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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » DF1 had more active players based on steam official numbers and a recent thread.

3 Pages « 1 2 3 Search
56 posts found
  Caaahl

Novice Member

Joined: 5/19/05
Posts: 241

11/24/13 3:23:16 AM#41

Yeah. I was already disappointed from the very start with the pve loot. In DF it was "you will have the chance to loot the gear form the mob you killed". The first couple of months of DF i really enjoyed this. If you didnt care for fotm pvp gear and just wanted to have a unique look you could do that. Kill a goblin who is geared with an axe, loot a goblin axe and use it. Kill a black knight with his black knight armor, loot black knight armor parts and put them on. Just to mess around a bit and have fun.

Often i would play the little game of "start off naked with starter weapon and see how far you come". So you go hunt mobs first, loot some rusty trash gear from zombies and skelletons etc, then kill someone in chain/banded or so and go on until you die.

This was for the "non-elite pvp times" ofc, when you just wanted to have fun for the evening and create your own little content.

But with dfuw this was never possible from the start due to the horribly low number of wearable different armor sets and the whole class thingy.

In DF i would wear a rusty skelleton helmet with horns and black knight boots, just for the lulz; in dfuw everyone looks the same, body and armor wise. :(

So yeah, if they take away the full loot aspect now in PvP also, then its just another turnaround by AV when it comes to their original core idea of df.

---------------------------------------------------------------------------------------------------------

ontopic:

Yesterday was a new low for a saturday: 63 people peak for dfuw via steam. If there wont be a patch next week we might hit the < 50 mark next weekend.

 

*edit

I start to wonder, why its still not possible to connect your DFUW to steam, if you havent bought it via steam. AV always says "It's not our fault, we are waiting for steam to give us the steam keys." But how comes that other games that go live on steam after being released before already via digital download e.g. get their steam keys from steam within a couple of weeks, sometimes days!?

Could it be, that AV isnt telling the whole truth about the steam keys and why we didnt get any even after over 6 months dfuw being on steam? If everyone who owns DFUW could connect it to steam then we'd know the exact numbers of players online. Wouldn't that be (in)convenient?

 

*edit²

I contacted steam support now and hope to get an answer (about the still missing dfuw steam keys).

Caaahl / DAA KAPUTTMACHAA ---DF/DFUW

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

11/24/13 8:04:04 AM#42
Originally posted by Caaahl

Yeah. I was already disappointed from the very start with the pve loot. In DF it was "you will have the chance to loot the gear form the mob you killed". The first couple of months of DF i really enjoyed this. If you didnt care for fotm pvp gear and just wanted to have a unique look you could do that. Kill a goblin who is geared with an axe, loot a goblin axe and use it. Kill a black knight with his black knight armor, loot black knight armor parts and put them on. Just to mess around a bit and have fun.

Often i would play the little game of "start off naked with starter weapon and see how far you come". So you go hunt mobs first, loot some rusty trash gear from zombies and skelletons etc, then kill someone in chain/banded or so and go on until you die.

This was for the "non-elite pvp times" ofc, when you just wanted to have fun for the evening and create your own little content.

But with dfuw this was never possible from the start due to the horribly low number of wearable different armor sets and the whole class thingy.

In DF i would wear a rusty skelleton helmet with horns and black knight boots, just for the lulz; in dfuw everyone looks the same, body and armor wise. :(

So yeah, if they take away the full loot aspect now in PvP also, then its just another turnaround by AV when it comes to their original core idea of df.

---------------------------------------------------------------------------------------------------------

ontopic:

Yesterday was a new low for a saturday: 63 people peak for dfuw via steam. If there wont be a patch next week we might hit the < 50 mark next weekend.

 

*edit

I start to wonder, why its still not possible to connect your DFUW to steam, if you havent bought it via steam. AV always says "It's not our fault, we are waiting for steam to give us the steam keys." But how comes that other games that go live on steam after being released before already via digital download e.g. get their steam keys from steam within a couple of weeks, sometimes days!?

Could it be, that AV isnt telling the whole truth about the steam keys and why we didnt get any even after over 6 months dfuw being on steam? If everyone who owns DFUW could connect it to steam then we'd know the exact numbers of players online. Wouldn't that be (in)convenient?

 

*edit²

I contacted steam support now and hope to get an answer (about the still missing dfuw steam keys).

