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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » No chat bubbles

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176 posts found
  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7311

12/27/13 1:03:17 AM#21
Originally posted by tom_gore

Wasn't hoping much of an RPG of this MMO anyway. I'm placing my RPG hopes on EQNext (Landmark) and ArcheAge, although the latter seems to be quickly heading to the typical stupid KOREAN add-everything nonsense.

fixed it.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 971

Any fool can know. The point is to understand.

12/27/13 1:03:46 AM#22
But ES never had chat bubbles....maybe players could record speech they could play hahaha

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1804

12/27/13 1:05:03 AM#23
Originally posted by bcbully
Originally posted by tom_gore

Wasn't hoping much of an RPG of this MMO anyway. I'm placing my RPG hopes on EQNext (Landmark) and ArcheAge, although the latter seems to be quickly heading to the typical stupid KOREAN add-everything nonsense.

fixed it.

Fair enough :) Hopefully AoW will stay faithful to the theme they have chosen. I might have to recheck that game sometime later.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1804

12/27/13 1:07:25 AM#24
Originally posted by Magnetia
But ES never had chat bubbles....maybe players could record speech they could play hahaha

ES had full voiceovers since Oblivion, but obviously forcing all local communication to voice chat only wouldn't be a very optimal solution either.

The point of this thread is (I think), that ESO joins the crew of MMOs that don't even try to offer any tools and systems for actual roleplayers. We are a forgotten bunch :(

 

  flguy147

Novice Member

Joined: 1/15/09
Posts: 380

12/27/13 1:09:10 AM#25
People complain about a game doing nothing different and literally every time i see a game doing something different people complain on here no matter how small or how big it is.  So people dont want change they just want a MMO perfectly designed for their exact taste.  Well that will never happen.
  TribeofOne

Advanced Member

Joined: 7/10/05
Posts: 978

12/27/13 1:15:17 AM#26
maybe make chat bubble visibility tied to your friends list? seems a fair compromise
  Tatercake

Hard Core Member

Joined: 4/24/07
Posts: 267

LET GO OF MY NUTS

12/27/13 1:19:44 AM#27
i  to enjoy having a chat bubble in say chat  helps communicating to people i asked manytimes for them to add this in the betta
  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1137

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

12/27/13 1:23:49 AM#28
Originally posted by cura

http://elderscrollsonline.com/en/news/post/2013/07/29/ask-us-anything-roleplaying

Another game that says FU to roleplayers. Oh well

The only games that say FU to roleplayers are the ones that force you to irrationally create lore to explain the nonsense away.  Some examples include:

 

Lord of the Rings Online:

Why Bob the Dwarf was a Spider in the Ettinmoors 5 minutes ago but is once more Bob the Dwarf

 

Age of Conan:

1. Why a Necromancer can run through Cimmeria with all pets out...even though anyone who has read any of the 12 books from the Conan world knows that Cimmerians would have torn the guy apart in seconds (they even get nervous around their own shaman).

2. Why priests of Mitra can group with Tempest's of Set or Heralds of Xotli and kill other priests of Mitra...

 

WoW:

 /dance revealing that male Orcs like MC Hammer and Male Night Elves prefer Michael Jackson.

 

Rift:

 The two factions totally despise one another, yet the Mercenary option is in full throttle for battleground E-Sports

 

Guild Wars 2

 At least half the races would NEVER pvp each other. 

 

Dark Age of Camelot:

Why in God's name did the developers ever think it would make sense to allow a realm timer (the time it takes to log off one faction and go log in on another) to be at 6 minutes?  In a game where realm vs realm vs realm lore set the standard...so you can RP the fact that 30 Albs logged and 30 Hibs suddenly logged in in the same pvp zone...just nonsense.

 

The list goes on and on...

 

So yeah, I can't wait for TESO bubbles or not (lol)

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8630

I believe in life before death... So dont forget to enjoy it while you still can.

