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The Pub at MMORPG.COM  » What is end game for YOU?

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57 posts found

Elite Member

Joined: 3/05/07
Posts: 3480

1/15/14 7:43:23 PM#21

     Where is the none of the above option?   I"n not into PvP and I'm not into hamster wheels either.  I prefer an alternative  such as fine tuning my character via "rep" grind, or better yet, get into world development..  Have it where once you are done with the 1-? level character development, you then take your perfected "Veteran" into stage 2..  Here you increase rep and faction to open up new skills, gear and recipes, while at the same time able to change permanent effect on the game world.. 


Apprentice Member

Joined: 12/17/13
Posts: 224

1/15/14 7:48:42 PM#22
Endgame for me is endless PvP arena with elite armor. Like, when there's literally nothing else to do except PvP because you've finished all the PvE content.

Currently playing: Eldevin Online as a Deadly Assassin


Elite Member

Joined: 3/19/11
Posts: 531

1/15/14 7:53:59 PM#23
I don't play games that have end game. The end is when I decide to quit.

Spotlight Poster

Joined: 5/26/08
Posts: 829

“If I had asked people what they wanted, they would have said faster horses.”- Henry Ford

1/15/14 9:25:51 PM#24

Was really hoping more people would vote for option number 3 for the lulz. Ah well...Any ways for a lot of MMORPG's the only thing that can be end game is PvP. Because, the nature of PVP lends itself to being far more repeatable. Seeing as you are playing against other people.


With crafting, or dungeon running. You can play with other people. However, your playing against the game. And, eventually you will see it all (because, the game itself doesn't really have the ability to innovate). With PvP there is at least the potential to always be surprised. If it's good PvP, than no matter how well you think you know it, something will always eventually make you say "...didn't see that coming." or "wtf just happened?" So it has at least the ability to remain interesting through an indefinite number of replays.


Advanced Member

Joined: 5/17/06
Posts: 6183

1/16/14 8:02:06 PM#25
Any game whose end game is pvp is probably really shitty PvP.  If your PvP doesn't stand up right from the beginning of the game then its almost certainly going to either be fucked up or fuck up the rest of the game.

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/16/14 8:25:48 PM#26

As others have pointed out, it's all right there in the word.  Endgame is the end of the game.

That being said, the way the industry tries to use the term I would describe endgame as the point where you have already played through all the available content at least once, and your only option other than quitting is to endlessly repeat content you have already finished.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.


Advanced Member

Joined: 1/12/14
Posts: 110

1/16/14 8:32:21 PM#27

My end game is when I move on to another game, aka - done with the game.



Apprentice Member

Joined: 1/11/14
Posts: 6

1/17/14 4:49:24 AM#28
New content, but not necessarily a whole new set of dungeons to farm or higher tier gear to grind(which I'm not a fan of). New zones or areas to explore would be nice, incredibly huge ones to give oneself a renewed sense of adventure as the one when you were getting to cap. I guess a higher lvl cap may accompany it, if they do release a new set of gear to aim for I hope it won't be hellish to grind or just a higher level cap can suffice by way of just upping the required level of  the current end gear.

Elite Member

Joined: 10/10/03
Posts: 5358

1/17/14 5:19:45 AM#29
PvP is the easiest way to give a MMO solid end game content. That and raids are all you need before the next expansion.

Advanced Member

Joined: 5/21/08
Posts: 578

1/17/14 5:31:36 AM#30

My concept of a strong endgame is about player influence and the ability to shape the world. Be it through PvP and political dominance, crafting unique and customizable gear that people will want, building and shaping a home/castle, creating content like quests and dungeons, and so on.

I guess something like EvE is the closest, so it's too bad I can't stand the basic gameplay and the absolutely dreary nature of being all alone in a spaceship with point and click controls.


Novice Member

Joined: 11/14/11
Posts: 889

1/17/14 5:32:20 AM#31

end game is...euh....the end of the game, time to quit.

I enjoy the journey of what others just call getting to max lvl.

THAT is my whole game......the journey to the end.

In UO back in the was my virtual life and had nothing to do with lvling or pvp or raiding.

i just want fishing or gathering herbs or shopping or whatever i damn felt like doing.

mmo(rpg's) are realy different these days.....



