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News & Features Discussion  » [Column] ArcheAge: Wishing for More Answers

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38 posts found

Novice Member

Joined: 9/18/10
Posts: 122

12/04/13 1:32:59 PM#21
Originally posted by Mothanos

i havent been excited for an mmo in a long time...

AA made me curious again, that was many years ago.

The more info comes out the less excited i get.


Eve Online for the moment and soon Destiny / The Devision / Watch Dogs.

Yes i know it aint mmo's, but all the mmo's on the front page are not realy my cup of thee....not to mention all the failures we had past years.


I am starting to lose hope in this particular genre tbh -_-



Apprentice Member

Joined: 1/08/05
Posts: 641


12/04/13 2:21:54 PM#22
Ill worry about the payment model and such after ijear a release date.. until then its pointless.

Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

George Washington


Hard Core Member

Joined: 2/27/07
Posts: 7157

12/04/13 2:54:10 PM#23

Gold seems pretty pointless in such a game since you can only use it on npcs.  If you want to purchase crafted items looks like you will have to spend actual money to do so.  I don't know about you, I play games to have fun, when they become an investment they are no longer fun.  

No matter how good gameplay is, I rather doubt such a payment model will bring big crowds in the west.  

Guess we will just have to see what Trion brings to the table.  


Hard Core Member

Joined: 9/09/06
Posts: 1014

12/04/13 4:10:08 PM#24
Originally posted by Tamanous

Yet another mmo utterly destroyed by the payment structure put in place. I am done with any game that attempts to play me instead of me playing it and that is entirely the direction ALL non-sub games are going. It is the #1 destructive element to mmo development.

Just think about it for a moment. How can game play possibly be preserved when every addition to the game goes through the "how do we make money off this?" filter? It can't! Game play is game play. It MUST be 100% independent from the currency model to be a game. As soon as a developer considers how individual systems and items in game can make money the concept of the product being a game is destroyed.

It would be like a professional sport team fielding a player because he has more sponsors on his jersey over another player. At that point the game is destroyed and that is exactly what we are seeing in mmos today. Even the very thought of doing this alters how the game is played thereby destroying the concept of the game.

could really use a thumbs up/down system on this site

2 thumbs up anyway


Apprentice Member

Joined: 6/13/10
Posts: 2129

12/04/13 8:39:14 PM#25

Our job is not to help other people to do the job they are getting paid to do. Our job is to vote for or against the game and its structures ...what ever they turn out to be.

to embrace them or kick them down the stairs.


Hard Core Member

Joined: 6/13/11
Posts: 170

12/05/13 12:24:22 AM#26

Advanced Member

Joined: 9/13/10
Posts: 181

12/05/13 1:41:32 AM#27
Originally posted by sketocafe

The interview questions appeared to have come back on November 27 (Philippine time), a Wednesday. The article went up two days later on a Friday. 


you kind of skipped over the important bit in your explanation of what happened. How exactly did their responses get pasted up, word for word, with no editing?




That's a fair point. I received notice from my editor that the interview questions came back in, and I received an advance copy, but wasn't able to read it before the actual publish day.


Before any article goes onto the site, my editors look at it and do edits as needed. I can't speak for my editor in this case, but I'm guessing this was an editorial decision between instituting minor edits to ensure integrity of the official statements versus editing to ensure clarity of thought. Were this the case, the lack of clarity in explanation or of forethought is entirely up to the person writing the statements on behalf of XLGames.


The flipside of editing for clarity in this case, as I see it, is that we would be unduly putting our own understanding into the interview responses, when the readers may get a more honest (though perhaps seemingly unkind) impression of XL Games by reading their exact responses, verbatim.

A writer and gamer from the Philippines. Loves his mom dearly. :)

Can also be found on


Apprentice Member

Joined: 3/21/12
Posts: 104

12/05/13 3:58:44 AM#28
Originally posted by kosac
this game loosk nice on papper.. BIG FEATURE LIST..but maybe becose its Korean.. it fails in all aspect..

Borderline racist comment... Why would it fail in all aspects just because it's Korean?


Novice Member

Joined: 2/25/09
Posts: 197

12/05/13 4:45:50 AM#29
Originally posted by Tamanous

Yet another mmo utterly destroyed by the payment structure put in place. I am done with any game that attempts to play me instead of me playing it and that is entirely the direction ALL non-sub games are going. It is the #1 destructive element to mmo development.

