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General Discussion  » Endgame in ESO ... PvP or PvE mostly?

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114 posts found
  rodarin

Advanced Member

Joined: 5/21/10
Posts: 437

12/12/13 9:29:45 PM#41
Originally posted by Iselin
Originally posted by rodarin

Why didnt ESO do that?

Why doesn't every MMO get developed exactly the same way and have all the same features? I thought we didn't like it when they do too much of that.

Sounds like you like some of the things you've heard about EQN... and I'm with you with the spawns and migrations of mobs: seems like a cool idea to me too.

OTOH, I'm glad ESO is doing many things differently from EQN - there's also lots not to like in EQN... and I don't mean just Tony the Tiger.

ESO isnt doing ANYTHING different (from any other game out there). Thats the problem with it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17213

12/12/13 9:38:00 PM#42
Originally posted by Incomparable
Originally posted by bcbully
Originally posted by Incomparable

I want to know about thier end game as well.

For example what are the benefits for alting. What are the activities at end game?

 

*shady marketing department guy takes notes*

 

Tomorrows press release

 

What will you do at endgame!? I glad you asked! Once you reach level cap, we made it real easy to "reinvent" your play style and revisit content you missed! Our "reinvention system".....

Re invent your play style... as in playing another class?

You can get most of the skills in game on one character.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17213

12/12/13 9:39:34 PM#43
Originally posted by rodarinth it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

how does colliision detection mitigate or eliminate doing pve stuff and maybe once in a while actually lilling another player by accident."

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4659

The only luck I had today was to have you as my opponent.

12/12/13 9:41:35 PM#44
Originally posted by Tibernicuspa

EQ/WoW style tierred gear based scripted raiding needs to die a horrible death.

I like it and I want more of it.

 

bring forth the biggest baddest, most unkillable dragons you got. I shall stand before them (briefly) and draw their attacks hile my comrades...die to aoe ... but also try to deliver the final blow.

  Tibernicuspa

Apprentice Member

Joined: 11/03/13
Posts: 986

12/12/13 11:25:33 PM#45
Originally posted by Robokapp
Originally posted by Tibernicuspa

EQ/WoW style tierred gear based scripted raiding needs to die a horrible death.

I like it and I want more of it.

 

bring forth the biggest baddest, most unkillable dragons you got. I shall stand before them (briefly) and draw their attacks hile my comrades...die to aoe ... but also try to deliver the final blow.

There's already dozens of games worth of it you can try.

 

The thing you described is not inherent in WoW style raids. You had that same scenario in DAOC raids, except they weren't instanced, and they didn't require "gear checks" before you went into them.

  rodarin

Advanced Member

Joined: 5/21/10
Posts: 437

12/13/13 10:13:02 AM#46
Originally posted by Sovrath
Originally posted by rodarinth it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

how does colliision detection mitigate or eliminate doing pve stuff and maybe once in a while actually lilling another player by accident."

Mutually exclusive. PvP NEEDS collision detection to be good. This game doesnt have it. Fail

 

This game also has PvE stuff like capturing keeps and other areas. Rather than just having them be targets to be destroyed and be done with them. Another failure.

 

Two separate issues two negatives.

 

That doesnt even get into how much melee is so much more powerful than casting in this game (always has been in ES games though)

 

Without target locking it might have been diminished but this game also has target locking and you dont even have to be facing a target to hit it with melee. A HUGE failure.(not facing target to hit it) Not sure if that is against the NDA or not, but I think it has been noted before.

 

There are other issues as well but those are the most obvious and why most people wont do it. The casual PvP crowd will get tired of it as it becomes more and more clear the imbalances and how you cant have a generic spec that will be viable in both PvP and PvE. The 'hardcore' PvP crowd will immediately see the issues with it, and will do what they do.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3804

12/13/13 12:52:08 PM#47
Originally posted by rodarin
Originally posted by Iselin
Originally posted by rodarin

Why didnt ESO do that?

Why doesn't every MMO get developed exactly the same way and have all the same features? I thought we didn't like it when they do too much of that.

Sounds like you like some of the things you've heard about EQN... and I'm with you with the spawns and migrations of mobs: seems like a cool idea to me too.

