Trending Games | Elder Scrolls Online | Guild Wars 2 | Marvel Heroes | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,314 Users Online:0
Games:713  Posts:6,173,949
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] EverQuest: 10 Things I Miss From Older MMOs

5 Pages « 1 2 3 4 5 » Search
93 posts found
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7677

Logic be damned!

1/14/14 3:46:29 PM#21
Originally posted by Banegrivm
Originally posted by ThomasN7
The most thing I miss is a sense of community. I miss the days where you can log in and hang with your online pals, level together and help each other out on hard quests to accomplish goals. That stuff doesn't exist anymore.

The last time I felt this was Warhammer. God I miss those days. Community feels like it is all but non existant anymore in games.

What rubbish.

There are likely tens of thousands of guilds in World of Warcraft alone, not to mention all other MMOs, that do these things each and every day.

Being forced to group versus being more solo friendly hasn't done anything to affect grouping for those who want to and chose to group.

It's just an excuse people give because their friends stopped playing MMOs or are playing a different game now than them.

Now Playing: D3:RoS, Watch Dogs
Looking Towards: Destiny

  Slukjan

Advanced Member

Joined: 3/10/11
Posts: 236

1/14/14 3:59:17 PM#22
Reading this article reminded me why I liked EQ so much.  If Devs would take some of these ideas and put them in a modern MMO I think it would make them better.  Modern MMOs are just so bland and made for simple minded people.
  wormed

Hard Core Member

Joined: 11/14/11
Posts: 369

1/14/14 4:54:39 PM#23
Originally posted by Mahavishnu

Fun fact: WoW tried similar things, but the majority of players where overwhelmed by the difficulty.

-Black Rock Depthsw as a very nice dungeon, that you had to enter several times.

-Remember when all ogers were elite mobs?^^

-Especially in the beta some encounters and quests where very difficult. You had to ask for help and to do them in groups. There were even normal open world questmobs that required us to open a raid.

-A lot of stuff that makes questing etc. easier in WoW now did not exist in vanilla. Some guys wrote addons and in the end Blizzard decided to include them into their game (eg. questhelper,and all raidtools).

-In vanilla many classes where not polished, but they were much more open to all kind of playing styles, too. Remember tanking with your shaman? Or using pets as tanks? We did so many crazy things especially in dungeons. But later everybody wanted a clear role, so dungeon crawling became more and more dumbed down (although the boss-fights became much better).

-Today everybody is just crazy. They want to know exactly how they have to play certain classes whith what kind of templates and weapons BEFORE the game has even been released. They talk about endgame etc. before they have made a single step in the new game world.

How is it that you can say people didn't like those things? WoW vanilla was an unheralded success, and although it went away from some of those now-traditional EQ-isms, it was far more difficult, grindier and tougher than its current iteration.

 

People to this day love vanilla WoW, and abhor almost anything past it. TBC maybe being the only good expansion (imo). The reason why WoW went in the direction it went wasn't because people disliked it, but because they knew the money was in the casual player. The person who didn't want to dedicate effort or time to knowing zones, to having knowledge of encounters, etc. Essentially, they began to design the game for the silver spoon fed North American player and they succeeded. Throw in some high level end game content for the power players and you've got a million player game.

 

The problem with MMORPG's today isn't that people WANT what WoW is delivering NOW, it's that people have become so accustomed to it, the only people that remember the "good ol days" are the people who actually grew up in the era of EQ. Why would someone who started with WoW know anything different or WANT anything different? Companies need to take the risk and bring MMORPG's back to an EQ level of enjoyment. Yea, EQ was hard... damn hard. It was unforgiving and ultimately wouldn't succeed today. However, that doesn't mean a lot of it can't be "modernized" and modified for today's player.

 

This top 10 list is perfect because every item is something I hope returns to MMORPG's today.

  Ryahl

Advanced Member

Joined: 12/10/12
Posts: 44

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

1/14/14 5:07:17 PM#24
Originally posted by BadSpock
Originally posted by Banegrivm
Originally posted by ThomasN7
The most thing I miss is a sense of community. I miss the days where you can log in and hang with your online pals, level together and help each other out on hard quests to accomplish goals. That stuff doesn't exist anymore.

The last time I felt this was Warhammer. God I miss those days. Community feels like it is all but non existant anymore in games.

What rubbish.

There are likely tens of thousands of guilds in World of Warcraft alone, not to mention all other MMOs, that do these things each and every day.

Being forced to group versus being more solo friendly hasn't done anything to affect grouping for those who want to and chose to group.

It's just an excuse people give because their friends stopped playing MMOs or are playing a different game now than them.

I wouldn't quite call it rubbish.  I agree with BadSpock that community still exists in the modern MMO.

