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News & Features Discussion  » [Editorial] World of Warcraft: WoW Clone - You Say That Like It's a Bad Thing

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159 posts found
  reeereee

Advanced Member

Joined: 3/22/13
Posts: 708

1/07/14 8:41:16 PM#141

Being a WoW clone is bad, not because WoW is bad, but because it's a sure sign of failure.  As a WoW clone your only real potential customer base are people who want a game just like WoW but for whatever reason don't want to play WoW.... which is why they always fail.

  Nephelai

Advanced Member

Joined: 1/29/13
Posts: 164

1/07/14 8:44:41 PM#142
WoW's innovation was making a simpler and more accessible MMO. Its not a jigsaw puzzle of features its one great big ball of band aids today. WoW innovation over the last 8 years has consisted of cherry picking competitors innovations as demanded by their forum goers crusades.
  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

1/07/14 9:37:31 PM#143

Age of conan for example is still a themepark, but not a wow clone and it's good and managed to be apart in his own way.

Many other games are just way too much like wow and when i see a wow clone, i'm like: If i must play a wow clone, than i might as well go play wow since what wow started is doing it the best way except for the flying mounts that i hate so damn much.

C:\Users\FF\Desktop\spin move.gif

  Scot

Hard Core Member

Joined: 10/10/03
Posts: 5253

1/08/14 4:11:45 AM#144
Originally posted by Realbigdeal

Age of conan for example is still a themepark, but not a wow clone and it's good and managed to be apart in his own way.

Many other games are just way too much like wow and when i see a wow clone, i'm like: If i must play a wow clone, than i might as well go play wow since what wow started is doing it the best way except for the flying mounts that i hate so damn much.

To a degree WoW invented themepark, even though it was not the first such game. It defined so many of the elements that were picked by subsequent themepark games that it is clearly the template so many MMOs are based on. As you say though, the degree that a themepark MMo is built on WoW does vary.

So I would say that Rift is built more on WoW than AoC for example. This is recognised in the industry, you will always hear interviews asking about what is innovative in a new game. Unfortunately it tends to be something like wings in Aion. Going too far from the template is rarely done, so alternatives are hard to compare.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1613

1/08/14 4:18:34 AM#145
Originally posted by GeezerGamer

Harm? To what? What has WoW harmed?

Seems to me, they made a good game. Blizzard didn't release all those lesser quality games.

Imo, WoW stimulated the exploitation of the weaker minds by getting them addicted by going on a epic grind craze, and I have seen it happen to RL friends of mine throwing their marriage/relationships/job employments away in order to satisfy their addictions.

This already happened in EQ1 and the likes ofc, but WoW had the most subscribers.

 

Then again, those players who suffered from this were already in a poor mental state, but nonetheless, easy victims.

 

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Tatercake

Hard Core Member

Joined: 4/24/07
Posts: 256

LET GO OF MY NUTS

1/08/14 7:06:51 PM#146
hmnn this so seems like they been paid a lot for this  bit of info  me my self i think wow is old outdated and a childs game something to bring people into online rpgs nothing more  its simple  and easy to play  me myself i cant stand the crappy combat system and  the   grfx are horrid to me
  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3363

1/08/14 7:22:02 PM#147
The average wow player is not a child. I'm assuming when you say child's play you refer to lfr and not the stuff requiring skill?

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 466

1/08/14 11:15:10 PM#148
Originally posted by Bladestrom
The average wow player is not a child. I'm assuming when you say child's play you refer to lfr and not the stuff requiring skill?

 

Probably talking about the graphics and or theme of MoP.  Whether or not you agree it should not be surprising that this association is made.  If you are were to ask a layman to name an asian themed video game with kung fu and pandas, the average response would probably be kung fu panda.  Kung fu panda is a movie and video game for children.  While MoP may not be kung fu panda, you cannot bring an asian themed game with kung fu and pandas to market and be surprised when people associate it with kung fu panda and thus also with children.

  ThomasN7

Novice Member

Joined: 3/17/07
Posts: 6656

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

1/08/14 11:32:50 PM#149
Pretty ironic that this article gets written right around the time Wildstar should be releasing soon. For years everyone has been saying WoW clones are not good but Wildstar is an exception ? I think not... WoW clones are horrible and should be outlawed from the mmo genre.
  jbombard

Advanced Member

Joined: 11/06/08
Posts: 466

1/08/14 11:43:54 PM#150
Originally posted by ThomasN7
Pretty ironic that this article gets written right around the time Wildstar should be releasing soon. For years everyone has been saying WoW clones are not good but Wildstar is an exception ? I think not... WoW clones are horrible and should be outlawed from the mmo genre.

 

Except Wildstar isn't really a WoW clone.  There are similarities that are common to most recent MMORPGs, and it has a similar art style but that is about it.  Games like Rift and SWTOR I can understand being called clones because they hold true to most of the formula including combat mechanics.  Granted the difference between Wildstar and WoW are not revolutionary, but they are certainly many evolutionary changes that differentiate from being just another clone.

  Thunderbull

Novice Member

Joined: 12/22/09
Posts: 4

We? No, we're responsible people (c) Fear & Loathing in Las-Vegas

1/09/14 1:57:33 AM#151

Another "WoW" - yes, no doubt.

Another "Blizzard" - no, I doubt it :)

42 is the answer

  -=Ashas=-

Novice Member

Joined: 1/31/05
Posts: 6

1/09/14 5:08:27 PM#152
WoW was an overhyped MMORPG when it started, my guild fell for it and me too shortly before the start and even was one of the very first to non-beta on a server.
Still it took only a month to realize that I didn't really enjoy the game. That  stated true despite hearing and watching big parts of my guilds and other friends talking and playing the game. For a long time I stayed up-to-date in case I changed my mind.