12/27/13 4:18:24 AM#29

It should be really easy to implement, and so there is absolutely no reason not to have this as an toggle on/off option..

 

As for some people it really adds a lot to the game, and those are not only roleplayers

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1804

12/27/13 4:23:05 AM#30
Originally posted by Comaf
Originally posted by cura

http://elderscrollsonline.com/en/news/post/2013/07/29/ask-us-anything-roleplaying

Another game that says FU to roleplayers. Oh well

The only games that say FU to roleplayers are the ones that force you to irrationally create lore to explain the nonsense away.  Some examples include:

 

Lord of the Rings Online:

Why Bob the Dwarf was a Spider in the Ettinmoors 5 minutes ago but is once more Bob the Dwarf

 

Age of Conan:

1. Why a Necromancer can run through Cimmeria with all pets out...even though anyone who has read any of the 12 books from the Conan world knows that Cimmerians would have torn the guy apart in seconds (they even get nervous around their own shaman).

2. Why priests of Mitra can group with Tempest's of Set or Heralds of Xotli and kill other priests of Mitra...

 

WoW:

 /dance revealing that male Orcs like MC Hammer and Male Night Elves prefer Michael Jackson.

 

Rift:

 The two factions totally despise one another, yet the Mercenary option is in full throttle for battleground E-Sports

 

Guild Wars 2

 At least half the races would NEVER pvp each other. 

 

Dark Age of Camelot:

Why in God's name did the developers ever think it would make sense to allow a realm timer (the time it takes to log off one faction and go log in on another) to be at 6 minutes?  In a game where realm vs realm vs realm lore set the standard...so you can RP the fact that 30 Albs logged and 30 Hibs suddenly logged in in the same pvp zone...just nonsense.

 

The list goes on and on...

 

So yeah, I can't wait for TESO bubbles or not (lol)

 

You are missing the point, but I guess in your case its deliberate.

  Pigglesworth

Apprentice Member

Joined: 6/02/13
Posts: 266

12/27/13 10:11:37 AM#31
Originally posted by ozmono

I want integrated and localized voice chat for a local channel but I want to be able to switch channels to groups of players like a guild and as easily as I would do in a text based chatting system.

 For other games I might have a different preference or if people wouldn't use ts and vent to cheat than I may have different preferences but for this game and others like it, this is my preference.

I prefer in-game localized voice chat like EQ2, but for now, we will have to settle for Mumble, Vent, TS, or the like.

Wouldn't using voice be better for roleplaying? I am not a roleplayer myself, so forgive my ignorance.

If I was to roleplay, it would mostly be with a set group of people instead of random strangers. So, we would simply use either an available guild voice system or a public voice server. To me, this seems far superior for roleplaying than chat bubbles.

@PigglesworthTWR on Twitter

Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

Malcontent @ EQNexus.com & EQHammer.com

  Chattaway

Advanced Member

Joined: 5/14/10
Posts: 136

12/27/13 9:31:04 PM#32

I will refuse to buy the game till they add them, SWTOR left them out and it made the game a social flop, not being able to see what someone says is the most annoying thing ever, 10 people stood together and one speaks, you are constantly looking at game and chat just to match people to their text and its f annoying...

also it makes the game feel dead, seeing what people are saying when you walk around a town makes it feel like a world, not a mute world with a chat box of spam from a global channel.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8630

I believe in life before death... So dont forget to enjoy it while you still can.

12/28/13 4:41:10 AM#33
Originally posted by Chattaway

I will refuse to buy the game till they add them, SWTOR left them out and it made the game a social flop, not being able to see what someone says is the most annoying thing ever, 10 people stood together and one speaks, you are constantly looking at game and chat just to match people to their text and its f annoying...

also it makes the game feel dead, seeing what people are saying when you walk around a town makes it feel like a world, not a mute world with a chat box of spam from a global channel.

If i would not buy games when features are missing that i want, i would never ever play a game again..

