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The Pub at MMORPG.COM  » Why you quit your favorite MMO....... and why you won't come back.

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78 posts found
  GuyClinch

Apprentice Member

Joined: 9/28/13
Posts: 475

1/01/14 6:30:21 PM#41

The major problem with most MMOS are the unrealistic expectations of the player base. Its a game - there is a limited scope to what the developers can do. They cannont provide never ending engaging content - all engaging content has to be hand designed right now. They can provide never ending grind or long lasting extremely difficult content but there is little interest in this.

So I switch around MMOs but never claim that I would 'never' go back. If WoW introduces some awesome stuff I would go back in a heartbeat. My #1 gripe with WoW is the UI. The default UI is to far behind the add on ones and forces any serious player to screw around with add ons for hours on end to be competitive.

 

 

  DransikFan

Novice Member

Joined: 10/24/08
Posts: 32

1/01/14 6:42:48 PM#42

Age of Wushu

 

1. My account was hacked (first time in my 12+ years of playing MMOs) and I received poor generic response from support staff. I say generic because several other players also had their accounts broken into around the same time and received the same response. I did not lose anything of tremendous value, but I did lose several items that I spent over a month collecting. The cash shop currency that I purchased for renewing my subscription was also missing/stolen/deleted, and the support refused to reimburse me and instead insisted that it was my fault for having my account compromised. This incident made me lose faith in the support staff and publisher. I felt like my account could be compromised again at any time and without any support. 

2. Crappy servers. I'm not sure what the deal is with the servers, but I rarely found myself under 100 ping at any given time. As an open world PVP, poor connectivity made the game very frustrating to play.

3. The group that I played with slowly became occupied by real life priorities (myself included). At the time of the hacking incident, it was just me and one other member of the core group. Combined with loss of faith in the support staff, the absence of the other group members made the game less fun. 

 

I keep wanting to go back to the game because I still feel that it's the best game in the current market (as far as features are concerned), but the population seems to be dying.

  NobleNerd

Advanced Member

Joined: 2/08/08
Posts: 432

Try not!
Do or do not
There is no try.

1/01/14 6:46:45 PM#43
Originally posted by Wizardry

I quit EQ2 because SOE is a big turn off right now,cash shop is a 100% no for me,i made a stance to not support it.Anything Founder's packs or kickstarter is also a big turn off.

I quit Vanguard simply because there was not enough players,same reason for AOC.However i recently went back to AOC and unless my eyes went bad seems they really turned the graphics down badly.it actually looks borderline bad.

I stopped FFXI but have a few times for various reasons.I would not say i would never go back but most likely not as i might finally make a move to FFXIV or Archeage or both.Also i don't liek the direction Square has gone with their ideals on game design,matter of fact,don't like it at all,so i might choose AA over FFXIV.

I do however feel like i got kicked in the face when Square changed FFXI so badly and SOE went all out cash shop,then the one game  i had high hopes for is being run by Trion a dev i don't have a lot of confidence in.

 

ArchAge will have a cash shop, so it is not looking to good for you with new MMOs.

  KingAlkaiser

Advanced Member

Joined: 4/12/12
Posts: 55

1/01/14 6:51:38 PM#44

Final Fantasy XI:

The best mmorpg i have ever played, played for almost 9 years straight and it continued to be good until............

 

reasons i quit:

Abyssea and the generation of lazy mode players/leeching and complete neglecting of old content ( or make what the game was brought out to be for 8+ years and completely trow it out the window.  It truly became a completely different game, i understand populations were dropping and etc but they took it to the extreme side of things.

 

AION

another one of my favorite mmorpg ( specially during first year)

 

reasons i quit:

became a Easy mode carebear land with pay to win added on top of that.  The game was generally a bit challenging and required players to play right in order to progress specially dungeons.  After a few years of QQ they removed open world PvP( super restrictions) rifting, and to make it worst they practically made leveling and journey to max level completely pointless as people just gain max level in 1-5 days.

 

over all I am close to quittign mmorpg in general they are almost all copy and paste versions of each other and community have become worst than ever.  people cry and whine about "adventure" and anything that requires them to put some effort into or spend some time.  Everything has to be fast as possible with ultra focus on only endgame or the "WoW standard" ( no offense to WoW)

why should developers spend time detailing areas/making quest and missions and trying to make a ............RPG when people hate to adventure and don't care for it, this in general leaves a bad taste in my mouth when i think about it.  One of the biggest reasons i loved FFXI was because of all the exploration/adventuring and JOURNEY.  it felt like i was part of a bigger world and a conquest filled with lots of memories throughout all levels.  It was never about start game..........talk to npc.......hand hold me and treat me like a moron and not give me option to think stuff for myself or do things of my own accord.

