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Guild Wars 2

Guild Wars 2 

General Discussion  » In defence of Guild Wars 2 Combat Mode 2.0 mod!

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50 posts found
  gunmanvlad

Elite Member

Joined: 1/23/07
Posts: 161

12/31/13 12:41:04 PM#21

I've been using the mod since it first came out (pre-version 1), and it is really great. I can't play without it now.

 

It changes the gameplay so that you move using the mouse, instead of the usual *hold-mouse-to-move* and *use-mouse-pointer-to-aim*. Also, it binds the most used attack to the left mouse click and the dodge to the right click. Which makes INCREDIBLE sense. It is easier to do jumping puzzles with this mod, as well as make dynamic combat (PvP) a bit easier to manage, and since GW2 devs are mad about their puzzles and balance, they were reluctant to embrace it.

 

However, there are many people who have been using it for maaaaany months, without any issues.

 

The dev, as far as I know, stopped working on the project after he moved on to the other games, which is why the concept is no longer being developed sadly. Great little app tho, just comes to show what opening up the UI to the public can do for a game!

  Purutzil

Advanced Member

Joined: 10/02/11
Posts: 2910

The Critical Hit Pretzel!

12/31/13 12:41:10 PM#22

I think its great. The combat in Guildwars 2 I feel even fans would admit is a bit of a weak spot, and this would help improve it. While i do think more would need to be done to make it a 'good' combat system, having it set in hat manor would add the 'skill' they so proclaim to be involved in the game (aka making more room for it to be competitive) and help with its otherwise quite clunky feeling combat system to feel smoother. I'm sure it won't fix all the issues with it, but it would do a lot to improving the experience.

 

Honestly, no clue why this couldn't be added in, again, won't fix complete the fact the combat system is "Bleh" , but its a huge step in the right direction to make it decent.

  gope

Apprentice Member

Joined: 1/10/13
Posts: 44

 
OP  1/01/14 8:33:55 AM#23

I am not doing it  to add action combat to guild wars 2,upgrade Guild Wars 2 or even make it like Tera.

I understand if you don't like that type of thing.

I mostly doing it because this guy put his time and money in to it and arenanet goes that's nice.

Even  though 1.1 does a lot of cool staff,it has flaws.

2.2 fixes a lot of them,but it  heavily augments.

Which mean that your cheating by using it.

And by using it,you will get banned.

I understand i am asking a lot from you.But please give this guy a chance and help him.

  FlyByKnight

Advanced Member

Joined: 12/31/12
Posts: 535

1/01/14 8:50:49 AM#24

Guild Wars 2 needs an option for this yesterday.

 

It's such a simple feature but such a game changer for how combat feels.

 

"We don't need this"

 

FOH. Speak for yourself.  I'd love to see this feature in, might use the mod and actually risk the ban too.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/02/14 10:04:49 AM#25

Not impressed, at least regarding group combat (WvW) where you may need to lock on to a single target in a group. Looks interesting for solo PvE, but lacking in any large scale combat situations.

 

Definitely not worth a ban.

Oderint, dum metuant.

  AwDiddums

Advanced Member

Joined: 6/09/12
Posts: 387

1/02/14 10:19:45 AM#26
Originally posted by Redemp
 I don't understand, what about this mod makes the combat better? From the video it seems to just allow mouse over targeting, by changing the pointer to a crosshair, which only adds an aiming element to the game. How is this a "better" or "more fluid" system than whats currently in place? Tab targeting is as simple as combat can get, targeting in Gw2 in general is already well done within their system. Am I missing something here?

Ditto.

Had to scratch my head and think why would I absolutely must have to use this, couldn't come up with anything other than they've associated certain actions to the mouse, I can live without it.

 

  Jean-Luc_Picard

Hard Core Member

Joined: 1/10/13
Posts: 2898

There... are... four... lights!

1/02/14 10:28:13 AM#27
Originally posted by gope

And by using it,you will get banned.

I understand i am asking a lot from you.But please give this guy a chance and help him.

"Give this guy a chance, and get the account you invested hundreds of hours in banned for him".

You GOT to be kidding, right?

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  JoeyMMO

Novice Member

Joined: 10/09/11
Posts: 1334

To busy playing GW2 to post much around here... *shrug*

1/03/14 6:26:57 PM#28
I don't see what's so great about the mod. It might be fine for PvE if you like the crosshairs thing, but in PvP you're going to get your ass handed to you me thinks.

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1890

1/03/14 9:24:30 PM#29
I guess it would be a nice option for some people on how to play the game.  I'm all about giving player options.  However, for the game's style of PVP that mode will most likely be detrimental.  For PVE'ing and dealing with AI it would be fine, but it wouldn't be something I would use.

"If I offended you, you needed it" -Corey Taylor

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2676

1/04/14 6:55:43 AM#30

Knowing where you are exactly shooting at has it uses.

At the moment you can choose between Autotargeting or not - autotargeting on allows the game to choose a target for your skills if you have nothing selected.

Having autotargeting activated is good as sometimes (when you have nothing targeted) you think you are shooting someone in front of you but apparently the camera is too low and the skill is missed or when you use skills like savage leap you just overshoot the intend target.

The downside is that skills like savage leap are also very useful to escape combat, but if you have autotargeting selected the game will sometimes choose animals or enemies behind you.

It is also annoying that the skills will turn 180 degrees to shoot at enemies selected behind you (this has nothing to do with autotargeting).

I'm not sure if combat mod or a crosshair is the solution, but there could be some improvements.

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  Rhazmuz

Apprentice Member

Joined: 12/29/12
Posts: 211

They say you are what you eat.. But I dont remember eating a fu**ing legend!