Taking in mind what Kyleran already said that most WoW clones didn't actually made their games better than the original, that is the reason why a WoW clone usually sounds bad to me. it''s not the kind of game I like.

Luckily, some months after the WoW release GW1 which I fully embraced and enjoyed came out.

Btw, the reason it consider(ed) WoW overhyped is that in my view it wasn't a game changer, just a more polished combination of ideas taken from the existing games. So I didn't like the fact the everyone treated WoW  as an innovative product or even the first of its kind.
 
 
  jbombard

Advanced Member

Joined: 11/06/08
Posts: 466

1/09/14 10:19:20 PM#153
Originally posted by -=Ashas=-
WoW was an overhyped MMORPG when it started, my guild fell for it and me too shortly before the start and even was one of the very first to non-beta on a server.
Still it took only a month to realize that I didn't really enjoy the game. That  stated true despite hearing and watching big parts of my guilds and other friends talking and playing the game. For a long time I stayed up-to-date in case I changed my mind.

Taking in mind what Kyleran already said that most WoW clones didn't actually made their games better than the original, that is the reason why a WoW clone usually sounds bad to me. it''s not the kind of game I like.

Luckily, some months after the WoW release GW1 which I fully embraced and enjoyed came out.

Btw, the reason it consider(ed) WoW overhyped is that in my view it wasn't a game changer, just a more polished combination of ideas taken from the existing games. So I didn't like the fact the everyone treated WoW  as an innovative product or even the first of its kind.

 
 

Well, it really was the first of it's kind.  It was the first time a AAA MMORPG was made for the non-hardcore gamer.  Even though vanilla would be considered hardcore by many people today, it was targeted squarely at the more casual gamer at the time.  It opened up the genre and like the game or not it got players and developers interested in the genre and really opened the doors for the MMO industry to really grow.

 

As far as innovation goes, feature wise, I completely agree.   Wow was never a particularly innovative game.  

  jc234

Novice Member

Joined: 2/16/07
Posts: 13

1/10/14 10:46:36 PM#154

WoW wasn't made for the casual gamer. WoW changed when the xpacs started rolling in. Anyone who attempted/completed vanilla AQ40 and Naxx would know this. Not to mention the 4 world bosses where opposing top guilds would pvp and vie control for on the spot each week.

Those were the GOLDEN DAYS of WoW where the community was important, where teamwork and solidarity was the name of the game. Although the consistent routine on end game raiding ontop of the DKP system were dreadful at times, the fun and rewarding experience was thrice the work.

That passion for Vanilla WoW was misdirected in the form of distaste to all sub-par MMORPGs that followed in the shadow of WoW. Thus came the birth of the term "WoW Clone", where games with shitty encounters, toddler level difficulty and routine rounds in the game with zero rewarding experience. The term is definitely given in negative connotation to simplify how bad a specific game was to its glorious predecessor.

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2212

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/11/14 8:56:02 AM#155
Originally posted by jc234

WoW wasn't made for the casual gamer. 

Yes it was.

WoW released as a game in which casual players could participate. It was the answer to the hardcore EQ and DAoC. WoW's entire purpose was to appeal to casual players who couldn't do the hardcore time sink of the other released mmo's. 

And they did - hence the millions who joined. Hardcore games attract maybe 500k people max. Casual games can attract multiple millions. This is what WoW did, it captured the casual audience.

The most you can say is that WoW used to be 'more' hardcore than now. But it has always been accessible to casual play and it was specifically designed as such.

 

  jc234

Novice Member

Joined: 2/16/07
Posts: 13

1/12/14 5:15:08 AM#156
Originally posted by Zorgo
Originally posted by jc234

WoW wasn't made for the casual gamer. 

Yes it was.

WoW released as a game in which casual players could participate. It was the answer to the hardcore EQ and DAoC. WoW's entire purpose was to appeal to casual players who couldn't do the hardcore time sink of the other released mmo's. 

And they did - hence the millions who joined. Hardcore games attract maybe 500k people max. Casual games can attract multiple millions. This is what WoW did, it captured the casual audience.

The most you can say is that WoW used to be 'more' hardcore than now. But it has always been accessible to casual play and it was specifically designed as such.

 

From that perspective, sure WoW's entire purpose was to appeal to casual players but the "magic" of it all was the hardcore end game raiding content that subsequently became child's play.

  Kruul

Novice Member

Joined: 6/06/02
Posts: 483

1/12/14 8:53:35 AM#157
If I was a developer and wanted to clone WOW  the first thing I would do is make most of the world seamless which 99% of the games dubbed  WOW Clones do not. 
  codejack

Apprentice Member

Joined: 4/17/06
Posts: 189

1/13/14 8:25:51 AM#158

WoW is simplistic; the story is on rails, and they are clearly visible so you don't get lost. Character development is 1-dimensional (at best!), and your role is entirely defined by your class.

UO and EQ were complex; less accessible, and so less popular, but more interesting.

The thing is, though, that everyone who just wants a simple mmo to chat with their friends while goofing around is already playing WoW, and they aren't leaving, so there really isn't any point in trying to clone it.

Witness Neverwinter; I was beside myself with excitement when it was announced; finally, a decent D&D MMO! But no, it's only relation to D&D are some of the names used. Otherwise, it is a perfect WoW clone. And it sucks. DDO is a much better D&D game, and that's not saying much. I haven't played much more than an hour of NW, and that includes trying out each class.

Contrast to ESO; open-ended, complex, and interesting. This is a game that is going places.

  Deivos

Apprentice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

1/13/14 10:27:37 PM#159
I'll say it like it's a bad thing because it is. When you inundate a market with titles that fail to differentiate strongly enough from another, then familiarity will win and an otherwise decent game concept will, more often than not, go under.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

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