However, I agree with the assertion of the original statement as well.  The meaning of community is very different today than it was 15 years ago.  Back then my community was the guild and a good chunk of the rest of my server, or at least those who played in my time frame.  This meant that it was common for me to:

1.  Regularly run dungeon groups with members of allied guilds

2.  Have three or four allied guilds that always had spots on our raids.

3.  Had three or four allied guilds for whom I regularly attended their raids.

Community today certainly exists and thrives, but its far more insular.  From a social network perspective we have far more closed communities than we once had. 

While the old, wider community was a function of resource scarcity (rare spawns) and open-ended raid caps, I don't think those mechanics are exclusively required to make it happen.

To extend kind words towards the GW2 community, people who regularly engage in WvWvW on the various servers certainly have a broader community reminiscent of older MMO's.

To all responders - thanks for the kind and interesting thoughts.  And no, I'm not Suzie. :D

Ryahl - writer of eye-bleeders
FFXIV Fansite | TSWGuides
Follow me on Twitter

  Tisiphone

Advanced Member

Joined: 3/16/04
Posts: 487

"Every time you skip security patches, Cthulu kills a kitten."

1/14/14 5:12:07 PM#25

Let's see...

I miss Anarchy Online like mad. That wonderful feeling of hugeness of the sci-fi cities when you walked into them. The fun of building a new character and seeing the campy in-jokes in the starting area. Hanging out with fancy clothes and props with other players. The regular, natural interaction with the admins and volunteer support people and players. There may never be a game that fills that little hole in my heart. The Secret World tried, but it didn't have that level of free imagination.

I also miss some bits of FFXI - the beautifully engineered multiclass system and the hours of building perfectly constructed macros. And the fun of a really well formed party in a neat locale (even if it took two hours to form).

I miss the haphazard and sometimes terribly glitchy bullet-time combat of Matrix Online and meeting my crew on the top of skyscrapers and in deserted classrooms at night. And always sneaking in and wondering when Neo would finally wake up.

I miss the feeling of exploring a new game, years ago. I'm still friends with the first people I met in Guild Wars. I remember what Star Wars Galaxies started out with, and how amazing the grass looked.

Not playing any game right now because there's really nothing that's catching my attention. I have some hope for ESO... let's hope they get it together.


  Bloodaxes

Elite Member

Joined: 3/03/09
Posts: 2594

1/14/14 5:30:36 PM#26

I wish more games utilized #1 in their loot system....

That's one of the reasons I love elder scrolls and fallout single player games.

  halobump

Spotlight Poster

Joined: 4/23/05
Posts: 379

The the Leader, the Pariah, the Victor, the Messiah - this is War.

1/14/14 5:45:04 PM#27

I love the idea of complex, difficult dungeons. I think it's something that's really missing from MMOs. Dungeons dotted around that are super hard, and scaling in difficulty. Log Horizon mentioned it recently in the latest episode, and it makes me long for a game that can provide that kind of experience.

 

  Jaedor

Advanced Member

Joined: 8/17/09
Posts: 784

1/14/14 6:13:11 PM#28
Great nostalgia piece. Thanks for this.
  Sandric

Hard Core Member

Joined: 10/06/03
Posts: 97

1/14/14 6:23:53 PM#29

Been over 10 years since I moved away from Asheron's Call.... one of the biggest mistakes.  I loved the open character builds there.  I miss the huge open world that has been replaced by small zones.  I miss seeing massive open battles in SW:G, where one active imperial/rebel would attack the opposite guards of a town and then people would start jumping out on both sides in a massive combat that would leave dozens dead.  I miss the competitive resource farming where a node was public.  I miss homes that were in the world.  I miss dropping loot on the ground for mules.  I miss actually looting corpses ...

But most of all...

I miss MMO's feeling like a world instead of a game.

Major or Current Characters
AC - The Brute lvl 85 macer -HG (retired)
SWG - Lihone Su'alkn Master Ranger/ MCH - Flurry (Retired)
EVE - Sulone - Cruiser Lover (Retired)
LOTRO - Sandric lvl 50 Burg (and others)- Brandywine (Retired)
GW2 - Sandric lvl 80 Thief - Dragonbrand (Retired)
NeverWinter - Sandric lvl 60 Rogue - Dragonshard (Retired)
Others (Lots) (Retired)

  LeonardoMyst

Novice Member

Joined: 1/09/14
Posts: 10

1/14/14 6:39:05 PM#30

My first two MMORPGs were Neocron and Star Wars Galaxies.

Something I've noticed along the way is that most players nowadays are more concerned with endgame and maxing their level/gear.

Back then it was more about adventuring, crafting, player housing and guild hq's with items you could put out for display.

LFG and LFP weren't such a big thing back then. You just went to a space where a mob would spawn and you team up with whoever was there.

