|24 posts found|
I dare you to pin a label on me.
1/18/14 6:46:20 AM#21
Originally posted by Helleri
I agree. There are clones, such as Perpetuum (clone of Eve Online), but when people use the term WoW clone, it is usually either derogative or dismissive. It is a brand name for "the games I don't like". The games themselves don't need to have any resemblance to WoW.
But there's nothing wrong describing a game through an example of which you both are familiar with. It is only lazy if you simply say "WoW-esque", but don't explain the differences.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV
1/18/14 7:01:15 AM#22
I gave up using the term WOW-clone because of the negative connotation it gives people, but still feel that most modern MMOs can really all be grouped into a category I call standard theme park MMO. (won't even use the term MMORPG anymore, these just aren't worlds in most cases)
They all share a high percentage of features, frequently copying the same UI that WOW standardized, and frequently discard many game mechanics that some former titles employed, almost universally.
My first MMORPGs included L1, L2, Shadowbane and DAOC. Based on that I thought that all MMORPG's were designed so that at end game (and frequently before) territory control, PVP, and sieging of some sort.
WOW came as a real surprise to me (being I never played EQ1) in it's design, and I won't say it was terrible, played it for 1.75 years, but came to realize that a raid centric, gear grind was not the sort of end game I was looking for.
Unfortunately over the years, most AAA titles (and many smaller ones) have followed the WOW design path, hence the term WOW clone comes to mind. Some games I played literally felt like I was playing the same game, and I quickly lost interest.
Meanwhile, little progression has occurred along the designs that I favored, and while I never played them, I understand UO, AC1, SWG and some others had their own unique flair that players would have loved seem evolve and be expanded on, but for financial reasons this largely hasn't happened.
As others have posted, for many even WOW is a former shell of what made it fun back in the Vanilla days, I did come back for a month when Cata launched and could not believe how different it was, and how it made the game even more unenjoyable for me.
So at the end of the day when someone uses the term WOW clone, while they may be disparaging the game, I do get a pretty good idea of the sort of game play mechanics the new game employs and know to steer clear. It certainly won't be designed much like a game I would prefer to play.
"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
“If I had asked people what they wanted, they would have said faster horses.”- Henry Ford
1/18/14 9:08:09 AM#23
Originally posted by Quirhid
omfg...it's esque? Damn, how many years have I been saying esc? *sigh* I blame google for not correcting it previous to this (blaming google is easy these days).
Qualifiers for failing to deliver on story (in a supposedly story driven MMORPG):
1/18/14 9:22:52 AM#24
Originally posted by LittleBoot
You started out good, then kinda got lost.
WoW took most of its ideas from previous games and put it all together, creating WoW and slowly adding some new ideas. Games after WoW took WoW and added next to nothing....thus making them WoW clones, because before WoW, the genre was filled with many games that were vastly different from each other.
"People who tell you you’re awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster