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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Game Update 2.5: Galactic Starfighter Early Access - Servers up.

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38 posts found
  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

12/03/13 7:43:50 PM#21
Originally posted by Tygranir
[mod edit]

I subscribed a week ago so i could try it out. It is a terrible space ship combat, you cant stop, the ships are slow, the flying isnt even skills they use clickable icons, to do barrel rolls. They made it item based nonsense like the rest of the pvp in the game. It takes almost no skill, and is the worst flying a game could give you. They paved the paradise of swg and put up this garbage. They couldent even do the space ship combat right. Not to even mention since most of the people in the game dont like pvp, to make it all pvp is just a waste. Since the pvp in the game is item based level based garbage. It almost pay to win, minus you can buy the stuff, with in game credits. As for me back to bf4 for pvp, and ryzom for rpg/mmo. Where at least crafting is meaningful not every one makes the same garbage. The world is open, and the people under stand what a mmo is. As for plane fighting if you think this is fun, or good, you never played world war 2 online, SWG, battlefield vietnam, 2, and 4,among others. 

You subbed a week ago to try GS?

What if i told you that GS early access went live just 30 mins ago for subs and that it was available on the PTS for testers only between November 15th-17th and November 22nd-24th.

So, please go on about how you are a veteran in GS.

And the barrel roll with the key is just a insta dodge mechanic with a cooldown. You can do manual barrel rolls without any problems. Of course, to know this, you need to actually play the game.

  I didnt say i was a veteran. I played it for 10 mins, and found i didnt like it. You cant do a barrel roll. How the ship commands dont work like that. You cant roll the ship, you can go up and down, left and right. You cant go backwards, or stop. 

Ship stops by pressing X, can be boosted by diverting power to engines or by pressing the spacebar for temporary boost.

Let me know when you see a Jet go in reverse in real life.

To do a barrel roll, keep the mouse centered and press A/D. The ship will turn about the longitudinal axis in a helical pattern.

The quick-skill is also not a barrel roll just an FYI. It's an almost instant 180 turn by braking the ship the and drifting to change the direction and then boosting to take the turn.

 And all of Maka's issues have been shot down. GJ.

ROFL!!!!

Currently Playing: Star Wars The Old Republic

  cura

Advanced Member

Joined: 7/24/04
Posts: 867

12/04/13 10:32:30 AM#22

Ive spent several hours playing this addon and im positively surprised.  Combat seems much faster and intense then anemic JTL. Vessels have much higher pitch then yaw rates which makes excessive yawing impractical in dogfights - big plus as flying feels more "reallistic" or less arcadish. There is a power distribution feature which i use all the time - you can put more in shields, guns, engines or set it in ballanced state. There is also a set of passive and active abilities which come with crew members and upgrade system for all ship components. Whether it is good or bad i cant decide becouse on one hand i can customise a ship to support my fighting style but on the other it make the game less simulation-like. And BTW despite some claims players piloting skill plays a big part in the game.

The bad things for me are: the lack of first person/cockpit view, only two maps, no pve and more complex pvp scenarios, no bigger and multiperson ships, no freeflight/exploration.

All in all its a good minigame which gives hope for further expansion into something really good.

 

  Masonic1

Novice Member

Joined: 11/13/12
Posts: 47

12/04/13 10:18:59 PM#23

Another failure on biowares head.

controls are overly sluggish, the combat is far from fun and there's still no pve system or an open world space system that allows for exploring like swg gave us. and being that the team at bioware isn't all that big i dont think we'll see any more of this mess anytime soon. really bioware once again dropped the ball and forgot everything that made space great in swg.

  Prudii

Novice Member

Joined: 3/24/11
Posts: 3

12/04/13 11:27:06 PM#24
Originally posted by Masonic1

Another failure on biowares head.

controls are overly sluggish, the combat is far from fun and there's still no pve system or an open world space system that allows for exploring like swg gave us. and being that the team at bioware isn't all that big i dont think we'll see any more of this mess anytime soon. really bioware once again dropped the ball and forgot everything that made space great in swg.

From my understanding, they aren't going after the same gameplay, which has been sorely repeated. Granted, you are allowed your own opinion about the combat level of fun. Just realize they were not going for an open world exploration space sim exactly like swg. I haven't tried this expansion yet myself, but calling them out for not being like swg is an error in itself.

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1477

12/05/13 1:17:49 AM#25

I see a pattern with SWTOR and that is their original vision of "instant action", queue up and fight.

In that scheme Galactic Starfighter fits very well, it´s a surprisingly fun minigame and much better than the old railshooter minigame.

 

BUT GSF is still a minigame. Don´t expect open space or exploration or anything actually "extending" the game world.

Basically they added two warzones which take place in space and there is a time limit.

 

 

At this point I don´t expect they will ever add something immersive like actually flying around with your own spaceship. Not going to happen.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

12/05/13 3:26:46 AM#26

I'm still amazed that people want to see a game like SWTOR (themepark) and try to fit a space sandbox game like EVE Online / X-series onto it.

