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Elder Scrolls Online

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General Discussion  » Feel the Evil

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41 posts found
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8547

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  12/31/13 11:24:20 AM#1

its obvious you can play an Evil character in ESO, there will be vampires and Werewolves, and after release they will add the thieves guild and the dark bortherhood.... and i suppose there will even be cults you can join that worship Daedra..  

I also hope the quests you play allow you to choose dark options as solutions so i can at most times play my character as an evil one... 

 

But most important thing to feel like an evil character is NPC´s reacting to you in this way...  

 

I am really wondering how much of these NPC actions we will see..  Because things like this would set the game apart from the rest..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

12/31/13 12:15:03 PM#2
Originally posted by Lord.Bachus

its obvious you can play an Evil character in ESO, there will be vampires and Werewolves, and after release they will add the thieves guild and the dark bortherhood.... and i suppose there will even be cults you can join that worship Daedra..  

I also hope the quests you play allow you to choose dark options as solutions so i can at most times play my character as an evil one... 

 But most important thing to feel like an evil character is NPC´s reacting to you in this way...  

 I am really wondering how much of these NPC actions we will see..  Because things like this would set the game apart from the rest..

Huh?  Since when do Elder Scrolls games present werewolves or vampires as inherently evil?  Neither has to kill anything sentient in order to feed.  Being a thief is also far from being "evil."  As for the Dark Brotherhood, the only thing that would arguably make them evil is that they kill for money.  Which, when you think about it, is what most quests in a MMO consist of, even without the DB, meaning under that definition pretty much every player character is evil.

Also, I too would hope for "options," but it wouldn't be very Elder Scrolls if they added them.  ES games rarely have any choices in a quest, beyond the choice of whether to do the quest.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  Jyiiga

Apprentice Member

Joined: 3/03/10
Posts: 1008

12/31/13 3:03:15 PM#3
Originally posted by CazNeerg
Originally posted by Lord.Bachus

its obvious you can play an Evil character in ESO, there will be vampires and Werewolves, and after release they will add the thieves guild and the dark bortherhood.... and i suppose there will even be cults you can join that worship Daedra..  

I also hope the quests you play allow you to choose dark options as solutions so i can at most times play my character as an evil one... 

 But most important thing to feel like an evil character is NPC´s reacting to you in this way...  

 I am really wondering how much of these NPC actions we will see..  Because things like this would set the game apart from the rest..

Huh?  Since when do Elder Scrolls games present werewolves or vampires as inherently evil?  Neither has to kill anything sentient in order to feed.  Being a thief is also far from being "evil."  As for the Dark Brotherhood, the only thing that would arguably make them evil is that they kill for money.  Which, when you think about it, is what most quests in a MMO consist of, even without the DB, meaning under that definition pretty much every player character is evil.

Also, I too would hope for "options," but it wouldn't be very Elder Scrolls if they added them.  ES games rarely have any choices in a quest, beyond the choice of whether to do the quest.

 

I think you are stretching just a bit here. Regardless of how they are played, the vast majority are going to heap sucking blood, stealing and assassination/murder into evil or your not a very nice person categories lol.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3731

12/31/13 3:08:40 PM#4

Lol at the response... reminds me of the orcs, trolls and undead in early WOW... "We're not evil, just misunderstood!"

 

Seems like people want to have their cake and eat it too: play a Dark Brotherhood vampire but get upset when anyone calls them evil. Because, as we all know, murder and sucking blood from unsuspecting necks are morally neutral activities...

 

As to the OP... yeah,  hope there are real consequences from NPCs and such from walking on the wild side.

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1270

12/31/13 3:15:52 PM#5
Fingers crossed it feels more like an ES MMO rather than a Twilight one when I log in. :)

  Pigglesworth

Apprentice Member

Joined: 6/02/13
Posts: 266

12/31/13 6:00:58 PM#6
If you sparkle, I will kill you.

@PigglesworthTWR on Twitter

Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

Malcontent @ EQNexus.com & EQHammer.com

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

12/31/13 6:19:32 PM#7

Originally posted by Jyiiga

 

I think you are stretching just a bit here. Regardless of how they are played, the vast majority are going to heap sucking blood, stealing and assassination/murder into evil or your not a very nice person categories lol.

What is an assassin?  Somebody who kills for money.  Look at the majority of quests in most MMOs.  You are being paid to kill people.  Under the definition that "being paid to kill people is evil," pretty much every character you play in any MMO would end up being considered evil.  And stealing is evil according to the "vast majority?"  Wouldn't most people say that depends on who you are stealing from, and what you do with the money after you steal it?

Originally posted by Iselin

Lol at the response... reminds me of the orcs, trolls and undead in early WOW... "We're not evil, just misunderstood!" 

Seems like people want to have their cake and eat it too: play a Dark Brotherhood vampire but get upset when anyone calls them evil. Because, as we all know, murder and sucking blood from unsuspecting necks are morally neutral activities... 

As to the OP... yeah,  hope there are real consequences from NPCs and such from walking on the wild side.

