Trending Games | The Crew | Elder Scrolls Online | Lichdom: Battlemage | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,844,494 Users Online:0
Games:732  Posts:6,221,780
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Poll: If 50,000 developed 1 single MMO for 10 years straight...

4 Pages « 1 2 3 4 Search
78 posts found
  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2844

The Critical Hit Pretzel!

1/05/14 1:14:05 PM#61

Well if looking at it realistically theres a few big issues.

 

1.) Design principals will change. For example, say in the past Quests were hailed as being a vastly superior form of playing then Grinding on mobs. Today, Quests are often shunned or disliked by players and general not enjoyed very much and a desire for more options are wanted by players.

2.) Graphics. Probably the biggest issue. In a games development cycle, its graphics often are 'dated', never able to be released with the 'best of the best' graphic style as technology improves during the say 4 year development cycle. 10 Years would mean even bigger leaps. Lets face it, its a sad truth but a lot of people are Graphics > Gameplay. A sad thing to know people can be so blind, but it does play a large factor, so a game developed over 10 years would likely have dated graphics at its launch. Which leads to another issue...

3.) Keeping it 'up to date' and 'modern' would likely cause the game to need remake after remake. This would likely mean having to redo their work, trashing the code and reworking it up. So despite having a 10 year project, you might be playing a 'game' that the code is only 2-4 years old.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13305

1/05/14 1:15:36 PM#62

As the saying goes, you can't have nine women create a baby in one month.

An enormous development team could let you have enormous amounts of artwork, sound, and content.  And a 10 TB download to install the game.

But scaling programming to use huge numbers of people is rather trickier.  You could easily end up with programmers spending more time fighting with each other than doing anything productive.  Trying to get so many programming one game at once would probably mean that you end up with more than a few who lack the necessary talent to be productive and end up doing more harm than good.

There's also the problem that many times, you have to make a decision between mutually exclusive things.  Some people want a game to have free for all PVP.  Others want to be able to PVE in peace without getting attacked by other players.  You can't please both in the same game--but you can in two separate games, one built for each type of player.  The same goes for many other design decisions.

  Coated

Advanced Member

Joined: 11/05/09
Posts: 276

1/05/14 1:17:12 PM#63
Originally posted by Kopogero
Originally posted by Coated
Originally posted by DamonVile

Is a game great because it has a huge team of developers, or is it great because the people making the decisions made the right ones ?

 

 

With 50,000 minds its difficult to make a wrong decision. Even if you bring the right decisions, you would still lack the time, resources to execute em properly and on top your anonymity would seal the deal for your product to ever gain attention to the global market.

There is a reason why ants, bees and so on work together. Look at U.S, Russia, China, and now Europe (united for a reason)

Contries do not unite without a good reason and that good reason is so they can feel secure, to bring their own decisions and to deliver the best technologies, movies and so on to the global market.

This is wrong on so many levels. If you have ever managed, created, or been in charge of anything, you would know 99% of the people are just plain dumb. A room full of monkeys would 'not' create Shakespeare (despite how that saying goes). All you would get is people reinforcing the wrong decision, because the idiots would always outweigh that one person who actually has half a clue about what to do. That's 49,999 stupid people making the decisions, while the one person who actually has vision gets voted out.

Using ants and bees is a terrible analogy. Ants and bee's are all led by one queen, they just do what they are told. I'm not sure if you are trying to troll here.

The simple conclusion to this is that more is not better.

  Geeky

Novice Member

Joined: 8/05/04
Posts: 238

1/05/14 1:28:41 PM#64
Originally posted by kilun

Can live alone well?  Are you joking or being serious with $2500 a month is solid income even for a single person?  Is it decent?  Sure its decent, but its not really any amount to be proud of by any means.  I mean you have states like California to where making 30,000 is poverty while others its a decent living, but not compared to the cost of getting the degree to become a developer is.

Not to mention over 10 years, all those "single" employees most likely will be married with kids.  Now that income is requiring government assistance.

$2500 a month to live alone is plenty.  I've been doing it for far less for the past 2 years.  I haven't driven a BMW or partied on yachts these two years, but I've been happy.

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

1/05/14 1:42:51 PM#65
Originally posted by Quizzical

As the saying goes, you can't have nine women create a baby in one month.

An enormous development team could let you have enormous amounts of artwork, sound, and content.  And a 10 TB download to install the game.

