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The Pub at MMORPG.COM  » Anyone else not excited for any MMO?

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43 posts found
  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 621

12/06/13 12:05:20 AM#21
Originally posted by goboygo
Originally posted by Foomerang

felt like that a while back. made a post about it. in retrospect, it wasnt the genre.

So everything about MMO's has changed to this easy mode cash shop gear grind but just totally ignore that its happened and just blame ourselves for being annoyed at the direction games have gone....

 

Okay sure.

Ask yourself why easy mode cash shop gear grind games have been allowed to flood the market, then take another look at his post again...

  Arataki

Novice Member

Joined: 12/19/07
Posts: 243

12/06/13 12:33:43 AM#22

Or it could be that there seems to be only so many ways to make an MMO. Can't have quest hubs, but can't have spawning quests over because then it isn't "new" or its just a "gimmick," perhaps get something like Skyrim's Radiant quest system...for every single individual player, without the potential quest conflicts that Skyrim was plagued with, maybe then people will stop complaining about quests?

Ooh, or perhaps have each quest have branches where they can be completed in different ways, oh wait, but the quests have to change the world or else players will whine about the "rpg" having died, yet another "gimmick" since it doesn't *mean* anything....but you can't have the world change through instancing or else your game will be accused of being single players, too much instances and phasing, and yet somehow the next player to come through shouldn't have their experience ruined.

The end game! People will say they are tired of the gear grind and the level grind and the dailies, so make a game without that. So...what should the end game be. Can't be dungeons or else its just "dungeon grinding." Can't be cosmetics, GW2 proved that. Horizontal progression of skills, but you can't have too many skills cause then its "button mashing," can't have too few, and they gotta scale or else people don't "feel" like they are progressing but if you do that, then you'll be accused of having levels in your game. Gotta watch that character building freedom, people want it free form but not "too" free form. If its too free, then people will figure out a best build and its not "really" free since everyone will use that cookie cutter build anyway! But heaven forbid you restrict it for balance, right?

The combat system. That one raises holy hell. Tab targeting!? Twitch based!? Latency! PvP! BGs vs Open World, have it all! Have none! And don't you dare make classes with PvP balance in mind as a reason why you can't do something. 

I really wonder, when some of the people go out to buy a new phone, do they go, 'eh, maybe not, I mean, so its faster, or they refined the look and feel or I can swipe my hand over the screen without touching it to call, but they didn't do anything NEW!" Or say the same about a car. "Still has 4 wheels, wtf FORD, can't believe a 2014 car still has the same design."

Yet we do it to MMOs. All the time.

I'm fairly certain the majority is simply burnt out on MMOs, period and really should take a collective break and not play anymore. Instead of jacking your expectations through the roof for "The One" when its literally impossible to be content with anything. 

I'd hate to be a game developer in this climate. No one knows what it is they really want, so they have to guess and have their games slammed as "failing" because it went F2P. Want your dream game?

Start a kickstarter and make it yourself.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

12/06/13 12:37:09 AM#23
Yeah I'm not playing any at the moment and nothing on the horizon looks so amazing that I will likely jump back in full force.  EQNext was the one I thought COULD be that game but after the reveal there is no chance for that - so I'm kind of just enjoying the single player experience now which is fun also.
  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

12/06/13 12:51:29 AM#24

Evilastro's advice is good counsel. When I got jaded, I stopped playing MMOs for a while. I got into some other hobbies that involved things I like about said genre: writing, designing, and drawing inspiration from other mediums on which mmorpgs  are commonly based (books, movies, pnp rpgs, IF, history.) Helped me remember why I grew to love the genre in the first place.

I think it's easy to get to the point where you are so suffused with the genre's conventions that its tropes and metaconcepts become overly-familiar and thus dominate your experience with the games. The content becomes secondary because you have seen it all before and nothing will meet your ever-more-demanding, specific standards, yet you blame the content nonetheless because it's easier than blaming your own increasingly acute sense of entitlement that has blossomed from the fertile soil of your commitment to the genre.

