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Guild Wars 2

Guild Wars 2 

General Discussion  » I am sorry

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178 posts found
  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

 
OP  1/08/14 3:02:03 AM#1

Hello.

 

I'm a fan of the prerelease GW2, the one that Colin Johanson told us so much about, the game that never came to be.

 

I believed Colin when he said he wanted to make a game that wasn't grindy.

 

I believed Colin when he said he wanted to make a game that wasn't pay to win.

 

It was a lie. GW2 is grindy. GW2 is pay to win.

 

Legendary Weapons are BIS. Ascended armor and accessories are BIS. Legendary and Ascended have ridiculous material lists and are time gated... unless you buy the required mats from the TP.

 

How might one go about obtaining gold to purchase said implements of end-game destruction you might ask? Well hero, one easy way is to purchase gems with real money and then convert them to gold. (Hence forth known as PAY TO WIN.)

 

We were told that the gear in GW2 would be fluff, cosmetic, without power creep. We were lied to.

 

I am sorry that I spoke out for this game and its developers. I am sorry that I may have misled people by repeating the lies I was told. I promised that if I were wrong I'd return and say as much and here I am. I was wrong. Gw2 is in fact grindy and pay to win.

  Nasa

Hard Core Member

Joined: 10/21/04
Posts: 343

1/08/14 3:12:03 AM#2
Do you mean you loose if you have only exotic weapon and armor?
  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

 
OP  1/08/14 3:15:46 AM#3
Originally posted by Nasa
Do you mean you loose if you have only exotic weapon and armor?

Haha!

 

Yes, you lose about 5% and/or weeks of grinding.

 

BIS stands for best in slot. The best gear is incredibly grindy to obtain in-game but is for sale for real money.

 

Good luck equipping alts!

  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 523

1/08/14 3:24:49 AM#4
I was actually very surprised how grindy this game was since it basically prided itself on being the opposite.
  User Deleted
1/08/14 3:30:00 AM#5
How do you propose they solve the dilemma of "how do we keep them coming back?"

They wanted to make a game where you log in and just "have fun". But that's a load of bull.
No one does something just for the heck of it. There's always a carrot and that carrot takes on many forms.
  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

 
OP  1/08/14 3:33:10 AM#6
Originally posted by Fappuccino
How do you propose they solve the dilemma of "how do we keep them coming back?"

They wanted to make a game where you log in and just "have fun". But that's a load of bull.
No one does something just for the heck of it. There's always a carrot and that carrot takes on many forms.

Hi Fappuccino, you should ask Colin Johanson, although I think his response may currently be, "Sell them powerful items for real money."

  User Deleted
1/08/14 3:35:07 AM#7

Well the game isn't that bad, but it certainly wasn't what people were saying about it either pre-release.

I accept your apology.

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2318

"Free to play, pay to win""

1/08/14 3:41:20 AM#8

Huh? GW2 is "grindy"? Really? Are you new to the genre, because you haven't seen a real "grind" yet.

That said, it's all personal taste. If you can't enjoy the many, many things to do in the game, then offcourse it will feel like a grind. That usually indicates you need to start playing something else.

And I just laugh at the pay-to-win comment.

Feel like trying Planetside 2? Get a headstart with the starter kit!

  VaultFairy

Advanced Member

Joined: 10/21/09
Posts: 542

1/08/14 3:43:47 AM#9

Grind? Yes, extremely!

Pay to win? No.

  StarS0ft

Apprentice Member

Joined: 6/13/10
Posts: 83

1/08/14 3:59:31 AM#10
Originally posted by OldManFunk

Hello.

 

I'm a fan of the prerelease GW2, the one that Colin Johanson told us so much about, the game that never came to be.

 

I believed Colin when he said he wanted to make a game that wasn't grindy.

 

I believed Colin when he said he wanted to make a game that wasn't pay to win.