OTOH, I'm glad ESO is doing many things differently from EQN - there's also lots not to like in EQN... and I don't mean just Tony the Tiger.

ESO isnt doing ANYTHING different (from any other game out there). Thats the problem with it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

No. The problem is with your perception (or your posing to try yo make a point--not sure which.) Just to name a couple:

 - The skill development system is different from other MMOs

- the 3-sided faction-locked RvR is different from other MMOs

 

If you're not seeing the differences between this and any other AAA MMO in development , like EQN or Wildstar, you're just not looking... or pretending not to look so you can make a post bashing the game for lack of originality also on top of whatever other little beefs you have with the game.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3462

12/13/13 1:01:39 PM#48
Originally posted by Iselin
Originally posted by rodarin
Originally posted by Iselin
Originally posted by rodarin

Why didnt ESO do that?

Why doesn't every MMO get developed exactly the same way and have all the same features? I thought we didn't like it when they do too much of that.

Sounds like you like some of the things you've heard about EQN... and I'm with you with the spawns and migrations of mobs: seems like a cool idea to me too.

OTOH, I'm glad ESO is doing many things differently from EQN - there's also lots not to like in EQN... and I don't mean just Tony the Tiger.

ESO isnt doing ANYTHING different (from any other game out there). Thats the problem with it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

No. The problem is with your perception (or your posing to try yo make a point--not sure which.) Just to name a couple:

 - The skill development system is different from other MMOs

- the 3-sided faction-locked RvR is different from other MMOs

 

If you're not seeing the differences between this and any other AAA MMO in development , like EQN or Wildstar, you're just not looking... or pretending not to look so you can make a post bashing the game for lack of originality also on top of whatever other little beefs you have with the game.

Ya there is no game in development I know of that has the package ESO has. I just wish the RvR did not has a time duration on who you faced off on. Loved in DAoC getting to know your enemy. None the less its better then GW2 3 sided war where it changes even faster. 

  Iselin

The Listener

Joined: 3/04/08
Posts: 3804

12/13/13 1:06:44 PM#49
Originally posted by Nanfoodle
Originally posted by Iselin
Originally posted by rodarin
Originally posted by Iselin
Originally posted by rodarin

Why didnt ESO do that?

Why doesn't every MMO get developed exactly the same way and have all the same features? I thought we didn't like it when they do too much of that.

Sounds like you like some of the things you've heard about EQN... and I'm with you with the spawns and migrations of mobs: seems like a cool idea to me too.

OTOH, I'm glad ESO is doing many things differently from EQN - there's also lots not to like in EQN... and I don't mean just Tony the Tiger.

ESO isnt doing ANYTHING different (from any other game out there). Thats the problem with it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

No. The problem is with your perception (or your posing to try yo make a point--not sure which.) Just to name a couple:

 - The skill development system is different from other MMOs

- the 3-sided faction-locked RvR is different from other MMOs

 

If you're not seeing the differences between this and any other AAA MMO in development , like EQN or Wildstar, you're just not looking... or pretending not to look so you can make a post bashing the game for lack of originality also on top of whatever other little beefs you have with the game.

Ya there is no game in development I know of that has the package ESO has. I just wish the RvR did not has a time duration on who you faced off on. Loved in DAoC getting to know your enemy. None the less its better then GW2 3 sided war where it changes even faster. 

Yeah, I'm with you on the time duration thing. Not a fan or that at all. They have dropped some hints here and there that the duration is not yet set in stone and permanent is still a consideration in the mix... guess what I'm lobbying hard for? :)

  rodarin

Advanced Member

Joined: 5/21/10
Posts: 437

12/13/13 1:17:50 PM#50
Originally posted by Iselin
Originally posted by rodarin
Originally posted by Iselin
Originally posted by rodarin

Why didnt ESO do that?

Why doesn't every MMO get developed exactly the same way and have all the same features? I thought we didn't like it when they do too much of that.

Sounds like you like some of the things you've heard about EQN... and I'm with you with the spawns and migrations of mobs: seems like a cool idea to me too.

OTOH, I'm glad ESO is doing many things differently from EQN - there's also lots not to like in EQN... and I don't mean just Tony the Tiger.