Just think about it for a moment. How can game play possibly be preserved when every addition to the game goes through the "how do we make money off this?" filter? It can't! Game play is game play. It MUST be 100% independent from the currency model to be a game. As soon as a developer considers how individual systems and items in game can make money the concept of the product being a game is destroyed.

It would be like a professional sport team fielding a player because he has more sponsors on his jersey over another player. At that point the game is destroyed and that is exactly what we are seeing in mmos today. Even the very thought of doing this alters how the game is played thereby destroying the concept of the game.

I concur very much. Just some additional differentiation might be helpful.

A payment model like TSW is about the fairest you can get in non competitive games. Buy to play and when you like it pay a reasonable amount of money for DLC packages which bring new content and systems. The amount if you buy all packages is equal to or even lower than a subscription. No restrictions on single game systems, shop contains only fashion and some convenience boost items. The later would not be ok in a competitive game, but in TSW they don't cause any problems.

I would not include payment models like this into your verdict.

On the other hand existing microtransaction models like for example in SWTOR or the announced one for AA do exactly what you say. They attempt to play the customer and milk it. The nagging in SWTOR is really the antithesis of how such a system should be done. At least AA has also competitive aspects which in the end will be only doable on a high level if you become a subscriber and then spit out some more money to buy all the advantages you need to conquer and hold territory. RL rich players ("Whales") will be courted regardless of their gaming qualities which is then the gaming equivalent to your professional sports metaphor.



Advanced Member

Joined: 7/09/09
Posts: 258

12/05/13 5:40:40 AM#30
All i can say, XLGames and Trion better be hurry else people will get hooked to big upcoming MMOs that already on the way..

Novice Member

Joined: 1/25/04
Posts: 172

12/06/13 5:42:20 AM#31

So it's like going to a fair and paying money for tickets to use for rides... dual currency!

Put the tickets on the market (at a loss for yourself )or trade for items to those who want to go on certain rides more.


*nod* my loose translation of a similar look on this currency thing!  *nod nod* I'm such a jeanius


Novice Member

Joined: 8/03/09
Posts: 312

12/06/13 7:34:56 PM#32
Is this game even coming out? I feel like it's been on's "upcoming" list for years now.

Advanced Member

Joined: 12/14/08
Posts: 1643

12/07/13 7:23:49 AM#33
Originally posted by Uronksur
Is this game even coming out? I feel like it's been on's "upcoming" list for years now.

Because it has been - literally.  What a debacle trying to get this game to the west.  Makes me really worried about ever seeing Black Desert get here and that looks way better than this game.


Apprentice Member

Joined: 6/02/06
Posts: 3

12/07/13 11:47:06 PM#34
Originally posted by Victor Barreiro Jr.
XL Games did not reach that level of inanity

Yeah, but your "column" did. Most insane rambling of incoherent structure I've read here.

And I read comments.


Sorry, you might have a valid point or whatever. But I have no fucking clue what you're talking about.


Novice Member

Joined: 12/20/07
Posts: 127

12/08/13 12:38:28 AM#35
So glad I did not invest my emotion in this at any phase.

Elite Member

Joined: 8/27/04
Posts: 8103

Perhaps tomorrow will be better.

12/08/13 6:52:16 AM#36

Umm does not Trion now have a similar dual currency as well for Rift?

This article i feel left me more dumbed down for answers than the original post i read here.This article actually did nothing at all,other than to say a few questions were asked and took 2 weeks for a response that tells us nothing.

I think my point is that this article was a waste of time,should not have been done because in all truth ,there really is no article.
Samoan Diamond


Novice Member

Joined: 10/07/06
Posts: 31

pewpew like you mean it

12/09/13 8:35:28 PM#37
OP. I award you no points


Hard Core Member

Joined: 10/10/03
Posts: 5693

12/10/13 3:15:18 AM#38
Originally posted by lestus
OP. I award you no points

We don't do anything as naff as awarding posters points on this site. As it stands there is genuine concern as to how effectively this would stop gold sellers. But I am sure AA will clear this up with an official response at a later stage. We may not like what they intend to do of course, but at least we will have a clear idea of what it is they intend to do.

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