I also liked how when armor and weapons were crafted by players they had a variance in quality based on their skill level and their attempt to make it.

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2087

joie de vivre

1/14/14 6:46:58 PM#31
Now this is the kind of read I can get behind!

mmorpg.com/blogs/Xobdnas

  Vynt

Elite Member

Joined: 9/19/04
Posts: 596

1/14/14 6:50:41 PM#32

A lot of people says it is nostalgia or rose colored glasses when people talk about how great EQ was. I still enjoy it. It isn't nostalgia. There are a lot of little things in EQ that created a more interesting world (as Suzie mentions some).  

A lot of the games today don't have those little things. People call it fluff, and some of it may be, but it spiced things up quite a bit. I really miss tradeable end game gear. You might see some of it sometimes, but it is a rarity. EQ still has a bit of it, although there is a bit of no trade stuff. Being able to see high end relevant gear also promotes a greater marker. It also involves people that primarily solo (who complain they don't get the same stuff that raiders do), as long as they have the cash.

The mechanics were more involving too than just mere tank and spank as mentioned with runners, calling for help, cc. Having heal rotations that came in waves to keep a tank up, timing multiple mezzes, watching your agro! Exp bonuses for full groups, dependency on other classes, like I said, a lot of little things that made it great, that just don't exist anymore.

People talk about the holy trinity in EQ, it wasn't even that, it was more, healer, tank, dps, support. Then games went to 3, now 2 on some of them. Next will be everyone does everything and you don't need anyone else.Hmm, I think there are some like that already. Games just keep taking away more and more. First all those little things that made EQ special, then major things to streamline the game more, to dumb it down, making it a MMORPG in name only, a shallow one at that.

 

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6538

Perhaps tomorrow will be better.

1/14/14 6:59:09 PM#33

I most certainly agree that most of those ideas are missing from modern games but not all are sorely missed as some are ancient and imo bad ideas.I have always liked and wanted the idea of what you see on the mob is exactly what the ydrop,i hate random drops like mounts or caps that were never worn or seen.

What struck me most however was the WHY?Why are these elements not mentioned by sites that matter such as this one,why are media sites that have a large audience and CAN make a difference not mentioning this to developers?Tell it to the developers not in random areticles that devs will never read.

I have said this before,there are a LOT of good ideas out there but if the people that can make a difference just ass kiss developers for advertising money,they are NOT helping the genre evolve into better games and they are NOT helping those developers either.

Now back to one of the ideas that sound good but after experiencing it,really is not a good idea.The one about trash mobs dropping valuable loot.You ruin a economy like that as well you end up with a lot of loot and a lot of full bags far too quickly and have to spend hours cleaning it all up.This came about while playing EQ2,far too much loot,idk perhaps a plan to force people to buy extra bag space or continually run back to town to sell it all.

I think there needs to be a fine line with loot,i found FFXI was too harsh,nothing drops and little currency is gained but EQ2 was too simple and easy and too many overflow bags,somewhere in between would be nice.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  jagd241

Novice Member

Joined: 10/06/12
Posts: 54

1/14/14 7:10:47 PM#34
Good article.  Got me to think about  hitting up Brad's old school mmo kickstarter project - if he can come up with some more detailed info about the game in the next few days. I want to know what races/classes are not stretch goals.
  darkhalf357x

Elite Member

Joined: 1/25/12
Posts: 1083

I'm only playing the role chosen for me. Who you supposed to be?

1/14/14 8:33:34 PM#35

Suzie, you are a girl after my own heart ;-)  Well written.

Do you think any developer will try to re-create that type of gameplay in the future?  I dont have much confidence.

  Daranar

Novice Member

Joined: 11/22/11
Posts: 164

1/14/14 8:43:07 PM#36
Originally posted by Nadia
EQ didnt even have maps until the 5th expansion LOY in 2003  (added maps and armor dyes)

This I liked,  I still have my binders full of printed maps made by community members.  EQVista.com FTW!

If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!

  rutaq

Elite Member

Joined: 8/08/06
Posts: 412

1/14/14 9:25:30 PM#37
Originally posted by BadSpock
Originally posted by Banegrivm
Originally posted by ThomasN7
The most thing I miss is a sense of community. I miss the days where you can log in and hang with your online pals, level together and help each other out on hard quests to accomplish goals. That stuff doesn't exist anymore.

The last time I felt this was Warhammer. God I miss those days. Community feels like it is all but non existant anymore in games.

What rubbish.

There are likely tens of thousands of guilds in World of Warcraft alone, not to mention all other MMOs, that do these things each and every day.

Being forced to group versus being more solo friendly hasn't done anything to affect grouping for those who want to and chose to group.

It's just an excuse people give because their friends stopped playing MMOs or are playing a different game now than them.