ESO isnt doing ANYTHING different (from any other game out there). Thats the problem with it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

No. The problem is with your perception (or your posing to try yo make a point--not sure which.) Just to name a couple:

 - The skill development system is different from other MMOs

- the 3-sided faction-locked RvR is different from other MMOs

 

If you're not seeing the differences between this and any other AAA MMO in development , like EQN or Wildstar, you're just not looking... or pretending not to look so you can make a post bashing the game for lack of originality also on top of whatever other little beefs you have with the game.

Semantics....

 

the weapons skills I can concede on a small scale but once theyre filled that will not be a selling point of the game. I doubt very highly it is as in depth as it is being made out to be, and certainly nothing like Skyrim offered. Which was a much better system. So IMO what ESO gives is a hybrid of GW2 and ES. It is a marriage of both.

 

3 factions realm PvP has been around forever. Just because they want to call it realm versus realm and lock  it doesnt change that. Even if they make it impossible for an account to roll toons from multiple realms (which they wont do) it still isnt anything new. Might be a nice step but it still doesnt take away from the glaring problems PvP has. Why do you think that video was so shrt and had so many cut scenes as was spliced together?

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4659

The only luck I had today was to have you as my opponent.

12/13/13 4:22:22 PM#51
Originally posted by Tibernicuspa
Originally posted by Robokapp
Originally posted by Tibernicuspa

EQ/WoW style tierred gear based scripted raiding needs to die a horrible death.

I like it and I want more of it.

 

bring forth the biggest baddest, most unkillable dragons you got. I shall stand before them (briefly) and draw their attacks hile my comrades...die to aoe ... but also try to deliver the final blow.

There's already dozens of games worth of it you can try.

 

The thing you described is not inherent in WoW style raids. You had that same scenario in DAOC raids, except they weren't instanced, and they didn't require "gear checks" before you went into them.

that does sound better...well played, sir.

  Eol-

Apprentice Member

Joined: 6/22/06
Posts: 273

12/14/13 9:39:10 AM#52
Originally posted by rodarin 

the weapons skills I can concede on a small scale but once theyre filled that will not be a selling point of the game. I doubt very highly it is as in depth as it is being made out to be, and certainly nothing like Skyrim offered. Which was a much better system. So IMO what ESO gives is a hybrid of GW2 and ES. It is a marriage of both.

 

3 factions realm PvP has been around forever. Just because they want to call it realm versus realm and lock  it doesnt change that. Even if they make it impossible for an account to roll toons from multiple realms (which they wont do) it still isnt anything new. Might be a nice step but it still doesnt take away from the glaring problems PvP has. Why do you think that video was so shrt and had so many cut scenes as was spliced together?

 

Its not semantics at all. Being able to wear any armor you want and wield any weapon you want, is not a small difference from most MMOs. Just the opposite, its a major defining difference. Even Rift, which allows great role flexibility within a given class, still forces that class to use the same weapons and armor as everyone else in that class.

And 3 faction PvP is also a major difference. Most games have two faction pvp. And many pvp games have small pvp arenas, not a huge pvp region.

Just because something is not entirely 'new' doesn't mean its not quite different from most other games out there. And BTW, ESO is more of a hybrid of ES and DAoC than GW2. Although to be fair, most MMOs share major similarities.

 

Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17213

12/14/13 9:49:16 AM#53
Originally posted by rodarin
Originally posted by Sovrath
Originally posted by rodarinth it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

how does colliision detection mitigate or eliminate doing pve stuff and maybe once in a while actually lilling another player by accident."

Mutually exclusive.

Yes they are mutually exclusive which is why your statement was confusing as you state one thing and then say "same as ,..." indicating that they are related. Thats' why I asked teh quesion.

Why would you destroy keeps and be done with them? You would take them and hold them.

Other than that, I do agree that you need collision detection.

  User Deleted
12/14/13 11:49:38 AM#54

With their own ads and public comments it's pretty much admitted that the game focuses on getting everyone into participating in AV3 warfare for the real meat of play particularly at end game. Just look at the recent ads hyping it. That's their selling point outside the ES name.

