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News & Features Discussion  » [Column] EverQuest Next: Explaining It All

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56 posts found
  Bogoa2000

Novice Member

Joined: 11/27/06
Posts: 23

12/14/13 6:17:03 PM#41
I think many here are getting bit head of themselves with expectations. Humans always begin thinking in terms how they need something too be* for themselves interacting. Relax enjoy life lets see more content before we begin with negativity. Millions of dollars go into development; it takes time. 
  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7039

Perhaps tomorrow will be better.

12/14/13 11:04:06 PM#42

I think keeping the tools simple allows everyone to easily use them,but it will have some limitations in design builds.I have not watched a lot on creation but i did notice that instead of circular they were making everything with squares and using circle cutouts to form archways.I also noticed the same tree over and over,this might not change except when in a different area,as having several different models will lag a game.

I am not surprised at all to find out they will be selling cash shop anything you need to actually fully enjoy Landmark.So much for that Founders pack that is worth 1-2 years of gaming,they still want you to pay more.

I see good things and weak ideas from this whole EQNext game but the bottom line is,i will not support cash shop.Cash shop is always going to be a guessing game,you never know how much you will have top spend down the road and once invested you are sort of lured into spending more .

I game to have some fun,i do not want to ever have to constantly think about how much budget i am on to play a game.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Voqar

Novice Member

Joined: 1/28/04
Posts: 484

12/15/13 4:34:22 AM#43

IMO SOE can't really be trusted, have never given anybody a reason to trust them, their whole free to play, here's your payment tiers thing is shifty, and much of EQN is hot air, talk, dreams - we'll see, some day, what it actually turns out to be.  I would love to see them deliver on all their talk.

 

" is it open world pvp or do you have to flag yourself?  plus many other questions..."

 

I vote for zero PvP.  :P

 

It would be a refreshing change to see a focus on PvE without the distraction of the PvP mini/side/grief game.  Plenty of games have PvP....why not something different for a change?  MMORPGs are PVE at the core.  If PvPers elect not to play...no biggie, just a stronger PvE community.  Why not?

 

Do you really think people want to build elaborate structures in something like landmark, or whatever appears inside EQN itself, just to have griefers tear it up?  I would hope for something a wee bit less juvenile.

 

If you go back to original EQ, PvP wasn't really much of a consideration.  They had PvP servers but PvP was never a focus, they didn't balance for PvP, they pretty much just said, have some PvP servers and nobody cares.  Because...EQ is really a PvE thing.

 

Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  Raquis

Apprentice Member

Joined: 3/18/13
Posts: 418

12/15/13 4:40:27 AM#44

its not 2 separate games you are basically paying to help them build and test EVERQUEST NEXT.

SUCKERS

 
  Isometrix

Novice Member

Joined: 1/06/05
Posts: 252

12/15/13 9:04:18 AM#45

This has to be the dumbest naming problem in gaming history. I searched for an hour last week and couldn't figure out the difference. 3 videos later I still look at landmark as a devkit. The release order is equally off. First release EQ next, then do landmark as a seperate addon, not the other way around.

This is such a marketing fail. 

You release 2 similar products in 1 year with completely different goals, with with the exact same name (missing a suffix), then proceed to launch multiple videos trying to explain to your audience what is what.

Even this article is name EQ Next when it talks about Landmark.

 
  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6829

12/15/13 9:29:14 AM#46
Originally posted by syriinx
Originally posted by Ozmodan

Personally I find that the developing of two games at the same time to be in line for one of the dumbest things I have seen a development team do.  Of course it is SOE, so what do you expect.  Then again, they have been better lately.

I will reserve judgement until I can play it, but the cartoony aspects don't really appeal to me atm.

 

I don't think you understand what reserve judgment means

You really can't make your mind up about a game until you play it.

  mikeyb138

Novice Member

Joined: 11/14/11
Posts: 13

12/15/13 1:52:31 PM#47
So i guess im confused.. i was always under the impression that landmark more of a crafting program that did tie into eqnext.. like use landmark to see what you can do in next or use landmark to build then put in next. Someone want to clarify for me? Are these 2 absolutely seperate? If so, is eqN just gonna be a themepark?
  AutemOx

Novice Member

Joined: 11/01/04
Posts: 1719

12/15/13 2:35:24 PM#48

From what I can tell, Landmark is a gamification of the EQ Next developer tools.  Players can just sorta build whatever they want, kinda like minecraft but much more sophisticated.

They can also rate each others creations, and the highest rated creations will be seen by the EQ Next developers, who will import the creations into EQ Next.

Compare this to Pirates of the Burning Sea.  PoBS was never a huge budget game, but it has a TON of GORGEOUS ships in it.  Only a small handful of the ships were made by the developers, most of the ships were created by players using traditional 3D sculpting tools.  A board of top players chosen by the developers would engage players helping them understand requirements of their creations, and when the board has deemed a new ship worthy, it is submitted to the developers to be added to the game.