 

 

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2627

1/01/14 6:58:06 PM#45
Originally posted by mari3k

@ All mmos

Community is broken. We have now the community of fps. The only way is to play with rl friends.

 

There are a so many good single player games out there, if you have the money you don't need mmos.

I like classic style mmos, with a persistent world, not all instanced.  Money is not a problem.  I play LoL, Civ IV and other non-mmo games, but my favorite is one that I am not playing atm.  Lobby mmos don't do it for me, I would rather play a real FPS or whatever, over most of them myself.

 

I also don't get into single player stuff, my wife is a gamer, so it is kind of odd to play a single player game and both talk about how far we are or what we have done etc...Just not the same as a good mmo to me.

 

  cheyane

Advanced Member

Joined: 7/17/09
Posts: 2285

1/01/14 7:01:50 PM#46

Since I began in 1999 I have played a lot of games but a lot of them were only for a few months. I will only mention the ones I spent significant time in.

 

Everquest

I left to play Anarchy Online and went back a few times but now the game is far too old and I cannot play it anymore because of the running animations yes basically the graphics have kept me away.

 

City of Heroes

I loved this game but the mission maps got tiresome but no game has come close to the way the powers  played out and the classes were so well done with a combination that allowed us to do some amazing things and the fact that you fought literally 20-30 mobs in groups made it chaotic and fun. It shutdown.

 

WoW

I have played WoW on and off and vanilla WoW was best. I think the game has moved on to a point where I have no interest to go back and I no longer have any friends who play it.

 

All the other games I spent mere months the ones I mentioned I played longest.

 

 

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  trahe

Novice Member

Joined: 10/09/04
Posts: 40

1/01/14 7:17:59 PM#47
Originally posted by Cephus404
Originally posted by trahe

I have played more games than I care to list here, but I left all of them for the same reason - I became bored that I could not permanently affect the world and my frustration level grew so high my health was affected. Hope is good to have but hoping each new game will allow me to affect the world and then being disappointed... (sigh). 

 

Sorry, that simply is not a realistic expectation in an MMO.  It's not just you, but you have 50,000+ people who want to permanently change the world and it becomes obvious that it's just not going to happen.  You can never have a game when that many people, who often want to make mutually contradictory changes, get to do what  they want and impose their desires on others.  It's impossible.

Therefore, I'm sorry to say, that if you want to change the world, MMOs are not the place for you.

Is it not a realistic expectation or has it not been done yet?  Let me give you an example of what I mean before "it" becomes a permanent unrealistic expectation.  Combine these ideas and tell me if the world is static. 

  1. Players are given the ability to affect the terrain 
  2. Players are able to build above ground and below ground with available designs.  No phallic symbols, sorry.
  3. Player creations may be interacted with by other players
  4. Player characters stay in the world 24-hours a day
  5. Player characters are able to build quests and assign rewards
  6. Player characters have henchmen that may be used as gatherers, craftsmen or quest givers
  7. The game creates unique NPCs that have professions as well as day and night queues
  8. When an NPC is killed it does not respawn.  Instead a new NPC is introduced to the world in an appropriate location
  9. MOBs are treated as unique NPCs with their own needs
  10. Death is not the combat default unless lethal attacks are chosen.  This allows opponents to be captured, and of course moved.  Perhaps even to a Player's personal underground dungeon or theme park
Respectfully, I submit that the status quo is the reason for the word "impossible."
 
  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 3151

Google is your friend.

1/01/14 10:09:10 PM#48

Hmm, good topic.

 

Asheron's Call

Why I left

I was young and impatient and didn't want to miss the next best thing.

Would I go back

Nah. I tried once and the act of just getting and staying connected to the game was a chore. Add to that that non of my friends still played it and that as a company I did not agree with some of the business decisions Turbine has made I haven't nor will I give it another try.

Star Wars Galaxies

Why I left

New Game Enhancements. They made my skill based sandbox into a level based themepark. It was no longer the game I enjoyed.

