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The Pub at MMORPG.COM  » GW2 vs TESO vs EQ:N - what's your opinion about moving in combat?

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77 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

 
OP  12/10/13 8:24:28 PM#1

You see, ever since I used to play GW2, I am hooked into "moving combat". Back in the days BEFORE GW2, we all used to be rooted while executing our skills. And that was fine and nice, because we didn't know any better. But now, I am sort of spoiled. I felt this very badly, when I tried the new Ranger class in Neverwinter.

Back being rooted again... felt... so... wrong.

 

So, does anyone know how combat is handled in Elder Scrolls Online and Everquest Next? Just curious.

And, how do you guys think about this GW2-style moving combat vs classic rooted combat?

 

/discuss ^^

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3753

12/10/13 8:28:45 PM#2
I have to say the best combat for me is any that allows free movement when casting or using an ability.  I can not stand being held in one place when I need to be running or dodging. Speaking of dodging, I think it is one of the best parts of newer games like GW2. Playing GW2 for several hours and then jumping on WoW makes combat seem simple and less challenging. WoW still has an outstanding PvP system, but when it comes to PVE and no dodging it is boring imho.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Rinna

Apprentice Member

Joined: 9/25/04
Posts: 387

12/10/13 8:30:01 PM#3
I really dislike the spinning camera targeting combat of GW2, TERA and NW.  I'll play them, but I like tab targeting and move and stand and cast combat much, much better.  Especially healing.

No bitchers.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4645

12/10/13 8:32:01 PM#4

I don't think action combat is old enough for it to have a classic style :)

But I don't like the free movement of gw2 fighting. It felt very console/button spammy to me. "rooted" combat means you can't just use whatever skill you want whenever you want. If you're caught mid action, you're caught mid action and it tends to hurt. 

I don't think either are better. They just offer different things for a combat style.

People are like cats. When they die, you get a new one.

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 864

12/10/13 8:32:25 PM#5

I don't think one model is inherently better than the other. It depends on the ability mechanics. 

However, I think a good model would utilize both approaches, making either certain skills immibilize you based on relative power or include skills that increased mobility when using otherwise stationary abilities.

Basically, mobility should be an advantage in combat, and as such should be balanced according to the advantage it affords.

http://www.mmorpg.com/blogs/PerfArt

  User Deleted
12/10/13 8:41:53 PM#6

I don't mind being rooted as a long cast time magic user, when combat is trinity based and I don't need to move as part of avoiding aggro.

 

Remove the trinity side where I am forced to avoid aggro, and being rooted during cast would blow my effectiveness.

 

I haven't seen enough of TESO or EQ:N to know what to expect as a caster.

 

Didn't TERA mix action combat and rooted casters?  Never played it.

 

  Holophonist

Elite Member

Joined: 2/15/09
Posts: 2014

12/10/13 8:46:45 PM#7
Holding all things constant I very much prefer as much mobility as possible. But I come from a quake 3 background so that probably has something to do with it.
  SuperXero89

Advanced Member

Joined: 8/16/09
Posts: 2609

12/10/13 9:50:26 PM#8

Combat in GW2 always reminded me of this:

 

http://www.youtube.com/watch?v=SUaaX3qC1M0

 

The combat in ESO looks much better.

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

12/10/13 9:53:44 PM#9
Yeah it's hard for me to go back to rooted combat. Not saying one is better than the other but for me, I much prefer moving in combat.
  Chase187666

Novice Member

Joined: 8/01/06
Posts: 140

12/10/13 9:56:18 PM#10
I have to agree, I cant stand staying still. I want to be active and dodge while I attack.


  MightyUnclean

Hard Core Member

Joined: 10/07/04
Posts: 535

12/10/13 10:06:27 PM#11
I don't like having to move while attacking and I hate dodging.  I find it very tiresome.  I like MMO's with more relaxing combat.  If I want to run around I'll play a console game.
  iridescence

Elite Member

Joined: 6/12/12
Posts: 1134

12/10/13 10:27:09 PM#12

I prefer standing still and having lots of cool abilities to cast to jumping around like a dumbass while spamming a couple of buttons.

I respect GW2 combat for being pretty complex and skillful but I didn't actually enjoy it much.

 

  makasouleater69

Hard Core Member

Joined: 5/19/13
Posts: 418

12/10/13 10:33:28 PM#13

   Best combat for me is a arrow to the head with no helmet on kills you. Add in some blocking that is time based, with stamina drain, and dodge with light armor,  with no dodge with heavy armor, and location damage and you got combat. All this 50 trillon hit point, where it take 40 days and nights to kill super big mob 2 is just stupid. Also movement in combat, was way before GW2, I guess you havent played many games. 

