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Star Citizen

Star Citizen 

General Discussion  » This game will be such a letdown for so many people

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64 posts found
  Speely

Novice Member

Joined: 2/16/13
Posts: 864

12/08/13 6:51:06 PM#21

Anyone who purchases, installs, and starts playing this game thinking that they are playing a dedicated MMO has far bigger problems than being disappointed by a space opera shooter. Like remembering to breathe.

For the rest of the world (aka people who know how to tie their shoes) disappointment or lack thereof will depend on how well designed the game is, like any other game.

http://www.mmorpg.com/blogs/PerfArt

  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 632

12/08/13 6:57:33 PM#22
Originally posted by Hanthos
Only those that haven't been bothered to do five minutes worth of reading will be disappointed. I think the underlying question should be, "Why are so many people wanting it to fail?" I think there are a lot of people as well as executives that are scared to death that this game will not only be successful, but help change the shape of how games are made.

No one is saying the game will fail. The game is set to be amazing for what it is...

This issue is people will be disappointed at what it is and what it isn't...

I personally know people are tossing money at the game because of fellow guildmates are doing it...no research or background on it...just a lot of "well I guess this will be our next title, so I will pitch in" money...

  Brenelael

Guide

Joined: 10/19/06
Posts: 3985

Pointing out the Obvious to the Oblivious since 2006

12/08/13 7:09:22 PM#23

This game has the most transparent development of any game in history. Every aspect of the game is described in the most minute details over and over again in interviews, a weekly show, almost hourly posts by the entire dev team answering questions and so on. The shear amount of information available on this game so far is totally incredible considering how early in development it still is. If someone is let down it's their own fault as the info defining exactly what this game is going to be is all right there at robertsspaceindustries.com for anyone that takes the trouble to go and look.

 

If you don't know exactly what this game is going to be it's your own fault for not doing a little research.

 

Bren

while(horse==dead)
{
beat();
}

  winter

Advanced Member

Joined: 8/08/03
Posts: 2274

12/08/13 7:12:54 PM#24
Originally posted by Naowut
Every game is a let down for many people. Thanks for creating awareness!

+1 ^this^

 Guess the OP felt the need to state the glaringly obvious that you can't please everyone.

  mindw0rk

Novice Member

Joined: 8/31/06
Posts: 1368

12/08/13 7:14:50 PM#25
Immersion in Oculus Rift will far outweight any cons. In any case Star Citizen is the only MMO that is really worth waiting. What else? TESO which is just another quest themepark?
  spankybus

Advanced Member

Joined: 11/20/05
Posts: 1169

"Don''t touch that squirrel''s nuts!" - Willy Wonka

12/08/13 7:18:04 PM#26

My main gripe with this game lately is this...they seem more interested increasing their funding than pushing the game out. So much effort seems to be going into silly promos and features that seem to only exist to entice more people to give them even more money so they can make even more useless features and promos.

 

With each new million dollars raise, we get a new ship type....i hopes its a lot of ships for each time, cuz I can make a crapload of ships for a million bucks, given the average artist salary.

 

Its the equivalent of you donating a hundred bucks and getting a used eraser from the back of a pencil as a reward. 

 

Just get to alpha already, please.

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 632

12/08/13 7:32:10 PM#27
Originally posted by mindw0rk
Immersion in Oculus Rift will far outweight any cons. In any case Star Citizen is the only MMO that is really worth waiting. What else? TESO which is just another quest themepark?

See what I mean?

  Utinni

Novice Member

Joined: 7/13/13
Posts: 358

12/08/13 7:39:38 PM#28

I sometimes wonder if they already had an investor and used kickstarter as a hype machine. Quite a brilliant plan if they do just have someone periodically donating money to keep it steadily rising. The amount of media attention alone would cost more than they have raised. I've seen this on new sites and television.

Wing Commander games were fun for their time but definitely not good enough to convince me to give the creator of them money to make a game without playing/releasing any real info on it.

  Shoko_Lied

Apprentice Member

Joined: 5/07/07
Posts: 2113

SWG Publish 4 Jedi:Flurry: TKM unlock

12/08/13 7:40:41 PM#29
It was never marketed as a MMO to begin with. You have mmorpg.com to thank for listing it. It's going to be somewhat like freelancer but you'll be able to have other players merge into a single shard when in locations that have players around. The game has no point in being a 1000v1000 player spam fest. It's going to be you and some buddies, and maybe a couple dosen strangers dog-fighting a hidden clan of pirates, or discovering a new jump point that leads you to new spacecraft upgrades and missions.
  Shoko_Lied

Apprentice Member

Joined: 5/07/07
Posts: 2113

SWG Publish 4 Jedi:Flurry: TKM unlock

12/08/13 7:44:26 PM#30
Originally posted by Utinni

I sometimes wonder if they already had an investor and used kickstarter as a hype machine. Quite a brilliant plan if they do just have someone periodically donating money to keep it steadily rising. The amount of media attention alone would cost more than they have raised. I've seen this on new sites and television.