Apprentice Member

Joined: 7/22/13
Posts: 390

1/17/14 5:40:42 AM#32

End game is when I stop playing.

if I wanted endless, pointless PVP I play a dedicated PVP game where skill matters.

I don't see the point in a gear treadmill.


the only games I play where I have reached max level and continue playing are those that have RP because that is engaging me  on another level other then progression.


Apprentice Member

Joined: 7/17/12
Posts: 162

I popped too many blood vessels to give a damn anymore.

1/17/14 5:44:29 AM#33
Originally posted by maccarthur2004

Endgame to me is try to conquer the world or become famous in the server.



Honestly I think conquering the world sounds easier to do.

Ah, but OT I don't think I have a singular goal for "endgame". I just go until there's nothing left to do and I get bored. Problem is that seems to happen a lot quicker than it should.  /shrug

You know what's fun about chaos? I do, but I won't tell.


Hard Core Member

Joined: 8/20/03
Posts: 809

1/17/14 5:47:02 AM#34
Endgame for me is anything without the word RAID in it; or in the case of 99% of theme parks, time to quit and move on.

Elite Member

Joined: 1/10/13
Posts: 2878

There... are... four... lights!

1/17/14 6:15:28 AM#35
"End Game" is something that just should not exist in a MMORPG.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.


Spotlight Poster

Joined: 2/10/12
Posts: 1302

1/17/14 8:37:30 AM#36
End-game to me is player-driven content, e.g., player cities, territory / resource control etc.

Hard Core Member

Joined: 7/18/04
Posts: 725

Do you want to improve the world? I don't think it can be done. -Lao Tzu

1/17/14 10:23:23 AM#37
Originally posted by Dauzqul
End-game to me is player-driven content, e.g., player cities, territory / resource control etc.

Ditto this.

I would add that end game is evolution.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 110 missions in Vendetta Online
Check it out on Steam


Advanced Member

Joined: 12/13/05
Posts: 2255

1/17/14 11:47:23 AM#38

I guess it depends on what you are looking for and the design of the game.  Some people like to grind a dungeon or two repeatedly (not me).  Some people like to have no levels and just have a world that mimics the real world.  Others might like a PvE experience in the mold of dungeons and dragons (which does have an end game). 

I prefer the journey to the raid, but only if the journey is has challenges like exploring to find places and quests with no GPS.  For this reason I don't mind to much if it takes a long time to level up, but I don't really mind a skill system like Ultima Online either.

I don't find the leveling process/journey enough of a challenge to be interested in it these days.  It's not just that you level fast, but there isn't much thinking required.  You just follow a GPS from place to place and defeat easy mobs for a reward.  In Everquest I had to figure out what classes could be effective in a solo capacity, what mobs were safe to fight solo, and how to break up groups of mobs.  This is probably a dead horse, but you also had to learn to coexist with others in the game.  Something you don't have to do now.


Advanced Member

Joined: 5/17/06
Posts: 6183

1/17/14 6:01:38 PM#39

Originally posted by Dauzqul
End-game to me is player-driven content, e.g., player cities, territory / resource control etc.

Originally posted by DKLond

My concept of a strong endgame is about player influence and the ability to shape the world. Be it through PvP and political dominance, crafting unique and customizable gear that people will want, building and shaping a home/castle, creating content like quests and dungeons, and so on.

I guess something like EvE is the closest, so it's too bad I can't stand the basic gameplay and the absolutely dreary nature of being all alone in a spaceship with point and click controls.

But think about it for a second.  Why should I wait around for these.  Either these are part of the game or they aren't.  I am not criticsizing you features lists.

But I would seriously seriously urge you to consider that any "feature" that only appears during "end game" is a cop-out by the devs to give you half-ass shit.


Either its part of the game design or it is not.  Accept no less.


Novice Member

Joined: 4/07/12
Posts: 384

1/17/14 6:07:10 PM#40

What is end game to me? 

Start leveling another alt I guess... :)

Seriously end game is about knowing the world and the game, helping new players, grinding, crafting stuff, building house, helping my guild, building guild city, improving my main in small incremental steps and of course



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