Trending Games | Pirate101 | ArcheAge | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,859,598 Users Online:0
Games:742  Posts:6,244,742
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Is MMO LvL Progressions too fast?

4 Pages « 1 2 3 4 » Search
70 posts found
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3204

Tomorrow's just a future yesterday...

11/27/13 11:18:32 PM#41


Originally posted by maplestone
There's a fine line between enduring progression and leaving players feeling like Sisyphus.

And each player has a different line :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Novusod

Advanced Member

Joined: 5/30/09
Posts: 866

11/28/13 8:28:52 AM#42

 

 

 

 

People want faster leveling because we have been grinding out levels in MMOs for 15 years. It is old hat. That ding that felt so magical in 1999 doesn't even raise an eyebrow anymore. It is time to move on.

 

The time has come for the levelless MMO. How many millions or billions of dollars have been spent on power leveling services or people trading accounts because people don't feel like grinding levels anymore. That is money that is just going out the door. This is why Everquest Next is going to be such a break through. It is not going to be the same old grind again.

 

What people really want is slower meaningful progression NOT slow leveling. Levelless MMO design will give us this. That item you got from a named monster on the first day won't be something you throw away 2 hours later. It could be useful for weeks because there is no outleveling it. Sure you will find better items eventually but it won't because you are simply racing from quest hub to quest hub.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3697

11/28/13 2:43:47 PM#43
I think it's definitely too fast but since you have to have some kind of progression in MMOs and people want to see that progression happening regularly, they have to do something that will show people that they are actually getting somewhere. Personally, I think we should do away with ever reaching the end of leveling.  It should last forever.  Barring that, just have a ton of levels in the game.  Make level 1000 the end of the game and make sure people can't go up a level more than once a day.  It might take 3 years to hit max level but people still get that "ding" and can see that they are getting somewhere without hitting endgame in 3 days.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Steelhelm

Novice Member

Joined: 7/17/13
Posts: 41

11/28/13 2:51:59 PM#44
Gaining experience should happen in real time and with experience players would buy skills.

  Rhinotones

Spotlight Poster

Joined: 2/21/13
Posts: 192

Respect people who speak their mind factually and intelligently, and please, never put anyone down.

11/28/13 3:27:30 PM#45

Here's the delima...how to make progression appealing in a game, but also, have great balance.

Lets say for arguements sake that it takes roughly 6 months at a players best efforts to reach max level. Now how long will the game be able to sustain him/her at max level before they lose interest? What will they impliment into the game to hold their attention, expansions/new content?

If there is no max level within a game, is there a means for players starting 2 years after games launch to EVER be compedative with players who will always be 2 years ahead in their character development? How will the developer overcome this issue?

You see, the simplist (I'm not suggesting it the best) way to develop a game is to create a cap that holds players in one place for a period of time while entertaining them with additional content specifically aimed at max level. This gives new(er) players opportunity to catch up before another expansion is released and the floodgate opens again for a few more levels.

The real issue begins when a game reaches multiple expansions. Again, let's hypothesize and say that the original game + first expansion takes roughly 6 months each to reach max level. Now the second expansion is released and some friends of mine want to take up the game and play with me. At the current rate it's going to take them a full year before they even reach the current expansions content + another 6 months to level that to be on par with me. They realised this and decided to not play the game.

Conclusion: A long/slow progression is probably appealing and a great idea for a new game that does not have expansions/new content for higher levels. This idea would not work for a game with expansions (particually multiple expansions) unless the time to progress through older content was reduced somewhat.

  Sheista

Hard Core Member

Joined: 9/30/05
Posts: 1204

12/01/13 2:01:14 PM#46

Yes, but this is a game design issue.  In Asheron's Call, it took several years before the first player ever hit the max level.  (126)  Even so, max level was just max 'level'.  You could still raise stats and attributes up to a separate skill cap far beyond that.  So 'level' was just a way of keeping track of how much XP you had total.

If you were in your 50's, it might take you a week to hit another level or 2.  If you saw someone in your 80's, they were powerful compared to you, and if you saw someone in their 100's, HOLY CRAP.  You may not have known HOW powerful they were, and in what areas, as it is totally possible to gimp yourself in the game, but you knew they had the potential to be more powerful than you.