Would I go back

Nope. The deal with selling me Mustafar expansion a week before making NGE changes that nullified much of what was in the Mustafar expansion soured me. Having the plug pulled on the game too kind of prevents it. Would I play a game that is like pre NGE SWG? Quite likely. I'm keeping an eye on The Repopulation and their "business model". If they offer an all inclusive subscription plan in addition to their F2P/cash shop offer I will likely (98%) sub. If not...I dunno.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

Kickstarter 1 / Naysayers 0

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1129

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

1/01/14 10:23:31 PM#49

Dark Age of Camelot:

 

My first mmorpg experience jaded me for life it seems.  The game sports 44 classes, 24 races, and three distinctly different realms that each have their own 1-50 level continent and massive open world non-instanced castle/tower territory to defend against the other 2 realms.  This is like Chinese to most developers and players alike, but my enemy was different than anyone in my faction.  The classes weren't just so called classless (for sake of appeasing complainers who feel grass is eternally greener elsewhere)...there was no my warrior and your warrior have the same epic armor look and weapon styles. 

 

That would be seen as nonsense to any self respecting RPG in an mmo type build.  Sadly - again, this is just Chinese to the industry.  They don't get the value of variance, differentiation, and a chance to feel *drum roll...unique in an environment that was meant to offer escapism.

Here's a simple formula:  immersion = escapism.  You don't feel much immersion when everyone is just copy paste.  The Elder Scrolls Online have as one of their directors, Matt Firor.  This guy wrote the book on Realm vs Realm vs Realm in Dark Age of Camelot...yet even he is supporting all three TESO factions as having the same 4 archetypes.  How unbelievably lame is that?  Anyway, digressing...

 

Quit:  Because the game was built on concepts most here won't understand that was all but forgotten as the game advanced.  Realm pride was  a huge concept for the game...something that TESO might return to the genre.  Realm pride meant we defended our realm against invaders and stuck with our realm for the most part.  People rolledon a particular faction because they truly loved the lore and culture of that particular uniquely different world environment (all three realms practically felt like a different mmorpg). 

However, people today can literally reload a different realm 6 minutes after logging. It used to be an hour realm timer.  This literally killed the game for me and many of my friends.  Thirty of a faction would log off and within 6-minutes, thirty of another faction would log in - usually whatever faction was being led the best in open RvR.

 

Why I won't go back: Ancient UI and the company is no longer investing in the title outside of tiny little events.  Warhammer took all of Mythic's intellectual capacity and dropped a giant turd on it.  Dark Age got back-burnered to such an extent that after we were promised a new server that would be modeled after the golden days of the game (a much simpler server and a chance to start over)...the project not only canceled but the player base...the loyal community that had stuck it out and those who had left that had begged on forums for years for this, weren't given so much as the tiniest of explanations.  To this day this one little server has been ignored by developers and the pre-conditioned interviewers. 

 

Seriously ridiculous that a company cannot offer 1 more server, especially considering they only have one to begin with.

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1052

1/01/14 10:31:33 PM#50

City of Heroes:

 

A lot of innovative design, great character creation, game play that remained fun, for me, over years.  (I mean I had 20 or 30 max level alts).

 

Won't go back because NCSoft decided to sacrifice the game for an accounting boost, despite it still making money at its venerable age and status.   They then refused all sorts of reasonable deals to buy it out, again probably accounting, and perhaps a bit of not wanting to lose face.   Me, I'm not spending another penny on an NCSoft game.   So, everything they release is now a 'won't go back' title.  

 

 

If you are holding out for the perfect game, the only game you play will be the waiting one.

  pierth

Novice Member

Joined: 4/14/06
Posts: 1515

1/01/14 11:01:25 PM#51

EQ1: Left for City of Heroes because I liked the idea of a superhero theme and I couldn't progress in EQ1 anymore. Because of work I couldn't get up at crazy hours on a moment's notice to raid and sitting at the PC for more than four hours at a time more than once a week took away any chance at having a social life. Plus on top of that eventually the servers just got to a point where one or two superguilds monopolized all upper level content.

  Scott23

Advanced Member

Joined: 10/05/10
Posts: 76

1/01/14 11:01:26 PM#52
Originally posted by trahe
Originally posted by Cephus404
Originally posted by trahe

I have played more games than I care to list here, but I left all of them for the same reason - I became bored that I could not permanently affect the world and my frustration level grew so high my health was affected. Hope is good to have but hoping each new game will allow me to affect the world and then being disappointed... (sigh). 