Uh... you must not have read a lot of the narrative in WoW.  It was pretty clear that the Alliance, as a whole, was actually closer to being "bad guys" than the Horde, as a whole.  And neither side was really bad, the Alliance was just closer to it.  It was more of a civilization vs. tribalism conflict than good vs. evil.

And morality is relative.  With the three faction setup in ESO, it would make sense for NPCs to consider a vampire hunter from one of the other factions more "evil" than a vampire who was on their side.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7007

12/31/13 6:31:12 PM#8
Originally posted by Lord.Bachus

its obvious you can play an Evil character in ESO, there will be vampires and Werewolves, and after release they will add the thieves guild and the dark bortherhood.... and i suppose there will even be cults you can join that worship Daedra..  

I also hope the quests you play allow you to choose dark options as solutions so i can at most times play my character as an evil one... 

 

But most important thing to feel like an evil character is NPC´s reacting to you in this way...  

 

I am really wondering how much of these NPC actions we will see..  Because things like this would set the game apart from the rest..

that doesn't make evil game play, only in name. Like they gw2 necro "Yes my lady I will help!" Unless there is an alignment system, it's all cosmetic. 

 

Hard to be evil in a non FFA game.

  monochrome19

Apprentice Member

Joined: 1/09/13
Posts: 317

12/31/13 6:39:11 PM#9
Originally posted by Pigglesworth
If you sparkle, I will kill you.

You sir, have won the internet.

  SoulTrapOnSelf

Apprentice Member

Joined: 11/17/13
Posts: 195

12/31/13 6:41:30 PM#10
I don't understand. Maybe for the OP being turned into a vampire is an evil thing? However, if I play as a vampire and do evil things such as killing innocent people, but there is no such thing in TESO. If you wanna play evil in a TES game, you gotta do it in TES III: Morrowind. in TESO the player is another hero like in many other MMOs. I would like to play as a minion of Molag Bal. I can't be evil in TESO lol
  Pigglesworth

Apprentice Member

Joined: 6/02/13
Posts: 266

12/31/13 6:44:48 PM#11
I felt more evil and hypocritical playing the republic side than I did playing the empire in TOR. At least the empire was upfront about it.

@PigglesworthTWR on Twitter

Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

Malcontent @ EQNexus.com & EQHammer.com

  TheBigDRC

Advanced Member

Joined: 7/17/12
Posts: 160

I popped too many blood vessels to give a damn anymore.

12/31/13 6:55:16 PM#12
Originally posted by Iselin

Lol at the response... reminds me of the orcs, trolls and undead in early WOW... "We're not evil, just misunderstood!"

 

Seems like people want to have their cake and eat it too: play a Dark Brotherhood vampire but get upset when anyone calls them evil. Because, as we all know, murder and sucking blood from unsuspecting necks are morally neutral activities...

 

As to the OP... yeah,  hope there are real consequences from NPCs and such from walking on the wild side.

Reminds me of a conversation one of my friends got dragged into when SWTOR first released.

A bunch of people were going on and on that the Sith were not evil - legitimately believed the Sith were not evil. Wondered what it was like in the minds of those folks.

You know what's fun about chaos? I do, but I won't tell.

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

12/31/13 7:01:15 PM#13
Originally posted by TheBigDRC
 

Reminds me of a conversation one of my friends got dragged into when SWTOR first released.

A bunch of people were going on and on that the Sith were not evil - legitimately believed the Sith were not evil. Wondered what it was like in the minds of those folks.

Hey, so you read my thread on the pre-release TOR forum! Lol. (And you can't get dragged in, you have to choose to jump in.)

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  esardotz92983

Apprentice Member

Joined: 12/29/13
Posts: 13

12/31/13 8:30:19 PM#14
I want open pvp, not going to get it, but I want it. Hard to play an evil  when you can't kill anyone
  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

12/31/13 11:34:29 PM#15
Originally posted by esardotz92983
I want open pvp, not going to get it, but I want it. Hard to play an evil  when you can't kill anyone

You may be confusing evil with crazy.  Open PvP leads to people killing "4 teh lulz," which is batcrap insane reasoning, from an in character perspective, not evil reasoning.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 3918

1/01/14 12:10:33 AM#16
Originally posted by Iselin

Lol at the response... reminds me of the orcs, trolls and undead in early WOW... "We're not evil, just misunderstood!"

 

Seems like people want to have their cake and eat it too: play a Dark Brotherhood vampire but get upset when anyone calls them evil. Because, as we all know, murder and sucking blood from unsuspecting necks are morally neutral activities...

 

As to the OP... yeah,  hope there are real consequences from NPCs and such from walking on the wild side.

In WoW both sides had evil and good races.  Undead and Humans were probably the most evil of each side.  Orcs that were on Thralls side were pretty honorable especially Thrall him self.  Humans did a lot of evil things like commit slavery on the Orcs.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 747

1/01/14 10:18:12 PM#17

 

Originally posted by Lord.Bachus

its obvious you can play an Evil character in ESO, there will be vampires and Werewolves, and aaafffttteeertt rrteeellleeeaaassseee they will add the thieves guild and the dark bortherhood.... and i suppose there will even be cults you can join that worship Daedra..  