Most likely if you connect through steam, steam will probably take a percentage of the cut.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Caaahl

Novice Member

Joined: 5/19/05
Posts: 241

11/24/13 10:23:26 AM#43

I just got the weekly mmorpg.com newsletter and it says "Game of the week: Darkfall Unholy Wars".

 

Is that some sort of customized advertisement just for me or does mmorpg.com consider dfuw the "game of the week" for real!?

Caaahl / DAA KAPUTTMACHAA ---DF/DFUW

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

11/24/13 10:46:14 AM#44
Originally posted by Realbigdeal

The DF UW loyal players have been lying to you this whole time. DF1 had and will always have more players than DF UW will ever have.

On steam, there's around 100 active players left. Since i know for a fact that not everyone use steam and that probably more play without it, based on a recent thread, it still looks like DF is as empty as the official number we get on steam. They say the game now feels empty weather it's prime time or during the weekend.

 

One thing everyone need to know: the world of DF1 is a lot bigger than DFUW's. Not everyone had access to the teleportation via portal chambers. There was a lot more dungeons vs 2. There was no safe zones and everyone were able to cross the city walls. 

With that being said, in DF1, it was never hard for me to find players to hunt during prime time and especially during the weekend in the open, in the popular dungeons, at the rare golems, at the mage island, the fire dragon spawns, the devil/demon and at various mini bosses spawns. On yssam, cairn, middle map and rubi, it was full of pvp. Nifflehelm was mostly for the newb's. Around a siege stone, it was a massacre. After the siege was over, the area was left with full of roamers and long hours worth of pvp and loots.

Now, imagine if the world of DF1 was smaller, if everyone were able to use the chambers and if DF1 did not end couple months after AV finally decided to reduce the grind(x20 btw). It took me 2 months to max a character when they did that grind reduction. For some, it took a week or less than a month. It takes 2 months to become level 70 in wow(In my bc time) or a lot less.

This is only the truth and if i post this info in the official forum, i will probably receive an instant ban.

 

No safezones huh?

Darkfall 1 maincitys where SAFEZONES you could attack but you died for sure(you could only attack if you came with m8's that where neutral and looted your corpse but only craebears do that).

Many areas with the idiotic STARWARS TOWERS where also safezones yes you could attack players but if you played it correctly(and i dont mean a naked one with behind him a neurtal one they where just bunch of careebars) you could not survive.

I  quit becouse the world was empty on afk macroers in there clan towns.

Only chaos towns where total freezones.

Your where rarely attacked in main towns just becouse you surly died with thoe damn carebear towers.

Rediculous compare darkfall to WoW and lvling system darkfall 1 was pure sandbox hardcore mmo WoW is carebear casual ezmode spoonfed whiteserver mmo no risk involved.

Thats just a BOLD LIE even after the grind reductions it would take at least a year to max most skills if you manage this in 2 months you not only 24/7 macro you also cheated and exploited.

Ive played for more then 2 years only few did not cheat rest cheated thats why Darkfall 1 failed there where no hardcore in Darkfall 1 only ex themepark players who wanted easy.

 

I remember you came in 2008 to forumfall constantly asking if they make the game more like WoW lol.

 

But still Darkfall 1 was alot better then most mmo's out there shame 90% cheated and ruined there own game.

I was Noxium Braveclaw played from beta up august 2011 then quit. I remember some here macroed the living daylight out of this game lol blood walling standing whole day in some town in safe spot macroing or sititng with there viginas catching sand in some remote clan town 24/7 macro from all the mats they have exploited.

From day one Darkfall was doomed by small dev team and cheating community who was also way to carebear:(

 

Sounds hars maybe after who am i to judge others gamestyle but nomatter how you see it or come up with reasons why Darkfall failed.

 To early released realy bad beta(no real testing or stress test) after launch all bugs still in the game so cheating on wide scale-splitting up server to early and bad communications and bold lies by tasos

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

 
OP  11/24/13 12:04:17 PM#45
Originally posted by GroovyFlower
Originally posted by Realbigdeal

The DF UW loyal players have been lying to you this whole time. DF1 had and will always have more players than DF UW will ever have.

On steam, there's around 100 active players left. Since i know for a fact that not everyone use steam and that probably more play without it, based on a recent thread, it still looks like DF is as empty as the official number we get on steam. They say the game now feels empty weather it's prime time or during the weekend.

