Trending Games | Landmark | Villagers and Heroes | World of Warcraft | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,213 Users Online:0
Games:760  Posts:6,311,006
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

Forum Q&A Archives  » Andrew Krausnick - Trove AMA

3 Pages 1 2 3 » Search
49 posts found
  Avarem

Creative Lead, Trove

Joined: 12/19/07
Posts: 43

 
OP  1/08/14 5:46:45 PM#1

Hey all,

My name is Andrew Krausnick and I am the Creative Lead on Trove - a new voxel game all about adventure, exploration, and creation.

If you're curious about the full spiel for the game, I recommend checking out this post on reddit which was made when we announced the game about a month ago: http://www.reddit.com/r/Trove/comments/1qojcx/who_are_we_why_are_we_making_this_game_and_why/

In addition we've chatted a few times with Bill here on MMORPG and those are definitely worth a read:

http://www.mmorpg.com/gamelist.cfm/game/984/feature/8017

http://www.mmorpg.com/gamelist.cfm/game/984/feature/8082

Personally speaking my history has been all about the MMO. I started on Vanguard where my most notable contribution was leading the team behind APW, the game's first raid zone. I bounced around some after that but eventually found myself here at Trion working on Rift, where I designed the reward and contribution mechanics for Rifts as well as creating the systems for invasions and zone events. 

I look forward to your questions! If you want more info or to support us (and increase your chances at getting into Alpha) after hearing about the game today, visit www.trovegame.com. You can also find us on reddit at reddit.com/r/trove, and you can find me personally on twitter at @heyandrewk.

So fire away, and AMA!

  Mavolence

Hard Core Member

Joined: 5/22/05
Posts: 422

1/08/14 6:07:09 PM#2
Thanks for stopping by, I did have one question right away regarding the tier of support packages. If one were to support the 25,50,100,150. At which tier is the alpha almost instant access? Im really considering giving it a go for a bit here after my terraria/starbound/minecraft binge.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6100

1/08/14 6:11:23 PM#3

How does progression work differently from similar types of games (Minecraft, Cubeworld, etc)?

 

 

What design choices are working out really well that you want to expand on?

 

What early design choices aren't working out how you envisioned and how have you changed them or what have you put in their stead?

 

Curse you AquaScum!

  Avarem

Creative Lead, Trove

Joined: 12/19/07
Posts: 43

 
OP  1/08/14 6:29:49 PM#4
Originally posted by Mavolence
Thanks for stopping by, I did have one question right away regarding the tier of support packages. If one were to support the 25,50,100,150. At which tier is the alpha almost instant access? Im really considering giving it a go for a bit here after my terraria/starbound/minecraft binge.

If you support at the Conqueror level you will get actual literal instant access into the game. The moment that support hits, you can download the client.

For everyone else following along, you can check out our support page at: http://www.trovegame.com/support-trove/

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

1/08/14 6:37:33 PM#5

Andrew - first of all thanks for spending time here and answering questions, I've been a fan of your work since your time at SOE - Vanguard's APW, big kudos on that!

I am going to get right to it (I've been in Trove alpha for a while)

 

1) Is there any chance that Trove will at some point in the future have wires/switches/actuators like Terraria? It would be nice to be able to build some traps or remotely turn lights on/off etc....I know in 3D this would be a pretty tough to pull off, but it would really set Trove apart imo, you can imagine crazy stuff you could build with timers and trap doors etc...

 

2) Are there any plans to have Biomes that change over time as a result of an event or some external influence (like corruption spreading and taking over the forest biome, or a meteor landing and introducing new enemies, or killing a boss making the whole world harder) - not to steal from Terraria but man did that game get that right! Something along those lines? I mean world events should be right up Trion's alley (rifts and arkfalls)

 

3) PvP - I've heard that very early iterations of this game (pre-Trove) was actually more of a PvP centric game, will we see PvP in some form (be it custom player made worlds)? I know that one of your design pillars is an adventure game, but you can still PvP AND adventure right?

