality built up behind him which if nothing else guarantees a successful Kickstarter.  

  Vhayne

Novice Member

Joined: 5/19/04
Posts: 531

 
OP  1/19/14 8:24:43 PM#28
Originally posted by udon
Originally posted by Vhayne

From what I've read so far on the kickstarter site, it does appear that this is exactly what they are shooting for.  Since Brad practically invented Everquest, this makes me quite excited!  Going over all the of the details, a lot of terms and throwbacks relate directly to Everquest. 

God I hope this is a new reimagined remake of that wonderful game.  I don't care to have twitch combat or destructible enviroments, or any of this newer technology crap.  I just want a game that's nearly exactly like the old EQ that we all miss.

You could change out Pantheon for Vanguard and your post would be exactly the kind of thing one would read when that game was in development.  Well minus the Kickstarter stuff.

Brad has quite a cult of personality built up behind him which if nothing else guarantees a successful Kickstarter.  

Yeah I rode on the coattails of Vanguard since it was announced.  I was in beta, and I knew for quite a while the game has serious problems.  While it was okay in some areas, some other areas were drastically different.  Still you had a system that was much like WoW.  At the time, that was a good thing, and all we could hope for was a mixture of WoW and EQ1.  But we all know how it turned out. 

If the bugs in that game had been squashed before or soon after release, and it had gained many many subscribers, I personally feel it would have succeded by far.  There were some great concepts in it.  I remember playing a Psionicist (I think that's what it was called), and was able to kite (finally kiting again!!!) multiple mobs at once.  It's the closest any game has come to the old systems of EQ1.  It was just....broken.

 

Pantheon might be just like Vanguard.  A huge hope, and a gigantic flop.  But if a game can give me back the systems, and dynamics of EQ1, I would be all over it.  You can't just go back to EQ now.  The game has changed far too much. 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7034

1/19/14 8:30:30 PM#29
Originally posted by Maquiame
Originally posted by joeri123
[mod edit]

Its more than that, this project getting funded well tells publishers that this type of audience still exists and is worthy of making games for.

 

Not to mention EQ basically started the 3D mmo genre, and Vanguard had excellent game design and systems despite the bad business decisions and technical issues. It still has a better crafting game than practically any mmo on the market and the Diplomacy system and world size are unparalleled.

 

Thing about the big picture of what this game represents to the Industry as a WHOLE.

 

http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen

Old schoolers its time to put our money where our mouths are. Nobody is going to make this type of game where it will garner the type of attention due to the name behind it.

 

If this project fails the industry will chalk this up to these type of games not being wanted. 

 

And then these type of games will not be made.

For the record, I never took this far...

  Crazy_Stick

Novice Member

Joined: 7/28/12
Posts: 1072

1/20/14 12:35:00 AM#30

While I want good games and titles like Pantheon here to get a shot on the market, I honestly feel that some are blowing the industry effects of this game getting made or not out of proportion. The old school market simply isn't as big as the casual market and make it or fail Pantheon is unlikely to change who big publishers choose to make and market games for and to. Until something can compete with WOW it's irrelevant to big money interests and they have shown it through the years with clone after clone and attempts at old franchise reboots instead of new IPs. They want franchises and big hits, forget the small fry because even a franchise flop will rake in more cash than a small time hit. Pantheon is small fry.

 

Frankly, that's why Kick Starter exists and is needed. Kick Starter allows for all of these smaller budget niche titles to get made and played where they otherwise would not exist because while they can be profitable games they simply aren't in the league of something like WOW,  COD X, HALO 5, Half Life X, or BF #X with their rabid followings and focus group driven development. 

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1104

The "Real Game" begins at character creation.

1/23/14 8:59:33 PM#31
Originally posted by Maquiame
Originally posted by joeri123
[mod edit]

Its more than that, this project getting funded well tells publishers that this type of audience still exists and is worthy of making games for.

 

Not to mention EQ basically started the 3D mmo genre, and Vanguard had excellent game design and systems despite the bad business decisions and technical issues. It still has a better crafting game than practically any mmo on the market and the Diplomacy system and world size are unparalleled.

 

Thing about the big picture of what this game represents to the Industry as a WHOLE.

