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The Pub at MMORPG.COM  » Anyone else see Browser mmorpg and then just scoff at it?

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52 posts found
  LittleBoot

Advanced Member

Joined: 11/08/13
Posts: 336

12/19/13 10:50:05 AM#21
Originally posted by Rusque
Originally posted by Mr.Kujo
It's pretty simple, everyone knows that if it's browser based, neither graphics or mechanics will be anything close to standard games. It's the lame, ugly brother of a regular mmorpg.


This.  It's most likely going to be a woefully shallow experience and likely a gash grab. That won't be necessarily true forever, but I have yet to be impressed by a browser game.

gash grab? What the hell sort of games are you playing? 

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1375

12/19/13 10:51:17 AM#22

For the people against browser games.

Do you weigh things on trade-offs? I find myself doing it. Have you ever played a game in favor of gameplay though another game had better graphics. Have you ever found stand-alone programs coded badly? Why assume that everything outside a browser is done well and things inside a browser can't be. I just can't believe that you would say - since a browser game could never match a stand-alone game - it's worthless.

Isn't having the portability to play a browser game at work, at home, at a friends' house or anywhere you can access a browser a decent trade-off for not having a stand-alone program? That's the main benefit I see of the browser games. It's part of why I loved Runescape. My game was available anywhere I wanted it. I didn't even hear about WOW until someone at work saw me playing Runescape. This is also part of why I think we need more web integration in games, on the go you use the mobile device for checking auctions or making sales, in the browser with more strength you play the game. Am I the only one seeing this potential to keep your user constantly engaged and make it more than a hobby but a real community.

 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5160

Opportunist

12/19/13 11:03:05 AM#23
Originally posted by Loktofeit
Originally posted by BearKnight
Originally posted by greenreen

I think that's because the right devs aren't all there yet or are just getting into things.

Browsers are poised for being a big thing with some of the new tech.

Sorry, but as a developer I can tell you that Browser based MMORPG's will NEVER take off unless some drastically fantastic tech is integrated into future browsers.

Web Browsers have resource limitations that every engine I have come across run into, and eventually stone-wall to death over.

Non-browser based games will always have the advantage of pure system-resource access allowing much more fidelity and control over BB-Games. Only PR spinning a game into levels of ludicrously high Hype would ever go anywhere. As only lies and frustrating promises will ever get a BrowserBased MMORPG off the ground.

Just saying...

Free Realms, Travian, Runescape and Evony are just a few reasons why you probably should dial back on your "I'm (supposedly) a developer, so I know" shtick.

Well said! not to mention that every engine has resource, technological, and other, limitations. That's why different devs choose different engines. I really hate when people use crappy logic backed by the authority fallacy so they can promote a biased agenda.

And what is "greater fidelity" as it relates to "non-browser based games". What are "pure system resources" as opposed to impure system resources? What control are we talking about - graphics and sound API control? If someone is going to throw around techy blah then they should explain what they mean so those of us who aren't "real developers" might try and understand.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9944

I've become dependent upon spell check. My apologies for stupid grammatical errors.

12/19/13 11:06:37 AM#24

I did, right up until I played in the City of Steam beta. It can actually work. I still prefer a downloadable client though. It seems like the control scheme was a bit wonky, but I can't be sure if that was because of the web client, or if they just made a wonky control scheme.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 3637

12/19/13 11:08:59 AM#25

I don't play them because so far none of them ever offer what I'm looking for. I don't like "cute" games or funny little time wasters. I hate facebook games and that style.

My wife on the other hand loves them and it's all she plays.

Like many games in the industry, they're just not designed with my interests in mind.

People are like cats. When they die, you get a new one.

  Rattenmann

Elite Member

Joined: 12/08/05
Posts: 244

12/19/13 11:33:50 AM#26
Originally posted by Loktofeit
Originally posted by BearKnight
Originally posted by greenreen

I think that's because the right devs aren't all there yet or are just getting into things.

Browsers are poised for being a big thing with some of the new tech.

Sorry, but as a developer I can tell you that Browser based MMORPG's will NEVER take off unless some drastically fantastic tech is integrated into future browsers.

Web Browsers have resource limitations that every engine I have come across run into, and eventually stone-wall to death over.