 

4) I really love the new "no NDA" open development approach - can you comment on how you are liking that so far, especially with so much feedback on reddit/r/trove? Is this something that Trion will embrace even beyond Trove?

 

5) Any rough guestimate how many final classes you're shooting for? Like more than 8, less than 100 :)?

 

6) Final question - for all practical purposes Trove's 11-man team is like an indie-game team, but you are inside of an established game studio with access to all the big-studio tools and existing platform and hosting infrastructure. Can you talk about the pros/cons of a small team inside of a big company?

7) - Doh I lied about the last question - can you elaborate on what kind of stuff you guys are thinking about when it comes to "completing a Trove world" - you mentioned something along the lines of collecting 10 items of power that awakens a big world boss that has to be defeated. How many different types of world-goal mechanics are you guys thinking about having in Trove? Could we have maybe some construction goals that could complete the world instead of typical destruction?

Thanks again, keep up the great work!

  Avarem

Creative Lead, Trove

Joined: 12/19/07
Posts: 43

 
OP  1/08/14 6:57:02 PM#6
Originally posted by Torvaldr

How does progression work differently from similar types of games (Minecraft, Cubeworld, etc)?

 

 

What design choices are working out really well that you want to expand on?

 

What early design choices aren't working out how you envisioned and how have you changed them or what have you put in their stead?

 

Progression for Trove comes in two forms, 'persistent progression' (i.e., power and things you collect that travel with you from world to world) and 'world progression' (i..e., stuff that is world specific). Right now most items are specific to the world and your Cornerstone (the place where you build your home base), unlocked crafting recipes, and class levels stay with you.

Cornerstones have been an incredible addition and I love seeing what creative constructions people have made. We'll definitely be doing a lot more with these.

Right now one thing that isn't working out is how many items are mapped to the world. Specifically any items which are placeable right now feels wrong that you don't get to keep them unless you put them down in your Cornerstone. We'll be making some changes in those areas to increase the amount of stuff that lives with the character instead of the world.

On top of this we have some new features coming in this month, like worlds cycling on a regular basis outside of patch days, that will really shake up how we're tuning the game and how we play the game, so I'm looking forward to getting that in and seeing what changes it encourages us to make next.

  Romulan78

Novice Member

Joined: 2/08/06
Posts: 96

1/08/14 7:10:02 PM#7
Originally posted by DMKano

 

3) PvP - I've heard that very early iterations of this game (pre-Trove) was actually more of a PvP centric game, will we see PvP in some form (be it custom player made worlds)? I know that one of your design pillars is an adventure game, but you can still PvP AND adventure right?

 

Hmm PVP got my attention. Playing Starbound currently (fun time waster). Can you tell us about the pvp plans and ideas that the game will employ?

 


Marksman/Bladedancer/Saboteur

  Avarem

Creative Lead, Trove

Joined: 12/19/07
Posts: 43

 
OP  1/08/14 7:10:14 PM#8
Originally posted by DMKano

Andrew - first of all thanks for spending time here and answering questions, I've been a fan of your work since your time at SOE - Vanguard's APW, big kudos on that!

I am going to get right to it (I've been in Trove alpha for a while)

 

1) Is there any chance that Trove will at some point in the future have wires/switches/actuators like Terraria? It would be nice to be able to build some traps or remotely turn lights on/off etc....I know in 3D this would be a pretty tough to pull off, but it would really set Trove apart imo, you can imagine crazy stuff you could build with timers and trap doors etc...

 

2) Are there any plans to have Biomes that change over time as a result of an event or some external influence (like corruption spreading and taking over the forest biome, or a meteor landing and introducing new enemies, or killing a boss making the whole world harder) - not to steal from Terraria but man did that game get that right! Something along those lines? I mean world events should be right up Trion's alley (rifts and arkfalls)

 

3) PvP - I've heard that very early iterations of this game (pre-Trove) was actually more of a PvP centric game, will we see PvP in some form (be it custom player made worlds)? I know that one of your design pillars is an adventure game, but you can still PvP AND adventure right?

