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The Pub at MMORPG.COM  » No Man's Sky: Looks like Star Citizen and Elite just got a new contender

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50 posts found
  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

12/11/13 5:43:07 PM#41

Aaaaaaand... they lost me.  It's basically a single player game with some sense of shared information (significant events) between you and other players.

I feel the same way about this as I do Planet Explorers.  I don't want to play these games alone, I want to share it with other people; the good, bad and ugly.   I know a lot of people are content playing alone, but I am not one of them.  It's one of the main reason I can't get into the single player focused MMORPG's these days.

Bummer.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1967

The doctors say his chances are 50/50...but there's only a 10% chance of that.

12/11/13 5:45:53 PM#42
Originally posted by Dibdabs
Originally posted by XAleX360

Originally posted by Dibdabs
Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

El Psy Congroo

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1669

All it takes for evil to succeed is for the good to stand by and do nothing

12/11/13 5:51:36 PM#43
Originally posted by f1seb

While we're getting excited about trailers let's get excited about this game, been in development since 03-04?

Another sci-fi game that promised/promises a lot and uses a inhouse developed engine.  Other people, including myself will see a lot of similarities here, almost an exact copy of what has been promised here:

http://en.wikipedia.org/wiki/Infinity_(MMOG)

https://www.youtube.com/watch?v=fO7XhaTGDYg

https://www.youtube.com/watch?v=a6a69dMLb_k#t=1

https://inovaestudios.com/

 

Meh, I'll keep my eye on it but I wont get too excited.  As of late the word  indie, has become synonymous with "Mobile" and "Console".  Those things are what keeps me apprehensive about sharing in the enthusiasm. 

 

Miner wars is also meant to have an mmo version 'coming soon' aswell.

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1669

All it takes for evil to succeed is for the good to stand by and do nothing

12/11/13 5:52:54 PM#44
Looks O.K., but as others have said no info even on if it's an mmo or indeed a pc release so how can you say star citizen or elite have new competition?
  salaciouscrumbs

Apprentice Member

Joined: 8/04/13
Posts: 91

12/11/13 5:53:38 PM#45
Originally posted by kadepsyson
Originally posted by Dibdabs
Originally posted by XAleX360

Originally posted by Dibdabs
Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

 

4 people with no money making a game of this scale doesn't leave much of anything for making a game of this scale.

 

It isn't worth defending until it demonstrates that it has (at the bare minimum) the money and staff necessary to make the vision a reality. It's a great vision though.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

12/11/13 6:12:27 PM#46
Originally posted by salaciouscrumbs
Originally posted by kadepsyson
Originally posted by Dibdabs
Originally posted by XAleX360

Originally posted by Dibdabs
Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

 

4 people with no money making a game of this scale doesn't leave much of anything for making a game of this scale.

 

It isn't worth defending until it demonstrates that it has (at the bare minimum) the money and staff necessary to make the vision a reality. It's a great vision though.

Do you understand what procedural generation does for games like this?  

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  C_Glass

Novice Member

Joined: 3/20/13
Posts: 31

12/11/13 6:56:21 PM#47

Looks nice, but the fanboyism in this thread is strong, seriously folks, if you like Star Citizen that much YOU WANT competition, as nothing drives innovation quite like competition. 

 

Competition is good, fanboyism is not, the industry could use many more ambitious space sims to push the genre forward.  

  salaciouscrumbs

Apprentice Member

Joined: 8/04/13
Posts: 91

12/11/13 7:37:21 PM#48
Originally posted by MindTrigger
Originally posted by salaciouscrumbs
Originally posted by kadepsyson
Originally posted by Dibdabs
Originally posted by XAleX360

Originally posted by Dibdabs
Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

 

4 people with no money making a game of this scale doesn't leave much of anything for making a game of this scale.

 

It isn't worth defending until it demonstrates that it has (at the bare minimum) the money and staff necessary to make the vision a reality. It's a great vision though.

Do you understand what procedural generation does for games like this?  

 

 

I'm very sorry to break this news (not being sarcastic, seriously), but I've been following procedural generation technology for years. Years. Tons of independent games and engines have claimed that they will be the next big thing with this technology. Shit-loads. And guess what happens? Sadly nothing. Absolutely nothing happens with the technology. Why? Because these "developers" (who actually are not developers of anything in their lives) are living in a pipe dream that they believe they can make a game with their best friend from high-school, no money and no experience in the 21st century that isn't a 2D side-scroller. It just isn't reality.

