Trending Games | Pirate101 | World of Warcraft | Guild Wars 2 | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,899,793 Users Online:0
Games:751  Posts:6,268,541
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » How to make a content-lite MMORPG

4 Pages « 1 2 3 4 » Search
72 posts found
  VengeSunsoar

Apprentice Member

Joined: 3/10/04
Posts: 4850

Be Brief, Be Bright... Be Gone.

1/01/14 5:23:57 PM#41
Originally posted by ste2000
Originally posted by VengeSunsoar

Originally posted by ste2000

The truth is in the middle of course, but developers didn't seems to grasp the fact that radical design, either being too hardcore or being too shallow is not the solution of the MMO identity crysis.

 

I see.

 

See what?

That's my opinion based on observation........... not the absolute truth.

Just look around you and tell me which Hardcore or Ultra Casual games have been a huge success?

If you find any then you might have a point.

Then try to find a game that is a blend of Hardcore and Casual elements (I don't see many around)

These are facts, but what I said after is just my opinion.

I am not saying anything silly..............just observing and coming to a conclusion (my conclusion......not the absolute truth)

 

Also making comment about previous posts without quoting it doesn't make it easy for a smooth discussion. Just saying.

If it's an opinion you probably shouldn't say things like, "the fact that" if it isn't a fact.

This was in reference to you saying that developers don't seem to get that fact.  One it isn't a fact - there have been many games that are extreme casual and pretty darn successful.  Of course we also need to recognize that the extreme ends are completely subjective. 

2.  Is your reference that developers don't seem to get it.  If it's not a fact, then there is nothing for them to get.  What you mean is they don't necessarily agree with you. 

WoW when it came out was considered ultra casual - huge success.  Not it is even more casual, and people say vanilla was hardcore - a sign of subjectivity.

WoW is still today of course a huge success and still very casual. 

Non MMO games there are many huge successes - Farmville, angry birds...

I don't think there have been any hugely successful extreme hard games, or really successful ones at all.

Quit worrying about other players in a game and just play.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5616

Correcting wrongs on the Internet...

 
OP  1/02/14 5:11:38 AM#42
Originally posted by rutaq
Originally posted by Quirhid
 

The satisfaction and enjoyment of content consumption rates can differ based on personal preference.    I won't argue that a game that has less content actually has more content.   The content may feel like it is more because of the consumption rate.  Just like game with a HUGE amount of content that can feel like less because it is generally skipped, nerfed, ignored as folks race to max level.

 

I am confused a bit about your observation that the extra stuff that supports immersion doesn't make the game more demanding ,challenging, or deeper.    Taking "Skill" to play is much too subjective to argue but lets look at the other Adjectives you used:

 

The game is more Demanding because....   well the game places additional demands on you.  Searching for NPCs, gathering, waiting while fishing,etc...

 

The game is more Challenging because...  it requires more effort and time to play,  paying attention, searching for stuff,  gathering stuff, organizing a group,etc... 

 

The game is deeper because...  it have more Immersive features that require the player think, search, gather, farm, buy, fish, etc...  

 

I know some times folks can get a bitch preachy on the forums and imply that playing an MMO is some genius activity or something that requires back breaking strength but in the end it is a game. ..   A Game that many of us prefer to be Demanding, Challenging and Deeper than the majority of Lobby based MMOs where you "Speed RUN", repeatable Dungeons in under 12 minutes with such little involvement that you can be successful even when not paying attention.

The things you suggest that are demanding are only demanding in a trivial way. It is not really challenging either as it doesn't require much skill. Neither does it make the game any deeper.

If I want to make a phone call with my smart phone, it had better be simple and straightforward because I am not in it to fiddle around with the phone. Similarly, in a MMORPG, I might be in it to see and slay the dragon and not to shuffle around inventories, organizing a group for hours remembering to do this and that every few minutes like you're playing whack-a-mole. These things are not hard to do. And if you don't find them fun, they are merely checklists and chores to be completed before you get to fight the dragon. They are an obstruction. A time waster. Not content.