 

4) I really love the new "no NDA" open development approach - can you comment on how you are liking that so far, especially with so much feedback on reddit/r/trove? Is this something that Trion will embrace even beyond Trove?

 

5) Any rough guestimate how many final classes you're shooting for? Like more than 8, less than 100 :)?

 

6) Final question - for all practical purposes Trove's 11-man team is like an indie-game team, but you are inside of an established game studio with access to all the big-studio tools and existing platform and hosting infrastructure. Can you talk about the pros/cons of a small team inside of a big company?

7) - Doh I lied about the last question - can you elaborate on what kind of stuff you guys are thinking about when it comes to "completing a Trove world" - you mentioned something along the lines of collecting 10 items of power that awakens a big world boss that has to be defeated. How many different types of world-goal mechanics are you guys thinking about having in Trove? Could we have maybe some construction goals that could complete the world instead of typical destruction?

Thanks again, keep up the great work!

Hey! Great questions, and thank you for spending your time spreading the word about the game.

1) That's all fun stuff that we might do in the future. At the end of the day being a smaller team we need to pick and choose where we focus and right now we feel like we have a strong foundation for building and are shifting our attention to the adventure and exploration aspects of the game that are a little less flushed out. Minecraft with all of its mods I think will always be able to beat us at being a diggy builder game, which isn't to say that we won't keep expanding in those areas over time, but it isn't a primary focus for us either.

2) That stuff was great in Terraria! We'll be adding more 'dynamic' elements to our maps and map generation over time as well. The first step is getting in cycling worlds and making worlds feel different from each other. Once we get that in and build out more of the adventure/explore core I think it will help us understand the right type of events to put in our worlds.

3) With regards to PvP it really comes back to the small team and focus more than anything. We might do some type of minor/gimmicky PvP in the future, but it's a long ways out still from that point. It's certainly something we could do but there are a lot of other features above it on the list.

4) Personally I believe the no NDA approach is the way of the future for everyone except the really big players in the game space. It has been great to be able to show off and talk about what we actually have. It certainly can make it harder in some ways (we can't build hype through promises, we have to build hype through legitimate features) but at the end of the day that builds a stronger community and a better game and there's no substitute for that.

5) No idea on number of classes at this point, they're something we plan on continuing to add through the life of the project as opposed to the 'average' MMO where what you launch with is largely what you stay with.

6) As part of Trion we have great support when it comes to getting the word out about the game (the website, our community team, other games like Rift) and when building some of the more 'boring' but important pieces for an online game like this (billing, data tracking). Since we're also using the open no NDA approach we actually don't have a lot of negatives for development as compared to an indie team.

7) More on world cycling and completing worlds coming very soon, keep an eye on reddit. It's something we're designing and developing now and I don't want to say something here when it very well might change tomorrow!

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

1/08/14 7:11:22 PM#9
Originally posted by Avarem
 We'll be making some changes in those areas to increase the amount of stuff that lives with the character instead of the world.

 

I think you just made so many alpha players super happy!

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

1/08/14 7:20:31 PM#10
Originally posted by Avarem

4) Personally I believe the no NDA approach is the way of the future for everyone except the really big players in the game space. It has been great to be able to show off and talk about what we actually have. It certainly can make it harder in some ways (we can't build hype through promises, we have to build hype through legitimate features) but at the end of the day that builds a stronger community and a better game and there's no substitute for that.

So much truth in such a small paragraph.

 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6100

1/08/14 7:31:19 PM#11

Thanks for you answers and insight Andrew. Your take on the NDA is interesting and makes sense to me. I've done a lot of testing and have seen how an NDA can be beneficial, but also misused.

I've applied to your test program and will make a reddit account to keep closer tabs and keep informed. Thanks.

Curse you AquaScum!

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3172

I actually still like MMORPGs

1/08/14 7:36:19 PM#12
With servers only holding about 40 people you've said. How do you guys plan to address the issue of someone playing one night on server "A" and then tomorrow night it's filled up and that player misses the big finale of the server.