 

Sorry, that simply is not a realistic expectation in an MMO.  It's not just you, but you have 50,000+ people who want to permanently change the world and it becomes obvious that it's just not going to happen.  You can never have a game when that many people, who often want to make mutually contradictory changes, get to do what  they want and impose their desires on others.  It's impossible.

Therefore, I'm sorry to say, that if you want to change the world, MMOs are not the place for you.

Is it not a realistic expectation or has it not been done yet?  Let me give you an example of what I mean before "it" becomes a permanent unrealistic expectation.  Combine these ideas and tell me if the world is static. 

  1. Players are given the ability to affect the terrain 
  2. Players are able to build above ground and below ground with available designs.  No phallic symbols, sorry.
  3. Player creations may be interacted with by other players
  4. Player characters stay in the world 24-hours a day
  5. Player characters are able to build quests and assign rewards
  6. Player characters have henchmen that may be used as gatherers, craftsmen or quest givers
  7. The game creates unique NPCs that have professions as well as day and night queues
  8. When an NPC is killed it does not respawn.  Instead a new NPC is introduced to the world in an appropriate location
  9. MOBs are treated as unique NPCs with their own needs
  10. Death is not the combat default unless lethal attacks are chosen.  This allows opponents to be captured, and of course moved.  Perhaps even to a Player's personal underground dungeon or theme park
Respectfully, I submit that the status quo is the reason for the word "impossible."
 

I would put this list in the 'not a realistic expectation' category.  It would work for a single player game, but not for a MMO in my opinion.

  Tibernicuspa

Hard Core Member

Joined: 11/03/13
Posts: 986

1/01/14 11:06:37 PM#53

DAoC.

 

EA moved the team off to other projects, but made it too much like WoW before they left, among other things.

 

Vanguard - WoWified, no development team.

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1100

The "Real Game" begins at character creation.

1/01/14 11:08:05 PM#54

FFXI: My absolute all-time favorite MMO (to date). Hands down. No question.

Quit after the first Abyssea expansion launched and it became evident how SE was changing the direction of the game, which in turn changed how it was played, and what people focused on. It essentially killed the game that I'd spent almost 8 years at that point playing and enjoying.

Won't Go Back Because... The game is simply too far removed from the one I enjoyed. I actually did go back again to give it an honest go, to try and play the game as much in my own way as I could. However, it was just too disappointing trying to shoe-horn that playstyle into a game that clearly didn't support it anymore. To make matters worse, SE has decided to take the game completely off the deep end by hyper-casualizing it and turning it (along with FFXIV) into a cross-marketing platform to promote their other games. The FFXI I loved and "lived in" for all those years is officially dead; there's nothing to go back to.

 

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  Talemire

Advanced Member

Joined: 5/01/06
Posts: 750

Jesus is Lord.

1/01/14 11:19:30 PM#55
Originally posted by Xthos

 

VG - Started on the team PvP server, then it was merged with the FFA PvP server, then they seemed to have trouble not breaking PvE or PvP when they did fixes for one side or the other, so they decided that they were not going to work on PvP anymore, until they had PvE working right....Which meant never pretty much.  PvP people left (right before AoC, so they all thought it would be what they wanted) and it became a ghost town on the PvP server.  We could transfer, but it seemed like missing part of the game to do so.  SoE also kept saying they were going to do a relaunch and support just kept getting less and less, so I figured no point in spending time in a mmo that it looks like SoE is abandoning.

 

 

Wow, someone else who remembers Varking. In Vanguard Team PvP days, no MMORPG came close to touching it. Even if it was brought back today it would still be the best Sandbox experience out there bar none.

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MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2627

1/01/14 11:58:17 PM#56
Originally posted by Talemire
Originally posted by Xthos

 

VG - Started on the team PvP server, then it was merged with the FFA PvP server, then they seemed to have trouble not breaking PvE or PvP when they did fixes for one side or the other, so they decided that they were not going to work on PvP anymore, until they had PvE working right....Which meant never pretty much.  PvP people left (right before AoC, so they all thought it would be what they wanted) and it became a ghost town on the PvP server.  We could transfer, but it seemed like missing part of the game to do so.  SoE also kept saying they were going to do a relaunch and support just kept getting less and less, so I figured no point in spending time in a mmo that it looks like SoE is abandoning.

