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Star Citizen

Star Citizen 

General Discussion  » This game will be such a letdown for so many people

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64 posts found
  screecwe

Advanced Member

Joined: 9/28/13
Posts: 74

12/11/13 1:03:18 AM#41
It's not an MMORPG, but it most certainly is an MMO. It doesn't have the RPG elements like leveling and such. Perhaps an MMOSS (space sim)? But yeah, anyone saying this isn't an MMO either hasn't been paying attention, or is going by an incorrect definition of MMO. Games which require twitch gameplay will always have less players(with current gen hardware) than games that don't. The limits of current generation hardware are why.
  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1638

12/11/13 1:53:29 AM#42
Originally posted by morbuskabis

 


Originally posted by DocBrody
Yeah I was looking forward to this game then I read about this PvE-slider thing they have.

 

This is no sandbox, no way. Hardcore my ***, they are patting the single players on the shoulder again. As usual.

l'll stick with EvE, thanks. Unfortunately there is only one developer that has the balls to make a real online sandbox -} CCP


 

So you are one of the Goons that got baned on the RSI forum?..

nope. I just enjoy the immersion in a player driven sandbox which Starcitizen is clearly not.

Slider and matchmaking and instancing, this is more like World of Tanks plus Economy don´t see how this is working yet.

CCP is just the only MMO developer who gets "sandbox MMO" right

  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 587

12/11/13 2:43:44 AM#43
Originally posted by Snoepie

The amount that has been raized is amazing tho..

 

i think this game will be an epic single player experience tho.. grafhics wise maybe gameplay wise aswell.. it will be nice..

 

BUT

 

So many people think this game will be MMO and this is just not the case..

 

It will be heavy instanced zoning.. with limited amount of players in each zone.. think maybe like AOC zoning. (100 players in each zone?)

 

i think it will be even  an HUB game where you  que up for missions to coop with others into a zone..

 

Believe it or not alot of people will be let down..

Read this about instancing:

 

https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing

 

I have not played many "MMORPGs" were you see more than 100 people around you at the same time.  If Star Citizen can do that in a persistent universe, how it is not an "MMO"?

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7481

12/11/13 3:54:18 AM#44


Originally posted by Brenelael

This game has the most transparent development of any game in history.


Only what is being developed by Chris Roberts is the hype and mountain of promises, there is very little known about actual development state and real game behind the fancy talks.

Afterall, there is no actual game and there is a trendemous difference between a vision/design papers and implementation of those.


Did you know that SC is supposed to have realistic physics? You need not to know more to realize the guy is just a bully.


The story of Darkfall is coming over once again.


  PaRoXiTiC

Elite Member

Joined: 3/11/08
Posts: 559

12/11/13 10:06:56 AM#45

I bet they pay themselves more than they put into the game.

 

Keep making em millionaires :D

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7481

12/11/13 12:02:50 PM#46


Originally posted by PaRoXiTiC
I bet they pay themselves more than they put into the game.

 

Keep making em millionaires :D


pretty much this. Donations via Kickstarter are the least transparent money you can legaly get. It is a borderline of fraud...

  cnutemp

Apprentice Member

Joined: 7/01/12
Posts: 239

12/11/13 12:34:22 PM#47
Originally posted by Snoepie

The amount that has been raized is amazing tho..

 

i think this game will be an epic single player experience tho.. grafhics wise maybe gameplay wise aswell.. it will be nice..

 

BUT

 

So many people think this game will be MMO and this is just not the case..

 

It will be heavy instanced zoning.. with limited amount of players in each zone.. think maybe like AOC zoning. (100 players in each zone?)

 

i think it will be even  an HUB game where you  que up for missions to coop with others into a zone..

 

Believe it or not alot of people will be let down..

DOOOOOOOOOOOOOOOM

FEEEEARRRRRRRRRRRRR

RUN FOR YOUR LIVES THE SKY IS FALLING

  Arndush

Novice Member

Joined: 10/27/09
Posts: 309

12/14/13 10:25:28 AM#48
Originally posted by Snoepie

The amount that has been raized is amazing tho..

