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General Gaming  » Oculus Rift: GET OFF MY LAWN

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107 posts found
  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3319

12/29/13 2:01:38 PM#41


Originally posted by Sovrath

Originally posted by gamesrfun   At that point, you get to see who is going to grow up embracing new technologies and who is going to continue to read hard cover novels.  
I had to actually check your age as that seemed like something an adolescent would say. 31 really? I'm sure you've seen a bit of the world at 31 and know that things "books" are still a part of every day society and aren't going away.;

People still read hardcover novels.

Just because you think this cool and novel technology is worth it doesn't mean that everyone will care.

Not everyone needs High Definition or 3D or more bells and whistles. Some people just want good content.

There are great games out there that have been around for years and people still go back to them becuase they are great.

Vampire Masquerade is one of them. I also put a plug for Masters of Orion II and Andromeda and Morrowind.

Good for you that you like it but until there is solid proof that it is "AMAZING" and that no game experience is worth it without it, I think the jury is still going to be out on this one.

 

Additionally I have reservations about strapping a screen to my face.


Going with Sovrath on this one - what's wrong with reading hard cover novels anyway?


  whisperwynd

Apprentice Member

Joined: 2/22/06
Posts: 1339

Think for yourselves and let others enjoy the priviledge to do so as well.

12/29/13 2:10:25 PM#42
Originally posted by Sovrath

I had to actually check your age as that seemed like something an adolescent would say. 31 really? I'm sure you've seen a bit of the world at 31 and know that things "books" are still a part of every day society and aren't going away.;

People still read hardcover novels.

Just because you think this cool and novel technology is worth it doesn't mean that everyone will care.

Not everyone needs High Definition or 3D or more bells and whistles. Some people just want good content.

There are great games out there that have been around for years and people still go back to them becuase they are great.

Vampire Masquerade is one of them. I also put a plug for Masters of Orion II and Andromeda and Morrowind.

Good for you that you like it but until there is solid proof that it is "AMAZING" and that no game experience is worth it without it, I think the jury is still going to be out on this one.

 

Additionally I have reservations about strapping a screen to my face.

I'd like to add, if and when one has a family and want to watch or play together, isn't the point to 'be together'. 3+ individuals of a family sitting together but separated by headsets isn't very 'together' in my eyes. Once in a while maybe, but I doubt it'll replace 'meaningful' interaction.

  iridescence

Novice Member

Joined: 6/12/12
Posts: 943

12/29/13 2:10:35 PM#43
Originally posted by AlBQuirky

 



But these will not "replace" your monitor. You will still need it for anything else you do on the PC besides gaming. Think you can do word processing with these? How about spreadsheets? Can you do video editing with these? How about checking your e-mail? YouTube may fun, though :)

 

No but if the Rift makes it so I rarely use my monitor for gaming it'll mean that I can just buy a very cheap monitor or keep the still quite nice 4 year old LCD Dell monitor I have until it literally wears out so that would still save me money. 

 

I'm not drinking the Rift Kool-Aid yet. It may totally flop but it's a potentially very nice piece of tech and personally I don't understand ignoring it because of the quite modest price tag :)

At least they don't want $1000 for it like the Google Glasses. Those I will definitely be waiting on (although again I'm intrigued by the tech itself).

 

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 3947

12/29/13 2:16:34 PM#44
Originally posted by Myria
Originally posted by SEANMCAD

cell phone from the 90s

http://2.bp.blogspot.com/_hfHjj9ezz-I/SZ5F4keTlcI/AAAAAAAAC-8/M8ZBt56P5Cg/s400/early-cell-phone.jpg

The SPECIFIC reason its popular now is because of the technology that exists NOW that didnt exist in the 90s

What point exactly do you think you're trying to make?

 

The SPECIFIC reason cell phones are more popular now is they're cheaper and cell coverage is far better. What that has to do with 3D VR headsets, I've not a clue.

 

3D TVs weren't available in the 90s, commonly are today, and still aren't very popular.

 

Thinking that something is going to be a success just because the tech has improved some is downright silly.

Those two comments you made contradict each other.  Cell phones are cheaper and better coverage is because of the improvement of technology.   LCD and LED TVs werent available either in the 90s and very popular today

  Vhayne

Novice Member

Joined: 5/19/04
Posts: 531

12/29/13 2:19:29 PM#45

To everyone that doesn't understand or is bashing the Oculus Rift, please do us and yourselves a favor and go read up on it.  Watch some videos.  Learn about it.....because it's coming, and it WILL change gaming forever, I can promise you that.