 

The only independent game that has used this technology successfully is minecraft. And look how long it's taken to develop that game (it's still going) and how freaking simple it is. People on this forum are so desirous of new, wonderful games (as am I) that they constantly delude themselves into thinking things like this are possible out of thin air. Nevermind back end. Nevermind networking. Nevermind coding that which can't be procedurally generated. Nevermind interfaces. Nevermind phyiscs. Nevermind bugs.

 

For comparison, Star Citizen probably has a team of 4 people just to jerk off Chris Roberts in his office while he hires new employees for his game. Literally, just sit there and jerk him off. Money and staff is the next big step for No Man's Sky. Until they show something in that regard I won't dare to get hyped.

 

Doesn't mean I don't like the vision, I'm just learned in not drooling at the mouth at every pretty thing that flits through my field of view.

 

 

 

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

12/16/13 6:17:52 PM#49
Originally posted by salaciouscrumbs
Originally posted by MindTrigger
Originally posted by salaciouscrumbs
Originally posted by kadepsyson
Originally posted by Dibdabs
Originally posted by XAleX360

Originally posted by Dibdabs
Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

 

4 people with no money making a game of this scale doesn't leave much of anything for making a game of this scale.

 

It isn't worth defending until it demonstrates that it has (at the bare minimum) the money and staff necessary to make the vision a reality. It's a great vision though.

Do you understand what procedural generation does for games like this?  

 

 

I'm very sorry to break this news (not being sarcastic, seriously), but I've been following procedural generation technology for years. Years. Tons of independent games and engines have claimed that they will be the next big thing with this technology. Shit-loads. And guess what happens? Sadly nothing. Absolutely nothing happens with the technology. Why? Because these "developers" (who actually are not developers of anything in their lives) are living in a pipe dream that they believe they can make a game with their best friend from high-school, no money and no experience in the 21st century that isn't a 2D side-scroller. It just isn't reality.

The only independent game that has used this technology successfully is minecraft. And look how long it's taken to develop that game (it's still going) and how freaking simple it is. People on this forum are so desirous of new, wonderful games (as am I) that they constantly delude themselves into thinking things like this are possible out of thin air. Nevermind back end. Nevermind networking. Nevermind coding that which can't be procedurally generated. Nevermind interfaces. Nevermind phyiscs. Nevermind bugs.

For comparison, Star Citizen probably has a team of 4 people just to jerk off Chris Roberts in his office while he hires new employees for his game. Literally, just sit there and jerk him off. Money and staff is the next big step for No Man's Sky. Until they show something in that regard I won't dare to get hyped.

Doesn't mean I don't like the vision, I'm just learned in not drooling at the mouth at every pretty thing that flits through my field of view.

 

Don't be sorry.  I ran out and told the world, when you broke the news to me...

My point was that procedural generation means they don't need a staff of artists spending 2+ years hand painting everything.  While I do share some of your skepticism, I think it's a little premature to assume a small company, of even a few people, couldn't do this project.  As you say you know, procedural generation should help eliminate a lot of the art challenges most games have.

I think small teams can get a lot done.  I've been following The Repopulation team for a year or two now, and their monthly dev log is impressive.  We'll have to see how the game turns out, but they seem to be getting a lot done for a small group with very, very limited funding.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Stizzled

Tipster

Joined: 9/13/07
Posts: 1082

Kill Your Heroes

12/16/13 6:49:23 PM#50
Originally posted by f1seb

While we're getting excited about trailers let's get excited about this game, been in development since 03-04?

Another sci-fi game that promised/promises a lot and uses a inhouse developed engine.  Other people, including myself will see a lot of similarities here, almost an exact copy of what has been promised here:

http://en.wikipedia.org/wiki/Infinity_(MMOG)

https://www.youtube.com/watch?v=fO7XhaTGDYg

https://www.youtube.com/watch?v=a6a69dMLb_k#t=1

https://inovaestudios.com/

 

Meh, I'll keep my eye on it but I wont get too excited.  As of late the word  indie, has become synonymous with "Mobile" and "Console".  Those things are what keeps me apprehensive about sharing in the enthusiasm. 

 

I've been following Infinity for years now. The engine that Flavien has created is truly amazing. I'm looking forward to Battlescape, it'll be nice to finally see a game running on his engine. I'm still holding out hope that, one day, Flavien will be able to finally create the MMO that he set out to make.

 

No Man's Sky looks like it's doing many of the things that Infinity set out to do. Doesn't seem like it's going for as grand a scale as Infinity once was, but it's an interesting project none the less. I'll be keeping my eye on it.

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