But scaling programming to use huge numbers of people is rather trickier.  You could easily end up with programmers spending more time fighting with each other than doing anything productive.  Trying to get so many programming one game at once would probably mean that you end up with more than a few who lack the necessary talent to be productive and end up doing more harm than good.

There's also the problem that many times, you have to make a decision between mutually exclusive things.  Some people want a game to have free for all PVP.  Others want to be able to PVE in peace without getting attacked by other players.  You can't please both in the same game--but you can in two separate games, one built for each type of player.  The same goes for many other design decisions.

Thanks for insight.

Collaborating can't cater to groups, they can only make or identify the most potent fix possible from the ingredients given. In my opinion.

 

"If the Damned gave you a roadmap, then you'd know just where to go"

  PhoenixC13

Advanced Member

Joined: 11/23/05
Posts: 118

1/05/14 1:58:01 PM#66
There is no perfect game.  I been playing MMO's from 99' to now.  I hate PVP in all those years of gaming I probably killed 10 other players that includes things like battle grounds and what now.  I always enjoyed challenging PVE.  Just my style.  I know to tons of other games that they love PVP and hate PVE so we could never agree on a game that's perfect.  Because balancing for PVP and PVE is very different so making a perfect game can't balance both and that will always be a problem.  I think less people making a game that is focused would be better then a ton of people working on one game were no one can agree.

  laokoko

Advanced Member

Joined: 9/14/09
Posts: 1889

1/05/14 2:24:38 PM#67
Originally posted by Kopogero

This thread further demonstrates what is the real issue games are facing today. A lot saying here you can't have this or that in a game, you can't please 50 mil people playing one thing, the game would require a lot of HD space, bla bla bla..

Fact is there is no limit how complex the game can be (especially with todays technology). Richard Garriott and his team managed to develop a non instanced open virtual world with more skills/professions and things one can do within it than almost anything else that has come out in the next 15 years (out of respect to SWG and imagine the type of hardware they had in 1997)

 

 

I think you get it all wrong.  There is a reason no one bash Eve.  Because 9/10 people won't even give it more than 1 hour.  So they never played enough to bash it.  And infact 500k players isn't large enough people to bother to bash them unlike wow.

You'll be surprised how many people hated UO.  And how many people won't even bother to give it a try because of its death penalty.

And ask yourself what Richard Garriott did at his later life.  There is a reason why Symphony of the night have the best gameplay out of all castlevania games.  Because it is 2D.  It'll take alot more budget to make a 3D game with that kind of freedom. 

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

1/05/14 3:15:37 PM#68
Originally posted by lizardbones

 


Originally posted by Vrika
In the MMO that would be developed by 50 000 persons for 10 years straight:

 

-The game would be delivered on a truck because it would need more than 1000 DVDs. Installation would take some weeks of non-stop DVD switching

-The introduction video would tell you a story about how you're a jedi, in prehistoric times, on alien planet, fighting against zombie nazis, using superpowers you gain from Earth's sun, in order to stop the terrorist threat on white house.

-In order to go forward you'd have to open a menu and select from 25 different modes of proceeding like "crawl forward", "dash forward", or "dive headfirst forward". Walking would not be an option because of some kind of communication error between the devs.

-Afterwards the game would crash due to it being so complex that any change causes about 100 bugs.




You would get this.

 

I just watched this. Ya, this is what PC gamers would probably make. A Hardcore Sim. Hehe.

"If the Damned gave you a roadmap, then you'd know just where to go"

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

1/05/14 5:10:17 PM#69

You could work on 10 mmo's at once. Each crafted perfectly suited for  those who are playing . Milking each one for money all the way. Then all meet in a Virtual Sim to shape and control. Destroy and build, Adding and more area and toys as expansions.

Blowing minds instead chances.

 

"If the Damned gave you a roadmap, then you'd know just where to go"

  Shoko_Lied

Novice Member

Joined: 5/07/07
Posts: 2110

SWG Publish 4 Jedi:Flurry: TKM unlock

1/06/14 8:51:18 AM#70
I think it would be one heck of a messy disaster. The entire game would likely be highly inconsistent and poorly implemented. But it would be big, real big ;)
  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 2614

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

1/06/14 8:56:38 AM#71
Originally posted by Kopogero

And it was finally launched in 2015, would those 50,000 see more $ in their pockets from it in the long run over what they delivered individually between 2005-2015?

If that game was delivered, just think about the perffection of polish, complexity, features, music, innovations, possibilities, security and so on it would offer and how much people would be willing to pay to experience it...