Even after Tim the Enchanter hit level 126 for the first time ever, it still took a year or more before it started to become normal.  A few more people hit max level in that time, but it was still months and years before EVERYONE started approaching that level.  Even so, the game was made in a way that allowed level 80s to do the same content as the 126's.  A level 50 could group with a level 90.  Etcetera.  For a game to still be unique and new 3 to 4 years after release back then is incredible.  It had so much content that nobody was bored by max level.  They were just getting to content they never even knew existed.  And with the monthly updates, content was constantly added for free every single month.

Games need to get away from levels and skillpoint-based abilities like WoW with its skill-trees.  They need to shift toward skill/attribute based games that allow differentiation between builds.  Allow people to make their own builds, instead of guaranteeing that everyone is a cookie-cutter of one of 3-5 possible builds in a class.  Let people make their own classes, and decide how to approach the content themselves.  Make content difficult, and keep people around for the long run instead of worrying whether they're going to blow through everything in a month and be done with your game.

  killahh

Novice Member

Joined: 8/25/04
Posts: 455

As famous as the unknown soldier

12/01/13 4:03:15 PM#47

i can sum it up this way:

this past april i was in  hospital to get a tumor removed from my head of all places, i had my laptop with me, and in the three weeks i existed in delirious, drug induced la-la land, i managed to start Aion, and level a cleric to 50, and he was geared great.

the day i got home from the hospital, and of the heavy meds, i loaded up AION, played 5 mins, and uninstalled., i couldn't really remember anything .

have games gotten easy? um ya.

Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5588

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

12/01/13 4:16:40 PM#48

Level progression is way too fast. BUT devs create level progression nowadays for all the wrong reasons. Making the level progression slow with the current mechanics leads people to grind beyond belief on subscription mmos to pretend that the game has enough content to justify the sub. As for the non-sub games, its the obvious reason that they would need to put the slow leveling so they can sell exp potions.

 

When we talk about mmos needing to innovate, its not just about innovating graphics or action vs tab target.... its about innovating the entire core game as well.... that includes progression, leveling, npc/mob behavior. Everything.

My endgame begins with character creation and ends with a new mmorpg

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

12/01/13 5:05:20 PM#49


As long as there is a visible  path to power it will be too fast or too cheated.

"If the Damned gave you a roadmap, then you'd know just where to go"

  IsilithTehroth

Advanced Member

Joined: 9/14/05
Posts: 142

12/01/13 11:47:29 PM#50
Originally posted by goboygo

Yes its too fast because developers are still using a "bar" to measure player progression and people want the bar to move faster, so the developers do just that.  A leveling system like Syrim , Darkfall or Mortal Online is far more interesting.  People will spend a year developing their character and not even mind.

Actually the way Darkfall handles mob drops is the best I've seen as well.  Mobs don't drop gear they drop materials and broken gear pieces used in salvaging and crafting.

Throw in the occasional epic gear drop as well and it keeps it interesting.  So skill gains, and crafting for gear in my opinion is the only way to fly.  Everything else is just like watching a clock.

Agreed; I liked this approach as well. Skill gains is the way to go, but it can't be DF1's asian level of grind either. I'd say in a month a player should be able to pvp with the best(But lose to a better skilled player) yet still have much more things to progress in.

MurderHerd

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4664

The only luck I had today was to have you as my opponent.

12/02/13 12:00:37 AM#51

viewpoint of an endgame raider below.

 

leveling speed is to me something that should bebalanced with the speed of gaining abilities.

 

for example...going lvel 2 to 3 to 6 to 200 to 1000 doesnt matter much to me. but going from 2 basic atacks to 3, to a combo, to an aoe, to multiple such abilities...I need an hour or two with each new ability to figure out not only how to use it but how it fits in with the rest of my abilities, where i can make use of it etc.

 

this is why i strongly oppose to dual specs. This isn't the topic but...I leveled to maybe 45. sudenly i'm needed in a different role. a quick respec and ... BAM. HERES YOUR 13 ABILITIES. GOOD LUCK. And I don't know what I'm doing. I don't know where to keybind them, I don't know how they go together...I guess I'll jut hit these two for the next instance.

 

Leveling speed should be much MUCH slower if you have super-accessible dual-spec, or you should have to do a quick...1000% xp re-leveling for your offspec. So if it took a month the first time, it takes 3 days this time around.