Given the vigorously vehement nature of your dislike for the upcoming games you mentioned, I think a large part of it might be you. If you have reached the "x is not y so it is going to suck because _______ needs x to be good" point, it might be time to get a fresh perspective.

Did wonders for me. I am currently pumped for some upcoming games that look outstanding in design, and two of them are not games that would have passed my former "x is not y so it is going to suck" test. Gotta shake it off, bud. 

As to the direction of the genre and how much it disappoints people now, etc, I can only say that between big publishers and indie devs, there is plenty of diverse, ambitious stuff planned for the future. Having NOTHING to be excited about says to me it's either: unrealistic specifications that no game will ever meet or plain old burn out. 

http://www.mmorpg.com/blogs/PerfArt

  KissThaRing

Advanced Member

Joined: 10/25/04
Posts: 52

12/06/13 4:26:13 AM#25
Originally posted by Cephus404

I don't get excited about things.  I don't look forward to things.  Just put the game out and I'll see if it's something I want to play. I don't care about betas.  I don't care about hype.  I don't give a shit about Kickstarter.  Just put the damn game out and let me see it in it's finished state.

It saves a lot of hassle that way.

This. And your signature  is spot on lol.

 

MMO are not what they used to be, theres absolutely no reason to get excited for anything in this genre because its all been done now. It's just a whole lot of "been there, done that" content now.

  Destai

Hard Core Member

Joined: 8/31/09
Posts: 484

12/07/13 5:27:08 PM#26
Originally posted by tixylix

One part of me feels like a kid who never gets the present he wants at Christmas and another part feels like a battered house wife when it comes to the MMO genre. Time and time again I got my hopes up after all the hype of developers claiming their game isn't like WoW, then they all turned out to be WoW. For the MMOs I loved such as EQ, PS, SWG and WoW I feel like I've been beaten time and time again, developers do not care what you want and they just make changes that ruin the game and you have no option but to leave. 

So I think even if there is some magical MMO that comes out and finally delivers the promise on what the early MMO genre was suggesting, I'm always going to be looking over my shoulder waiting for them to ruin it. I just don't think I can trust a developer ever again and it's why I don't think having official servers only works. Developers should allow people to host their own server and have the game they want to play like any other online game does on the PC that has dedicated servers and a server browser. 

I do not understand how we went backwards, the genre used to be able creating online virtual worlds that would have been seamless if we had more powerful hardware. Now it seems like they just want to be Diablo like hubs with as few people as possible and there is no interest in the world any more. Even WoW isn't interested in that, you fast travel everywhere and the world is so dead as a result it might not as well be there, might as well just have cities. I remember with SWTOR in beta they put these fleet stations in and suddenly the worlds died, the capital city died, there was no point to any of it. All people did was sit in the fleet station and grind instances and battlegrounds.... like wtf? 

We have ESO coming now and EQN and I just couldn't give a shit. For one ESO looks nothing like the Elder Scrolls MMO I wanted, I mean previous games were so much like better MMOs that I could so imagine them being one but with actual fun quests and freedom. ESO to me just looks like WoW in every sense, it's like they stripped out the unique ESO stuff and replaced it with WoW.

EQN looks a little different, my problem with it is though is it's not EverQuest. I was expecting my hardcore MMO to finally come out that tries to recreate what made the original so good, instead we got some cartoony shit that I'm so bored of since it's been overused since WoW and some Minecraft crap. I don't understand why they called it EverQuest as it looks nothing like it and not even the races look the same. I don't understand what this EQN and EQ Landmark stuff is, they haven't explained it well. I don't like the fact you can spend a shit ton for EQ Landmark already... it just feels like SOE trying to milk their customers yet again. 