 

i think this game will be an epic single player experience tho.. grafhics wise maybe gameplay wise aswell.. it will be nice..

 

BUT

 

So many people think this game will be MMO and this is just not the case..

 

It will be heavy instanced zoning.. with limited amount of players in each zone.. think maybe like AOC zoning. (100 players in each zone?)

 

i think it will be even  an HUB game where you  que up for missions to coop with others into a zone..

 

Believe it or not alot of people will be let down..

Well, Thanks for your opinion Captain Buzz Killington.

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

12/14/13 11:43:30 AM#49
Originally posted by Gdemami

 


Originally posted by Brenelael

 

This game has the most transparent development of any game in history.


 

Only what is being developed by Chris Roberts is the hype and mountain of promises, there is very little known about actual development state and real game behind the fancy talks.

Afterall, there is no actual game and there is a trendemous difference between a vision/design papers and implementation of those.


Did you know that SC is supposed to have realistic physics? You need not to know more to realize the guy is just a bully.


The story of Darkfall is coming over once again.

 

Darkfall all over again, except this time players get to police themselves.

You forget the story of Darkfall was it's nothing but vaporware. It was never going to release.

It wasn't broken promises and disappointment that ran people off.

"If the Damned gave you a roadmap, then you'd know just where to go"

  Mystralz

Novice Member

Joined: 3/17/07
Posts: 29

12/14/13 12:23:36 PM#50

I applaud the indie company to being able to raise 35 million for their game.  But as all indie games I'm above playing every junk indie game such as the thousands found of indiedb.  Not a single on of them is quality enough to compete with games with budgets of 100-300 million. 

Star citizen wont even be out till like 2015 and you know it will be delayed.  Unreal 4 engine games will be out before then, truley next gen graphics.  I've looked at the star citizen graphics and honestly they look like 2005 graphics its nothing specacular.  Look at things like physx, animations, lighting, complicated things like that you won't find any of those things in star citizen.  And gameplay wise it's looks like any other generic indie game.  They think they can create a world but never show you how it actually plays. 

 

compare this unreal 4 engine demo, doesn't need to camera hop to hide bad things.  Notice the sound quality and graphics

http://www.youtube.com/watch?v=dO2rM-l-vdQ

 

to star citizen

http://www.youtube.com/watch?v=hzcelfmiRMg

 

yeah right like I will care then but hey more power to ya for preorder a donation to some new developers hopefully in your lifetime your investment or what do they call it i mean purchase will pay off in your lifetime

 

 

  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2508

12/15/13 6:42:43 AM#51
Originally posted by Mystralz

I applaud the indie company to being able to raise 35 million for their game.  But as all indie games I'm above playing every junk indie game such as the thousands found of indiedb.  Not a single on of them is quality enough to compete with games with budgets of 100-300 million. 

Star citizen wont even be out till like 2015 and you know it will be delayed.  Unreal 4 engine games will be out before then, truley next gen graphics.  I've looked at the star citizen graphics and honestly they look like 2005 graphics its nothing specacular.  Look at things like physx, animations, lighting, complicated things like that you won't find any of those things in star citizen.  And gameplay wise it's looks like any other generic indie game.  They think they can create a world but never show you how it actually plays. 

 

compare this unreal 4 engine demo, doesn't need to camera hop to hide bad things.  Notice the sound quality and graphics

http://www.youtube.com/watch?v=dO2rM-l-vdQ

 

to star citizen

http://www.youtube.com/watch?v=hzcelfmiRMg

 

yeah right like I will care then but hey more power to ya for preorder a donation to some new developers hopefully in your lifetime your investment or what do they call it i mean purchase will pay off in your lifetime

 

 

 

The Unreal 4 tech demo looked really cool, but it focused heavily on the persons as it should be... considering its main focus is on FPS. The amount of details was quite incredible and I look forward to see actual games made with this when ready.

BUT

I cannot but wonder why did you not link the official Star Citizen videos instead of some guys commentaries that is even months old?