 

http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen

Old schoolers its time to put our money where our mouths are. Nobody is going to make this type of game where it will garner the type of attention due to the name behind it.

 

If this project fails the industry will chalk this up to these type of games not being wanted. 

 

And then these type of games will not be made.

I gotta wait 'til I get paid, but I'm definitely backing it. 

I really like what I've seen so far. Brad and co. seem to really be embracing more of what made the genre special to begin with. 

He said a few things that were immensely important to me.. For one, their reason for going to Kickstarter because they're targeting a specific portion of the community; not trying to make it "everything for everybody". That's so key right there. It's what developers have been failing to do, instead casting that biggest net, trying to get the biggest possible audience... and leaving what I have no doubt is a sizable portion of the MMO community sitting on the sidelines.

Another thing he said that really got my explorer's juices flowing... Massive open world dungeons. Open world. Open freaking world. Not instanced and linear. Not "private". Open World and massive. How I love those words. 

One thing I haven't seen/heard yet... Is there going to be a lot of guidance/helpers/quest markers, etc? I seriously hope not. It would be nice to actually be dealt back into the adventure again, and be left to find and figure things out for myself.

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2805

I actually still like MMORPGs

1/26/14 11:28:23 AM#32
This really is sounding exactly like Vanguard all over again. Except now it's "this is the real EverQuest Next" where Vanguard was supposed to be the real EverQuest 2.

  exile01

Apprentice Member

Joined: 1/27/13
Posts: 147

1/26/14 11:36:52 AM#33

im sorry if i offend anyone of you but this carebare talk all time...if it was it by you guys, we would still have  Stone Age in this time...

What im saying is: move on.

Ask yourself: If everything was better back then, then why did it improve? and you not?

  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 523

1/26/14 11:46:43 AM#34
Originally posted by exile01

im sorry if i offend anyone of you but this carebare talk all time...if it was it by you guys, we would still have  Stone Age in this time...

What im saying is: move on.

Ask yourself: If everything was better back then, then why did it improve? and you not?

Pretty stupid response. By your logic a 2014 Mitsubishi Lancer is much better then a 69 Mustang because it has power steering and an ipod player. Well I'm sorry sir but it is not!

 

Newer is not always better, that's what corporations want you to think so you'll keep dropping cash. In fact, even MMORPG statistics disprove your statement completely. WoW is still by far the most profitable and played MMORPG in the world. It also happens to be exactly 10 years old.......

  Zzulu

Apprentice Member

Joined: 12/29/03
Posts: 455

King of Nerds

1/26/14 11:49:13 AM#35
I haven't seen anything of the game so I wouldn't know but I doubt a development team of 10 are going to be able to churn out anything particularly interesting
  Retired

Novice Member

Joined: 4/02/08
Posts: 703

1/26/14 12:01:59 PM#36
Doesn't look like they will make their goal anyway. They will probably stop the KS campaign and do it Star citizen style (campaign on thier own site).
  deniter

Hard Core Member

Joined: 9/06/08
Posts: 575

1/26/14 12:02:15 PM#37

This sounds promising, almost a game of my dreams.

I gotta agree with OP. This really is everything EQN should have been.

  exile01

Apprentice Member

Joined: 1/27/13
Posts: 147

1/26/14 12:03:01 PM#38
Originally posted by fantasyfreak112
Originally posted by exile01

im sorry if i offend anyone of you but this carebare talk all time...if it was it by you guys, we would still have  Stone Age in this time...

What im saying is: move on.

Ask yourself: If everything was better back then, then why did it improve? and you not?

Pretty stupid response. By your logic a 2014 Mitsubishi Lancer is much better then a 69 Mustang because it has power steering and an ipod player. Well I'm sorry sir but it is not!

 

Newer is not always better, that's what corporations want you to think so you'll keep dropping cash. In fact, even MMORPG statistics disprove your statement completely. WoW is still by far the most profitable and played MMORPG in the world. It also happens to be exactly 10 years old.......

A 2014 Mitusbishi Lancer is by todays needs really alot better then a 69 Mustang. Time has changed, so the needs. A Mitsubishi can bring you from A to B with 50% less fuel and 100% more comfort. Today everything is about efficiency and sustainability. Sure if you have the money, you can buy and keep your Mustang with a 25l /100km.

