Trending Games | World of Warcraft | Guild Wars 2 | Pirate101 | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,840 Users Online:0
Games:754  Posts:6,270,595
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Another critique of the genre from a vet

4 Pages « 1 2 3 4 Search
70 posts found
  iridescence

Elite Member

Joined: 6/12/12
Posts: 1358

11/29/13 4:26:59 AM#61
Originally posted by Lidane
Originally posted by Distopia
Devs do not dictate what you want, they offer something that you may or may not want and that's it. You, me and the rest dictate what we want, by participating or not.

Or, in some very rare cases, companies offer something the public didn't realize they wanted and it turns out to be a game changer

It also depends on the cost of making the product though with a cheaply produced product the customer does usually get what they want . Like if you think you can't find any music you like chances are you haven't looked hard enough.

MMOs on the other hand are very expensive to produce so the few companies that can actually afford to make one are reluctant to risk a ton of money on something that's new and untested  even if there is a definite segment of the market clamoring for it. The real disruptor will be when small companies with limited budgets (other than EVE)  can make MMOs that don't suck and finally give the big guys some competition.  Hopefully that time is upon us.

 

 

 

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2315

11/29/13 4:40:08 AM#62
Originally posted by iridescence
Originally posted by Lidane
Originally posted by Distopia
Devs do not dictate what you want, they offer something that you may or may not want and that's it. You, me and the rest dictate what we want, by participating or not.

Or, in some very rare cases, companies offer something the public didn't realize they wanted and it turns out to be a game changer

It also depends on the cost of making the product though with a cheaply produced product the customer does usually get what they want . Like if you think you can't find any music you like chances are you haven't looked hard enough.

MMOs on the other hand are very expensive to produce so the few companies that can actually afford to make one are reluctant to risk a ton of money on something that's new and untested  even if there is a definite segment of the market clamoring for it. The real disruptor will be when small companies with limited budgets (other than EVE)  can make MMOs that don't suck and finally give the big guys some competition.  Hopefully that time is upon us.

 

Sure, but the point is that the problem in the MMO genre isn't in any of the terms people use around  here to debate MMOs. It's not about casual vs. hardcore or sandbox vs. themepark or whatever.  It's that nobody has come up with that one game that consumers don't realize they need to play. The inevitable MMO disruption (and it WILL happen at some point) will come when someone finally comes up with that game. 

Ideally, it will be someone new. A smaller studio with limited funds  offering a new game that we haven't seen yet with a whole new take on MMOs that moves things forward. Or, more likely, Blizzard could pull an Apple and disrupt themselves.  We'll see. 

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 4909

11/29/13 4:52:23 AM#63
Originally posted by Lidane
Originally posted by iridescence
Originally posted by Lidane
Originally posted by Distopia
Devs do not dictate what you want, they offer something that you may or may not want and that's it. You, me and the rest dictate what we want, by participating or not.

Or, in some very rare cases, companies offer something the public didn't realize they wanted and it turns out to be a game changer

It also depends on the cost of making the product though with a cheaply produced product the customer does usually get what they want . Like if you think you can't find any music you like chances are you haven't looked hard enough.

MMOs on the other hand are very expensive to produce so the few companies that can actually afford to make one are reluctant to risk a ton of money on something that's new and untested  even if there is a definite segment of the market clamoring for it. The real disruptor will be when small companies with limited budgets (other than EVE)  can make MMOs that don't suck and finally give the big guys some competition.  Hopefully that time is upon us.

 

Sure, but the point is that the problem in the MMO genre isn't in any of the terms people use around  here to debate MMOs. It's not about casual vs. hardcore or sandbox vs. themepark or whatever.  It's that nobody has come up with that one game that consumers don't realize they need to play. The inevitable MMO disruption (and it WILL happen at some point) will come when someone finally comes up with that game. 

Ideally, it will be someone new. A smaller studio with limited funds  offering a new game that we haven't seen yet with a whole new take on MMOs that moves things forward. Or, more likely, Blizzard could pull an Apple and disrupt themselves.  We'll see. 

I think star citizen just did it. The game could totally suck, but they've shown beyond a shadow of a doubt that there is a massive following in that style of game waiting for it to be made. Unlike so many of these indi games building ( for example ) open world ffa pvp that only really succeed in showing just how small that market really is, SC and it's kickstarter have shown there is money to be made in something other than fantasy. 