Here, let me do that for you:

Hornet:

http://www.youtube.com/watch?v=g0gZES2pTWk&list=PLVct2QDhDrB0QRjv9oN02f8mGsml8tcK9&index=1

Aurora

http://www.youtube.com/watch?v=UvDs7RDKCag&list=PLVct2QDhDrB0QRjv9oN02f8mGsml8tcK9&index=2

300i director's cut

http://www.youtube.com/watch?v=YTBzrUwB6Qo&list=PLVct2QDhDrB0QRjv9oN02f8mGsml8tcK9&index=4

And the oldest, Squadron 42 trailer

http://www.youtube.com/watch?v=WpgUuGunU0o&feature=c4-overview-vl&list=PLVct2QDhDrB3ZFJgUystJmvMXivxG-r3V

These are the videos with which CIG tries to sell their game, so they are fair to be compared to the Unreal 4 video, though you will surely notice how the characters in the Star Citizen videos are not very detailed yet as the main focus of the game remains on the ships.

You may notice how the ships are extremely detailed with even single engine blades moving to compensate for thrust.

Finally, here is the latest video of the new PBR technology showing off the Avenger:

http://www.youtube.com/watch?v=aVaR1wHRWX0

This latest video should show off the most recent graphics of the game. Let me know if you still think this is 2005's graphics and keep in mind the game is over a year from launch and graphics will improve even more as we move forward.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
http://realmofroleplay.com/?cat=19

  furbans

Advanced Member

Joined: 2/10/13
Posts: 961

12/15/13 6:55:53 AM#52
Originally posted by Brenelael

This game has the most transparent development of any game in history. Every aspect of the game is described in the most minute details over and over again in interviews, a weekly show, almost hourly posts by the entire dev team answering questions and so on. The shear amount of information available on this game so far is totally incredible considering how early in development it still is. If someone is let down it's their own fault as the info defining exactly what this game is going to be is all right there at robertsspaceindustries.com for anyone that takes the trouble to go and look.

 

If you don't know exactly what this game is going to be it's your own fault for not doing a little research.

 

Bren

Which 90+% of the backers likely never did their research.  Everyone is real quick to jump on the hype band wagon blindly.  A fool and his money is soon parted which kickstarters only make it worse.  Every MMO that has been released has the same reception, everyone and their distant thrice removed cousin jumps on the game then the go forum raging.

I have my doubts about the multiplayer capability.  Might be great space sim but an MMO?  There are lots of big name companies with much greater experience and expertese that I doubt Star Citizen will hold much of a torch against from an MMO perspective.

No doubt that the amount of backing is astounding, however I think this will only make the shitstorm that will occur once SC is released bigger.

  Brenelael

Guide

Joined: 10/19/06
Posts: 3984

Pointing out the Obvious to the Oblivious since 2006

12/15/13 10:32:19 AM#53
Originally posted by furbans
Originally posted by Brenelael

This game has the most transparent development of any game in history. Every aspect of the game is described in the most minute details over and over again in interviews, a weekly show, almost hourly posts by the entire dev team answering questions and so on. The shear amount of information available on this game so far is totally incredible considering how early in development it still is. If someone is let down it's their own fault as the info defining exactly what this game is going to be is all right there at robertsspaceindustries.com for anyone that takes the trouble to go and look.

 

If you don't know exactly what this game is going to be it's your own fault for not doing a little research.

 

Bren

Which 90+% of the backers likely never did their research.  Everyone is real quick to jump on the hype band wagon blindly.  A fool and his money is soon parted which kickstarters only make it worse.  Every MMO that has been released has the same reception, everyone and their distant thrice removed cousin jumps on the game then the go forum raging.

I have my doubts about the multiplayer capability.  Might be great space sim but an MMO?  There are lots of big name companies with much greater experience and expertese that I doubt Star Citizen will hold much of a torch against from an MMO perspective.

No doubt that the amount of backing is astounding, however I think this will only make the shitstorm that will occur once SC is released bigger.

Don't get me wrong as I have my concerns as well especially about how they are going to deal with ping and latency when you have people in NA in the same instances with players from AU and EU. This will be a major hurdle for them to overcome and being a programmer myself I'm not quite sure how they plan to accomplish this. Most games of this type get around this by having localized servers which SC may have to do if these issues become impossible to overcome directly. EVE uses a different approach to this issue by using basically traditional MMO turn based combat (It may look like real time but under the hood it's really a turn based/real time hybrid to compensate for ping and latency.).