If you have played Sims you must know that playing whack-a-mole on your virtual character's needs doesn't make for very deep gameplay. Sims is a virtual dollhouse, and yes, some MMORPGs try to be more make-believe than game, but that does not necessarily add depth.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  AzurePrower

Advanced Member

Joined: 3/18/07
Posts: 1543

Ahh yes, "Hypers." The people who praise and hate every MMORPG... We've dismissed that claim.

1/02/14 5:56:52 AM#43


Originally posted by Dauntis
I think you misspelled Sandbox MMO.

You made me smile.

  donpopuki

Apprentice Member

Joined: 4/06/12
Posts: 599

1/02/14 6:13:33 AM#44
It all depends on what type of MMO are you trying to produce. Is it a lobby arcade action MMO (Vindictus) or is it a crafting sandbox (EQNL)? Putting a large open world in Vindictus would detract from the lobby experience and on a technical standpoint some sacrifices would have to be made to accomplish the open world implementation.
  shalissar

Advanced Member

Joined: 3/04/10
Posts: 170

1/02/14 6:21:55 AM#45

op, that's firefall!!!

still having fun with it though, just casually

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1226

1/02/14 6:43:58 AM#46
Originally posted by VengeSunsoar
Originally posted by xeniar
 

I meant exactly what I said.

The amount of content in a game is only tangentially related to the amount of time to level up.

You can have a game with more content than any other game in existence and still level up in a few weeks.

You can also have a game with almost no content that could take years.

I think most of the MMO's today have more content that most of the MMO's in the past - but they still level up quick.

You can level up more quickly in MMOs with arguably more content, because the content itself is little more than mindlessly chasing !'s. You can teleport just about everywhere from day 1 in many newer MMOs. There's no fear of the game world or what in habits it, because if you get aggro, chances are you'll be able to outrun the mob's ever shorter "leash", and if you die... no big deal, you'll just respawn and continue on your way. In some games, like WoW, dying has been considered a convenient means of getting around; graveyard hopping. 

Leveling is ultra-fast, rewards are all but handed out for minimal effort, most content can be ignored (and is, more on this below)... Newer MMOs aren't designed as long-term hobbies anymore. They're designed for "get it over with quick" affairs; single-player jaunts with multi-player features tacked on.

As far as content being ignored, that's an issue that lies with the players, not the developers. Developers create hours upon hours worth of content... real content, not just "time sinks". Players, inevitably, immediately look for the most "optimal" and "efficient" way through it, which always involves bypassing as much of it as they can. So really, the argument for being "content lite" is a really weak one that dies as soon as it hits the playerbase. Even if the developer doesn't make the MMO content-lite, the players for damn sure will.

Of course, they'll still blame the developers when they've raced to the end in 2 weeks, and are wondering why they're bored. Most players (it seems) have no concept of how their own choices affect their experience. It's "obviously" always someone else's fault (those "clueless devs who don't know how to make a MMO") when they're not having fun.

 

  iridescence

Elite Member

Joined: 6/12/12
Posts: 1345

1/02/14 7:03:04 AM#47
Originally posted by TangentPoint
 

Of course, they'll still blame the developers when they've raced to the end in 2 weeks, and are wondering why they're bored. Most players (it seems) have no concept of how their own choices affect their experience. It's "obviously" always someone else's fault (those "clueless devs who don't know how to make a MMO") when they're not having fun.

 

No. The players are correct to blame the devs if they make a game which can be easily rushed through in two weeks. The players are just enjoying the game and playing it a lot which is presumably what a developer wants. Devs have all kinds of tools at their disposal to slow down player content consumption if it is too fast. If they choose not to use any of them and people get bored of their game in a couple of weeks it is totally their fault.

