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News & Features Discussion  » Warhammer Online: Age of Reckoning: The Curtain Falls

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91 posts found
  Ulorik

Apprentice Member

Joined: 9/12/11
Posts: 182

12/18/13 6:19:28 PM#21

Very sad here, after all it was a decent RvR game in a beautifully realised world.

A great shame that it hasn't gone FTP.

Any private servers?

  syriinx

Advanced Member

Joined: 9/24/13
Posts: 996

12/18/13 6:25:05 PM#22

RIP Tome of Knowledge, one of the greatest features in MMO history wasted.

  Nordique

Apprentice Member

Joined: 7/20/12
Posts: 15

12/18/13 6:27:34 PM#23

Should have been a huge success that lasted for years but between GW's interference, the power struggle going on with in Mythic and EA's mismanagement this fell flat on its face.. to me it felt like they tried to shoehorn DAOC2 into a Warhammer skin and did neither any justice.

They almost captured the essence of DAOC's rvr with the open pvp lakes but then failed hard with the city siege and scenarios. 

RIP WAR... you never really had a chance

  Kuroi

Novice Member

Joined: 9/04/05
Posts: 19

12/18/13 6:40:17 PM#24
Originally posted by Ulorik

Very sad here, after all it was a decent RvR game in a beautifully realised world.

A great shame that it hasn't gone FTP.

Any private servers?

 

 

 For what it's worth.

 

 http://www2.warhammer-server.com/

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17594

12/18/13 7:33:47 PM#25

"Pours a 40 on the curb ... "

I absolutely loved my Swordmaster. Loved it. Loved the art design, how it carried the sword, how it whipped it around to fight, loved the knock back; loved it.

My great disappointment came when I was finally in my first siege, and we took the fortress and suddenly the enemy was streaming down on us and we were holding them at the gates and suddenly someone said "what are we doing here? Just skirmishing? Let's go" and then everyone went to TAKE ANOTHER FORTRESS!.

It was at that point I realized that they were just for taking and not really "holding". No need to as the timer would run out shortly and it would be taken and we'd take it back. I guess.

I just let chaos swarm over my character as I had no will to go on.

So yeah. This is what it felt like ...

and I had no Sophie Marceau to comfort me...

  cronius77

Apprentice Member

Joined: 4/26/12
Posts: 1312

12/18/13 8:20:36 PM#26
All I have to say about it is I REALLY hope EA dies seriously what they did to mythic is ridiculous when it came to this game which easily could of been fixed a hundred times over and over. I do not touch EA games really after this and how bad SWTOR really was and is. Maybe if enough people stop supporting anything they touch over time they can be put right out of business like they deserve.
  ingphorlas

Novice Member

Joined: 11/29/13
Posts: 31

12/18/13 8:28:05 PM#27
Warhammer deserved better  I wrote something long winded but really all i had to say were these 3 words
  sludgebeard

Spotlight Poster

Joined: 11/18/13
Posts: 381

12/18/13 8:30:29 PM#28
Originally posted by Sovrath

"Pours a 40 on the curb ... "

I absolutely loved my Swordmaster. Loved it. Loved the art design, how it carried the sword, how it whipped it around to fight, loved the knock back; loved it.

My great disappointment came when I was finally in my first siege, and we took the fortress and suddenly the enemy was streaming down on us and we were holding them at the gates and suddenly someone said "what are we doing here? Just skirmishing? Let's go" and then everyone went to TAKE ANOTHER FORTRESS!.

It was at that point I realized that they were just for taking and not really "holding". No need to as the timer would run out shortly and it would be taken and we'd take it back. I guess.

I just let chaos swarm over my character as I had no will to go on.

So yeah. This is what it felt like ...

and I had no Sophie Marceau to comfort me...