 

My take on it at least...you should have at least 1 hour between the gain of new abilities. Or you'll get overwhelmed and lose touch with your character.

  iridescence

Elite Member

Joined: 6/12/12
Posts: 1244

12/02/13 12:03:57 AM#52
Originally posted by Novusod

 

 

 

 

The time has come for the levelless MMO. How many millions or billions of dollars have been spent on power leveling services or people trading accounts because people don't feel like grinding levels anymore. That is money that is just going out the door. This is why Everquest Next is going to be such a break through. It is not going to be the same old grind again.

 

How would this actually work though. Just a gear grind? Sounds really boring. I want a way to see my character progress and improve. Not just get better gear. Otherwise it's not an RPG and I won't be playing. Sure maybe you could level up skills like in EVE rather than having classes but I just don't see how you can have an RPG without leveling up *something*. This is my main problem with GW2. Most levels in that game don't really mean much in terms of improving skills so there doesn't seem much point in playing just to get stuff that makes you look a bit cooler. 

 

What people really want is slower meaningful progression NOT slow leveling. Levelless MMO design will give us this. That item you got from a named monster on the first day won't be something you throw away 2 hours later. It could be useful for weeks because there is no outleveling it. Sure you will find better items eventually but it won't because you are simply racing from quest hub to quest hub.

This part sounds good to me but the people trained by Blizzard to be loot-addicts would probably hate it.

 

  iridescence

Elite Member

Joined: 6/12/12
Posts: 1244

12/02/13 12:33:00 AM#53
Originally posted by Antiquated

From reading 10 years of reading hardcore vs casual threads: Slow R Hardcore.

Doesn't matter what you're discussing--transport, leveling speed, progression and/or quality of life improvements of any variety. Fast R Bad, Slow R Good.

 

Funny, I associate "hardcore" more with rushing through to the end game (aka "real game")  and blitzing content so you have bragging rights on doing it first whilst wanting to "stop and smell the roses" and experience content slowly like it's actually a world you're going through seems like a more casual playstyle. All depends on how you define those terms I guess.

 

  RPGForever

Novice Member

Joined: 2/21/11
Posts: 118

12/02/13 1:05:13 AM#54
This is the result of whiners asking for short time character development.
  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

12/02/13 1:25:21 AM#55
Originally posted by RPGForever
This is the result of whiners asking for short time character development.

Because Hardcore in mmorpg's became having what someone else wants instead of the most skilled or involved. They can create hardcore forum fanboys this way that will defend anything.

"If the Damned gave you a roadmap, then you'd know just where to go"

  crack_fox

Novice Member

Joined: 7/09/04
Posts: 398

12/02/13 4:07:15 AM#56
Originally posted by Alminie

is mmo progressions too fast?

should mmo lvling be slower?

is it fine the way it is?

I don't really care.  As a player, my chief concern is that I enjoy whatever time I spend in the game. If I was a developer of a game with super-fast levelling, then I might be worried about players ripping through my content too quickly and quitting. But it isn't my game, it isn't my investment and it isn't my problem.

  User Deleted
12/02/13 4:21:25 AM#57
Actually, I think asking if leveling is too fast avoids the issue. I am starting to wonder if leveling itself is an anachronism and we need to introduce alternate means of progression and character development into games? 
  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

12/02/13 4:58:44 AM#58

People want and love numbers as fast as they can so they can brag about it.

Highest-fastest-best of best-biggest-largest-smallest-richest and so on(typical human need and behavior).

 

One country( we all know which country want this BEST of the BEST...or BIGGEST-STRONGEST) that doing there very best to make sure whole planet want this:P

Im affraid this won't change any time soon, its only getting worse:(

 

Days that mmo's where timesink and slowly progressing are long gone.

  Katzuki

Advanced Member

Joined: 7/05/04
Posts: 9

12/02/13 5:09:53 AM#59
Progression is MUUUUUUCH to fast in mmo's today, and the devs are never ready for end game game play because of it. It's a lose lose situation.
  ArzhAngel

Apprentice Member

Joined: 11/02/04
Posts: 430

12/02/13 5:13:37 AM#60

have been the last 10 + years, game are to easy this day

 

4 Pages « 1 2 3 4 » Search