 

While much loved, DAOC is a dated game design not ready to compete in the modern market. An MMORPG can not afford to be good at just one thing as they can not compete with specialty games already available free to you that will do each part better. A MOBA will do PVP better as you'll never have to worry about PVE and can jump right into the action. LOL, MechWarrior, Planet Side, they got the faction warfare covered from the get go. Just PVE loot and level dungeon crawling? Pfft... Diablo has you beat. To compete you need a variety of activities, sometimes very personalized  like costume and housing, to go with these features and make you personally value what's on tap that work together to create a greater whole game experience. Without that you have nothing to sell that some one else doesn't already do better individually. That's all MMORPGs have now. A lot of variety under one umbrella to try and compete.

  rodarin

Advanced Member

Joined: 5/21/10
Posts: 437

12/14/13 11:52:48 AM#55
Originally posted by Eol-
Originally posted by rodarin 

the weapons skills I can concede on a small scale but once theyre filled that will not be a selling point of the game. I doubt very highly it is as in depth as it is being made out to be, and certainly nothing like Skyrim offered. Which was a much better system. So IMO what ESO gives is a hybrid of GW2 and ES. It is a marriage of both.

 

3 factions realm PvP has been around forever. Just because they want to call it realm versus realm and lock  it doesnt change that. Even if they make it impossible for an account to roll toons from multiple realms (which they wont do) it still isnt anything new. Might be a nice step but it still doesnt take away from the glaring problems PvP has. Why do you think that video was so shrt and had so many cut scenes as was spliced together?

 

Its not semantics at all. Being able to wear any armor you want and wield any weapon you want, is not a small difference from most MMOs. Just the opposite, its a major defining difference. Even Rift, which allows great role flexibility within a given class, still forces that class to use the same weapons and armor as everyone else in that class.

And 3 faction PvP is also a major difference. Most games have two faction pvp. And many pvp games have small pvp arenas, not a huge pvp region.

Just because something is not entirely 'new' doesn't mean its not quite different from most other games out there. And BTW, ESO is more of a hybrid of ES and DAoC than GW2. Although to be fair, most MMOs share major similarities.

 

Actually it isnt, heavy armor wearer in every MMO can wear any armor they want to, they just chose to wear the highest valued one. In this game while you can wear any armor you want it will also be limited by race traits. Bretons get a light armor buff. So a Breton Cleric might wear light armor to get that buff. But does he have a disadvantage against a cleric played by a race who gets a heavy or medium armor buff? I didnt get deep enough to test that fully in the last beta but I would say they will.

 

You can try to convince yourself and others all you want I know what I saw. 

 

Its the same game as a half dozen or more others just in a different environment.

  rodarin

Advanced Member

Joined: 5/21/10
Posts: 437

12/14/13 12:00:49 PM#56
Originally posted by Sovrath
Originally posted by rodarin
Originally posted by Sovrath
Originally posted by rodarinth it.

 

Also without collision detection PvP sucks. So if they dont implement that then what good is PvP going to be? Same as every other lame PvP game out there where you do PvE stuff and maybe once in awhile actually kill another player. But mostly by accident.

how does colliision detection mitigate or eliminate doing pve stuff and maybe once in a while actually lilling another player by accident."

Mutually exclusive.

Yes they are mutually exclusive which is why your statement was confusing as you state one thing and then say "same as ,..." indicating that they are related. Thats' why I asked teh quesion.

Why would you destroy keeps and be done with them? You would take them and hold them.

Other than that, I do agree that you need collision detection.

If its perpetual fighting why have pre made keeps at all? If the battles are going to be a 24/7 thing with no resets and no instanced timers then let people build where they want when they want.

 

I can see why GW2 does it the way they do it with all premade stuff everywhere because it is cyclical. But beyond a 'safe' starter area why have any other structures at all that are pre made? Well that is semi rhetorical, but the dumbed down answer is to give people a place to go to initiate fights. Which again feeds into the mind set of WoW like PvP. If its 'open' world or trying to mimic an open world the more areas you have to entice people to attack the less open it becomes. People will be congregating around the same places waiting.

 

Open world is just that OPEN, you run around doing your thing. Which if you had to build your own stuff would mean gathering resources. So youre out gathering and wham bam a group of people find you or you run into them. To add to that gathered loot should be lootable. Meaning if youre out gathering sticks and stones to build a keep or a ballisa or whatever and you get killed that loot is lootable for whomever killed you.