It is just /Facepalm material.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1477

12/05/13 4:22:07 AM#27
Originally posted by jpnz

I'm still amazed that people want to see a game like SWTOR (themepark) and try to fit a space sandbox game like EVE Online / X-series onto it.

It is just /Facepalm material.

SOE didn´t have such a close minded stubborn way of pattern thinking

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5158

12/05/13 4:40:23 AM#28
Originally posted by DocBrody
Originally posted by jpnz

I'm still amazed that people want to see a game like SWTOR (themepark) and try to fit a space sandbox game like EVE Online / X-series onto it.

It is just /Facepalm material.

SOE didn´t have such a close minded stubborn way of pattern thinking

 Dude. Again! You clearly never played SWG. So stop talking about stuff you know nothing about.

How many People actually played the JTL expansion?

I can tell you. A very small hardcore percentage. I was part of that percentage as I am a Space sim fan!

The vast majority didn´t play it! Infact, they were angry, as the expansion ruined the groundgame and affected the core gameplay for many!

The vast majority were RPG players and not Spacesim players! They didn´t want a flight simulator Attached to the game! People at the time, wanted SOE to FIX the groundgame and actually do something with the Galactic War. On the ground!

It marked the beginning of the mass exodus of quiting players. I was actually there, so I know. The NGE was really just a final nail in the coffin. The exodus already started long before.

 

SWG was also a different time. Now the market is fully saturated. Development costs have gone through the roof. So the time for experimenting and being bold is no longer possible.  Unless you´re an Indy Company With bag of own Money or play around on Kickstarter.

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1267

12/05/13 7:19:04 AM#29


If the level of interest is high enough I see future maps available in the cash shop.

  AzurePrower

Hard Core Member

Joined: 3/18/07
Posts: 1535

Ahh yes, "Hypers." The people who praise and hate every MMORPG... We've dismissed that claim.

12/05/13 7:30:19 AM#30

> Sees thread about Star Wars (The Old Republic).

> Sees the predicted *****ing about SWG (vets) having this and that.

> Leaves shaking his head.


Oh no wait! I came into this thread for a reason.

For those of you who played the new Galactic Starfighter PVP. I ask this simply question.


Is it fun to play?

  sonicbrew

Novice Member

Joined: 7/25/03
Posts: 518

12/05/13 7:40:10 AM#31

deleted by user double post

“Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb

  sonicbrew

Novice Member

Joined: 7/25/03
Posts: 518

12/05/13 7:41:18 AM#32
Originally posted by doodphace
Originally posted by makasouleater69
Originally posted by Moodsor
Time for some dogfighting!

[mod edit]

I just did 3 battles in a row, and its some the most heart pounding PVP iv ever experianced in an MMO. Like i said before, i can see this being the sole reason some folks play this game moving forward.

wow seriously? It's the worst control scheme around. w-s-a-d with w being acceleration,s being reduction, a and d being roll and pitch. The target reticle is horrible. There is no controller or flight stick input. The flying is horrid and so is contact. The yaw, pitch, roll, is a nightmare. I was on my server the minute they came up and after 2 hours of this garbage I was done. The consensus at Fleet was pretty unanimous; "man does this suck!"

I re-subbed exclusively for this and I regret ever doing so. I am not sure what flight and combat games you have come from but heart pounding combat is the not even on my list. With that said, glad your enjoying it.

“Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb

  tasburath

Novice Member

Joined: 6/11/04
Posts: 36

12/05/13 7:41:24 AM#33
Originally posted by AzurePrower

> Sees thread about Star Wars (The Old Republic).

> Sees the predicted *****ing about SWG (vets) having this and that.

> Leaves shaking his head.


Oh no wait! I came into this thread for a reason.

For those of you who played the new Galactic Starfighter PVP. I ask this simply question.


Is it fun to play?

I've played it and it definitely has potential.

I am still struggling with the controls a little bit and wish it had joystick support.  It runs very smoothly, but I find myself pretty much free kills for other pilots lol.

 

Be warned, though, if you have a multiple monitor setup, you will get frustrated with the mouse cursor leaving your game screen, even if you play in full screen mode.  I actually unplugged the video cable from my 2nd monitor when I play this to resolve it.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15581

"what a boring life, HATING everything" -Gorilla Biscuits

12/05/13 7:44:36 AM#34
Originally posted by JeroKane
Originally posted by DocBrody
Originally posted by jpnz

I'm still amazed that people want to see a game like SWTOR (themepark) and try to fit a space sandbox game like EVE Online / X-series onto it.

It is just /Facepalm material.

SOE didn´t have such a close minded stubborn way of pattern thinking

 Dude. Again! You clearly never played SWG. So stop talking about stuff you know nothing about.

How many People actually played the JTL expansion?

I can tell you. A very small hardcore percentage. I was part of that percentage as I am a Space sim fan!

The vast majority didn´t play it! Infact, they were angry, as the expansion ruined the groundgame and affected the core gameplay for many!