Non-browser based games will always have the advantage of pure system-resource access allowing much more fidelity and control over BB-Games. Only PR spinning a game into levels of ludicrously high Hype would ever go anywhere. As only lies and frustrating promises will ever get a BrowserBased MMORPG off the ground.

Just saying...

Free Realms, Travian, Runescape and Evony are just a few reasons why you probably should dial back on your "I'm (supposedly) a developer, so I know" shtick.

 

Might want to doublecheck your facts.

Neither of those games you listed is a MMORPG of any value to speak of. All of those games are near the "trash"definition and are FAR from being a good game. I am not even sure IF they are even considered MMORPGs, Travian for sure is not.

MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1375

12/19/13 11:37:46 AM#27
Originally posted by lizardbones

I did, right up until I played in the City of Steam beta. It can actually work. I still prefer a downloadable client though. It seems like the control scheme was a bit wonky, but I can't be sure if that was because of the web client, or if they just made a wonky control scheme.

Websites can be coded to pickup any keystroke you make. That I can tell you for sure. There are ways to capture keyboard and mouse events. Some things inbuilt are lacking though like scroll wheel/page up/page down buttons because that would normally affect the scrollbar of the page and be locked out by the browser program. There are ways around it though.

This gives an overview of what is mostly baked into the DOM. The DOM is a tree structure of everything needed to display a webpage.

http://w3schools.com/jsref/dom_obj_event.asp

This gives it to you in nerd speak from the board that creates all the standards.

http://www.w3.org/TR/DOM-Level-2-Events/events.html

That might give you info to decide if it was a limitation of the system or them being obtuse.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9944

I've become dependent upon spell check. My apologies for stupid grammatical errors.

12/19/13 11:42:48 AM#28


Originally posted by greenreen

Originally posted by lizardbones I did, right up until I played in the City of Steam beta. It can actually work. I still prefer a downloadable client though. It seems like the control scheme was a bit wonky, but I can't be sure if that was because of the web client, or if they just made a wonky control scheme.
Websites can be coded to pickup any keystroke you make. That I can tell you for sure. There are ways to capture keyboard and mouse events. Some things inbuilt are lacking though like scroll wheel/page up/page down buttons because that would normally affect the scrollbar of the page.

This gives an overview of what is mostly baked into the DOM http://w3schools.com/jsref/dom_obj_event.asp This gives it to you in nerd speak from the board that creates all the standards. http://www.w3.org/TR/DOM-Level-2-Events/events.html

That might give you info to decide if it was a limitation of the system or them being obtuse.




City of Steam uses the Unity engine, so it's not running in HTML5 or anything like that. They had a combination "click to move" & "standard MMORPG movement" scheme, that you could sort of switch between, but it was weird. It's been awhile so I can't remember the detail that kept making me think, "This is weird", but it was there. I've messed around with the Unity engine a bit, and there's on particular reason to have a wonky control scheme, but then again, I never had it running inside a webpage using the Unity web control. Maybe switching the Unity client from inside the web page to full screen* requires something specific and there's no way around it.

* That's what it was. Something with switching the client from full screen to back to the browser window seemed like a button or combo that should have been used for movement.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Jemcrystal

Hard Core Member

Joined: 1/02/08
Posts: 1156

Let em put a slave ring thru u're nose u're prob not going to like where they're taking you. Think.

12/19/13 11:55:35 AM#29
Guess I hear "browser" and think juvenile, childish, 8 yrs and under.

Playing FFXIV-ARR NA:Faerie. Best FC's Mytical Mourning - Rhett or White Lotus - Lotus.

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1354

12/19/13 11:58:31 AM#30

Browser, 2d, or anything that looks like it'll run on an SNES. 

I'm exceptionally baffled at games that are developed today, that require you to pay for them, but look like they would run on an 8bit console.

 

Edit:  My problem with browser based is that you can make really good looking games with a lot of depth that is browser based, but I have yet to see one that doesn't look horrible.   

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1134

 
OP  12/19/13 12:04:08 PM#31
The best browser mmo I have personally played was Battlestar Galatica online, Decent graphics controls were good, the problem with it? its a major pay2win title, bascally if you don't pay you'll be there for months to get what someone who pays can get in less than 5 minutes. I think it runs on the Unity engine as well. But don't quote me on that its been ages since I have played it. Other problem was well, the lack of anything to really do when I played it. Been close to a year I think since I touched it, don't even know if its still alive or if it died already.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 11358

Currently playing EVE, SMITE, ESO, and Combat Arms

12/19/13 12:34:35 PM#32
Originally posted by Zaradoom
Originally posted by Loktofeit
Originally posted by BearKnight
Originally posted by greenreen

I think that's because the right devs aren't all there yet or are just getting into things.