 

One thing everyone need to know: the world of DF1 is a lot bigger than DFUW's. Not everyone had access to the teleportation via portal chambers. There was a lot more dungeons vs 2. There was no safe zones and everyone were able to cross the city walls. 

With that being said, in DF1, it was never hard for me to find players to hunt during prime time and especially during the weekend in the open, in the popular dungeons, at the rare golems, at the mage island, the fire dragon spawns, the devil/demon and at various mini bosses spawns. On yssam, cairn, middle map and rubi, it was full of pvp. Nifflehelm was mostly for the newb's. Around a siege stone, it was a massacre. After the siege was over, the area was left with full of roamers and long hours worth of pvp and loots.

Now, imagine if the world of DF1 was smaller, if everyone were able to use the chambers and if DF1 did not end couple months after AV finally decided to reduce the grind(x20 btw). It took me 2 months to max a character when they did that grind reduction. For some, it took a week or less than a month. It takes 2 months to become level 70 in wow(In my bc time) or a lot less.

This is only the truth and if i post this info in the official forum, i will probably receive an instant ban.

 

No safezones huh?

Darkfall 1 maincitys where SAFEZONES you could attack but you died for sure(you could only attack if you came with m8's that where neutral and looted your corpse but only craebears do that).

Many areas with the idiotic STARWARS TOWERS where also safezones yes you could attack players but if you played it correctly(and i dont mean a naked one with behind him a neurtal one they where just bunch of careebars) you could not survive.

I  quit becouse the world was empty on afk macroers in there clan towns.

Only chaos towns where total freezones.

Your where rarely attacked in main towns just becouse you surly died with thoe damn carebear towers.

Rediculous compare darkfall to WoW and lvling system darkfall 1 was pure sandbox hardcore mmo WoW is carebear casual ezmode spoonfed whiteserver mmo no risk involved.

Thats just a BOLD LIE even after the grind reductions it would take at least a year to max most skills if you manage this in 2 months you not only 24/7 macro you also cheated and exploited.

Ive played for more then 2 years only few did not cheat rest cheated thats why Darkfall 1 failed there where no hardcore in Darkfall 1 only ex themepark players who wanted easy.

 

I remember you came in 2008 to forumfall constantly asking if they make the game more like WoW lol.

 

But still Darkfall 1 was alot better then most mmo's out there shame 90% cheated and ruined there own game.

I was Noxium Braveclaw played from beta up august 2011 then quit. I remember some here macroed the living daylight out of this game lol blood walling standing whole day in some town in safe spot macroing or sititng with there viginas catching sand in some remote clan town 24/7 macro from all the mats they have exploited.

From day one Darkfall was doomed by small dev team and cheating community who was also way to carebear:(

 

Sounds hars maybe after who am i to judge others gamestyle but nomatter how you see it or come up with reasons why Darkfall failed.

 To early released realy bad beta(no real testing or stress test) after launch all bugs still in the game so cheating on wide scale-splitting up server to early and bad communications and bold lies by tasos

First of all, high security does not equal up to safe zone; not even a little bit. A safe zone in a mmo is a place where a fight can't happen by any means. What we had in DF1 was not a safe place to live. You wouldnt dare to go overweight far away from the bank in hope that you wouldnt die. You woudlnt dare to go afk with your stuff on you in there. Even if you felt safe mostly from the red players, it was very possible to raid a safe zone and i know multiple clans who succeeded at killing and looting a couple in there. It requires team work to survive under the tower while killing most thing. So again, it was not a safe zone at all and it felt like it was part of the game instead of a lobby in a sandbox world.

I was a carebear in 2008-2009, but DF changed me.

If i did compared wow to darkfall, it was just like a title of a book: To catch your eyes..

 

As for the grind reduction, i'm not talking about the same grind reduction. There was a total of 3 phase of grind reduction that we had in DF1.

-The first was x6 grind reduction for magic vs mobs, x4 for melee/archery vs mobs(Not sure about the passives and buffs). This lame attempt to bring me back was not enough since it still required for us to macro. I still came back, but i was not grinding at all, but i was still having a lot of fun with a cool clan. I was never viable for the competition with this. I then took a long break, i came back and i decided to macro like everyone else(Mind you, i was not even playing since i was never home).