----BUT---

I'm willing to give them the chance to succeed whereas a lot of others here have already doomed a project to failure that hasn't even gotten to the point where failure is even a possibility yet. There are ways around these issues. They may have to break up the community into localized server groups or they could make it so that people with high ping or latency would only get NPC encounters until their numbers are low enough for PvP. Or the matching system could take location into account when placing players together into instances.

---AND---

When people say that there isn't enough info just because they are too lazy to go and look at the mountain of information available including literally hundreds of actual in engine videos , Design docs, Interviews and so much more. Not to mention that every pledger already has the initial build on their HDs... Granted it isn't much at this point but every patch brings new functionality along with a slew of new bugs but it's pre-alpha so this is to be expected with such an early in development project.

 

I guess my point is I really have a hard time fathoming why people feel the need to bash on a project that they obviously know very little about and care even less. They seem to care more about the concept of trash talking a project than they do about the project itself which is just backwards logic at it's best. Hell, I seriously doubt half of the people posting in this thread know little more about this game other than it was crowd funded which is enough to send them on a holy crusade against it. They talk about the fanboys being out of control when they are ten time worse than any fanboy. At least fanboys have a clear purpose behind their actions... They want to support a project they love. The others have no clear purpose other than to Bash anything that has anything to do with crowd funding regardless of what it is.

 

Bren

while(horse==dead)
{
beat();
}

  muppetpilot

Novice Member

Joined: 7/07/12
Posts: 53

12/15/13 11:07:21 AM#54

Dear OP,

 

(1) ALL mmo's and their ilk are "letdowns" in one way or another for the people who wind up not liking them.

(2) It is impossible to create a game that will appeal to everyone, regardless of the game's quality.

(3) There is a very simple reason why Coke and Pepsi are unable to put each other out of business, and don't even try to do so:  because not everyone is going to like Coke, and not everyone is going to like Pepsi.  Even if Pepsi gave away its product for free, many people would still drink Coke.

(4) One of the primary reasons that WoW and Guild Wars 1 have survived for so long is because they have been able to appeal to more folks than their competition and have been able to retain player interest for years.  Unfortunately, we have not seen this sort of quality in basically any other game to be released in the past several years.  Therefore, it is highly unlikely we will ever see another mmo with the player base that those two games have enjoyed, ever.  Ergo, essentially any game launched now can easily be called a "letdown."

(5) Coming onto these forums and handing down judgment on a game that hasn't even been released and that 99% of us haven't even touched, is every bit as idiotic as the threads we see claiming that something like WildStar is the Messiah of MMOs or that ESO is going to be "innovative" or "groundbreaking."  We have zero information on these games with which to make these ridiculous claims, be they fanboi drivel or hatred.

(6) If you don't want to play SC, then don't play it.  I highly doubt I will be playing it, but that is no reason for me to come here and trash it.

 

Thanks!

  JJ82

Elite Member

Joined: 12/02/13
Posts: 1101

12/15/13 11:12:59 AM#55
Originally posted by Hairysun

One thing I've noticed is that CIG is the most transparent companies I've ever seen.  There are constant updates on the SC website from new people they have hired to explanations of in game systems they have nailed down. 

 

I have found that many games being crowdfunded are doing this. The information being released on Shroud of the Avatar and how they are working with the community on a lot of things is nothing short of stellar, even IF you don't like the idea of the game you have to give them credit on the new direction they are taking in both being open and working with the community.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  Reklaw

Apprentice Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

12/15/13 11:18:41 AM#56

OP: You are right this game will be a big letdown for allot of people.

Reason is people mostly complain about what a game is not or what feature's the game has not.

Hardly do we see people complaining about the actuall gameplay or it's playable feature's. Then again those players will of course use the official channels like official website/forum/tech support/customer support of that game if they encounter issue's.

 

On the other hand the game will NOT be a letdown for those who actually really follow the game.