Imagine 50 million players (minimum) paying $30 a month = 1.5 billion PROFIT PER MONTH = 18 billion a year (minus taxes + box sales, cash shop etc) = 20 bil a year for 50,000 people, which means each one would earn $400,000 per year.

Bottom line TEAMWORK PAYS OFF and I went with the minimum $30. Every single one of those 50,000 developing that game over the 10 years would be receiving 1 million estimated per year for the next 10-20 years.

Fact is there are 1.2 billion gamers and I only considered 50 mil...And seriosly do you think anyone would even remotely come close to compete with something being developed by 50,000 people for 10 years straight?

Richer or poorer one thing is certain. We would all get to experience A TRUE EPIC, ONE OF A KIND GAME that we could enjoy until the end of our lifetime...

Just imagine, having 50,000 minds focused on one single project working together..there would be no place for risks and even if risks occured they would be immediatly eliminated.

 

 

 I disagree, nothing would get done, many fights would ensue... too many people would have input and ideas and the game would be a disaster. This is just my opinion of course.

  Mendel

Hard Core Member

Joined: 7/22/11
Posts: 623

1/06/14 10:40:32 AM#72

50,000 people on a single project?  I'd think that such a project would die a quick and horrible death under its own administrative nightmares.  Communication would be horrific, making it next to impossible to schedule dependent task steps.  And as others have already pointed out, even finding a consensus agreement on fundamental things like Fantasy or SF; Sandbox or Themepark; or the color of egg yolks in this fictional world would be nearly impossible.   And let's not even discuss the practicality of trying to divide any profits based on 50,000 individual budgets managed by 50,000 individual people.  And who owned this particular mess or who is legally liable for the mistakes when the lawsuits begin is another Gordian knot I'd prefer to avoid thinking about.

There isn't a poll option that even remotely matches my opinion on the possibility of such an effort producing any kind of product.  So, I vote to preserve what sanity I have left, and didn't vote at all.

Logic, my dear, merely enables one to be wrong with great authority.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

1/06/14 4:18:00 PM#73
Originally posted by Quizzical

As the saying goes, you can't have nine women create a baby in one month.

It's funny because it's true.  What is also funny is this is something well known going back into the 70s.   IRRC, the Mythical Man-Month was first published in 1975 and dealt with this issue.  The subject has been well studied.

OP, it won't produce the results you think it will.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4642

1/06/14 4:39:59 PM#74
Originally posted by Kopogero

 

I dunno about the rest here, but I'm apparently a rare breed since those who believe small projects work better, obvioslly it didn't work for me since 6 days from now I'll make a record "has not spent $ on a new game in the last 3 years", and since it takes 1-2 years at least to develop a complex game with small teams like this, it means that whatever they've been planning, doing in last 4-5 years failed to take $ from my wallet.

 

 

You know 6.5 billion people on earth can say the same thing....yet some how the industry goes on. That same industry that fails every day on this forum has never been making more money or had more people playing it.

So much for " facts"

People are like cats. When they die, you get a new one.

  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

1/06/14 4:51:38 PM#75
Originally posted by nilden
You can't get 10 people on this forum to agree with what they would want in a perfect MMO what makes you think you could get 50,000 to agree on any mechanic or feature at all? I think you just painted the picture for development hell to be blunt.

It would be hell on earth, as the bickering and backbiting over it all would crush interest in time.

 

Smaller teams are best, as the workers will get to know each other well and how they work. Corporations, for example, aren't necessary more efficient in producing a product, as larger a group becomes the politics involved also increases (and wherever there's politics there's inefficiency). Gamers have seen the infighting from EA and Activision-Blizzard when teams simply resigned and started their own companies for more creative freedom, and profit.

  sunandshadow

Elite Member

Joined: 12/05/13
Posts: 603

1/06/14 4:55:41 PM#76
I'd be impressed if you could even find 10k people willing to fill out a survey about what their ideal MMO would be, much less 50k who would contribute something to creating one.
  exdeathbr

Novice Member

Joined: 4/10/05
Posts: 120

1/12/14 1:57:17 PM#77
top 3 biggest music labels tries to do that and they fail as hard as possible.
  sunandshadow

Elite Member

Joined: 12/05/13
Posts: 603

1/12/14 4:17:40 PM#78
Originally posted by exdeathbr
top 3 biggest music labels tries to do that and they fail as hard as possible.

That sounds like an interesting story - can you link an article or blog or something about how it failed?

4 Pages « 1 2 3 4 Search