Your story will be remembered for eons to come...

  wsmar

Novice Member

Joined: 3/08/09
Posts: 122

12/18/13 8:33:29 PM#29
Best RvR game I have ever played. Definitely going to miss my Ironbreaker and Runepriest. WAR provided me with the most fun I'd ever had in an MMO. It had its issues, but overall unlike others, they weren't game breaking for me! I just absolutely loved this game. I wish it had gone free to play. 
  mackdawg19

Tipster

Joined: 5/28/07
Posts: 868

"If men were created equal, then what happened to game developers?"

12/18/13 8:38:59 PM#30
If WAR was the best RvR game you ever played, go check out DaoC. Superior in so many ways, even with it being older. It's what they were trying to go for but missed.
  doodphace

Elite Member

Joined: 6/19/12
Posts: 1718

12/18/13 8:46:53 PM#31
Originally posted by Kuroi
I loved this game. Best PvP game around, with a great community.

Lets not immediatly get out our rose colored glasses please....the game (like many others which are now shut down) failed because it was genuinly not a very good game.

Unbalanced mess with Bright Wizzard 2 shotting everyione for well over 2 years after launch? PVP being completely emptry in Tier 2 and 3? Having almost 0 PVE content to speak of?

Those are just a fraction of the reasons why its shutting down.

  User Deleted
12/18/13 8:48:04 PM#32
WAR was a trainwreck of a game.  This thread is like reading an obituary about some random douchebag where people suddenly seem to forget how horrid of a person he was now that he's dead.
  doodphace

Elite Member

Joined: 6/19/12
Posts: 1718

12/18/13 8:49:22 PM#33
Originally posted by asmkm22
WAR was a trainwreck of a game.  This thread is like reading an obituary about some random douchebag where people suddenly seem to forget how horrid of a person he was now that he's dead.

LOL exactly...

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1143

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

12/18/13 8:50:34 PM#34
May this turd forever float down the river of forgetfulness.  I still  believe that because of this title, Dark Age of Camelot 2 was never a thought - forever buried and forgotten.  

  csthao

Novice Member

Joined: 11/07/06
Posts: 1100

12/18/13 9:18:50 PM#35

This game was absolutely BORING. Unless you were in a guild that had players to play with and run around the world it had nothing to offer that other MMO's already had. Once you've reached T2 it was a dead world, you're often stuck playing ny yourself or doing those public quests by yourself only to figure out that you cant beat the LAST step ALONE because everyone was just too busy grinding points and levels in the BG's. So all you had to do was queue up every single time and gained levels that way and you also got pvp points, making RvR OBSELETE! When I reached T3 or level 30+ not a single person was around.

To make things worse, ( you'd think EA learned their lesson) Star Wars followed the same EXACT thing except the public quest. Sit around queue up and level up and get pvp points and buy your pvp gear. The only real reason you would wanna go around exploring planets was to collect datacrons and do your story line.

The only fun thing I could remember was doing the t1 BG's. My friend (who didnt wanna do anything except stay in T1 and not go beyond that) who played the dwarf tank and I being the human rune priest would take on the whole chaos team and wipe out 5-6 of them before we die was pretty much the highlight of my experience.

Witch Elves hated me with a passion when I played my white lion. I always try to target them BEFORE they stealth and send my pet on them after. Which in turn would drop their stealth, it was easy picking.

  wsmar

Novice Member

Joined: 3/08/09
Posts: 122

12/18/13 9:37:27 PM#36
Originally posted by mackdawg19
If WAR was the best RvR game you ever played, go check out DaoC. Superior in so many ways, even with it being older. It's what they were trying to go for but missed.

 

I was a huge fan of DaoC! I was one of those DaoC vets that was super excited for WAR when it came out. I liked WAR a lot more, and I had many reasons for it. The biggest being the faction systems. Everyone always comments on how DaoC's 3 faction system works the best for RvR, and that might be true for the majority of people's play style, but not mine. 