 

 

Wow, someone else who remembers Varking. In Vanguard Team PvP days, no MMORPG came close to touching it. Even if it was brought back today it would still be the best Sandbox experience out there bar none.

Yeah was a good time, I did the crafting, harvesting, pve, raiding,  diplomacy and pvp, was nice to be able to get on and decide to do something different whenever I wanted, with the world being so big and VG having a lot of quality/depth in the systems.

  Boneserino

Hard Core Member

Joined: 12/08/07
Posts: 641

1/02/14 12:03:32 AM#57
Originally posted by ste2000
Originally posted by Antiquated
Originally posted by ste2000

If SoE would overhaul EQ UI and would update the graphics, I would go back and play it...

...for a little while. Eventually, maybe take an honest assessment, and depart as so many others have done in the various other titles "classic" servers?

Look I played EQ2 for 4 years straight (taking few months break) and if it wasn't for RoK I would still playing it.

Sure you would.

So I would play EQ if it had a decent UI and sligtly better graphics, I am serious.

Sure you would.

I am not kidding by saying that if I like a MMO I could stay for life............... I don't enjoy hopping from game to game every month, that's not what MMOs are all about (for me).

Uh huh, ok.

I know that I don't talk for the majority, but I am not the only one that think about MMOs as a  long term commitment.

Until the next game comes along.

 

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  Talemire

Advanced Member

Joined: 5/01/06
Posts: 750

Jesus is Lord.

1/02/14 1:05:42 AM#58
Originally posted by Xthos
Originally posted by Talemire
Originally posted by Xthos

 

VG - Started on the team PvP server, then it was merged with the FFA PvP server, then they seemed to have trouble not breaking PvE or PvP when they did fixes for one side or the other, so they decided that they were not going to work on PvP anymore, until they had PvE working right....Which meant never pretty much.  PvP people left (right before AoC, so they all thought it would be what they wanted) and it became a ghost town on the PvP server.  We could transfer, but it seemed like missing part of the game to do so.  SoE also kept saying they were going to do a relaunch and support just kept getting less and less, so I figured no point in spending time in a mmo that it looks like SoE is abandoning.

 

 

Wow, someone else who remembers Varking. In Vanguard Team PvP days, no MMORPG came close to touching it. Even if it was brought back today it would still be the best Sandbox experience out there bar none.

Yeah was a good time, I did the crafting, harvesting, pve, raiding,  diplomacy and pvp, was nice to be able to get on and decide to do something different whenever I wanted, with the world being so big and VG having a lot of quality/depth in the systems.

Lol I got so many crafting kills it wasn't even funny :-D You could lose hours on end just stirring up Order or Shadow cities just with 1 other person if you were good enough!

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MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2919

Tomorrow's just a future yesterday...

1/02/14 2:53:44 AM#59


Originally posted by DMKano
Sometimes games just change so much overtime that going back feels like a different game which I don't like (example WoW - I enjoyed vanilla, the current state of the game has zero appeal to me).

This is a big one for me. I still poke around IN EQ every now and again, but so much has changed in the game, I lose interest fast and log back out. My main goal right now is to get my free characters to level 20 and a last name. We'll see what happens after that happens :)

City of Heroes: Closed its doors. No going back :)

World of Warcraft: Changed too much. Missing now is what I enjoyed in the game my first run through.

Guild Wars 1: The difference between Pre-Searing and Post-Searing was a shock to my eyes. I played the snot out of it in the Pre-Searing time, though :)

Guild Wars 2: Bored with it. No inclination to ever log back in.

Final Fantasy XIV:ARR: Not a big enough Final Fantasy fan. Nothing about the game grabbed me when I played.

Those are the main MMOs I have not gone back to.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 523

1/02/14 3:09:48 AM#60

EQ 1:

Quit- Lost Dungeons expansion ruined the game

Why you won't come back- Current expansions are cashgrabs with very little content, UI and combat log is awful.

FFXI:

Quit- They used job changing as an excuse to leave half the jobs useless for years

Why you won't come back- Forced to play jobs you hate to get gear for the jobs you don't

Vanguard:

Quit- game is on autopilot, employee turnover is faster then McDonalds, infinite bugs

Why you won't come back- same reason I quit

WoW:

Quit- burnt out, content getting too similar

Why you won't come back- blizzard only cares about Titan now

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