Wing Commander games were fun for their time but definitely not good enough to convince me to give the creator of them money to make a game without playing/releasing any real info on it.

I doubt it, unless it was someone not involved with publishing. If that were the case, then no big deal, but not many people are willing to throw around hundreds of thousands if not millions to invest in a game with little to no assets in place to start.

  mindw0rk

Novice Member

Joined: 8/31/06
Posts: 1368

12/08/13 7:49:50 PM#31
Originally posted by Bossalinie
Originally posted by mindw0rk
Immersion in Oculus Rift will far outweight any cons. In any case Star Citizen is the only MMO that is really worth waiting. What else? TESO which is just another quest themepark?

See what I mean?

Well yeah, you cant grind levels and buy +80 dex item to strike fireballs 2x times harder. And thank god you cant

  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 1128

I'm only playing the role chosen for me. Who you supposed to be?

12/08/13 7:51:20 PM#32
Originally posted by Snoepie

The amount that has been raized is amazing tho..

 

i think this game will be an epic single player experience tho.. grafhics wise maybe gameplay wise aswell.. it will be nice..

 

BUT

 

So many people think this game will be MMO and this is just not the case..

 

It will be heavy instanced zoning.. with limited amount of players in each zone.. think maybe like AOC zoning. (100 players in each zone?)

 

i think it will be even  an HUB game where you  que up for missions to coop with others into a zone..

 

Believe it or not alot of people will be let down..

And how do you know any of this?  Have you played the game at all? 

 

Oh I see... you just made it up based on what you think without actual fact to back it up... got it.

  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2508

12/09/13 5:20:41 AM#33

I see a few misconceptions here, so let's clarify:

1) Will Star Citizen be a persistent universe? YES

this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will have repercussions for everyone else. The people of X and Y will generate more missions for bounty hunters to get rid of the pirates and the factories on those planets will generate emergency missions to get more goods.

What we do not know is the extent such changes in the 'verse can be. We know not to the point of EVE, but much less, still some impact is implied.

2) Is Star Citizen instanced and if yes, how big are the instances? Yes, is is instanced.

We do not know yet how big the instances will be or how they will work in details. Here is what we know.

  • The instance limit will be by ship, not by players. So an Idris keep 10 players, that does not mean that you can have only 10 Idris in an instance assuming the limit is 100, no, it means you can have 100 Idris, each carrying 10 players for a total of 1000 players.
  • No matter how many people you bring, the instance will always keep some slots free for others, so that you cannot fill in an instance and do a 49 vs 1 type of scenario.
  • There are two types of systems. Lawful and Lawless, the system works differently depending where you are.
LAWFUL: A matchmaking system will determine if you have an encounter and with who. This system will take in considerations things like your skill level, your PVP preferences, your position and who knows what else.
LAWLESS: Everyone is fair game, you encounter everyone in the area, but then how are the people divided in case there are more than an instance can contain? Unknown at this point in time.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
http://realmofroleplay.com/?cat=19

  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

12/09/13 5:26:35 AM#34
Originally posted by Volkmar

I see a few misconceptions here, so let's clarify:

1) Will Star Citizen be a persistent universe? YES

this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will

yes,  but isn't it going to be like DayZ or Rust?.  where people can buy servers and the players just pick the one out of hundreds they want to play on?

I think the prostitute mod corrupted your game files man. -elhefen

  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

12/09/13 9:07:27 AM#35
Wait. Wut??  There is an online component to the game

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

12/09/13 9:32:06 AM#36

As a follower and backer of the game, I tend to agree with the OP to some extent.  Daily, there are new flame wars appearing on their website's forums, because the entire community doesn't really understand how the game is going to actually work.  The reason for that is that their design, which is two years away from full release, is something new.  It can't easily be put in any particularly gaming genre as we know them today.

Depending on who you talk to over there, the game is an MMO, or it's not.  It's PvE focused, or PvP focused.  Space is going to have some instancing system we've never seen before where you will only "see" certain other ships/people in your space based on various criteria and your "pvp encounter slider" setting.  Chris Roberts refers to the game as a persistent universe (called PU on the forums), and stays away from any descriptions that include calling it an MMORPG or similar.

What's most confusing about that is the list of confirmed features makes it sound like an MMORPG space sim, right up until you start taking the instancing system into account.

BTW, when I say instancing, it's important to say that there doesn't seem to be any games out on the market that we can point to as an example.  The reason it is being designed this way is to allow super detailed ships on your screen, and to balance network load when too many ships are in one slice of space.  How that's actually going to play is unknown, and details are sparse because the game is only beginning development.  My guess is Chris Roberts and his team don't even fully know how it will work, once it is coded, and they are telling us about it based on their development plan only today.

I'll also add, that the community there has really gone down hill along with the game growing in popularity. If you go there and post about some idea or thought you have about the game, you will likely be smacked down by a bunch of people who have their own ideas about how things should work, and they don't want you to come along and piss in their cornflakes with your idea.  

There are also a lot of Chris Roberts fanboys who say things like "I completely trust CR!!", even though anyone who has been gaming long enough has seen some great developers make massive mistakes and or build crappy games.  I personally applaud Chris, and his team, for what they are doing, but I also know this game has as good a chance of completely sucking as any other has over the past decade.