I suppose that also begs the bigger question of how long are these worlds going to last? An hour a day a week?

I for one would be a little upset if I spent a lot of time working towards a worlds goal only to be locked out when it's destroyed.

  Avarem

Creative Lead, Trove

Joined: 12/19/07
Posts: 43

 
OP  1/08/14 7:40:29 PM#13
Originally posted by Fendel84M
With servers only holding about 40 people you've said. How do you guys plan to address the issue of someone playing one night on server "A" and then tomorrow night it's filled up and that player misses the big finale of the server.

I suppose that also begs the bigger question of how long are these worlds going to last? An hour a day a week?

I for one would be a little upset if I spent a lot of time working towards a worlds goal only to be locked out when it's destroyed.

These are incredibly valid concerns and are some of the questions we're asking ourselves right now.

We're actually thinking about modifying somewhat how we were planning on doing world cycling to make it happen more often and on a schedule and make the 'boss beating' part of it a more separate individually rewarding component. That way you never have to worry about missing the big moment or that you can't log in to a world later.

We'll be putting the first version of all of this in the game sometime in the next month which will let us start learning and iterating over it as a system.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

1/08/14 7:41:43 PM#14

Since the questions are coming in slow - I'll ask a technical question I've been thinking about:

In Trove - the client/server communication also includes voxel updates that are done to the world (as players build, chuck bombs, destroy etc...), normal MMORPGs have less data to exhchange between client and server (because the world geography doesn't change).

Long story short - my friend Bob in game chucks a bomb or builds a house - I see the world changes in real time on my client because the server is sending back voxel updates to all clients.

I have a hunch that Trion Trove team has been also keeping abreast of EQNLandmark development as it's a big popular Voxel MMO builder - anyway here's the question:

Trove has a fixed cube size for the world blocks, but the client/server still have to constantly send voxel updates on the changes - which IMO is pretty significant overhead.

If Trove had a variable voxels world size (which is what EQNLandmark has) - wouldn't that make the client/server traffic exponentially worse, - aka a TON more overhead.

So how does EQNLandmark get away with variable cube size (I realize it's an entirely different engine) - but still since you can make minute changes on your client - the server HAS to send those changes to all other players, could Trove do this as well?

 

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3172

I actually still like MMORPGs

1/08/14 7:44:20 PM#15
I can't wait! Been in the alpha for a month now and loving it.

You ever consider making some worlds that don't ever blow up? Sort of like a home world reserved for a guild perhaps or specific groups of friends? Maybe even larger persistent worlds strictly for cornerstones and no combat? You could call them civilization worlds or city worlds! :)

  Kiwidream

Novice Member

Joined: 9/01/13
Posts: 12

If you arent in over your head, how do you know how tall you are? - TS Elliot

1/08/14 7:47:42 PM#16

Really enjoying Trove Alpha: Leveling experience, the biomes towers and castles. I love building also - Looking forward to how you will be including guilds and dungeons. I am perhaps most curious for the direction Trove will take for content and encouraging community. Will there be leader boards/pvp/ interactive objectives that see guilds vs guilds or shard wide? OH and most important questions for the night I am sure ...will the Pink Flamingo of Pain become a Rainbow tier 7 Item and when will we see Dragonfly pet I am curious what stat it will bring heh? Cheers Avarem :)

PS Slow questions because of time zone more than anything I thought it was 7pm Pacific. Great questions going on here!

  Avarem

Creative Lead, Trove

Joined: 12/19/07
Posts: 43

 
OP  1/08/14 7:50:22 PM#17
Originally posted by DMKano

Since the questions are coming in slow - I'll ask a technical question I've been thinking about:

In Trove - the client/server communication also includes voxel updates that are done to the world (as players build, chuck bombs, destroy etc...), normal MMORPGs have less data to exhchange between client and server (because the world geography doesn't change).

Long story short - my friend Bob in game chucks a bomb or builds a house - I see the world changes in real time on my client because the server is sending back voxel updates to all clients.