By utilizing the community as a resource, MMORPGs can become huge gorgeous worlds without a lot of $$ wasted on world development.

Consider Skyrim and other elder scrolls games for a moment.  These games have so many countless mods, most players, including myself, could not imagine playing them without the community mods.  It has become an integral part of the game, and skyrim could never be as gorgeous or deep as it is with mods if it was made by paid developers because the costs would be too great.

Utilizing players as content creators for their upcoming game is bold, risky move by SOE.  They hope to undercut MMORPGs that have larger world development teams and have been out longer, such as WoW, by which through traditional means no AAA developer could compete with because of the sheer size of the WoW world development team and the length of its existence.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  FlyByKnight

Advanced Member

Joined: 12/31/12
Posts: 538

12/15/13 2:35:59 PM#49

I gather that EQ Landmark is geared towards a more sandbox style where gathering, crafting tools, and building structures is the goal.

 

As they stated  players are using the same tools as the developers are using to build out EQ Next. Players have the option to submit the structures they craft to Player Studio for other users to purchase and use to include in their larger works.

 

What I'm not clear on is how directly EQ Landmark affects EQN.

  AutemOx

Novice Member

Joined: 11/01/04
Posts: 1719

12/15/13 3:26:08 PM#50
Did you see his expression when they asked about death?  It is so obvious there is no death in landmark right now -at all- and they have no idea how it will work.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  Celcius

Novice Member

Joined: 7/20/04
Posts: 949

12/15/13 6:35:05 PM#51
Originally posted by Ozmodan

Personally I find that the developing of two games at the same time to be in line for one of the dumbest things I have seen a development team do.  Of course it is SOE, so what do you expect.  Then again, they have been better lately.

I will reserve judgement until I can play it, but the cartoony aspects don't really appeal to me atm.

 

This must be the first time a game developer has worked on two games at the same time. It is crazy isn't it? Working on two games at once! The INSANITY. 

 
  aesperus

Elite Member

Joined: 1/04/05
Posts: 4852

12/15/13 6:50:10 PM#52
Originally posted by mikeyb138
So i guess im confused.. i was always under the impression that landmark more of a crafting program that did tie into eqnext.. like use landmark to see what you can do in next or use landmark to build then put in next. Someone want to clarify for me? Are these 2 absolutely seperate? If so, is eqN just gonna be a themepark?

Afaik, basically landmark is a game that will lay the groundwork for EQ:Next. Essentially, Landmark is basically their way of releasing a developer kit (aka MOD pack) for EQ:N before release. Players then use this to create whatever they want, and Sony then takes the best of that and uses that as content for EQ:N.

So while technically they are 2 separate games, in many ways they are the same game hosted on 2 different servers, being released at different times.

The main reason this will probably work is because they are more or less the same game. Except with Landmark you are actually helping create content for Sony to add into EQ:N.

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 491

12/16/13 1:53:28 AM#53
Graphics are bad, so they need to really nail the gameplay and the building aspects.  I really really hope they do.  But the one thing that has the potential to ruin the whole thing is how they monetize it.  If getting building materials is made to be super grindy so they can sell you materials for cash, it will kill any chance this game has IMHO.
  Lonzo

Spotlight Poster

Joined: 8/05/04
Posts: 210

12/16/13 5:59:45 PM#54
Who wants to play an editor? SOE does not understand what a sandbox game is. It is not editing, it is living in a virtual world.
Why is just CCP understanding that?...

  mikeyb138

Novice Member

Joined: 11/14/11
Posts: 13

12/18/13 1:55:29 PM#55
Originally posted by aesperus
Originally posted by mikeyb138
So i guess im confused.. i was always under the impression that landmark more of a crafting program that did tie into eqnext.. like use landmark to see what you can do in next or use landmark to build then put in next. Someone want to clarify for me? Are these 2 absolutely seperate? If so, is eqN just gonna be a themepark?

Afaik, basically landmark is a game that will lay the groundwork for EQ:Next. Essentially, Landmark is basically their way of releasing a developer kit (aka MOD pack) for EQ:N before release. Players then use this to create whatever they want, and Sony then takes the best of that and uses that as content for EQ:N.

So while technically they are 2 separate games, in many ways they are the same game hosted on 2 different servers, being released at different times.

The main reason this will probably work is because they are more or less the same game. Except with Landmark you are actually helping create content for Sony to add into EQ:N.

Ok so a developer program given to players to help create content. great idea... But what does that mean for EQ:N? Is it going to just be a themepark with player created content (chosen by developers) placed in game? If it is a sandbox you should be able to build cities, castles, homes, etc. IMO.

Maybe this is the case and I'm still a little confused and maybe, just maybe, This should be made more clear for the average gaming consumer?

  sacredfool

Advanced Member

Joined: 5/04/07
Posts: 743

12/18/13 2:03:49 PM#56
Oh my god the guys haircut. It seriously needs at least some anisotropic filtering.


Originally posted by nethaniah

Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


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