Old school mmos are not the sustainable in this modern time. We hated grinders (most of us) back then- they changed it - so why go back again?  

And WoW has just his bleeding fanbase left. WoW took over with a huge marketing campaing- like no other MMO did until this day. You need to understand why WoW is there where it is. Not because it is the best mmo, but because it forcefully grabbed that position where it had only Everquest 2 as contrahend with pc specs that noone had to run it smootly.

I know what you guys wish for - we all do wish for  the golden times of our childhood we experienced once- but time has changed- and you too- just accept it and move forward already.

 

  deniter

Hard Core Member

Joined: 9/06/08
Posts: 575

1/26/14 12:17:01 PM#39
Originally posted by exile01
Originally posted by fantasyfreak112
Originally posted by exile01

im sorry if i offend anyone of you but this carebare talk all time...if it was it by you guys, we would still have  Stone Age in this time...

What im saying is: move on.

Ask yourself: If everything was better back then, then why did it improve? and you not?

Pretty stupid response. By your logic a 2014 Mitsubishi Lancer is much better then a 69 Mustang because it has power steering and an ipod player. Well I'm sorry sir but it is not!

 

Newer is not always better, that's what corporations want you to think so you'll keep dropping cash. In fact, even MMORPG statistics disprove your statement completely. WoW is still by far the most profitable and played MMORPG in the world. It also happens to be exactly 10 years old.......

A 2014 Mitusbishi Lancer is by todays needs really alot better then a 69 Mustang. Time has changed, so the needs. A Mitsubishi can bring you from A to B with 50% less fuel and 100% more comfort. Today everything is about efficiency and sustainability. Sure if you have the money, you can buy and keep your Mustang with a 25l /100km.

Old school mmos are not the sustainable in this modern time. We hated grinders (most of us) back then- they changed it - so why go back again?  

And WoW has just his bleeding fanbase left. WoW took over with a huge marketing campaing- like no other MMO did until this day. You need to understand why WoW is there where it is. Not because it is the best mmo, but because it forcefully grabbed that position where it had only Everquest 2 as contrahend with pc specs that noone had to run it smootly.

I know what you guys wish for - we all do wish for  the golden times of our childhood we experienced once- but time has changed- and you too- just accept it and move forward already.

 

I see your point..

Mustang 69' --> Mitsubishi Lancer 2014: You don't have to drive anymore, the car assists you.

Everquest 1 --> any modern MMO post 2010: You don't have to play anymore, the game holds your hand.

In both cases, the technical aspect has improved a lot.

I'd still prefer Mustang 69'..

  Vhayne

Novice Member

Joined: 5/19/04
Posts: 531

 
OP  1/26/14 12:47:03 PM#40
Originally posted by exile01

im sorry if i offend anyone of you but this carebare talk all time...if it was it by you guys, we would still have  Stone Age in this time...

What im saying is: move on.

Ask yourself: If everything was better back then, then why did it improve? and you not?

Here's my theory and hopefully an answer to your question (and it's a good one).

Back then, we, including the developers were still new to this entire genre.  We hated the corpse runs, the exp loss, the long downtimes due to medding (getting mana back), the dependence on others to accomplish anything.  We griped and complained all the time about it.  Thinking back I can't remember anyone actually "liking" those features. 

Instanced dungeons "sounds" great when all you have is non-instanced and you want to go kill mobs or camp an item and it's all taken up with no room for you or your group.  So yeah, it "sounds" awesome.

Going further, being able to queue up for pick up groups and running dungeons "sounds" great also for a little while.  Until you do it a little bit, and remember how much fun you had with everyone was trying to make it to the dungeon on foot.  And the difficulty/challenge of getting together that perfect group so you could do the dungeon.  All of that is in the past now (atleast with WoW). 

See, we are all ignorant.  We do not understand fully how changes will affect us, until after the fact.  A system that we might think needs to be improved upon, we realize we desperately miss once it's removed and made easier. 

So, the experienced mmorpg players, the ones that's been playing nearly every game since the inception of the genre, have realized that the direction the genre is taking is a bad decision.  We NEED the danger, we NEED the downtime (fyi - it promotes social interaction), we NEED the "bad" stuff so we can taste the "good" stuff.  The sweet isn't as sweet without the sour. 

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