I have a hunch that Trion Trove team has been also keeping abreast of EQNLandmark development as it's a big popular Voxel MMO builder - anyway here's the question:

Trove has a fixed cube size for the world blocks, but the client/server still have to constantly send voxel updates on the changes - which IMO is pretty significant overhead.

If Trove had a variable voxels world size (which is what EQNLandmark has) - wouldn't that make the client/server traffic exponentially worse, - aka a TON more overhead.

So how does EQNLandmark get away with variable cube size (I realize it's an entirely different engine) - but still since you can make minute changes on your client - the server HAS to send those changes to all other players, could Trove do this as well?

 

Definitely feel free to keep 'em coming!

MMOs and online games in general send a ton of data all the time. When it comes to destruction that's actually a relatively cheap message (location and what happened) and even placement isn't too bad. If you think about even the most basic combat you're constantly sending messages that while not overly complex do contain a lot of data (damage, status, etc.). With Landmark they make up their entire world of simple points of data, the same way we do, theirs are just smaller and contain different types of data than we care about. 

The reason for our approach is actually gameplay and mechanical more than it is technical. We think that cubes are more accessible and powerful. My favorite analogy is Lego vs. clay. Clay is great if you're a skilled artist with enough time on your hands, and it can certainly make very cool looking stuff. For the average person though Legos are just more fun to play with and take less time to build something that still looks incredibly cool.

  krondin

Hard Core Member

Joined: 5/05/09
Posts: 92

1/08/14 7:55:13 PM#18

I've been reading a lot about Trove and i find it very interesting. I was a master builder in Secondlife. I have played a lot of Rift and Defiance, as well as other big MMO's < like WoW and Swtor and STO >  But i never tried Minecraft even though it looked interesting.  I find i do have an interest in playing Trove, i am signed up for the testing. I have a question for you. 

 

Is building, exploring, gathering resources, while continually developing your character endlessly , The entire game or is there more things to do that would be considered "End Game" that i have not read about yet or missed?  

 

There doesn't have to have "End Game" , for me to play it,  i am just curious how this question would be answered because in the gaming industry today it is a concern of most gamers. 

  Avarem

Creative Lead, Trove

Joined: 12/19/07
Posts: 43

 
OP  1/08/14 7:57:29 PM#19
Originally posted by Kiwidream

Really enjoying Trove Alpha: Leveling experience, the biomes towers and castles. I love building also - Looking forward to how you will be including guilds and dungeons. I am perhaps most curious for the direction Trove will take for content and encouraging community. Will there be leader boards/pvp/ interactive objectives that see guilds vs guilds or shard wide? OH and most important questions for the night I am sure ...will the Pink Flamingo of Pain become a Rainbow tier 7 Item and when will we see Dragonfly pet I am curious what stat it will bring heh? Cheers Avarem :)

PS Slow questions because of time zone more than anything I thought it was 7pm Pacific. Great questions going on here!

Thanks Kiwi!

Our community features are definitely 'world' focused, and that's what we're looking at as an analogy to guilds. Making community more important is one of the biggest things on my mind right now. Our first step was adding the town center, and it has a few physical features which contain hints as to what the next steps might be. :)

Once we get the worlds feeling like they're a shared space and everyone is working together, we'll start adding ways for them to compete with each other and show off. In terms of PvP, while we aren't doing to do player vs. player conflict directly for a long time, making it so we have 'social PvP' (i.e., "I'm more uber than you are!") type features is definitely key for us.

And the flamingo is already epic! Maybe we'll bump it up once we get some of these badass community contributions in.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

1/08/14 7:57:55 PM#20

Oh I just realized we unlocked Tier 8! Woot!

Was it unlocked in time for holiday bonus (I looked on Reddit but didn't see the answer)

http://www.trovegame.com/support-trove/

 

Tier 8

All Supporters get 50% more Supporter Credits at beta launch plus a Raptor Pet and Holiday Raptor Mount.

3 Pages 1 2 3 » Search