Browsers are poised for being a big thing with some of the new tech.

Sorry, but as a developer I can tell you that Browser based MMORPG's will NEVER take off unless some drastically fantastic tech is integrated into future browsers.

Web Browsers have resource limitations that every engine I have come across run into, and eventually stone-wall to death over.

Non-browser based games will always have the advantage of pure system-resource access allowing much more fidelity and control over BB-Games. Only PR spinning a game into levels of ludicrously high Hype would ever go anywhere. As only lies and frustrating promises will ever get a BrowserBased MMORPG off the ground.

Just saying...

Free Realms, Travian, Runescape and Evony are just a few reasons why you probably should dial back on your "I'm (supposedly) a developer, so I know" shtick.

Might want to doublecheck your facts.

Neither of those games you listed is a MMORPG of any value to speak of. All of those games are near the "trash"definition and are FAR from being a good game. I am not even sure IF they are even considered MMORPGs, Travian for sure is not.

 

 

 

Facts.

I don't think that word means what you think it means.

 

 

 

 

  Bacchira

Novice Member

Joined: 8/01/13
Posts: 42

12/19/13 12:38:14 PM#33

I don't even make it as far as looking at browser based games...

 

Maybe I've missed out on real gems?

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2423

"Always borrow money from a pessimist. They won't expect it back."

12/19/13 12:50:29 PM#34
I don't give them a second glance. I see browser based and well...no thanks.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 5749

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

12/19/13 1:25:02 PM#35

Not really, I have tried several. But this is the same as with "normal" pc mmorpg's

If I read about things that makes the overal game seem fun and the artwork could be something I either enjoy or might get use to.

Browser games are often free so there is not much risk apart them trying to get you to spend money in their cs.

I don't discard them. Some are fun even if it's short term.

 

 

 

  ruonim

Advanced Member

Joined: 8/25/09
Posts: 250

12/19/13 1:28:31 PM#36
Wartune would be great browser game if it wasn't pay2win.
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2703

Tomorrow's just a future yesterday...

12/19/13 3:05:01 PM#37


Originally posted by Dibdabs
No, I'm just the same as regards browser games.  Other game genres that instantly make me lose all interest are 2D games, platformers and arena/lobby games.  there's nothing inherently wrong with them but they just don't appeal to me.

I am pretty much the same.
Browser games do not get me into a game like a full screen rendering of a game.
2D games mess with my desire to be able see what I am doing in the game.
Platformers were never my thing.
Arena/Lobby games are not why I play MMOs, or any game for that matter.

Like you said, nothing wrong with these games and they appeal to many players. They just are not my cup o' tea.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2564

12/19/13 3:10:29 PM#38

I haven't played any, but I have looked at 2d listings before, to see if anyone had a game out similar to UO, be it browser or not, but 2d.

 

I will read listing and such some, but I would say the things that throw me first are payment type and what you can buy.  If I find it too reaching, I don't bother.

  Ujirik

Novice Member

Joined: 3/27/07
Posts: 456

12/19/13 4:09:39 PM#39

Most browser MMO games are Pay to Win and/or have severe limitations like Energy/Stamina in place.  They're generally all about monetization for maximum profit and artificial time sinks to delay progression through the limited content available.

However, they're not all cheap cash grabs.  I've played a few that are legitimately good games without a ton of restrictions and money grabbing.  It's very uncommon to see a decent browser game though.  

I usually just look for the publisher attached to a browser game and decide to brush it off from there.   I'm not going to name any names but certain companies constantly push out crappy browser based cash grabs every month or two.  Let's just say that they encourage everybody to get maximum VIP while pushing out new servers every week and then release a new game a couple months later. 

IMO the majority of browser games are traps designed to steal the money of careless gamers.

  donpopuki

Novice Member

Joined: 4/06/12
Posts: 588

12/19/13 5:45:11 PM#40
I would love to play all the MMOs out there but I don't have unlimited amounts of time. So I have to pick and choose how I spend my time. So far no browser MMO has caught my eye.
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