 

 

  ThomasN7

Novice Member

Joined: 3/17/07
Posts: 6672

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

12/15/13 11:25:38 AM#57
One of the main reasons why this game attracts me is because this isn't a mmo.  So with that said, I am so fine with some instancing if that is the case. 
  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 3151

Google is your friend.

12/15/13 5:53:59 PM#58
Originally posted by DocBrody
Originally posted by morbuskabis

 


Originally posted by DocBrody
Yeah I was looking forward to this game then I read about this PvE-slider thing they have.

 

This is no sandbox, no way. Hardcore my ***, they are patting the single players on the shoulder again. As usual.

l'll stick with EvE, thanks. Unfortunately there is only one developer that has the balls to make a real online sandbox -} CCP


 

So you are one of the Goons that got baned on the RSI forum?..

nope. I just enjoy the immersion in a player driven sandbox which Starcitizen is clearly not.

Slider and matchmaking and instancing, this is more like World of Tanks plus Economy don´t see how this is working yet.

CCP is just the only MMO developer who gets "sandbox MMO" right

See, this is what I've been saying since SC was announced. All these people trying to build it out in their head, hope and plead for it to be a MMO. It's not. Never was announced to be, never will be. Neither Chris Roberts nor CIG promised anyone that this was going to be a MMO. People have just tried to hope and pray and shoe-horn it anyway they can to be one.

 

And then other people who don't follow it read their wild rantings of "if you turn it this way and flip it over it looks like an MMO! Yay!". And they get mislead.

 

SC is a freaking Space Combat Simulator. I know most of you probably weren't even alive when Chris starting making Space sims, but that's what this is. Sure, it has multiplayer support and persistent server. That said, it is not an MMO as MMO has been defined by your WoWs and Darkfalls. CR and CIG have said this is a Space Sim from the start. It isn't their fault if people a) won't do the research for themselves and listen to the delusional, or b) refuse to acknowledge what the creators have said which it is NOT a MMO and IS a Space Sim.

 

So yeah, people are being mislead by many on this site and other MMO sites and they will be letdown if they are expecting themepark or sandbox MMO play.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

Kickstarter 1 / Naysayers 0

  Hairysun

Novice Member

Joined: 6/11/05
Posts: 1068

Boo ....

12/15/13 10:32:24 PM#59
Originally posted by Gdemami

 


Originally posted by Khalathwyr

That is not quite accurate. There is a hangar demo which allows you to walk around in game in your hangar. That is indeed alot more than "just words".

[mod edit]

 

[mod edit]

 

While we're on the subject of "actual" game play it seems that when they created the kick starter cinematic they made it playable ..... sort of.  Since the cinematic was done within the game engine itself it was as simple as adding some user control to the ship.  It was called an early prototype as it was nothing more than just that.  

 

The prototype video mentions some of the poly counts of the models (Popular non-believer subject) and details thruster configuration to enable flight like an aircraft in zero G (Another popular non-believer subject).  So consider yourself warned.

 

Star Citizen Early Prototype - Gameplay (GDC 2012)

 

To say that it's a bit rough is an understatement.  If you need help with the definition of "Early Prototype" I'm sure someone around here can help you out.  Worst case scenario I would be happy to oblige.  Let me know .....

 

After watching I'm fairly certain we all can agree on one thing ........ Chris Roberts can't fly for shit.

 

~Hairysun

 

http://www.straightdope.com/

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7481

12/16/13 2:30:43 AM#60


Originally posted by Hairysun

While we're on the subject of "actual" game play it seems that when they created the kick starter cinematic they made it playable ..... sort of. Since the cinematic was done within the game engine itself it was as simple as adding some user control to the ship. It was called an early prototype as it was nothing more than just that.

Do you realize that they have licenced engine thus what you see is nothing more than a few models created with CryEngine SDK? About same level of "prototype" I linked?

It was almost 2 years ago, they already got tools to make the game, so what did they do since?


Also "flight like an aircraft in zero G"? That is the ridiculous part I was mentioning earlier. "Real spaceships movement and fly-by-wire system" - seriously...

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