I also hope the quests you play allow you to choose dark options as solutions so i can at most times play my character as an evil one... 

 

But most important thing to feel like an evil character is NPC´s reacting to you in this way...  

 

I am really wondering how much of these NPC actions we will see..  Because things like this would set the game apart from the rest..

Oh the fun times of claims of "after release" from a developer.  That's only ever happened.....every time an MMORPG is about to launch.    That claim isn't for "soon" either, so expect the length of time to extend a minimum of 6 months to a stretch that could be 2 years.  

On topic, the video leaks (which have shown far more than the lacking the developers have not shown) indicate that the NPC's are not reactive to a player other than giving out generic, standard quests.   Why they didn't take a page from GW2 and have quests that are area based (instead of log based) and able to be completed w/o talking to an NPC at all, I'll never know.

 

P.S. Has there been any visual or more detailed information related to the Werewolves/Vampires, or just the say of "they'll be in" form the developers?  I'm kind of skeptical that the feature will be all it's cracked up to be, if it's even in at the beginning at all (or delayed like other things).

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8547

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  1/02/14 3:16:55 AM#18
Originally posted by Siphaed

 

Originally posted by Lord.Bachus

its obvious you can play an Evil character in ESO, there will be vampires and Werewolves, and aaafffttteeertt rrteeellleeeaaassseee they will add the thieves guild and the dark bortherhood.... and i suppose there will even be cults you can join that worship Daedra..  

I also hope the quests you play allow you to choose dark options as solutions so i can at most times play my character as an evil one... 

 

But most important thing to feel like an evil character is NPC´s reacting to you in this way...  

 

I am really wondering how much of these NPC actions we will see..  Because things like this would set the game apart from the rest..

Oh the fun times of claims of "after release" from a developer.  That's only ever happened.....every time an MMORPG is about to launch.    That claim isn't for "soon" either, so expect the length of time to extend a minimum of 6 months to a stretch that could be 2 years.  

On topic, the video leaks (which have shown far more than the lacking the developers have not shown) indicate that the NPC's are not reactive to a player other than giving out generic, standard quests.   Why they didn't take a page from GW2 and have quests that are area based (instead of log based) and able to be completed w/o talking to an NPC at all, I'll never know.

 

P.S. Has there been any visual or more detailed information related to the Werewolves/Vampires, or just the say of "they'll be in" form the developers?  I'm kind of skeptical that the feature will be all it's cracked up to be, if it's even in at the beginning at all (or delayed like other things).

 

Actually they plan to add lots of new skilltrees over the years after release......  Mechanically the thieves guild and the dark brotherhood are just two story trees that each offer their own skilltree...

 

i think there will also be more divine skilltrees.... And special fighting type skilltrees....  Stop complaining about stuff being added over time, thats the very nature of an ever expanding MMO...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

1/02/14 5:01:42 AM#19
Originally posted by Siphaed

 

Originally posted by Lord.Bachus

its obvious you can play an Evil character in ESO, there will be vampires and Werewolves, and aaafffttteeertt rrteeellleeeaaassseee they will add the thieves guild and the dark bortherhood.... and i suppose there will even be cults you can join that worship Daedra..  

I also hope the quests you play allow you to choose dark options as solutions so i can at most times play my character as an evil one... 

 

But most important thing to feel like an evil character is NPC´s reacting to you in this way...  

 

I am really wondering how much of these NPC actions we will see..  Because things like this would set the game apart from the rest..

Oh the fun times of claims of "after release" from a developer.  That's only ever happened.....every time an MMORPG is about to launch.    That claim isn't for "soon" either, so expect the length of time to extend a minimum of 6 months to a stretch that could be 2 years.  

On topic, the video leaks (which have shown far more than the lacking the developers have not shown) indicate that the NPC's are not reactive to a player other than giving out generic, standard quests.   Why they didn't take a page from GW2 and have quests that are area based (instead of log based) and able to be completed w/o talking to an NPC at all, I'll never know.

 

P.S. Has there been any visual or more detailed information related to the Werewolves/Vampires, or just the say of "they'll be in" form the developers?  I'm kind of skeptical that the feature will be all it's cracked up to be, if it's even in at the beginning at all (or delayed like other things).

 

 

They have confirmed that they will have dedicated skill trees and that you can only be one or the other. They have also stated that they will be hunted by the Fighter's Guild. In fact, this guild is largely devoted to such hunting, and has a skill tree that is very hunter-centric. Moreover, they have stated that the disadvantages of being a supernatural character will be noteworthy.

http://www.mmorpg.com/blogs/PerfArt

  Pigglesworth

Apprentice Member

Joined: 6/02/13
Posts: 266

1/02/14 10:32:44 AM#20
The orcs in ES are the only race that hasn't tried to enslave another. That makes them the "good" race to me.

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