1/04/14 7:03:54 AM#31
Originally posted by Talemire
I couldn't help but think about something like this being done with Age of Conan, if legal, with a similar button remapping.

I dont think it can be done in any usefull way to AoC, simply because of the combat system and the amount of abilities. if you look at the games which has a action combat system like this (cross hair, mouse lock etc), then they have a very "limited" active skill system. By this I mean they restrict you to a certain maximum amount of skills you can use at any given time. TSW locks you to 7 skills, GW2 has 10(?), NV has like 6 or 7 if i remember. TERA might be a little different if I remember correctly, I think you can slot somewhat more skills there.

Anyway, when you take away the point and click nature, then you also restrict, since everything has to be mouse or keyboard bound. This coupled with the combo system of AoC would make it difficult to implement action combat for that game, IMO.

  Dakeru

Elite Member

Joined: 9/21/09
Posts: 1063

1/04/14 7:07:27 AM#32
Originally posted by gope

I am not doing it  to add action combat to guild wars 2,upgrade Guild Wars 2 or even make it like Tera.

I understand if you don't like that type of thing.

I mostly doing it because this guy put his time and money in to it and arenanet goes that's nice.

Even  though 1.1 does a lot of cool staff,it has flaws.

2.2 fixes a lot of them,but it  heavily augments.

Which mean that your cheating by using it.

And by using it,you will get banned.

I understand i am asking a lot from you.But please give this guy a chance and help him.

Actually you just admitted you are advertising illegal 3rd party software on this site.

  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

1/07/14 8:07:58 PM#33


Originally posted by Jean-Luc_Picard

Originally posted by gope And by using it,you will get banned. I understand i am asking a lot from you.But please give this guy a chance and help him.
"Give this guy a chance, and get the account you invested hundreds of hours in banned for him".

You GOT to be kidding, right?



The creator asked one of the forum moderators (not one of the community managers such as Regina, Martin, or Gaile). He received a canned response stating that using ANY third party software or hardware was against the TOS and would risk your account. It's worth noting that this includes SweetFX, Steam, Windows, a video card, and even a mouse. In other words, according to the moderator, playing GW2 is a bannable offense.

The creator later asked Gaile Gray. She typed out a more elaborate response that explained that they can't say yes or no because they don't have the time approve every add-on or script anyone creates. She basically said to use your judgement on whether such a script gives you an advantage and do so at your own risk. Throughout the response, however, she never gave a clear "no".

I should also point out that unless they want to ban anyone who uses AutoHotKey, there's no way to detect when using this script. I've been using it for a long time myself and wouldn't play the game without it.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

1/08/14 4:22:08 AM#34
Originally posted by Jean-Luc_Picard
Originally posted by Talemire
Originally posted by Jean-Luc_Picard

Note that if you use this, you take the risk of getting your account banned.

Just a friendly warning.

The creator of the mod himself said that it's safe to use because it doesn't give any advantage over a person who isn't using it. However, this is for the 1.0 and 1.1 version only, but the 2.0 version that some are using change up the UI, and could pose as an advantage over someone else. If anything, though, 1.0 and 1.1 leave its users at a disadvantage because the element of aiming is added, also because it's basically only an external key mapping program made just for GW2.

The official community managers said on the forums a few times that any external tool including this mod are illegal and if you're caught using them, your account will most likely be banned.

So use at your own risk.

They also said on the oficial forums what exactly such a tool has to do to get you banned, and Combat Mod does not fall into that category. They explicitly made this distinction to communicate that it's ok to use CM without having to make an exemption case in their no-mod policy.

  Aeander

Elite Member

Joined: 7/15/11
Posts: 434

1/08/14 4:29:45 AM#35
That's an amazing mod. They should definitely integrate it into the game. One of my few real issues with the game is that targeting is beyond shit.
  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5819

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/08/14 4:42:20 AM#36
while i prefer a million times the native combat system in GW2 over every other mmorpg i have to say that i am really looking forward to this mod so i can play GW2 with controller and Xpadder every time i dont feel like using m/k

  Sandvich

Novice Member

Joined: 3/19/13
Posts: 40

1/08/14 9:15:33 AM#37
So if there's a group coming at you and you're told to focus fire on the mesmer, for example, how would this mod be of any use when you'd need to acquire and hold a hard target for a period of time, no matter which way you're facing? It seems this mod would make you situationally ineffective. 
  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

1/08/14 11:23:04 AM#38
Originally posted by Sandvich
So if there's a group coming at you and you're told to focus fire on the mesmer, for example, how would this mod be of any use when you'd need to acquire and hold a hard target for a period of time, no matter which way you're facing? It seems this mod would make you situationally ineffective. 

CM works well for melee characters who need to be up close and personal anyway, less so for ranged and classes with a lot of ground targeted skills. I play a staff Ele mostly, so CM was always too rigid in functionality for me. However, so much of what the mod does is already in game that you can replicate most of it without locking yourself out of your own class. Just by using the 'lock target' function and disabling autotarget, you can replicate most of what CM does, but still have the free mouse cursor to place ground targets or chose targets directly.

  Killsmallchi

Novice Member

Joined: 6/26/08
Posts: 279

Don't be simple

1/08/14 11:33:35 AM#39
Eh, I been using this mod for the better part of 6 months. I remember reading somewhere that a GM said this mod was fine, but heck I haven't been caught yet and it makes the game much more enjoyable for me.

  mrshroom89

Advanced Member

Joined: 11/23/10
Posts: 234

1/08/14 11:48:29 AM#40
This is what u originally hoped GW2s combat would be like. Instead we got a rehashed less responsive form of WoW combat.

C

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