I have a Dev Kit. I've used it a bit, and I can easily see where this can and will go in the forseeable future.  The thing is incredible.  If you've ever used a VR headset before, then you know why they usually have ALL sucked.  Head tracking was slow, the field of vision was too low, and made it feel like you were looking through toilet paper rolls. 

The OR isn't like that at all.  It's perfect 1:1 ratio for head tracking.  Which means, it absolutely simulates your head moving around.  The field of vision is also incredible.  It sucks you in.

What is amazing is how wild the feeling is when you are simply walking around the "Tuscany House" and you are in complete wonder.  You FEEL like you are really there.  Walking around, looking at the flowers, looking up at the ceiling, looking over a balcony down to the bottom floor.  It's truly incredible.

Now, throw in an actual game that you've always loved, and that's when shit gets real.  I played Half Life 2 for a while.  I literally spent 30 minutes just walking around the train station area where you start the game!  Why?  Because of the amazement of just how surreal it was to actually FEEL like I was there for real.  See, the OR doesn't just do the head tracking and the field of view perfectly, it also adds in the depth of field with the most incredible 3D I've ever seen.  It will seriously blow your mind. 

But there's a problem.  And a rather huge one at that.  It's also the reason I haven't take the OR out of the box since the 2nd day I had it.  Nausea!  Never have I had motion sickness.  I can ride the craziest roller coasters, Mission to Mars at Epcot on extreme, gravity balls, etc.  I've always felt immune to motion sickness and incredible G's.  But this headset made me sick as hell!!!  I took it off too late, then went and puked.  I laid down and took a nap to hopefully feel better.  I seriously didn't feel good until the next day. 

 

So yes, while the OR is absolutely incredible and revolutionary, it does have a very serious problem to overcome.  I'm not sure how they can do it.  But it's problem is actually it's main benefit.  It's immersion effect is so perfect, that our own bodies cannot handle it and get sick. 

So please, if you do not understand the Rift.  Try it for yourself, and/or do some research before just thinking it's anywhere similar to what the world has seen before.  Because it's MILES ahead of anything before it. 

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1395

12/29/13 2:23:28 PM#46

When Oculus is out with Star Citizen, I will probably quit my job :D

 

no more sitting in front of games, total immersion inside the game instead

 

I have tried it, it freaked me out like you are suddenly somewhere else and everything in the game world seems tangible

 

watch this

http://youtu.be/Iz1alrrY8T0

had a similiar experience with another horror demo, it is real horror beyond anything imaginable

your body and brain believe you will get literally eaten by monsters

  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 1648

12/29/13 2:32:40 PM#47

I don't know about the rest of you, but I'm only getting older each year. Unless they can get the OR down to the weight of reading glasses I can't see myself using it as a primary gaming device.

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11910

Currently playing EVE, SMITE, Wildstar, and Combat Arms

12/29/13 2:34:53 PM#48
Originally posted by AlBQuirky

$300 for a toy? 

No, $300 for a dev kit. We don't know what an OR will sell for. 

  Vrika

Elite Member

Joined: 10/03/05
Posts: 1989

12/29/13 2:53:40 PM#49

Virtual reality and 3D technology are coming. As technology evolves, I think it's bound to happen sooner or later.

However, I think that those raving about Oculus Rift should be a bit more patient. Oculus Rift is a great device for half an hour of fun, but it might not be at the level where you'd want to regularly keep it on your head for hours. I think it's more likely that Oculus Rift is still a trailblazer for new technology, and that the real success will be something that improves from it.

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1617

12/29/13 2:53:55 PM#50
Originally posted by SEANMCAD

 

3. Its not just for games, with some tweaks it could be used to watch movies, TV, training, experience skydiving, learn motorcycle riding etc.

4. Could it fail? Yes. but the underlining technology is there and if Oculus specifically fails others will enhance and improve with new products. Oculus already has competition in this market.

 

 

You can not experience skydiving with a screen strapped to your face, nor can you learn to ride a motorcycle the same way. 

The motorcycle comment is just ridiculous, and anyone that's ever rode a motorcycle would know this. 

It's a gaming headset, not "virtual reality". 

 

Better is never a guarantee.  Most guys I know in the software industry are always lamenting over Linux not being the OS of choice on home PC's.  The occulus rift will be like anything else that requires developer support, it will succeed or fail based upon the GAMES that are made for it.  If developers don't develop games for it, then it won't matter how much it costs or how "cool" it is, it'll fade from the market. 

One article I read summed it up best, it's a chicken or the egg scenario for the Rift.  In order for it to succeed it needs developers to develop for it, but developers don't develop for things that don't have a large enough market. 