The game's design is currently nebulous enough in nature, that it sort of reads like an "everything to everyone" game, and I don't consider that a good thing.  This is the core reason so many people are arguing over what Star Citizen is or isn't. What's clear to me at this stage, is that some percentage of the backers, many of whom have spend thousands of dollars on ships already, are going to be disappointed when the game comes out and the experience is a lot different than their imagination of it has been.

Having taken that particular trip down hopefulness lane with many MMORPG games over the years, I feel for them.  I know better now, and have learned to sit back and just watch.  I backed the game because I back lots of new game ideas these days.  I want Star Citizen to be amazing, but I think it's going to fall a little flat for those of us who are looking for an MMO-like game to play.  This game isn't going to be largely player controlled as you may think of a sandbox type space game.  

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

12/09/13 10:03:17 AM#37
Originally posted by muffins89
Originally posted by Volkmar

I see a few misconceptions here, so let's clarify:

1) Will Star Citizen be a persistent universe? YES

this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will

yes,  but isn't it going to be like DayZ or Rust?.  where people can buy servers and the players just pick the one out of hundreds they want to play on?

This is wrong.  The instancing system is going to highly limit how many other people you are playing with in space.  There aren't going to be massive EVE-like battles either, as the game is not going to be designed to handle them.

This is an example of what I was getting at in my other post in this thread.  A lot of people don't have a clue how this game will supposedly work, but a lot of MMO fans are projecting MMORPG type gameplay, a long with throwing some EVE in, and this game isn't going to be like that.  At least that's what Chris Roberts is saying now.

Two years of development has only begun, and things may change, but they won't change to make this anything like EVE.  As for how MMORPG-like it's going to be, we don't really know, despite how the current feature list reads.

 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2508

12/10/13 4:13:56 AM#38
Originally posted by MindTrigger
Originally posted by muffins89
Originally posted by Volkmar

I see a few misconceptions here, so let's clarify:

1) Will Star Citizen be a persistent universe? YES

this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will

yes,  but isn't it going to be like DayZ or Rust?.  where people can buy servers and the players just pick the one out of hundreds they want to play on?

This is wrong.  The instancing system is going to highly limit how many other people you are playing with in space.  There aren't going to be massive EVE-like battles either, as the game is not going to be designed to handle them.

This is an example of what I was getting at in my other post in this thread.  A lot of people don't have a clue how this game will supposedly work, but a lot of MMO fans are projecting MMORPG type gameplay, a long with throwing some EVE in, and this game isn't going to be like that.  At least that's what Chris Roberts is saying now.

Two years of development has only begun, and things may change, but they won't change to make this anything like EVE.  As for how MMORPG-like it's going to be, we don't really know, despite how the current feature list reads.

 

I'm not sure who you are telling is wrong here, but I certainly hope it is not me.

To answer muffins, the Persistent Universe is an universal shard maintained by the creators of the game where everyone plays in the same universe. So if you and I both play the game, we might meet in there and when I visit Terra it is the same Terra you see... and if I buy a missile on Terra, your shop will now have one less missile.

If I buy ALL the missiles on Terra, there are NONE for anyone else until more are made.

HOWEVER, the game also give you the possibility to host your own private server. So you can choose if you want to play in the "public" universe with everyone else or your prefer a smaller shard hosted by you, a friend of yours or someone else.

@MindTrigger: I'm not sure if your comments are aimed at me, but I think there is some misunderstanding here.

Chris Roberts made it pretty clear in his economy article that what I am saying is true at this point in time. It is also pretty clear that that the game will use a lot of instancing and so we will never see thousands of ships in the same place at once and it is true, like I explained it in my post above, that this instancing is done in a new and creative way, but this does not invalid the fact that the PU is persistent, universal and all actions in there impact everyone else.

If Trader X gets highjacked by pirates, his cargo will not arrive wherever it was going leading to less goods created, impacting everyone there, even people that had no idea who Trader X was or that he was carrying such a cargo. I hope we agree on this one, yes?

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
http://realmofroleplay.com/?cat=19

  aspekx

Novice Member

Joined: 12/24/05
Posts: 2197

12/10/13 4:25:56 AM#39

so, i'm pretty sure someone somewhere must have posted this on another thread, but it seems to need reposting here:

 

http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

 

it's a breakdown of the various differences between the two games. keep in mind, as has been mentioned i believe, that both head devs are actually on friendly terms so any tension between the two is likely to be more horseplay than anything else.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  sheller

Novice Member

Joined: 8/03/13
Posts: 14

12/10/13 11:16:15 AM#40

The only thing that will keep a truly massive amount of people from congregating in this game, besides the pvp slider, is going to be the bitch known as particle collision.  Other than that I do believe that this game defines mmorpg.   Unless we all suddenly forgot what that means.  It's massive in that you can be around 100 players or so at once.  And it is a role playing game as much as you want it to be.  I don't see how anyone can be confused by this.

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