 

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7157

1/02/14 7:11:18 AM#48


Originally posted by Quirhid
It is easy! Just follow the steps below: [*] Don't spend any time on tutorials and documentation: Figuring out the game serves as "content". [*] Sparse everything apart so that traveling serves as "content". [*] Don't include quests; you don't want to pay for writers. Fill the world with mobs, but make the drop rates and rewards low so that people will continue to grind them for as long as possible. Include many trivial but mandatory (or strongly encouraged) attrition mechanics such as eating, drinking and long term buffs. Ensuring their supply will keep players busy when they are not grinding... or traveling.
Make everything as difficult and as high maintenance as possible: Nothing should be easy, and nothing should be automatic so the players have to be glued on the keyboard in order to make something happen. If you want to go somewhere, you have to stay there for the whole 20 minutes pressing "W"-key and following the road. It is "content" after all.
Keep the respawn rates for bosses low, so that waiting for them will serve as "content". Same applies for fishing.
I think it goes without saying that the preferred payment model would be subscription.Can you come up with more?

 

(And if you haven't figured it out. The above is criticism.)


Epicness approved.

Sadly, but not suprisingly, most people did not get your point...

  iridescence

Elite Member

Joined: 6/12/12
Posts: 1345

1/02/14 7:11:34 AM#49
Originally posted by VengeSunsoar

 

Nothing wrong with that either.  It is still content, dev provided or player created (we'll go with created for the use of the thread), but there still should be something.

There is a reason why Tolkien did not go into a lot of detail in the 50 years between when Bilbo gave Frodo the ring and when Gandalf came back to tell him what ring it was.  It's the same reason why in most scenes in the book and most scenes in the movies there was something occurring.

They did not walk just for the sake of walking, nor did they show or talk about all the walking they did.  They showed and talked about walking where something interesting happened.  That's the way it should be in the MMO"s.

That's a good point but MMOs really need some kind of filler content.. You write a book, put what's important in the story and then you are finished. Maybe you write a sequel in a  two or three years. So it's a lot easier to just focus on meaningful stuff.  Maybe when computers are capable of telling good stories with procedural content we can have MMOs that really are like never ending books where everything is meaningful but in the meantime I think you either have to slow things down in the leveling process, have a sandbox where the players are the content or have long endgame grind for gear.

  

  LittleBoot

Advanced Member

Joined: 11/08/13
Posts: 336

1/02/14 7:17:03 AM#50
Originally posted by Gdemami

 


Originally posted by Quirhid
It is easy! Just follow the steps below: [*] Don't spend any time on tutorials and documentation: Figuring out the game serves as "content". [*] Sparse everything apart so that traveling serves as "content". [*] Don't include quests; you don't want to pay for writers. Fill the world with mobs, but make the drop rates and rewards low so that people will continue to grind them for as long as possible. Include many trivial but mandatory (or strongly encouraged) attrition mechanics such as eating, drinking and long term buffs. Ensuring their supply will keep players busy when they are not grinding... or traveling.
Make everything as difficult and as high maintenance as possible: Nothing should be easy, and nothing should be automatic so the players have to be glued on the keyboard in order to make something happen. If you want to go somewhere, you have to stay there for the whole 20 minutes pressing "W"-key and following the road. It is "content" after all.
Keep the respawn rates for bosses low, so that waiting for them will serve as "content". Same applies for fishing.
I think it goes without saying that the preferred payment model would be subscription.Can you come up with more?

 

 

(And if you haven't figured it out. The above is criticism.)


 

Epicness approved.

Sadly, but not suprisingly, most people did not get your point...

Everyone got it, it is hardly subtle.  

  Homitu

Novice Member

Joined: 10/01/09
Posts: 2044

1/02/14 7:23:00 AM#51
Originally posted by Quirhid

 

(And if you haven't figured it out. The above is criticism.)

You misspelled sarcasm.

