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The Pub at MMORPG.COM  » Is GW2 the summation of all that is wrong with mmo's?

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88 posts found
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4915

1/18/14 9:34:26 AM#61
Originally posted by goboygo

Absolutely, without repeating everything you typed, its why that game only kept me interested for about 30 days.  It makes WoW look like EvE.

 

Everything quick travel.

Everything instanced

Meaningless crafting unless its for yourself, which is basically meaningless in an MMO, (play a singleplay game if that's all you care about.)

Auto leveling in PvP

Auto down leveling in zones

Cash Shop

No open world PvP servers

Real cash completely drives the economy

No roles, no class specialization, everyone fits in every role, grab whoever is standing around and ZERG

Every fight is just a ZERG, die run back until Boss is dead

No need to communicate with another human ever to get things done, everything is kind of on auto pilot

No penalty for death

etc

etc

etc

 

 

 

You don't have to do the first thing on your list. Why does everyone think that is such a big deal? If there wasn't quick travel the first thing on the list is "I can't quick travel". 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  cmorris975

Advanced Member

Joined: 7/16/10
Posts: 186

1/18/14 9:35:11 AM#62
OP nailed it.  Guild Wars 2 bored me to tears, $80 down the drain for me.  Only made it to level 11 on one character.  I did like the first one though.  I can't find anything modern of substance so I just went back to EQ 1 and am having fun again in an MMO :).
  goboygo

Hard Core Member

Joined: 10/02/13
Posts: 747

1/18/14 9:44:01 AM#63
Originally posted by Amjoco
Originally posted by goboygo

Absolutely, without repeating everything you typed, its why that game only kept me interested for about 30 days.  It makes WoW look like EvE.

 

Everything quick travel.

Everything instanced

Meaningless crafting unless its for yourself, which is basically meaningless in an MMO, (play a singleplay game if that's all you care about.)

Auto leveling in PvP

Auto down leveling in zones

Cash Shop

No open world PvP servers

Real cash completely drives the economy

No roles, no class specialization, everyone fits in every role, grab whoever is standing around and ZERG

Every fight is just a ZERG, die run back until Boss is dead

No need to communicate with another human ever to get things done, everything is kind of on auto pilot

No penalty for death

etc

etc

etc

 

 

 

You don't have to do the first thing on your list. Why does everyone think that is such a big deal? If there wasn't quick travel the first thing on the list is "I can't quick travel". 

That fact that ANYONE can quick travel removes people from areas of the map instantly they don't have to travel around the world, nobody is every running past you, it makes the game world empty and also blows immersion out the window.  There are other reasons but I didn't plan on having to explain the negative effects each GW2  "feature" has on the immersion and longevity of an MMO.  These things basically turn the game into a borefest.  No challenge, no immersion, no community, game almost plays itself.

  Scorchien

Elite Member

Joined: 5/12/06
Posts: 1350

1/18/14 9:51:40 AM#64
Originally posted by korent1991
Originally posted by Scorchien
Originally posted by Doogiehowser
Originally posted by LittleBoot

Amateurish story, horrible rectangular areas; short term distraction rather than long term immersion; trivial quests; pathetic puzzles; jack of all, master of none classes; fast travel that is so ubiquitous as to render any sense of a world redundant.  And then compound it all by rolling out amateurish living stories rather than fixes, dlc's, patches or expansions (which they could charge for).  

Is GW2 the summation of all that went wrong with mmo's since 2004?  

No matter how much you or i dislike the game fact is that a lot of people are still playing it and ANET is making profit and going forward with development. If it was really as bad as you say then it would have crashed and burned a long time ago.

I too didn't last long in GW2 but that doesn't mean GW2 is summation of all that is wrong with MMOS. You are exaggerating .

      There are many Bad Free games out there that make a profit GW2 is just another one of the crowd .. If it charged a sub many would run from it ...

Yeah, but guild wars 2 IS NOT another FREE game out there. You actually have to pay for it in order to play, so I guess that doesn't make the game so bad since everyone who's playing it did 

 

    lol yes it is .. big deal you buy the client first .. but f2p after .. same thing ..

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4915

1/18/14 9:57:26 AM#65
Originally posted by goboygo
Originally posted by Amjoco
Originally posted by goboygo

Absolutely, without repeating everything you typed, its why that game only kept me interested for about 30 days.  It makes WoW look like EvE.

 

Everything quick travel.

Everything instanced

Meaningless crafting unless its for yourself, which is basically meaningless in an MMO, (play a singleplay game if that's all you care about.)

