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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » No raiding?

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48 posts found
  Desetes

Apprentice Member

Joined: 10/08/07
Posts: 90

 
OP  1/03/14 10:47:45 PM#1
I don't see this game lasting more than a few months, much like every other MMO that comes out these days. PVP isn't end-game content, if people wanted to PVP they'd play BF4, LoL, Chivalry, etc. No one is going to pay $15 a month to PVP when so many free games exist. The reason why WoW has lasted is because of the hardcore raiding endgame.
  flguy147

Apprentice Member

Joined: 1/15/09
Posts: 380

1/03/14 11:12:50 PM#2
Adventure Zones is ESO's form of raiding.  I am more of a PVE player but i totally disagree that PVP cant be endgame.  Some people dont like FPS type games at all so i am not sure why you compared BF to a MMO.  2 completely different things.  And i throw away more money than 15 bucks a month so i could care less about a lowsy 15 bucks a month.
  greenreen

Elite Member

Joined: 11/19/12
Posts: 1422

1/03/14 11:22:45 PM#3

In this video she said there will be 16 dungeons to start with and 6 master dungeons. Groups ranged from 4 to 24 players for adventure zones.

 

I think I'll be playing it for end-game PVP, not much of a dungeon runner any longer.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4616

1/03/14 11:36:25 PM#4
Originally posted by Desetes
I don't see this game lasting more than a few months, much like every other MMO that comes out these days. PVP isn't end-game content, if people wanted to PVP they'd play BF4, LoL, Chivalry, etc. No one is going to pay $15 a month to PVP when so many free games exist. The reason why WoW has lasted is because of the hardcore raiding endgame.

Few things.

1) Not all PvPers enjoy the same games.

2) MMO is a form of PvP that has already proven successful (when done right). Ultima, Lineage, DAoC, Guild Wars, GW2, Eve; to name a few.

3) Raiding, in the traditional sense, has never been a part of Elder Scrolls. However, while they didn't have PvP (being single-player games), it does fit within the vibe of elder scrolls. Not unlike the faction-based conflict seen in Skyrim.

4) The game will have upto 24-man dungeons. Whether or not you consider that 'raiding', though, is upto you.

I've said this multiple times, but I'll say it again. This game plays like an Elder Scrolls game, that is an MMO. If you're looking for an Elder Scrolls version of an MMO, this game is doing that about as best as it possibly can (from what I've seen so far). if you're looking for something else, then you probably won't like it. However, there's probably no reason to be on these threads if that's the case, since this game is primarily for elder scroll fans.

  sethman75

Advanced Member

Joined: 3/14/13
Posts: 180

1/03/14 11:39:55 PM#5
I'm glad their is no raiding to be honest.

The quicker we get away from running the same raids over and over until your eyes bleed, the quicker devs can come up with something that can evolve MMO's into something that people actually enjoy playing.

I think Timeless isle like in WoW with an ever changing approach to loot is the most fun you can have. There is very high motivation to keep logging if you have a chance each day of finding a uber rare item that makes you the envy of everybody.

  artemisentr4

Hard Core Member

Joined: 12/25/08
Posts: 1437

1/04/14 1:06:45 AM#6

There isn't a gear chase type of raiding in ESO. But there will be large group content. The adventure zones will be for 2 to 12 from the latest info. An open zone with different areas that have mobs for different groups to go after for Veteran points. The same Veteran points that can be earned from Master dungeons, PvP and the solo/small group 50+ and 50++ content.

 

All play styles will be able to earn end game gear by playing the way they want and earning Veteran points needed to buy end game gear. Crafting is said to be able take any gear and alter it to change the stats based on your crafting level.

 

I am actually looking forward to a game that let's everyone earn gear, not just the raid or die group. Hopefully the Adventure zones will be updated to be a large number of large group content for those that don't want to PvP. But PvP will be a big end game activity for both the economy with guild keeps selling crafted items and meaningful PvP with rewards and being emperor.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  Tibernicuspa

Hard Core Member

Joined: 11/03/13
Posts: 986

1/04/14 1:09:55 AM#7
Originally posted by Desetes
I don't see this game lasting more than a few months, much like every other MMO that comes out these days. PVP isn't end-game content, if people wanted to PVP they'd play BF4, LoL, Chivalry,

None of those games offer persistent massive scale territory control combat.

PvP is absolutely end game. Far more cost effective and interesting end game, generally, if designed well.