There is and was movement based combat in UO. 

 What is more is they should add into a mmo, a kinda wii controller that looks like a sword, and a bow ect... So there are no cartmans in mmos any more lol. 

  sciocco

Advanced Member

Joined: 3/30/11
Posts: 52

12/10/13 11:19:38 PM#14

Combat wasn't really all that important to me as long as I got to play my healer/caster class...

But then I started playing TerA...

Now I cannot play any non-action game basically...

I need to be able to move around and aim. GW2 was probably some of the worst combat I've seen though, tab-targetting (if not auto-target) and you could run around like a retard while you spammed four buttons. TerA's combat had a lot of problems (desync, skill movement imbalance, lock-ons, etc.) but overall is was addicting. TerA was one of the worst MMOs I've ever seen and yet the combat was so fun it completely made up for it. That combat system in a good or even average mmo (for pvp at least) and I'd be content for life.

ESO's content seemed ok to me because [NDA] hahaha.

Wildstar's looks interesting.

 

But yea, vanilla wow, fire specc'd mage, level 38, 41 yards, pyroblast[1], fireball[2], fireball[2], instant-cast-ok-damage-short-range fire spell thing[3], is not in my future.

  User Deleted
12/10/13 11:29:32 PM#15

I can't really go back to the rooted model. After playing GW2 for a while, I tried FFXIV, but just couldn't deal with standing there. FFXIV beta drove me back to GW2 with a new appreciation for what that game offers. Stationary combat is another reason I can't play WoW now, I love to be able to get out of the way of a projectile for instance. It's crazy to run behind a tree or otherwise break LoS and still get hit by the arrow or whatever. It just breaks my immersion. 

 

I'm playing SWTOR a bit now to enjoy the stories and some relaxing grinding in between sessions of War Thunder, but I still would like it better if we could move in that game, too. So many times I find myself wailing away at a mob with my lightsaber but not damaging it because it's not targeted....it's hilarious.

 

TSW tries action combat and it's a bit clunky. But at least you can dodge and move out of the way. 

 

GW2 is quite smooth. Can't really say anything about ESO, yet ;) I don' t have any idea about EQN.

  ego13

Apprentice Member

Joined: 1/24/04
Posts: 287

Hell is other people. - Sartre

12/10/13 11:52:06 PM#16

I really do prefer action combat now....unfortunately TESO is to action combat the same way Tai Chi is to UFC fighting....

 

I'm hoping EQ:N pulls off something great because GW2 you never feel like you're progressing.

Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4739

12/10/13 11:55:10 PM#17
Originally posted by Elikal

You see, ever since I used to play GW2, I am hooked into "moving combat". Back in the days BEFORE GW2, we all used to be rooted while executing our skills. And that was fine and nice, because we didn't know any better. But now, I am sort of spoiled. I felt this very badly, when I tried the new Ranger class in Neverwinter.

Back being rooted again... felt... so... wrong.

So, does anyone know how combat is handled in Elder Scrolls Online and Everquest Next? Just curious.

And, how do you guys think about this GW2-style moving combat vs classic rooted combat?

/discuss ^^

Can't really comment on EQN, and ESO still has an NDA so there isn't much that can be said about that game either =/.

All i can really tell you (for now), is that ESO is very much an action combat game. However, imho GW2 still has one of the most fluid combat system amongst MMOs to date.

If I was to place the games on a scale as far as PvP goes, I'd put ESO somewhere between Neverwinter & GW2. I believe ESO will have better WvW (realm combat), but probably less satisfying 1v1 combat.

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 753

Those who cannot learn from history are doomed to repeat it. -George Santayana

12/11/13 12:04:38 AM#18

Moving combat the way a game like GW2 did it is terrible. No game that has that style of combat will ever hold people long due to boredom. There has to be some strategy in combat and it has to be useable at a pace that more than just twitch players can use. WoW has struck a nice balance in that area and it is one of the few commendable parts of WoW that has kept it going.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3272

12/11/13 12:40:07 AM#19
     I have no problem with melee classes being active in combat..  Have the ability to dodge and roll, parry and whatnot.. OK..  But that is my limit..  If I'm playing a range class such as archer, why should I have to play the Mexican jumping bean game?  Movement in combat should be up to the class being playing and the logic behind it.. 
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7191

12/11/13 12:42:53 AM#20
Originally posted by SuperXero89

Combat in GW2 always reminded me of this:

 

http://www.youtube.com/watch?v=SUaaX3qC1M0

 

The combat in ESO looks much better.

same, but with more lights

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

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