Auto leveling in PvP

Auto down leveling in zones

Cash Shop

No open world PvP servers

Real cash completely drives the economy

No roles, no class specialization, everyone fits in every role, grab whoever is standing around and ZERG

Every fight is just a ZERG, die run back until Boss is dead

No need to communicate with another human ever to get things done, everything is kind of on auto pilot

No penalty for death

etc

etc

etc

 

 

 

You don't have to do the first thing on your list. Why does everyone think that is such a big deal? If there wasn't quick travel the first thing on the list is "I can't quick travel". 

That fact that ANYONE can quick travel removes people from areas of the map instantly they don't have to travel around the world, nobody is every running past you, it makes the game world empty and also blows immersion out the window.  There are other reasons but I didn't plan on having to explain the negative effects each GW2  "feature" has on the immersion and longevity of an MMO.  These things basically turn the game into a borefest.  No challenge, no immersion, no community, game almost plays itself.

I think you kind of missed my point. You can't please everyone. Without fast travel the people that like it can't use it at all because its not there of course, but for those that don't like it simply don't use it. 

Your use of the word immersion here makes no sense, since the world you play in has the ability to use portals. They were put there by an immersive race in the world. The Asura have lore and part of it are the portals. /shrug

Thats about all I'm saying on this because to me it makes sense.

 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Ppiper

Advanced Member

Joined: 2/08/13
Posts: 677

1/18/14 10:00:37 AM#66
I have OCD and have to finish anything I start. In the case of GW2, it was quite painful getting a single char to 80, but I had no choice due to my condition. I still wake up in the middle of the night, sweating and screaming GW2!!!!!!
  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 2362

1/18/14 10:01:58 AM#67
A person who has already stated several times that he doesn't like the game has to start a new topic to tell us he doesn't like the game.  How interesting. 

"If I offended you, you needed it" -Corey Taylor

  bcbully

Tipster

Joined: 3/03/12
Posts: 8383

1/18/14 10:05:20 AM#68
Originally posted by goboygo

Absolutely, without repeating everything you typed, its why that game only kept me interested for about 30 days.  It makes WoW look like EvE.

  

Too funny, yet so true. After my 3 weeks of GW2, I bought Pandaria after being away from WoW for two years. I was blown away how "complex" my Warlock was compared to my GW2 Necro. I was so blown away I played Pandaria to 90 and even did dailies to get my pvp gear lmao! 

http://www.twitch.tv/sunshineNB
J.O.B. Daggerfalls BEST Gank Crew

  jdnewell

Apprentice Member

Joined: 7/04/06
Posts: 2152

1/18/14 10:08:43 AM#69

To me and the couple of real life friends that picked it up at release it was a good casual MMO to spend a couple of months in. I had fun with the game and do not regret the purchase, I played enough to easily justify the box price.

After a couple of months everyone I know and my entire guild moved on. Great fun short term but no lasting appeal basically. I still pop in from time to time and play a few hours, but that pretty much it. Not one person in my guild still plays.

Not bashing it as I did enjoy playing for that short time and may even go back for a few months if they released an expansion. A game does not have to be years and years of constant playtime to be considered good to me. If I enjoy it an have fun for however long I play it then I am happy.

Dont get me wrong I am still waiting for an MMO that keeps me entertained for a long period of time, but casual MMOs have their place as well I think.

Just my 2cp

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4915

1/18/14 10:10:01 AM#70
Originally posted by rodingo
A person who has already stated several times that he doesn't like the game has to start a new topic to tell us he doesn't like the game.  How interesting. 

Masochist!!!

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  NobleNerd

Advanced Member

Joined: 2/08/08
Posts: 672

Try not! Do or do not. There is no try.

1/18/14 10:10:56 AM#71
Originally posted by LittleBoot
Originally posted by Arglebargle
No, but your hyperbole is pretty close.....

haha no hyperbole used.   In fact not even close, it might have been slightly emotive if we are going to use kindergarten terms.  But hyperbolic it certainly was not.  

 

 

  • Hyperbole is the use of exaggeration as a rhetorical device or figure of speech. It may be used to evoke strong feelings or to create a strong impression, but is not meant to be taken literally. 

    I guess the term is based on your perspective.... this post is very hyperbolic to me and a waste of time. Also I do not think Kindergarteners even know how to say the word let alone know what it means.

     

 

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

1/18/14 10:12:25 AM#72
Originally posted by goboygo

Absolutely, without repeating everything you typed, its why that game only kept me interested for about 30 days.  It makes WoW look like EvE.