It doesn't matter how good the technology is today, unless there are games to play  on it that people want to play then the thing will never go anywhere, and right now they don't actually have any developer support. 

Right this very moment, it's more likely it will fail than succeed, because again without developers developing GAMES for it, it's USELESS.  Right this moment, they're still trying to get the developer support they need. 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4805

12/29/13 5:05:51 PM#51
Originally posted by Uhwop
Originally posted by SEANMCAD

 

3. Its not just for games, with some tweaks it could be used to watch movies, TV, training, experience skydiving, learn motorcycle riding etc.

4. Could it fail? Yes. but the underlining technology is there and if Oculus specifically fails others will enhance and improve with new products. Oculus already has competition in this market.

 

 

You can not experience skydiving with a screen strapped to your face, nor can you learn to ride a motorcycle the same way. 

The motorcycle comment is just ridiculous, and anyone that's ever rode a motorcycle would know this. 

It's a gaming headset, not "virtual reality". 

 

Better is never a guarantee.  Most guys I know in the software industry are always lamenting over Linux not being the OS of choice on home PC's.  The occulus rift will be like anything else that requires developer support, it will succeed or fail based upon the GAMES that are made for it.  If developers don't develop games for it, then it won't matter how much it costs or how "cool" it is, it'll fade from the market. 

One article I read summed it up best, it's a chicken or the egg scenario for the Rift.  In order for it to succeed it needs developers to develop for it, but developers don't develop for things that don't have a large enough market. 

It doesn't matter how good the technology is today, unless there are games to play  on it that people want to play then the thing will never go anywhere, and right now they don't actually have any developer support. 

Right this very moment, it's more likely it will fail than succeed, because again without developers developing GAMES for it, it's USELESS.  Right this moment, they're still trying to get the developer support they need. 

someone has already spent a ton of money on sky diving simulator without the headset. I have no doubt headsets will be around the corner

http://skyventurecolorado.com/sky-venture-colorado-skydiving-gallery.htm

 

the Rift is not just for games I dont understand how that is not painfully obvious

Does you MMO have rainbow sprinkles?

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3541

Hipster

12/29/13 5:14:48 PM#52

Not tried it myself yet, but the reports from those using it in the Elite:Dangerous Alpha seem very impressed. It seems technology is finally catching up with the concept and developers of newer games ARE including OR support.

It won't be right for all games but it will be a game changer literally, game design will be altered to work with OR. The current expected cost of $300 is not a breaker, sure some people won't be able to afford it but they will in a few years for $100, poor people always have to wait, see Graphics cards, you can get the same experience as a rich person, just two years later.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4398

12/29/13 5:20:38 PM#53
Even if it works as great as ppl say....how many years will it be before everyone "has" to use it ? Probably never. So why is it so important if it's good or not right now. If I don't like it, or want to be a grumpy old man, I'll probably never be forced to use it.

People are like cats. When they die, you get a new one.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4805

12/29/13 5:23:10 PM#54
Originally posted by DamonVile
Even if it works as great as ppl say....how many years will it be before everyone "has" to use it ? Probably never. So why is it so important if it's good or not right now. If I don't like it, or want to be a grumpy old man, I'll probably never be forced to use it.

not sure I follow.

Yes its true you dont have to use it but not sure what the outcome of that would be other than you dont get to experience Virtual reality (and yes a head set that takes up 100% of your vision space is virtual reality) but if you dont want  to experience that then more power to you

Does you MMO have rainbow sprinkles?

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2936

Tomorrow's just a future yesterday...

12/29/13 11:33:19 PM#55


Originally posted by Loktofeit

Originally posted by AlBQuirky $300 for a toy? 

No, $300 for a dev kit. We don't know what an OR will sell for. 

Oh. Thanks. So Google's $1000 price may not be such a huge difference?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  rounner

Advanced Member

Joined: 9/07/06
Posts: 532

12/30/13 12:09:25 AM#56
I don't think people appreciate that the technology of the displays is leveraging other technologies (ie the displays are for cell phones and not engineered specifically for the occulus rift). The point being the core hardware technologies that drive the device are being supported and developed by the big end of town. The same may end up applying to software depending on what the display manufacturers and NVidia bring to the table in anticipation of other technologies.
  Nevulus

Apprentice Member

Joined: 8/23/06
Posts: 1202

12/30/13 12:23:19 AM#57

While the OP is a bit too enthusiastic, I don't see why some of you are personally attacking him or dissecting his original post in order to find a fatal flaw to exploit.