 

I look around and there is nothing, there is no one making SWG Pre CU 2 that I've wanted for so long. There is no one creating that hardcore EverQuest like game but for the modern age, where is the challenge in MMOs today? There are no penalties, no risk/reward and so everything is boring. Games like EVE, Dark Souls and Dayz have proven there is a big audience who wants this stuff and for me those games are far more exciting because I can lose. They are like the feeling you get from playing poker, massive highs and massive lows and that is what gets your heart beating. When I play these other MMOs even if I die (which is never these days) I'm bored out of my mind because there is no risk...

 

I dunno I haven't liked an MMO since SWG was ruined in 2005 and I haven't even touched one since SWTOR in 2011.

 

For me the genre is dead.

I can really sympathize with where you're coming from. It seems like the games are barbie doll emulators rather worlds with adventures them. I also agree with you on SOE - I won't touch another of their games. I feel like the post-wow generation has focused so much on streamlining the experience that they've scubbed out the genre's soul with it. A few of the new games aren't bad. They're just not deep enough. They're not what the pioneers wanted or foresaw. I had hoped the genre would have continued building bigger and better worlds, instead it sank into the neverending themepark processing. 

I really bought into the Guild Wars 2 - it seemed for a moment in time they'd accomplish this - then they went with the Living Story and broke my heart. 

Elder Scrolls Online is a good game, but it's not what I'm looking for. The world is too small, too zoned off, and too dumbed down. We're seeing this time and time again. Compare the content of Morrowind to Skyrim. It's miniscule in comparison. All they needed to do was update the combat - leave the factions, the world, all of that, the same. And yet they fail at this time and time again. 

Is it that developers are confused about who to sell to or what to develop? Who can say. They're trying to appease the raiders, the casuals, the gankers, the lore buffs, and the min-maxers. That's a tall order. 

I'm cautiously hopeful about Wildstar and ESO - they both look promising, with Wildstar being the more attractive of the two. It does seem the genre as it was once known has changed, and I'm not sure if it's for the better. 

Current MMOs: Wildstar, Guild Wars 2, the Secret World, World of Warcraft

Past Loves: Guild Wars, Lord of the Rings Online, Everquest

  Thorqemada

Hard Core Member

Joined: 8/30/04
Posts: 1199

12/07/13 5:40:07 PM#27

It is the genre - i still get fun out of good games and play some 1000s of hours but MMOrpgs have become dull, uninspired moneysinks rushed out by overworked, underpayed code donkeys...

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
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  jmcdermottuk

Elite Member

Joined: 6/10/06
Posts: 779

12/07/13 6:11:10 PM#28

After the way things have been going for the last few years I'm also feeling pretty jaded about the whole MMO scene right now. Of the upcoming crop I can't really see anything I can get excited about. EQN may be worth a look but I'm very skeptical about that and it very much remains to be seen before it's believed.

 

I do have hopes for WoD (that's World of Darkness not the next WoW expansion. Seeing as it's been WoD for 20 years or so I think it has prior claim to the acronym) but only because it's coming from CCP, although when we might get that is anyone's guess.

 

The problem is the whole genre has turned in to a fast turnover, casual, Free (not really) to Play, MMO lite, suckfest of it's former self. I just hope one day someone has the balls to make a new MMO worth playing without worrying about how easy they have to make it to get the big numbers.

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2009

12/07/13 6:26:52 PM#29
Originally posted by djazzy
Originally posted by Foomerang

felt like that a while back. made a post about it. in retrospect, it wasnt the genre.

sometimes you just grow tired of it or your preferences change

I still enjoy them, although not nearly as I used to, mostly because I'm playing with a bunch of other people in the same world.

In this case the games have changed though.

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1006

12/07/13 7:32:08 PM#30

I am far to pessimistic these days.  Expectations have certainly increased but with MMORPG....

 

The pipe dream games that never launch or hallow shell of what was promised, and the WoW Clone era have ruined any sense of being excited about MMORPGs.  I miss being naive and hoping this maybe the one following a game on message board waiting on the next great game.  