 

It was a lie. GW2 is grindy. GW2 is pay to win.

 

Legendary Weapons are BIS. Ascended armor and accessories are BIS. Legendary and Ascended have ridiculous material lists and are time gated... unless you buy the required mats from the TP.

 

How might one go about obtaining gold to purchase said implements of end-game destruction you might ask? Well hero, one easy way is to purchase gems with real money and then convert them to gold. (Hence forth known as PAY TO WIN.)

 

We were told that the gear in GW2 would be fluff, cosmetic, without power creep. We were lied to.

 

I am sorry that I spoke out for this game and its developers. I am sorry that I may have misled people by repeating the lies I was told. I promised that if I were wrong I'd return and say as much and here I am. I was wrong. Gw2 is in fact grindy and pay to win.

 

+3% to stats of  "more powerful items" in skill based game? it's nothing. Just illusion for some stupid ppl who like gring and don't understand mehanic and scream about "BIS" items.

Did u try to win in sPvP using TP?! LOL

Or may be u can win in WWW using TP? LOL 2 times. 

Where u can win in GW2 using TP? Answer plz! Right answer: nowhere.

  mastersam21

Novice Member

Joined: 7/16/05
Posts: 39

1/08/14 4:05:09 AM#11
IMO Gw2 is one of the least grindy MMORPG out there and most definitely not pay to win in any form.

  Torcip

Hard Core Member

Joined: 6/14/06
Posts: 633

1/08/14 4:09:16 AM#12
Guild Wars 2 is grindy? Has anyone played Guild Wars 1 in this thread, you know nothing about grind.
  zimboy69

Advanced Member

Joined: 3/09/08
Posts: 368

1/08/14 4:10:03 AM#13

imagine if  you had £50,000 to spend in the shop

 

would you suddenly become  the best player in the game

i do not even think you would notice a difference

 

 

 

  Aeander

Elite Member

Joined: 7/15/11
Posts: 371

1/08/14 4:21:03 AM#14
Originally posted by Torcip
Guild Wars 2 is grindy? Has anyone played Guild Wars 1 in this thread, you know nothing about grind.

 

Guild Wars 1? Grindy? What?

  zasten

Novice Member

Joined: 5/01/13
Posts: 287

1/08/14 4:24:28 AM#15

hallelujah, another one has woken up!

 

boring pve once you have 100% world completion.

pathetic crafting where you either buy mats or grind forever to get them.

uninteresting pvp.

grindfest zerg in wvw, you take their tower, they take it back, you take their tower etc, a pattern is appearing here.

no mounts, not really necessary given the wp's but would be a bonus feature to add variety.

etc, etc, etc...

 

note: I still play, but only until I find a replacement that actually lives up to the hype!

  Torcip

Hard Core Member

Joined: 6/14/06
Posts: 633

1/08/14 4:27:24 AM#16
Originally posted by zasten

hallelujah, another one has woken up!

 

boring pve once you have 100% world completion.

pathetic crafting where you either buy mats or grind forever to get them.

uninteresting pvp.

grindfest zerg in wvw, you take their tower, they take it back, you take their tower etc, a pattern is appearing here.

no mounts, not really necessary given the wp's but would be a bonus feature to add variety.

etc, etc, etc...

 

note: I still play, but only until I find a replacement that actually lives up to the hype!

You'll be playing Guild Wars 2 until zombies take over the Earth then. Don't listen to the hype personally and there you go, everything just became awesomer. That's what I do.

  Mtibbs1989

Hard Core Member

Joined: 12/17/10
Posts: 2852

1/08/14 4:32:25 AM#17
Originally posted by OldManFunk

Hello.

 

I'm a fan of the prerelease GW2, the one that Colin Johanson told us so much about, the game that never came to be.

 

I believed Colin when he said he wanted to make a game that wasn't grindy.

 

I believed Colin when he said he wanted to make a game that wasn't pay to win.