The vast majority were RPG players and not Spacesim players! They didn´t want a flight simulator Attached to the game! People at the time, wanted SOE to FIX the groundgame and actually do something with the Galactic War. On the ground!

It marked the beginning of the mass exodus of quiting players. I was actually there, so I know. The NGE was really just a final nail in the coffin. The exodus already started long before.

 

SWG was also a different time. Now the market is fully saturated. Development costs have gone through the roof. So the time for experimenting and being bold is no longer possible.  Unless you´re an Indy Company With bag of own Money or play around on Kickstarter.

Spot on, and on top of all this I'd say if JTL was meant to be a space sim it was an extremely poor one. JTL really didn't have any exploration it simply offered generic space missions and a few spacey gimmicks with some PVP tacked on. The most immersive factor of it was being able to sit inside a Yt and watch a ship fly by. Very few used the expansion as anything more than a fast travel system on my server. Top all that off with the fact that SOE never took the time to update it or add to it for years, hell the most work they did on it was right before the game shutdown.

I think TOR's space game sucked as it stood, at least they've taken the time to add something to it.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5158

12/05/13 12:06:32 PM#35
Originally posted by AzurePrower

> Sees thread about Star Wars (The Old Republic).

> Sees the predicted *****ing about SWG (vets) having this and that.

> Leaves shaking his head.


Oh no wait! I came into this thread for a reason.

For those of you who played the new Galactic Starfighter PVP. I ask this simply question.


Is it fun to play?

 

Yes it is! I am having fun!
  Darth-Batman

Advanced Member

Joined: 5/26/05
Posts: 717

Bruce, I am your father.

12/05/13 12:16:43 PM#36
Originally posted by skyline385
[mod edit]

 I subscribed a week ago so i could try it out. It is a terrible space ship combat, you cant stop, the ships are slow, the flying isnt even skills they use clickable icons, to do barrel rolls. They made it item based nonsense like the rest of the pvp in the game. It takes almost no skill, and is the worst flying a game could give you. They paved the paradise of swg and put up this garbage. They couldent even do the space ship combat right. Not to even mention since most of the people in the game dont like pvp, to make it all pvp is just a waste. Since the pvp in the game is item based level based garbage. It almost pay to win, minus you can buy the stuff, with in game credits. As for me back to bf4 for pvp, and ryzom for rpg/mmo. Where at least crafting is meaningful not every one makes the same garbage. The world is open, and the people under stand what a mmo is. As for plane fighting if you think this is fun, or good, you never played world war 2 online, SWG, battlefield vietnam, 2, and 4,among others. 

You subbed a week ago to try GS?

What if i told you that GS early access went live just 30 mins ago for subs and that it was available on the PTS for testers only between November 15th-17th and November 22nd-24th.

So, please go on about how you are a veteran in GS.

And the barrel roll with the key is just a insta dodge mechanic with a cooldown. You can do manual barrel rolls without any problems. Of course, to know this, you need to actually play the game.

  I didnt say i was a veteran. I played it for 10 mins, and found i didnt like it. You cant do a barrel roll. How the ship commands dont work like that. You cant roll the ship, you can go up and down, left and right. You cant go backwards, or stop. 

Ship stops by pressing X, can be boosted by diverting power to engines or by pressing the spacebar for temporary boost.

Let me know when you see a Jet go in reverse in real life.

To do a barrel roll, keep the mouse centered and press A/D. The ship will turn about the longitudinal axis in a helical pattern.

The quick-skill is also not a barrel roll just an FYI. It's an almost instant 180 turn by braking the ship the and drifting to change the direction and then boosting to take the turn.

Retro-Thrusters all day, theres your reverse. You can thank me later.

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1049

12/05/13 12:24:06 PM#37

I was not too thrilled with it when I first tried it.  I did two matches and thought, this kinda sucks.  The next day I tried it again and it started to grow on me.  As I get better at it, it is fun and much more interesting than the "on-rails" stuff.   I'm looking forward to maxing one of my ships gear and then slapping the next batch of people who are getting in next month.

 

That seems to be a concern.  With subbers being able to heavily equip their ships this month, how badly is it going to make things for the next batches of people coming in?  It is hard enough now to figure out the controls and get the hang of it but imagine how much worse it will be when half the enemy pilots can out damage and out maneuver you.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5158

12/05/13 2:55:34 PM#38
Originally posted by Talonsin

I was not too thrilled with it when I first tried it.  I did two matches and thought, this kinda sucks.  The next day I tried it again and it started to grow on me.  As I get better at it, it is fun and much more interesting than the "on-rails" stuff.   I'm looking forward to maxing one of my ships gear and then slapping the next batch of people who are getting in next month.

 

That seems to be a concern.  With subbers being able to heavily equip their ships this month, how badly is it going to make things for the next batches of people coming in?  It is hard enough now to figure out the controls and get the hang of it but imagine how much worse it will be when half the enemy pilots can out damage and out maneuver you.

 They won´t be matched up With you. You will end up in the bracket With other People that have unlocked many tiers.

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