 

I think WoW was the last game that wowed me.  The polish and ease of use was amazing at the time.  I thought MMORPG were on the cusp of greatness and we'd have all types of MMORPGs with the polish.  Then game after game just like WoW.  Still waiting on a sandbox with the polish of WoW. 

 

Now, I've gone from naive to jaded to pessimistic.  

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3674

12/07/13 7:57:17 PM#31
Originally posted by KissThaRing
Originally posted by Cephus404

I don't get excited about things.  I don't look forward to things.  Just put the game out and I'll see if it's something I want to play. I don't care about betas.  I don't care about hype.  I don't give a shit about Kickstarter.  Just put the damn game out and let me see it in it's finished state.

It saves a lot of hassle that way.

This. And your signature  is spot on lol.

 

MMO are not what they used to be, theres absolutely no reason to get excited for anything in this genre because its all been done now. It's just a whole lot of "been there, done that" content now.

Modern MMOs are really no different than they used to be, except where they got rid of mechanics that nobody really liked anyhow, but the quality of the players has dropped to such an extent that I don't want to be around the vast majority of people who populate these games.  The games aren't bad, the communities suck and I'd much rather just play a single player game than have to deal with these morons.  Virtually all games are "been there, done that" because for anyone who has played any games for a while, they have.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

12/07/13 9:19:28 PM#32

I'm as excited about upcoming MMOs as I am about Call of Duty games. Snorefests.

Enter a whole new realm of challenge and adventure.

  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

12/07/13 9:45:09 PM#33
The Repopulation.

  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 2170

12/07/13 9:47:52 PM#34

I'm so excited about level grinding through another damned game I think I'm gonna have a heart attack...

 

http://images.wikia.com/uncyclopedia/images/3/3f/Heartattack.jpg

Once upon a time....

  Bunglermoose

Novice Member

Joined: 7/29/03
Posts: 65

Procrastinators of the World Unite... you know, not right now... whenever you get around to it.

12/10/13 5:15:25 PM#35
Originally posted by Arataki

Or it could be that there seems to be only so many ways to make an MMO. Can't have quest hubs, but can't have spawning quests over because then it isn't "new" or its just a "gimmick," perhaps get something like Skyrim's Radiant quest system...for every single individual player, without the potential quest conflicts that Skyrim was plagued with, maybe then people will stop complaining about quests?

Ooh, or perhaps have each quest have branches where they can be completed in different ways, oh wait, but the quests have to change the world or else players will whine about the "rpg" having died, yet another "gimmick" since it doesn't *mean* anything....but you can't have the world change through instancing or else your game will be accused of being single players, too much instances and phasing, and yet somehow the next player to come through shouldn't have their experience ruined.

The end game! People will say they are tired of the gear grind and the level grind and the dailies, so make a game without that. So...what should the end game be. Can't be dungeons or else its just "dungeon grinding." Can't be cosmetics, GW2 proved that. Horizontal progression of skills, but you can't have too many skills cause then its "button mashing," can't have too few, and they gotta scale or else people don't "feel" like they are progressing but if you do that, then you'll be accused of having levels in your game. Gotta watch that character building freedom, people want it free form but not "too" free form. If its too free, then people will figure out a best build and its not "really" free since everyone will use that cookie cutter build anyway! But heaven forbid you restrict it for balance, right?

The combat system. That one raises holy hell. Tab targeting!? Twitch based!? Latency! PvP! BGs vs Open World, have it all! Have none! And don't you dare make classes with PvP balance in mind as a reason why you can't do something. 

I really wonder, when some of the people go out to buy a new phone, do they go, 'eh, maybe not, I mean, so its faster, or they refined the look and feel or I can swipe my hand over the screen without touching it to call, but they didn't do anything NEW!" Or say the same about a car. "Still has 4 wheels, wtf FORD, can't believe a 2014 car still has the same design."