 

Regardless, another Rift thread filled with doomsayers, so I will just reiterate what I already said in another post:

 

Will the Rift change gaming? Yes, after you've experienced your first gameplay on the Rift from a first person or cockpit perspective, it's pretty hard to ever look at those genres the same again.

 

Will the Rift take over? No, it will be more of a welcomed addition to the gaming genre, but it will not replace your main monitor completely. That's foolish to think otherwise. Also it will take additional years to gain traction in the market since MOST people are hesitant to change.

 

Oculus still has a few obstacles ahead of them, but the largest hurdles have been dealt with, including price point and ease of development. It is extremely easy to integrate the Oculus Rift API into UDK, Unity, or any other engine, especially those based on C++.

For example it took me literally 15 minutes to setup a multi-camera 3D environment using Rift SDK and Unity 3d game engine in an already existing project I had.

 

Let's tackle some of the blatant misconceptions:

"The resolution sucks on the Rift, its doomed to fail!" Wrong, the current dev model is in no way a representative of the final resolution from the consumer model that will release 2014/2015. They have stated many times the current model is low res and the consumer model will sport a fancy high res system in place.

 

"Oh my god, I've seen this before, remember Virtual Boy by Nintendo or 3D vision by Nvidia?" Many people actually enjoy 3D Vision by Nvidia, despite the headache issues associated with it and 3D movies in general. Those same headaches are not exactly the same as the motion sickness induced by VR.

 

"See, you said it yourself. VR on the Rift makes people sick, so it's doomed to fail!" Wrong again. The term being used in the community is "VR legs" and all the posts on the forums are spot on, it DOES take time to adjust to VR and get your "VR legs", the motion sickness associated with VR can be jarring at first but you can overcome it and it DOES NOT affect everybody. Some people never get it at all.

I would get motion sickness during my first week. It made me wonder how tech like this would ever catch on, but something strange happened around week 2-3, I slowly became adjusted to the VR environment and could keep playing for hours on end, unlike Nvidia 3D which will give me a headache after just one hour.

 

"Still, people will get motion sickness and it's all the Rift's fault!" Wrong once again. While it is true that the initial motion sickness will hit some people, and yes they can overcome it, the blame is not solely the Rift. There are some bad practices among early developers causing this motion sickness. For example a horribly configured skybox and frame rates of 15fps will get anyone sick.

First rule in VR development: you must maintain 60fps at ALL TIMES!

Another common developer problem is their 3D environments are not up to scale, causing your brain to take time to adjust and figure out what is going on and why the 3D models are moving oddly in relation to you when you move your avatar. Or even worse someone trying to make an isometric game for Rift, it doesn't work, and should never be done.

 

"OK, there are bad devs out there, but what about devs like those guys who did Skyrim. Surely they know what they're doing and their game sucks on the Rift, so therefore the Rift sucks!"  Those games were never developed with the Rift in mind. A lot of problems and motion sickness are caused by the use of 3rd party drivers people are releasing that FORCE games into a stereoscopic environment in order to be used on the Rift. While some games will work fine with these 3rd party drivers, most won't, and it will take a LOT of fine tuning to get it right.

 

Final Thoughts:

The Oculus Rift is a cool gadget, and it will be a great addition to gaming in general. Oculus must be on to something since Apple, Sony, and Google are now working on their own VR headsets and not just glasses with a LCD screen on them like the Google glasses.

 

Oculus Rift will not replace anything, but it will add a whole new element of gameplay for the end user looking for more immersion. Unfortunately a lot of companies are shouting "Rift Compatible" as more of a marketing scheme than an actual feature and this will hinder Rift's future success. For example games like Strike Suit Zero, Hawken, and Vendetta Online all sport "Rift Compatible" but none actually work correctly on the Rift, some are just downright unplayable.

 

In conclusion, I think it is a great time for gamers in general, and to simply discount and trash something you have not tried yourself is both ignorant and a blemish on your own character as a human being. 

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

12/30/13 12:55:17 AM#58
Wait, what's wrong with hardback novels?

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11910

Currently playing EVE, SMITE, Wildstar, and Combat Arms

12/30/13 5:45:48 AM#59
Great post, Nevulus! 

  Vrika

Elite Member

Joined: 10/03/05
Posts: 1989

12/30/13 6:01:10 AM#60
Originally posted by Nevulus

While the OP is a bit too enthusiastic, I don't see why some of you are personally attacking him or dissecting his original post in order to find a fatal flaw to exploit.

Why is it hard to see? He's practically calling those who disagree outdated and implying that they are stupid. That kind of approach is bound to create a counter-reaction.

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