 

Everything quick travel.

Everything instanced

Meaningless crafting unless its for yourself, which is basically meaningless in an MMO, (play a singleplay game if that's all you care about.)

Auto leveling in PvP

Auto down leveling in zones

Cash Shop

No open world PvP servers

Real cash completely drives the economy

No roles, no class specialization, everyone fits in every role, grab whoever is standing around and ZERG

Every fight is just a ZERG, die run back until Boss is dead

No need to communicate with another human ever to get things done, everything is kind of on auto pilot

No penalty for death

etc

etc

etc

 

 

 

You played 30 days?  Wow!  I couldn't bare to log in after 2 weeks and apologized to my wife for wasting money.  The game bored me to death!  It was the shortest time span playing any game for me.  I even played WoW for 2 months and I hate that game with a passion.  I do like the idea of no trinity but the execution just sucks and does turn combat into a Zerg.  Not to mention that the only times I died in combat were due to me trying to because it seemed I never would unless I tried.  

  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1811

1/18/14 10:27:14 AM#73

While GW2 is far from perfect, it's still the best MMO on the market currently.

So my answer to the OP's question is a resounding "no".

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3590

1/18/14 10:30:44 AM#74

I loved GW1 and even after I rarely played PVE anymore, I kept playing PVP in GW1 (mostly GvG). During GW2 development I was psyched about it. I was a real fan of Arenanet. They could not do anything wrong imo. Actually, it is the last MMO in development I think that really got me hyped about it.

I think that the world in GW2 looks awesome , I really like its visual style. The combat is also quite nice. Although I would prefer it to be even more twitchbased then it is now. But for a MMO it is fun combat.

I don't like the achievement craze though. It is as if everything  is tied to some achievement bar, which makes the game feel very gimmicky to me. I never cared for them either when they were introduced to GW1 at some point. But in GW2 they just went over the top.

Another thing that bugs me is the levelling. I can't bring myself to lvl another toon. Too few character progression for that many lvls imo. It is as at some point they decided to double the amount of lvls without changing character progression.

Then there are the mobs. I hate undead. Not because they are scary or difficult. They are just overdone. Every bloody game nowadays seems to be about some kind of zombie apocalypse. BOOOOOORIIINNGGG! I really hate their sounds. It is as if you are chased by a herd of cows. Muuuhhh Muhhhh. Not to mention that before I stopped playing GW2, the endzones were just annoying to get through. Just an endless 'snare,knock down, root' cycle when going from one point to the next.

Then the story. Meh. I never finished my personal story. My personal area in the starting city was meh. They also never did anything new with it, even though they talked about how this was only the beginning. Living story updates, meh. I was waiting for new features, not more quests. Where are the guildhalls for example? Why is there no talk about a housing system anymore? Also, some of the main cities are just way too large for the few amount of activities that can be done.

In short, there is a lack of virtual world in GW2 for me. Meaningful activities next to the typical themepark PVE/PVP. I was hoping that GW2 would be continuation of GW1 but then in an oldschool virtual world. But GW2 just is too gimmicky achievement bars based with meh character progression and loading screens. Nice graphics though. The combat, fun for a MMO, is just not enough to keep me interested.

  bcbully

Tipster

Joined: 3/03/12
Posts: 8383

1/18/14 10:32:17 AM#75
Originally posted by tom_gore

While GW2 is far from perfect, it's still the best MMO on the market currently.

So my answer to the OP's question is a resounding "no".

Are saying what he said is not true, or are you saying you like the aspects he criticized? 

http://www.twitch.tv/sunshineNB
J.O.B. Daggerfalls BEST Gank Crew

  BTrayaL

Hard Core Member

Joined: 2/17/08
Posts: 629

1/18/14 10:34:29 AM#76
Originally posted by Arglebargle
No, but your hyperbole is pretty close.....

I laughed :))

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 6642

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/18/14 10:35:40 AM#77
Originally posted by LittleBoot

Amateurish story, horrible rectangular areas; short term distraction rather than long term immersion; trivial quests; pathetic puzzles; jack of all, master of none classes; fast travel that is so ubiquitous as to render any sense of a world redundant.  And then compound it all by rolling out amateurish living stories rather than fixes, dlc's, patches or expansions (which they could charge for).  

Is GW2 the summation of all that went wrong with mmo's since 2004?  

you can easily find a huge number of new and old mmos that are way closer to that asumption than GW2.