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 4909

1/02/14 7:25:23 AM#52

It's nice to see a thread where people are actually talking about the other side of the coin for once. The flip side is getting a bit tired :)

I think many of the things being talked about here are why there's such a division in what makes a good mmo and why it went in a very different direction than some people want. We have all kinds of pet names for the people who like to be entertained rather than finding their own fun, but the topic of sandbox features tends to get ignored in favor of  bashing what you don't like.

Real life is tedious when you're just looking for a game, but a necessary feature for people looking for something with more depth. Perhaps that's the biggest change MMOs have made. They stopped being virtual world sims in favor of being games anyone can play.

 

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

1/02/14 12:50:24 PM#53
Originally posted by VengeSunsoar
Originally posted by ste2000
 

If it's an opinion you probably shouldn't say things like, "the fact that" if it isn't a fact.

This was in reference to you saying that developers don't seem to get that fact.  One it isn't a fact - there have been many games that are extreme casual and pretty darn successful.  Of course we also need to recognize that the extreme ends are completely subjective. 

2.  Is your reference that developers don't seem to get it.  If it's not a fact, then there is nothing for them to get.  What you mean is they don't necessarily agree with you. 

Hang on........... I asked you to tell me some Hardcore or Casual games that were/are a huge success.

You haven't answered yet, until then that remains a fact............

While the "fact" (ops sorry I can't resist) that I think that the mix between hardcore and casual features will be succesful, that's my personal opinion, since there aren't any such games to confirm my theory or disprove it (Vanilla WoW is the closer as it gets)

Hardcore or Casual is not subjective, there are features that are definetly Hardcore like harsh Death penalties, and some other that are distinctively Casual like Quest Hubbing (just mentioning 2 I am not going to make an essay on what is hardcore and what is Casual).

There is no western MMO except for WoW that has/had more than 1 Million paying customers (subscribers or RMT) for more than a couple of months.

1 Million paying customers it's not a big number to achieve, since the MMO market today is huge, yet no game can reach that number let alone keep it.

That's another fact.............. unless you have numbers to prove the opposite.

 

EA/Bioware hoped that SWTOR would challenge WoW in term of subs, but because they made an ultra-casual game, they went F2P after 6 months because their Subscription base magically disappeared ( I wonder why a Star Wars game could fail so hard......).

So EA/Bioware didn't get it.........shall we talk about TSW or Warhammer? (The list is long)

 

So, in my opinion the developers do not get it............ it sucks you don't agree with me, nothing I can do about it.

If you want to support developers that keep making games that a minority of the MMO population play, you are entitled to.

As I am entitled to disagree the way the Developers/Publishers are handling the MMO Industry.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2481

World > Quest Progression

1/02/14 1:13:58 PM#54
I'll say this, with fun gameplay and lore following breadcrumbs along the same paved walkway as every other player was fun for a while. It's kind of boring after a while though.

Add free form gathering/building onto this satire of an OP and I would play given good world lore, game design and decent folk to play with.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20125

1/02/14 1:19:00 PM#55
Originally posted by ste2000

So, in my opinion the developers do not get it............ it sucks you don't agree with me, nothing I can do about it.

Really?

D3 sold 14M boxes. GW2 sold millions in the first 2-3 weeks. LoL and WoT are big successes.

They get it .. what they get is that the time of the traditional MMO is gone .. and what will be successful is change, and variation to the formula, like:

D3 - not a MMO, but have some MMO elements

LoL/WoT - just ditch the virtual world, focus on arena type PvP, and make it into an esport

GW2 - make it even MORE convenient than WoW

.. and there are plenty of cool new development like Destiny & Division ... they are not strictly speaking MMOs, but a) they are close enough for me, and b) the future may belongs to non-MMOs that take some MMO elements.

 

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 4909

1/02/14 1:24:04 PM#56
Originally posted by nariusseldon
Originally posted by ste2000

So, in my opinion the developers do not get it............ it sucks you don't agree with me, nothing I can do about it.

Really?

D3 sold 14M boxes. GW2 sold millions in the first 2-3 weeks. LoL and WoT are big successes.