 

That would at least be semi-different or at least get back to some PvP roots.

 

Having a pre made map and just looking to control it is nothing different than what any arena type PvP does its just on a bigger scale.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17213

12/14/13 2:42:45 PM#57
Originally posted by rodarin

 

Having a pre made map and just looking to control it is nothing different than what any arena type PvP does its just on a bigger scale.

Well, it depends, is it "perpetual fighting?"

Because, if it's like warhammer then that's kind of horrible. In Warhammer you would just keep flipping keeps.

I do know they said there would be some "pride in ownership" so maybe that can be a good thing in that sides/factions would want to keep their "keeps".

I personally prefer the lineage 2 way where every two weeks there would be a siege and contenders would fight for the keep.

They then had fortresses that one would make a play for but there were specific times that one could do this. It's my thought that ESO will have that system. maybe even a bit like Aion.

 

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1134

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

12/14/13 2:45:28 PM#58
Originally posted by Eol-
Originally posted by rodarin 

the weapons skills I can concede on a small scale but once theyre filled that will not be a selling point of the game. I doubt very highly it is as in depth as it is being made out to be, and certainly nothing like Skyrim offered. Which was a much better system. So IMO what ESO gives is a hybrid of GW2 and ES. It is a marriage of both.

 

3 factions realm PvP has been around forever. Just because they want to call it realm versus realm and lock  it doesnt change that. Even if they make it impossible for an account to roll toons from multiple realms (which they wont do) it still isnt anything new. Might be a nice step but it still doesnt take away from the glaring problems PvP has. Why do you think that video was so shrt and had so many cut scenes as was spliced together?

 

Its not semantics at all. Being able to wear any armor you want and wield any weapon you want, is not a small difference from most MMOs. Just the opposite, its a major defining difference. Even Rift, which allows great role flexibility within a given class, still forces that class to use the same weapons and armor as everyone else in that class.

And 3 faction PvP is also a major difference. Most games have two faction pvp. And many pvp games have small pvp arenas, not a huge pvp region.

Just because something is not entirely 'new' doesn't mean its not quite different from most other games out there. And BTW, ESO is more of a hybrid of ES and DAoC than GW2. Although to be fair, most MMOs share major similarities.

 

Exactly.  Nicely stated.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3804

12/14/13 3:40:58 PM#59
Originally posted by rodarin
Originally posted by Eol-
Originally posted by rodarin 

the weapons skills I can concede on a small scale but once theyre filled that will not be a selling point of the game. I doubt very highly it is as in depth as it is being made out to be, and certainly nothing like Skyrim offered. Which was a much better system. So IMO what ESO gives is a hybrid of GW2 and ES. It is a marriage of both.

 

3 factions realm PvP has been around forever. Just because they want to call it realm versus realm and lock  it doesnt change that. Even if they make it impossible for an account to roll toons from multiple realms (which they wont do) it still isnt anything new. Might be a nice step but it still doesnt take away from the glaring problems PvP has. Why do you think that video was so shrt and had so many cut scenes as was spliced together?

 

Its not semantics at all. Being able to wear any armor you want and wield any weapon you want, is not a small difference from most MMOs. Just the opposite, its a major defining difference. Even Rift, which allows great role flexibility within a given class, still forces that class to use the same weapons and armor as everyone else in that class.

And 3 faction PvP is also a major difference. Most games have two faction pvp. And many pvp games have small pvp arenas, not a huge pvp region.

Just because something is not entirely 'new' doesn't mean its not quite different from most other games out there. And BTW, ESO is more of a hybrid of ES and DAoC than GW2. Although to be fair, most MMOs share major similarities.

 

Actually it isnt, heavy armor wearer in every MMO can wear any armor they want to, they just chose to wear the highest valued one. In this game while you can wear any armor you want it will also be limited by race traits. Bretons get a light armor buff. So a Breton Cleric might wear light armor to get that buff. But does he have a disadvantage against a cleric played by a race who gets a heavy or medium armor buff? I didnt get deep enough to test that fully in the last beta but I would say they will.

 

You can try to convince yourself and others all you want I know what I saw. 