 

Whaa ?   I just reactivate my WoW account after being gone for many years and I can testify that what the previous poster said is true.

The content is  soooo  easy  that there is no need to group for  ANY  quests, not a single one from 1st - 90th.   Seriously when is the last time you played WoW, even the Dungeons have devolved into AOE spamming speed runs ?    I have done dozens of random 1-60th Dungeons so far and they are over in 10-15 minutes,  everyone races though spamming attacks and heals wildly, kill the Boss, grab their loot bag, rinse repeat....

 

It would great if there was challenging content that requires help and serious grouping but that just doesn't happen until the Mythical End Game  :(

 

Sadly solo friendly MMOs by design discourage grouping, they make soloing the most efficient and effective way to advance your character and have to limit the challenge of the content so that any brain dead solo player wins by default.

  So folks that want to take longer, require more effort to get people together to fight non challenging content to get fewer rewards are welcome to do so.  But your claim that grouping happens all the time is disingenuous at best, trollish at worst.

 Challenging content worthy of Grouping simply doesn't exist until after 90 levels of crap. 

 

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1030

1/14/14 9:58:17 PM#38
Originally posted by albob35
Get rid of mini-maps.

Yes please XD i would even go to say get rid of any area maps just have a vague world map :)

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1030

1/14/14 10:03:32 PM#39
Originally posted by Banegrivm

One thing that I feel is missing from modern MMO's is that sense of adventure. I can still remember traveling from Freeport to Qeynos for the first time at low level and how scarey and big the whole world felt. It was pretty crazy. Dodging griffins in the Karana plains at like 8th level was a load of fun. There is no game to date that's come out since that's just had that feeling to it. Another highly unpublicized aspect of EQ1 was the story element that was women into the dungeons, zones, faction hits, quests, etc. Finding out the story was quite a bit of work but alot of fun and made for quite the adventure. Most people for example never even know that Runnyeye was an actual city. If you built your faction up with the goblins you could even get quests there where the loot was even comparable to Plane of Hate gear. It was crazy! Alot of people missed these aspects but the devs had said that only 60 percent of all old world quests had never even been done once.

One thing about modern MMO's that also annoys me is how linear everything is. That too helps kill that sense of adventure. I don't want my hand held. I want to find out about "something bad" that happened and then be able to just go explore and investigate it all on my own. The quests of "well this dog came and ate all my turnips in my garden" just don't do it for me. I don't care about that. It doesn't make me interested in the story and it definitely doesn't make me feel immersed. One thing EQ got right aside from the story was that it felt immersive. I loved how you could just explore and travel and see all these things. When you were given a quest you had to figure it out and that made the game alot of fun on it's own.

I remember the historical event with the plague of the Karana's and the witch Azibelle Spavin who was the lover of Mordavin Telase, a bloodsabre who had been put to death by King Antonious Bayle of Qeynos. After which they continued the story line in a quest in game where you effectively had to track down Azibelle Spavin as she was preparing for another round on the city. I had grabbed some friends to do that quest and I remember us all trying to figure it out and putting our heads together to figure out what was going on. It ended with us going down into the Bloodsabre temple in the sewers under Qeynos with a final battle against Azibelle. That alone was one hell of an adventure and one hell of a good time.

It felt like the RP was in the RPG, like the world was alive. Modern MMO's just feel stale and dead to me. Hopefully EQ Next will feel alot like the way EQ1 was back in the day.

man +1 on this i missed these kindsa thing bout EQ u just doint see them anymore and gamers these days are seriously missing out on it :( i acualy didnt know bout the runnyeye thing aswell :) thanks for letting me know i may not play anymore but im still amazing by this finding :)

  Nhoj1983

Novice Member

Joined: 9/12/08
Posts: 183

1/14/14 10:27:27 PM#40
My first mmo that truly got a hold of me was Lineage II, while I missed a few of the things mentioned here, you have me feeling nostolgic.  I miss non instanced sprawling dungeons and yes I remember runners. (Though I hadn't really even realized mmos didn't use the mechanic any longer)  I miss not having to primarily level via quests and I miss those meaningful quests interspersed throughout a game.  (check boxes don't do it for me.  Let me do what I want when I want don't hand me a list and say go do your chores)  I miss the player run economies where almost every weapon or armor piece was made by someone else. (it was like a .06% chance for a full drop though when they did man were you happy)  I miss "trading up".  My gear wasn't worthless after having been used for however long I used it.  A player amassed wealth naturally without things like dailies.   I miss going down into some dungeon with 8 friends and spending hours together trying to see just how fast we could string mobs together without wiping.   I miss the huge seamless world where players actually had some power to claim ownership on territories.  They were good times.  So far the only thing that seems to come close is Archeage.  I'll just have to see.
5 Pages « 1 2 3 4 5 » Search