EQ/WoW style DKP raiding needs to die a painful death so we can get back to good non instanced non tierred raiding.

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1313

1/04/14 1:13:16 AM#8
good, I don't want raiding

This isn't a signature, you just think it is.

  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 742

1/04/14 1:17:38 AM#9
Originally posted by Desetes
I don't see this game lasting more than a few months, much like every other MMO that comes out these days. PVP isn't end-game content, if people wanted to PVP they'd play BF4, LoL, Chivalry, etc. No one is going to pay $15 a month to PVP when so many free games exist. The reason why WoW has lasted is because of the hardcore raiding endgame.

Then MMOs should not make the journey so long, as in make development cost and time for something thats not as enjoyable for the target market, and focus more on end game such as raids, and pvp.

The fact that they do not do that, is becuase the raid group is not as large of a demographic... or... just bad development.

Personally, when combat becomes repeititve, and story can't be that much greater... I would rather raid than do class quests... however, repeating raids to me is like repeating class quests... I do not enjoy that... maybe repeating a raid 3 times tops... so if a game were more raid focused just like other games in sand box ones are more pvp... then I think it would do well. Of course it still needs other things to compliment such a game.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5575

1/04/14 1:22:22 AM#10
See I think instanced scripted progression raiding has been the single biggest design plague on the mmo genre period. I believe it's over credited for the success of some games, including WoW. It adversely affects what could otherwise be good pve progression, good pvp progression, and indepth crafting.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8548

I believe in life before death... So dont forget to enjoy it while you still can.

1/04/14 6:58:13 AM#11
Originally posted by flguy147
Adventure Zones is ESO's form of raiding.  I am more of a PVE player but i totally disagree that PVP cant be endgame.  Some people dont like FPS type games at all so i am not sure why you compared BF to a MMO.  2 completely different things.  And i throw away more money than 15 bucks a month so i could care less about a lowsy 15 bucks a month.

 

Adventure zones are progressive in 3 layers... and they combine raids with stories.. they are not inside only but mostly outside... and there are 3 times 150 of them... 150 for every faction,,

This will work well in combination with the dungeons and their gear system, gear will have random stats, and every tier of progression will have better stats... even better, you could allways find a better item

 

People are so underinformed about this game, its just not funny anymore, they base their opinion up on false assumptions and worse..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  killahh

Novice Member

Joined: 8/25/04
Posts: 454

As famous as the unknown soldier

1/04/14 7:04:19 AM#12
Originally posted by Lord.Bachus
Originally posted by flguy147
Adventure Zones is ESO's form of raiding.  I am more of a PVE player but i totally disagree that PVP cant be endgame.  Some people dont like FPS type games at all so i am not sure why you compared BF to a MMO.  2 completely different things.  And i throw away more money than 15 bucks a month so i could care less about a lowsy 15 bucks a month.

 

Adventure zones are progressive in 3 layers... and they combine raids with stories.. they are not inside only but mostly outside... and there are 3 times 150 of them... 150 for every faction,,

This will work well in combination with the dungeons and their gear system, gear will have random stats, and every tier of progression will have better stats... even better, you could allways find a better item

 

People are so underinformed about this game, its just not funny anymore, they base their opinion up on false assumptions and worse..

 

I've been saying the same for weeks, unerinformed experts posting misinformation,

Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1270

1/04/14 7:10:42 AM#13
Originally posted by Torvaldr
See I think instanced scripted progression raiding has been the single biggest design plague on the mmo genre period. I believe it's over credited for the success of some games, including WoW. It adversely affects what could otherwise be good pve progression, good pvp progression, and indepth crafting.

This

More open world group content please. I don't mind instancing if it fools me into thinking I'm not in one. :)

  Rampaji

Novice Member

Joined: 11/01/13
Posts: 51

1/04/14 11:56:23 AM#14

Many people seems whine and even like to whine. Its up to you personally to make a game experience funny. You can even play MONOPOLY many times and its still fun when you play, If you are having fun with does you play with. :)

Pvp endgame i dont care that much about pvp. But if people are having fun, then have fun with. :)

Im going to play with many real life friends, explore the game and all the content it brings up. And maybe we going to join a raid guild going to explore the "raids areas and have fun with that".

 

Help Yourself to get a good solid fun and laughs playing. then you might even get invited to join a guild or be on others friendlist ;)

 

Happy Hakuna

 

Be the change you want to see in the world.