 

Its the same game as a half dozen or more others just in a different environment.

You're the only one trying to do any convincing here with your dismissive attitude. I see most other people trying to be objective with their likes and dislikes.

The "heavy armor wearers can wear any armor" bit is just a pathetic attempt to grasp at straws to make your point that it's just the same old stuff.

if you'd just stuck to your collision detection argument, you might have gotten some traction: it's not a biggie for me but it can be argued logically that collision detection has more realism than not having it.

The problem is that when you start knocking everything about a game, including the parts that most people see as innovative and different in a good way, all you're doing is undermining your own credibility about whatever valid points you might otherwise have.

  rodarin

Advanced Member

Joined: 5/21/10
Posts: 437

12/14/13 6:26:56 PM#60
Originally posted by Iselin
Originally posted by rodarin
Originally posted by Eol-
Originally posted by rodarin 

the weapons skills I can concede on a small scale but once theyre filled that will not be a selling point of the game. I doubt very highly it is as in depth as it is being made out to be, and certainly nothing like Skyrim offered. Which was a much better system. So IMO what ESO gives is a hybrid of GW2 and ES. It is a marriage of both.

 

3 factions realm PvP has been around forever. Just because they want to call it realm versus realm and lock  it doesnt change that. Even if they make it impossible for an account to roll toons from multiple realms (which they wont do) it still isnt anything new. Might be a nice step but it still doesnt take away from the glaring problems PvP has. Why do you think that video was so shrt and had so many cut scenes as was spliced together?

 

Its not semantics at all. Being able to wear any armor you want and wield any weapon you want, is not a small difference from most MMOs. Just the opposite, its a major defining difference. Even Rift, which allows great role flexibility within a given class, still forces that class to use the same weapons and armor as everyone else in that class.

And 3 faction PvP is also a major difference. Most games have two faction pvp. And many pvp games have small pvp arenas, not a huge pvp region.

Just because something is not entirely 'new' doesn't mean its not quite different from most other games out there. And BTW, ESO is more of a hybrid of ES and DAoC than GW2. Although to be fair, most MMOs share major similarities.

 

Actually it isnt, heavy armor wearer in every MMO can wear any armor they want to, they just chose to wear the highest valued one. In this game while you can wear any armor you want it will also be limited by race traits. Bretons get a light armor buff. So a Breton Cleric might wear light armor to get that buff. But does he have a disadvantage against a cleric played by a race who gets a heavy or medium armor buff? I didnt get deep enough to test that fully in the last beta but I would say they will.

 

You can try to convince yourself and others all you want I know what I saw. 

 

Its the same game as a half dozen or more others just in a different environment.

You're the only one trying to do any convincing here with your dismissive attitude. I see most other people trying to be objective with their likes and dislikes.

The "heavy armor wearers can wear any armor" bit is just a pathetic attempt to grasp at straws to make your point that it's just the same old stuff.

if you'd just stuck to your collision detection argument, you might have gotten some traction: it's not a biggie for me but it can be argued logically that collision detection has more realism than not having it.

The problem is that when you start knocking everything about a game, including the parts that most people see as innovative and different in a good way, all you're doing is undermining your own credibility about whatever valid points you might otherwise have.

I am not knocking everything. I pointed out a couple obvious things. YOU or whoever brought up the armor issue as something 'new'.  I just stated it wasnt and it isnt. Nor is it something that can be taken 'advantage' of off the cuff. I just pointed out the issues with it, as far as the NDA and what has been revealed allows anyway. There are other issues...

 

From what I saw and have seen of PvP it is a glorified arena where you chase each other around a map and capture shit and then play the turtle game. we all know how well that goes. Even three realms isnt enough, because inevitably one side sucks and quits or joins the other lesser team in some mishandled 'alliance' and they both get owned. Then that 'kills' PvP because people will just re-roll because it is a pretty clear fact that people only PvP when they win. The few that like a challenge are simply over run eventually and generally their times runs out and/or they get irritated and leave.

 

Some of that is speculation on my part but an educated speculation based on several factors. Hopefully the next beta goes alot better and lets more people into PvP so it can actually be tested with some numbers. As far as I can tell it hasnt been so far, and a two minute video spliced together isnt going to impress me.

 

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