 

you can not expect games to be exactly to your wishes...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Tarnorili

Apprentice Member

Joined: 8/07/13
Posts: 41

12/28/13 6:02:41 AM#34

Role-playing is about so much more than just reading text in the chat-window in the corner of your screen. It's pretty disappointing that the ESO development apparently don't understand this. 

For example; all the animated emotes in the world are simply a waste of time and development resources if people are going to have to have their eyes glued to the chat window. Quite a convoluted approach to role-play really. Makes one think they haven't really thought things through, or made the effort to understand how things actually work. 

  Kinado

Novice Member

Joined: 5/08/13
Posts: 191

12/28/13 6:24:16 AM#35
Originally posted by Chattaway

I will refuse to buy the game till they add them, SWTOR left them out and it made the game a social flop, not being able to see what someone says is the most annoying thing ever, 10 people stood together and one speaks, you are constantly looking at game and chat just to match people to their text and its f annoying...

also it makes the game feel dead, seeing what people are saying when you walk around a town makes it feel like a world, not a mute world with a chat box of spam from a global channel.

 

This is true, someone might be by your side talking to you but you don't even notice it in SWTOR unless you read the chat box that is filled with other text as well.

Unless they do some kind of animation for when people use /say , it's very annoying not realizing someone is trying to reach you.

Chat bubbles in a MMO of this kind is a no-brainer. You gotta have them! Makes things a lot easier.

 

Considering they want to have over 100 characters onscreen at the same time, chat bubbles would blow up your computer though.

I don't have high hopes for this game but truth is, if its going to be like Skyrim but with pvp, its a good game by its own.

I just don't see this game as a challenge. More like a walk in the park in TESO World with your friends running over every PVE aspect to it. If this game hopes to have longevity it better bring some good pvp with it!

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4779

12/28/13 6:38:34 AM#36
deleted
  Miklosan

Novice Member

Joined: 7/17/08
Posts: 179

12/28/13 7:29:11 AM#37

Love or hate chatbubbles but the real deal should ofcourse be.....

 

MAKE IT OPTIONAL FFS!!!

 

Can't be that hard to implement chatbubbles and make it optional right? Or is that a difficult thing to do? I'm not a programmer so I don't know...

 

No chatbubbles = Another minus for me;(

 

 

 

 

  cura

Advanced Member

Joined: 7/24/04
Posts: 869

 
OP  12/29/13 5:57:01 AM#38
Originally posted by Lord.Bachus
Originally posted by Chattaway

I will refuse to buy the game till they add them, SWTOR left them out and it made the game a social flop, not being able to see what someone says is the most annoying thing ever, 10 people stood together and one speaks, you are constantly looking at game and chat just to match people to their text and its f annoying...

also it makes the game feel dead, seeing what people are saying when you walk around a town makes it feel like a world, not a mute world with a chat box of spam from a global channel.

If i would not buy games when features are missing that i want, i would never ever play a game again..

 

you can not expect games to be exactly to your wishes...

On the other hand, if you support games lacking certain features, youll never get them. I admire Chattaway's attitude.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 4839

I got so much trouble on my mind Refuse to lose.

12/29/13 6:01:55 AM#39
Originally posted by Karteli
Originally posted by angerbeaver
Originally posted by Pigglesworth
How does a chat bubble sticking out of someone's head make roleplaying better?

I'm with you on this one

Chat bubbles make interaction more observable and engrossing.  Not having them is like reading a comic book or the weekend funnies with what is being said written in text below each picture frame.  It's just not as good.

 

If there is an option to turn them off, then what difference would it make to those who hate them?

 

Not below each frame. But in between text article on other page.

  mari3k

Novice Member

Joined: 2/23/13
Posts: 146

12/29/13 6:09:48 AM#40
Well you  can make chat bubbles optional, then everyone is haps. Don't see the problem here.

Step in the arena and break the wall down

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