But hey, thats OK. The game isnt for you.

  eldaris

Apprentice Member

Joined: 6/21/06
Posts: 349

1/18/14 10:48:58 AM#78


Originally posted by korent1991

Originally posted by Comaf

Originally posted by GeezerGamer Awwwww, Now you've gone and done it! You just had to go and swat the bee's nest with a broomstick!
Luckily the bees don't expect much and tend to lose interest rather quickly.  I agree'd with the OP but this post will shift as all the others do, into some vaporware thread basket.  Folks that play those games don't care about depth and quality.  They might bs themselves or here and say there's some quality to their entertainment, sadly forgetting that it doesn't matter.  If they enjoy the game then fine.  I know I don't but that's my deal, I guess.
It's awesome when you think everyone should like the same things as you do...

But just to satisfy my curiousity, what "depth" do other mmorpgs have?

I've played a lot of mmorpgs and I started playing them since I was a kid but I yet have to find an mmorpg that did everything right and has every element in it set so that everyone likes it.


Hey, for some people camping same type of monsters in same area in a group = depth. Even better if while doing this you have to stop after each group to get mana/health back and if combat is as slow as a turn based strategy = builds comunity. Extra points if in case someone loses connection or is afk and the group wipes you lose one lv of experience for which you will have to redo the farming for 2 days. Ultimate depth is the freedom to gank and loot some noobs until they quit the game because they are not "real men" like you and your friends,hardcore gamers knowing what is a true mmorpg and what is just another wow clone. /sarcasm

Too bad that most people don't understand that the fun they had in their first mmorpgs didn't had anything with the antiquated gameplay but with the game being a new experience,in a small community of people which shared a lot of common interests and there are small chances of getting that feeling again in a new mmo. Vanguard failed and probably the same will happen with Rise of the fallen if it ever gets launched.

  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 758

1/18/14 10:54:51 AM#79
Nothings wrong with the game it's just different than what's been put out in the last 10 years. It is the only game that when I play I'm out in zones doing stuff, and it actually felt like a ever changing world. I don't really see this game as an MMORPG I see it more as a MMOAA (action adventure). This genre has peaked and everything else coming out is the same thing just with a different skin.
  Flyte27

Elite Member

Joined: 12/13/05
Posts: 2789

1/18/14 10:56:18 AM#80
Originally posted by Amjoco
Originally posted by goboygo
Originally posted by Amjoco
Originally posted by goboygo

Absolutely, without repeating everything you typed, its why that game only kept me interested for about 30 days.  It makes WoW look like EvE.

 

Everything quick travel.

Everything instanced

Meaningless crafting unless its for yourself, which is basically meaningless in an MMO, (play a singleplay game if that's all you care about.)

Auto leveling in PvP

Auto down leveling in zones

Cash Shop

No open world PvP servers

Real cash completely drives the economy

No roles, no class specialization, everyone fits in every role, grab whoever is standing around and ZERG

Every fight is just a ZERG, die run back until Boss is dead

No need to communicate with another human ever to get things done, everything is kind of on auto pilot

No penalty for death

etc

etc

etc

 

 

 

You don't have to do the first thing on your list. Why does everyone think that is such a big deal? If there wasn't quick travel the first thing on the list is "I can't quick travel". 

That fact that ANYONE can quick travel removes people from areas of the map instantly they don't have to travel around the world, nobody is every running past you, it makes the game world empty and also blows immersion out the window.  There are other reasons but I didn't plan on having to explain the negative effects each GW2  "feature" has on the immersion and longevity of an MMO.  These things basically turn the game into a borefest.  No challenge, no immersion, no community, game almost plays itself.

I think you kind of missed my point. You can't please everyone. Without fast travel the people that like it can't use it at all because its not there of course, but for those that don't like it simply don't use it. 

Your use of the word immersion here makes no sense, since the world you play in has the ability to use portals. They were put there by an immersive race in the world. The Asura have lore and part of it are the portals. /shrug

Thats about all I'm saying on this because to me it makes sense.

 

I think this is bad logic and I've seen it by a lot of people.  If you put in game mechanics like GPS people are going to use it.  That's like saying in real life to go search through a library of books to find an answer instead of searching in google or to spend hours researching maps instead of using a GPS.  The game has to force people to do things the tedious or hard way otherwise they won't do it.  There can be mechanics put in place to get around fairly quickly.  In Everquest you could get buffs like Spirit of the Wolf (increase movement speed) and certain classes had the ability to teleport people to different locations.  All you had to do was ask them most of the time and they would comply.  That seems to be too much for people these days.

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