They get it .. what they get is that the time of the traditional MMO is gone .. and what will be successful is change, and variation to the formula, like:

D3 - not a MMO, but have some MMO elements

LoL/WoT - just ditch the virtual world, focus on arena type PvP, and make it into an esport

GW2 - make it even MORE convenient than WoW

.. and there are plenty of cool new development like Destiny & Division ... they are not strictly speaking MMOs, but a) they are close enough for me, and b) the future may belongs to non-MMOs that take some MMO elements.

 

I think the time of the traditional mmo being the focus of mainstream development is gone, but the games themselves still have many...many fans who are unhappy with their options. That means there's a market and at some point someone will try and cash in on it.

What really has to change is the mmo fan who was the target audience needs to adjust and accept that they no longer are and all these games they rage about aren't failing. they're just being made for someone else.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

1/02/14 1:24:57 PM#57
Originally posted by nariusseldon
Originally posted by ste2000

So, in my opinion the developers do not get it............ it sucks you don't agree with me, nothing I can do about it.

Really?

D3 sold 14M boxes. GW2 sold millions in the first 2-3 weeks. LoL and WoT are big successes.


 

Read my post ...................entirely.

 

My quote:

"There is no western MMO except for WoW that has/had more than 1 Million paying customers (subscribers or RMT) for more than a couple of months."

GW2 is B2P although it has a cash shop, its content is 100% free once you buy the client.

Also when D3 became a MMO?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20125

1/02/14 1:27:56 PM#58
Originally posted by DamonVile
Originally posted by nariusseldon
Originally posted by ste2000

So, in my opinion the developers do not get it............ it sucks you don't agree with me, nothing I can do about it.

Really?

D3 sold 14M boxes. GW2 sold millions in the first 2-3 weeks. LoL and WoT are big successes.

They get it .. what they get is that the time of the traditional MMO is gone .. and what will be successful is change, and variation to the formula, like:

D3 - not a MMO, but have some MMO elements

LoL/WoT - just ditch the virtual world, focus on arena type PvP, and make it into an esport

GW2 - make it even MORE convenient than WoW

.. and there are plenty of cool new development like Destiny & Division ... they are not strictly speaking MMOs, but a) they are close enough for me, and b) the future may belongs to non-MMOs that take some MMO elements.

 

I think the time of the traditional mmo being the focus of mainstream development is gone, but the games themselves still have many...many fans who are unhappy with their options. That means there's a market and at some point someone will try and cash in on it.

What really has to change is the mmo fan who was the target audience needs to adjust and accept that they no longer are and all these games they rage about aren't failing. they're just being made for someone else.

No doubt there are some traditional MMO fans that are upset about the progress of the genre, but that is just a fact of life. It happens to many genre.

Personally, i am very excited about the new stuff, particularly the idea of taking some good elements of MMO, and combined with other genre. Traditional MMO is getting old for me, anyway.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4735

1/02/14 1:38:15 PM#59
Originally posted by DamonVile

What really has to change is the mmo fan who was the target audience needs to adjust and accept that they no longer are and all these games they rage about aren't failing. they're just being made for someone else.

 

Every major MMO coming out these days (since 2004) aims to achieve WoW numbers, yet none of them got even close.

That's nothing to do with players being a bunch of whiners who ask the developers to make their dream MMO.

It is the fact that MMO industry hasn't been able to make a decent MMO that could challenge WoW until now............ maybe it is not the players, maybe it's the devs that don't get the MMO crowd and keep mixing the MMO players with the main stream players who generally don't want to spend more than the box price for a MMO (just like they do for the single player games they usually buy).

MMO developers are trying too hard to appeal main stream players, rather than the MMO players, and that's were they are getting it wrong (in my honest opinion)

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

1/02/14 3:40:02 PM#60
Sounds like OP just gave Mortal Online a go. 
4 Pages « 1 2 3 4 » Search