 

I will say this, the 3 faction system worked well for balancing RvR, but in my opinion the 2 faction system just has better RvR. One of the reasons the game failed was because on a lot of servers 1 side was completely rolling the other side. Most people took that as a negative, I took it as a positive, it was a greater challenge and was better for competition. That made it considerably more fun for me, and why I'd still play WAR over DaoC any day. I was also fortunate enough to find a very talented bunch of players on the server Praag, and when our warband went out onto the battle field, it was clear the impact we were having. Sure we were getting our faces rolled for the longest time because the destruction on the server outnumbered the order, but once we got things organized among the individual guilds, we could make legitimate pushes for their fortresses, that we could never do before. 

 

I'm not really sure how long after the launch it was, but server transfers began, and my guild transferred over to the badlands server, which ended up becoming the final NA server live at the end. This server was extremely balanced, one side didn't really have an advantage over there other, it just depended on who showed up to the battlefield and the tactics that were used.

I had one distinct memory from this server at a t4 dwarfen castle. There were about 10 of us, it was Knights of Order (the guild I was in), and another guild(can't remember the name, but the guild leaders name was fourhundred). Our guilds constantly worked together in RvR, scenarios, or PvE. Basically what was happening was destro was pushing to gain control of the contested dwarven t4 zone. Most of the order zerg was in an elven zone trying to push it. About 40-50 destro were outside beating on the door, while the 10 of us are patiently waiting inside for my influence and another ironbreakers influence to get capped out. We both had rock slam equipped which was a frontal AoE that did a load of damage, the 2 rock slams combined could destroy just about anyone. So we all exited through the back of the keep and flanked the 40-50 destro players on their right back side. That allowed us to take out a majority of their healers almost instantly. So we fired off our rock slams, and anyone else with an AoE quickly used it, and the 10 of us ended up killing all of the 40 something destro rather easily because of our coordination and timing. It was one of the fondest memories I had of the game! My name was Zakgrin, and the other Ironbreaker was Baali. 

 

The Ironbreaker was also the most well balanced and elegantly designed classes I've probably ever played in a game. Of course, the class design for many of the other classes was poor, making them either underpowered or extremely OP, but it was still a blast. 

  paulp146

Novice Member

Joined: 1/05/09
Posts: 35

12/18/13 9:39:58 PM#37

""sheds silent tear""

 

bai bai warhammer online.

  Solar_Prophet

Hard Core Member

Joined: 11/10/13
Posts: 727

WAAAGH!

12/18/13 10:35:41 PM#38

Black Orc was by far the 'tankiest' tank class I've ever played, both in PvP and PvE. Only tank class which actually took concentrated firepower by several DPS to bring down, and even then it kept them busy for five minutes. And if you were melee, forget about going anywhere until the BO was dead. Between stuns, roots, and snares, it'd keep you right where you were until help arrived.

Plus it was the only MMO I've played which did shields right by allowing block chance to apply to spell projectiles (like fireballs). Why has no other MMO ever done this? It makes perfect sense and should be the rule, not the exception.

Example of a common core math problem: If you have four pencils and seven apples, how many pancakes will fit on the roof? Purple. Because aliens don't wear hats.

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

12/18/13 10:39:52 PM#39
Originally posted by Solar_Prophet

 

Plus it was the only MMO I've played which did shields right by allowing block chance to apply to spell projectiles (like fireballs). Why has no other MMO ever done this? It makes perfect sense and should be the rule, not the exception.

A shield blocking a fireball makes perfect sense ? I guess if I was holding the shield and the fireball was coming at me I might have a better incentive to argue for that point :)

  csthao

Novice Member

Joined: 11/07/06
Posts: 1100

12/18/13 10:41:30 PM#40
Originally posted by DamonVile
Originally posted by Solar_Prophet

 

Plus it was the only MMO I've played which did shields right by allowing block chance to apply to spell projectiles (like fireballs). Why has no other MMO ever done this? It makes perfect sense and should be the rule, not the exception.

A shield blocking a fireball makes perfect sense ? I guess if I was holding the shield and the fireball was coming at me I might have a better incentive to argue for that point :)

I wonder if a tank would survive a nuclear bomb?

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