-One day, AV made an other attempt to bring back a lot of players. IT worked, but they were dumb again because this grind reduction was only temporary and if you missed this weekend, it was not even worth it to stay. So yeah, for one weekend, there was a huge grind reduction. I came back that day and for one weekend, from a weak character not strong enough to compete, i was finally strong enough to beat the best with everything i needed. Again, this was only for a weekend wth a free month for everyone who brought the game so if you missed it...

-The last attempt was after they did the big mistake of announcing a wipe way too early. They started to lose players because of that premature announcement. They reduced the grind again. IT was a x20 grind reduction for everything on top of the previous x6,x4. Apparently, they stacked it by accident so it was even faster. It took most players a month to max their character and me, 2 months. This is the most fun everyone ever had and it was not hard at all to find players to kill no matter how big your clan was. You're grouped up with 20 players? Fine! go roam and find an other group of 20 easy.

 

Please, read carefully before you respond. You left early so don't act like you should know everything. You left DF when it was still a baby like some mothers would do. Reminds me of this sad story when a mother tried to hide and suffocate her baby under the snow. The game got better, but today, we know why they did not update it further more: They worked on DF UW this whole time while keeping the cursed child in a cage in the basement. 

 

 

 

 

C:\Users\FF\Desktop\spin move.gif

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

11/25/13 2:07:28 AM#46
The core issues that make UW sucks were core issues that made DFO lack luster. There are some things that DFO did better, but over all the same problems exist. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

11/25/13 5:42:48 AM#47
Originally posted by xpiher
The core issues that make UW sucks were core issues that made DFO lack luster. There are some things that DFO did better, but over all the same problems exist. 

 

Is just DF:UW added massive problems that were not existing before.

The classes, the UI, the safezones, the races char models,  the global AH etc  to name a few ...

Its in much worse state in its core design then the original DF which had potential for the better at least..

Now DF:UW is locked out from get any good anymore ..

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

11/25/13 6:35:51 AM#48
Originally posted by DarthRaiden
Originally posted by xpiher
The core issues that make UW sucks were core issues that made DFO lack luster. There are some things that DFO did better, but over all the same problems exist. 

 

Is just DF:UW added massive problems that were not existing before.

The classes, the UI, the safezones, the races char models,  the global AH etc  to name a few ...

Its in much worse state in its core design then the original DF which had potential for the better at least..

Now DF:UW is locked out from get any good anymore ..

Global AH, safe zones, and PP system are the good additions. The class system is better than the superman system that was DFO from an RPG perspective. They just need to add 100 more skills to choose from. 


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  Deerhunter71

Hard Core Member

Joined: 10/25/05
Posts: 553

11/25/13 7:46:37 AM#49
Originally posted by DarthRaiden
Originally posted by Mad+Dog
Time to move on, dead game is dead.

 

 

DF:UW is AV's NGE.

+1 and summed up perfectly.

  MrBoots

Novice Member

Joined: 4/07/03
Posts: 280

11/25/13 9:37:00 AM#50
DFO was not viable or profitable. It shut down. DFUW is just as bad in different ways. That's the reality.
  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

11/25/13 10:58:19 AM#51
Originally posted by xpiher
Originally posted by DarthRaiden
Originally posted by xpiher
The core issues that make UW sucks were core issues that made DFO lack luster. There are some things that DFO did better, but over all the same problems exist. 

 

Is just DF:UW added massive problems that were not existing before.

The classes, the UI, the safezones, the races char models,  the global AH etc  to name a few ...

Its in much worse state in its core design then the original DF which had potential for the better at least..

Now DF:UW is locked out from get any good anymore ..

Global AH, safe zones, and PP system are the good additions. The class system is better than the superman system that was DFO from an RPG perspective. They just need to add 100 more skills to choose from. 

errm Global AH and safe zones NO .  Hireable playerdriven vendors  and hireable NPC guards instead.

PP with more freedom (repeatable content / dynamic missions) a...maybe.

The devs talked about the armor specification  + (prestige) titles themselves before ruining it with classes. Read Claus comments on classes and why they should not be in any game. There isnt much to add to Claus comments.

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

 
OP  11/25/13 4:40:22 PM#52
Originally posted by DarthRaiden
Originally posted by xpiher
Originally posted by DarthRaiden
Originally posted by xpiher
The core issues that make UW sucks were core issues that made DFO lack luster. There are some things that DFO did better, but over all the same problems exist. 