- Mahatma Gandhi

  Moodsor

Hard Core Member

Joined: 6/16/06
Posts: 607

1/04/14 11:58:25 AM#15
Pvp can't be endgame? what a silly thing to say, it seems to work fine in several mmo's.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16999

1/04/14 12:04:14 PM#16
Originally posted by Desetes
I don't see this game lasting more than a few months, much like every other MMO that comes out these days. PVP isn't end-game content, if people wanted to PVP they'd play BF4, LoL, Chivalry, etc. No one is going to pay $15 a month to PVP when so many free games exist. The reason why WoW has lasted is because of the hardcore raiding endgame.

I really would love to know how some people make such statements and where they get their info.

PvP is a LOT more end game content (to me) than raiding. I would gladly pay my sub fee to pvp.

as far as "when so many free games exist" are you saying that the content and subject matter have no bearing on a person's decision to play a game and the primary deciding factor is a paltry bit of money?

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18793

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

1/04/14 12:06:06 PM#17
Originally posted by Moodsor
Pvp can't be endgame? what a silly thing to say, it seems to work fine in several mmo's.

Some folks cut their teeth on the wrong sort of MMORPG's, and they just don't appreciate what these titles can or should be. Sort of stunted their development.

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  artemisentr4

Hard Core Member

Joined: 12/25/08
Posts: 1437

1/04/14 12:38:21 PM#18
Originally posted by Lord.Bachus
Originally posted by flguy147
Adventure Zones is ESO's form of raiding.  I am more of a PVE player but i totally disagree that PVP cant be endgame.  Some people dont like FPS type games at all so i am not sure why you compared BF to a MMO.  2 completely different things.  And i throw away more money than 15 bucks a month so i could care less about a lowsy 15 bucks a month.

 

Adventure zones are progressive in 3 layers... and they combine raids with stories.. they are not inside only but mostly outside... and there are 3 times 150 of them... 150 for every faction,,

This will work well in combination with the dungeons and their gear system, gear will have random stats, and every tier of progression will have better stats... even better, you could allways find a better item

 

People are so underinformed about this game, its just not funny anymore, they base their opinion up on false assumptions and worse..

Where is this info coming from on Adventure zones? Only info I have seen so far said that there will be 1 adventure zone at launch with more to follow. I don't see anywhere that is says there will be 450 zones. I know that each factions questing time is estimated to be 150. So they have said that at level 50 you can play another faction for 150, then a 3rd for 150 hours. That is 3 x 150hrs for questing. But that is the 50+ and 50++ content, not the Adventure zones.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8548

I believe in life before death... So dont forget to enjoy it while you still can.

1/04/14 6:09:05 PM#19
Originally posted by artemisentr4
Originally posted by Lord.Bachus
Originally posted by flguy147
Adventure Zones is ESO's form of raiding.  I am more of a PVE player but i totally disagree that PVP cant be endgame.  Some people dont like FPS type games at all so i am not sure why you compared BF to a MMO.  2 completely different things.  And i throw away more money than 15 bucks a month so i could care less about a lowsy 15 bucks a month.

 

Adventure zones are progressive in 3 layers... and they combine raids with stories.. they are not inside only but mostly outside... and there are 3 times 150 of them... 150 for every faction,,

This will work well in combination with the dungeons and their gear system, gear will have random stats, and every tier of progression will have better stats... even better, you could allways find a better item

 

People are so underinformed about this game, its just not funny anymore, they base their opinion up on false assumptions and worse..

Where is this info coming from on Adventure zones? Only info I have seen so far said that there will be 1 adventure zone at launch with more to follow. I don't see anywhere that is says there will be 450 zones. I know that each factions questing time is estimated to be 150. So they have said that at level 50 you can play another faction for 150, then a 3rd for 150 hours. That is 3 x 150hrs for questing. But that is the 50+ and 50++ content, not the Adventure zones.

It came from a developer interview, they clearly stated it was adventure zones...  And added those numbers, explaining how it would be part of the endgame... Really dont know which website it was tough..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  Pigglesworth

Apprentice Member

Joined: 6/02/13
Posts: 266

1/04/14 6:21:03 PM#20
There will not be 150x3 adventure zones. That is way off.

But there will be several adventure zones for small force raids at launch.

@PigglesworthTWR on Twitter

Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

Malcontent @ EQNexus.com & EQHammer.com

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