 

It was a lie. GW2 is grindy. GW2 is pay to win.

 

Legendary Weapons are BIS. Ascended armor and accessories are BIS. Legendary and Ascended have ridiculous material lists and are time gated... unless you buy the required mats from the TP.

 

How might one go about obtaining gold to purchase said implements of end-game destruction you might ask? Well hero, one easy way is to purchase gems with real money and then convert them to gold. (Hence forth known as PAY TO WIN.)

 

We were told that the gear in GW2 would be fluff, cosmetic, without power creep. We were lied to.

 

I am sorry that I spoke out for this game and its developers. I am sorry that I may have misled people by repeating the lies I was told. I promised that if I were wrong I'd return and say as much and here I am. I was wrong. Gw2 is in fact grindy and pay to win.

 I'm sorry to hear that for you, I truly believe the MMO genre isn't for you. MMOs are typically long term investments which come with a lot of "tedious" grind within the games. I personally believe that GW 2's grind is one of the easiest to deal with. MMOs need progression and content to retain their player-base and that typically means adding new gear and new content to obtain that gear. 


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  User Deleted
1/08/14 4:39:27 AM#18
Originally posted by Aeander
Originally posted by Torcip
Guild Wars 2 is grindy? Has anyone played Guild Wars 1 in this thread, you know nothing about grind.

 

Guild Wars 1? Grindy? What?

 

Grindy for appearance gear and titles? Yep.

Grindy for maximum character power? Not even close. You could literally be level 20 with the best armour on in 2-3 days of normal playtime.

GW2 - sure the difference might only be 5%ish more in stats, but the fact of the matter is that there is power tiers just like in WoW, and it is far more grindy to get the best tier.  It is the exact opposite of what they promised.  I can make a new character in WoW and get it wearing the BiS gear 10x quicker than I could in GW2 right now.  It missed the mark by a very very long shot.  

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3392

Tomorrow's just a future yesterday...

1/08/14 4:49:57 AM#19


Originally posted by Fappuccino
How do you propose they solve the dilemma of "how do we keep them coming back?"They wanted to make a game where you log in and just "have fun". But that's a load of bull. No one does something just for the heck of it. There's always a carrot and that carrot takes on many forms.

I know this is laughed at these days, but giving players a living, breathing community many times keep them coming back. Allow (not force) players to make friends and they will log back in. Sure some care naught for community and such, but let them move on and what is left could be a nice surprise :)

Story is THE big "longevity killer", in my eyes. Once a story is done, what do you do? Close the book and seek another story. Or, you could just keep adding more and more ridiculously powerful bad guys to fight to try to extend a story that was never meant to be extended.

Just some thoughts :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Phry

Elite Member

Joined: 7/01/04
Posts: 5429

1/08/14 5:21:36 AM#20
Originally posted by AlBQuirky

 


Originally posted by Fappuccino
How do you propose they solve the dilemma of "how do we keep them coming back?"They wanted to make a game where you log in and just "have fun". But that's a load of bull. No one does something just for the heck of it. There's always a carrot and that carrot takes on many forms.


I know this is laughed at these days, but giving players a living, breathing community many times keep them coming back. Allow (not force) players to make friends and they will log back in. Sure some care naught for community and such, but let them move on and what is left could be a nice surprise :)

 

Story is THE big "longevity killer", in my eyes. Once a story is done, what do you do? Close the book and seek another story. Or, you could just keep adding more and more ridiculously powerful bad guys to fight to try to extend a story that was never meant to be extended.

Just some thoughts :)

I agree, its always the community in a game that will either make it or break it for me, its one of the things i liked most about SWG back in the day, the game had lots of problems, bugs that were probably there from day one and never got fixed to any real degree, but the players made all the difference, there was no story, just game mechanics and a bunch of awesome people playing the game, sometimes people do just play the game for the hell of it, rather than because their after obtaining some rare and epic loot etc.

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