 

Is just DF:UW added massive problems that were not existing before.

The classes, the UI, the safezones, the races char models,  the global AH etc  to name a few ...

Its in much worse state in its core design then the original DF which had potential for the better at least..

Now DF:UW is locked out from get any good anymore ..

Global AH, safe zones, and PP system are the good additions. The class system is better than the superman system that was DFO from an RPG perspective. They just need to add 100 more skills to choose from. 

errm Global AH and safe zones NO .  Hireable playerdriven vendors  and hireable NPC guards instead.

PP with more freedom (repeatable content / dynamic missions) a...maybe.

The devs talked about the armor specification  + (prestige) titles themselves before ruining it with classes. Read Claus comments on classes and why they should not be in any game. There isnt much to add to Claus comments.

 

My opinion too. As if it wasnt enough to be rich so easily, they suddenly decided to give us a global AH ala wow. They had a plan for the vendor system and plenty of good suggestion and they took none of them. They said : fuck it, here's the wow system. Now, we see ppl running around in dread armor in every single videos since.

C:\Users\FF\Desktop\spin move.gif

  Hiddenxdragon

Novice Member

Joined: 9/26/08
Posts: 91

11/30/13 8:44:44 AM#53

I'm sorry for you OP, your statements are wrong. Unless you have a active sub or a stream of this "dead" please don't lie about the game.

        Siege tonight btw will be on live stream :)

https://www.youtube.com/user/Swissarmyninja

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

 
OP  11/30/13 5:58:53 PM#54
Originally posted by Hiddenxdragon

I'm sorry for you OP, your statements are wrong. Unless you have a active sub or a stream of this "dead" please don't lie about the game.

        Siege tonight btw will be on live stream :)

I expect to see counter argument, not just " sorry, you're wrong. CIAO".

We want proof and nothing else. We had a lot of proof back in DF1 to tell how big the pop was most of the time based on how big the world itself was since it's a fact that it's a lot bigger than the current one we have.

So again, bring me everything yo got to tell me that DF UW is a lot healthier than DF1 ever was. The Asian server don't count. 

 

Darkfall has always been populated by fanboys so simple statement like yours won't make us budge and you should know.

C:\Users\FF\Desktop\spin move.gif

  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

12/03/13 7:33:30 AM#55

heard about house spots are not contested ?

If nothing else then this should  tell you everything about the curresnt state of the DF:UW.

Even in its last breaths the house spots were all taken in DF original, you had to pay millions for houses.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Scrappy_Doo

Novice Member

Joined: 2/27/08
Posts: 33

12/07/13 2:39:48 PM#56
Originally posted by Tibernicuspa
Originally posted by Snoepie

df1 could have been the new nichy population game like eve but the company is simply too stupid.

 

 

Not without entirely revamping the core of the game, the alignment system, the 1 class play style and a year long grind, and broken mechanics like bunny hopping all over the place.

Which is what they did.

Instead they put into place a dumbed down pvp version of its predecessor with less content and an extremely limited class system.

 

The 1 class play style of DF1 was a myth.  The common misconception was that hybrids ruled the battle field but Try Hard(Itwas Luck) ruined that theory as a destro.  The bunny hopping mechanic was a stupid aspect of DF1 but they didn't eliminate bunny hopping they simply replaced it with dash and stampede as get away abilities.  If they kept 80% of DFO and incorporated 20% of DF:UW then they would have a pretty decent game.  For example limit the number of repairers on boats like they have in DF:UW, remove bunny hopping, make walls matter, decrease the grind, make pve matter(risk vs reward issues).  

 

The prowess system in DF:UW would be something to consider implimenting into the character progression system of DFO.  Instead of being a jack of all trades type person give a hard cap in prowess of 200k or 250k and have spells cost a certain amount to purchase and skill up and also cost an amount of gold to re-spec.  Keep the number of spells/skills and utility options that DFO had.  In other words you could potentially be a fire/ice/lightning/necro mage but you only have 200-250k prowess to spend on purchasing and skilling up those spells....also keeping in mind the prowess you need to spend for weapon skills/mastery, transfers, heals, utility spells, buffs, heal others etc etc.   That would help with the "omg everyone is a hybrid" complaint that some had about DF1.

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