Yet we do it to MMOs. All the time.

I'm fairly certain the majority is simply burnt out on MMOs, period and really should take a collective break and not play anymore. Instead of jacking your expectations through the roof for "The One" when its literally impossible to be content with anything. 

I'd hate to be a game developer in this climate. No one knows what it is they really want, so they have to guess and have their games slammed as "failing" because it went F2P. Want your dream game?

Start a kickstarter and make it yourself.

Absolutely, whole-heartedly, one-hundred percent agreed. 

  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 2170

12/10/13 5:42:44 PM#36
Originally posted by Bunglermoose
Originally posted by Arataki

Or it could be that there seems to be only so many ways to make an MMO. Can't have quest hubs, but can't have spawning quests over because then it isn't "new" or its just a "gimmick," perhaps get something like Skyrim's Radiant quest system...for every single individual player, without the potential quest conflicts that Skyrim was plagued with, maybe then people will stop complaining about quests?

Ooh, or perhaps have each quest have branches where they can be completed in different ways, oh wait, but the quests have to change the world or else players will whine about the "rpg" having died, yet another "gimmick" since it doesn't *mean* anything....but you can't have the world change through instancing or else your game will be accused of being single players, too much instances and phasing, and yet somehow the next player to come through shouldn't have their experience ruined.

The end game! People will say they are tired of the gear grind and the level grind and the dailies, so make a game without that. So...what should the end game be. Can't be dungeons or else its just "dungeon grinding." Can't be cosmetics, GW2 proved that. Horizontal progression of skills, but you can't have too many skills cause then its "button mashing," can't have too few, and they gotta scale or else people don't "feel" like they are progressing but if you do that, then you'll be accused of having levels in your game. Gotta watch that character building freedom, people want it free form but not "too" free form. If its too free, then people will figure out a best build and its not "really" free since everyone will use that cookie cutter build anyway! But heaven forbid you restrict it for balance, right?

The combat system. That one raises holy hell. Tab targeting!? Twitch based!? Latency! PvP! BGs vs Open World, have it all! Have none! And don't you dare make classes with PvP balance in mind as a reason why you can't do something. 

I really wonder, when some of the people go out to buy a new phone, do they go, 'eh, maybe not, I mean, so its faster, or they refined the look and feel or I can swipe my hand over the screen without touching it to call, but they didn't do anything NEW!" Or say the same about a car. "Still has 4 wheels, wtf FORD, can't believe a 2014 car still has the same design."

Yet we do it to MMOs. All the time.

I'm fairly certain the majority is simply burnt out on MMOs, period and really should take a collective break and not play anymore. Instead of jacking your expectations through the roof for "The One" when its literally impossible to be content with anything. 

I'd hate to be a game developer in this climate. No one knows what it is they really want, so they have to guess and have their games slammed as "failing" because it went F2P. Want your dream game?

Start a kickstarter and make it yourself.

Absolutely, whole-heartedly, one-hundred percent agreed. 

This is spoken with the narrow minded conviction of clearly defined use that deserves what MMOs are these days.

I don't always want to be on a phone or driving a car all day long. I like to choose to do other things too. But for all practical purposes, that's what we have with MMOs. Clearly defined directions.

"Make a phone call."

"Now get in the car and drive."

"Meet here. do that, get this."

"Oh, and here's a bone."

"NO RUNNING!"

Once upon a time....

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

12/10/13 6:12:54 PM#37
I do find that a lack of trust in business models is getting in the way of my willingness to get excited about new worlds.
  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 471

12/22/13 2:38:50 PM#38
maybe look into pathfinder online...at least they seem to be trying something really different...
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2707

There... are... four... lights!

12/22/13 4:20:43 PM#39
Can't wait for EQN:Landmark.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Zadawn

Novice Member

Joined: 11/04/10
Posts: 672

12/22/13 7:15:00 PM#40
*rises hand*

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