Even if the game fails ( and I'm not saying it will ) The money people poured into it will leave a lasting impression on game designers.

  crack_fox

Apprentice Member

Joined: 7/09/04
Posts: 402

11/29/13 2:03:05 PM#64
Originally posted by DamonVile
Originally posted by Lidane

Sure, but the point is that the problem in the MMO genre isn't in any of the terms people use around  here to debate MMOs. It's not about casual vs. hardcore or sandbox vs. themepark or whatever.  It's that nobody has come up with that one game that consumers don't realize they need to play. The inevitable MMO disruption (and it WILL happen at some point) will come when someone finally comes up with that game. 

Ideally, it will be someone new. A smaller studio with limited funds  offering a new game that we haven't seen yet with a whole new take on MMOs that moves things forward. Or, more likely, Blizzard could pull an Apple and disrupt themselves.  We'll see. 

I think star citizen just did it. The game could totally suck, but they've shown beyond a shadow of a doubt that there is a massive following in that style of game waiting for it to be made. Unlike so many of these indi games building ( for example ) open world ffa pvp that only really succeed in showing just how small that market really is, SC and it's kickstarter have shown there is money to be made in something other than fantasy. 

Even if the game fails ( and I'm not saying it will ) The money people poured into it will leave a lasting impression on game designers.

Star Citizen hasn't done it yet. It has proven that there is an existing market for that type of game and that that market segment has been under-served in recent years. That's great, but it isn't the same as creating an experience that lures in millions of players who don't already know that they want it. That was what made WoW a game-changer. It made MMO players of gamers who never previously considered themselves to be such. I think Kickstarter itself is the disruptor in this scenario. It has made financial backers out of thousands of gamers who previously thought of themselves simply as consumers and end users. 

 

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1036

11/30/13 2:29:34 AM#65
Originally posted by DamonVile
Originally posted by Lidane
Originally posted by iridescence
Originally posted by Lidane
Originally posted by Distopia
Devs do not dictate what you want, they offer something that you may or may not want and that's it. You, me and the rest dictate what we want, by participating or not.

Or, in some very rare cases, companies offer something the public didn't realize they wanted and it turns out to be a game changer

It also depends on the cost of making the product though with a cheaply produced product the customer does usually get what they want . Like if you think you can't find any music you like chances are you haven't looked hard enough.

MMOs on the other hand are very expensive to produce so the few companies that can actually afford to make one are reluctant to risk a ton of money on something that's new and untested  even if there is a definite segment of the market clamoring for it. The real disruptor will be when small companies with limited budgets (other than EVE)  can make MMOs that don't suck and finally give the big guys some competition.  Hopefully that time is upon us.

 

Sure, but the point is that the problem in the MMO genre isn't in any of the terms people use around  here to debate MMOs. It's not about casual vs. hardcore or sandbox vs. themepark or whatever.  It's that nobody has come up with that one game that consumers don't realize they need to play. The inevitable MMO disruption (and it WILL happen at some point) will come when someone finally comes up with that game. 

Ideally, it will be someone new. A smaller studio with limited funds  offering a new game that we haven't seen yet with a whole new take on MMOs that moves things forward. Or, more likely, Blizzard could pull an Apple and disrupt themselves.  We'll see. 

I think star citizen just did it. The game could totally suck, but they've shown beyond a shadow of a doubt that there is a massive following in that style of game waiting for it to be made. Unlike so many of these indi games building ( for example ) open world ffa pvp that only really succeed in showing just how small that market really is, SC and it's kickstarter have shown there is money to be made in something other than fantasy. 

Even if the game fails ( and I'm not saying it will ) The money people poured into it will leave a lasting impression on game designers.

It could be FFA PVP games are not wanted or that they've been so horrible that even fans have no faith they'll be more than unplayable bug ridden hack fest.  

  Incomparable

Hard Core Member

Joined: 3/11/11
Posts: 785

11/30/13 2:50:16 AM#66
Originally posted by crazzyjake

I'll get straight to the point, and this is only from my point of view and personal experience in many games old and new. I know we all have varying opinions about where our beloved genre goes from here and I am only expressing what I think is missing in the games of today and those on the horizon. 

First and foremost in my mind is the complete shift from social to solo content. I understand that creating a game with a large amount of soloable content brings in another audience for the devs and thus a large market and more money. But it completely detracts from the ONE aspect that is supposed to be at the heart of these games. Should there be soloable content? absolutely. Should you be able to accomplish the majority of a games content solo, as well as progress just as fast or FASTER by doing only soloable content? Absolutely freaking not! These games used to be designed with the thought that grouping was not only faster for progression but MANDATORY for it. I have read in other places that there is actually debate about if a game should force grouping on players, in my mind it should be built into the framework for all but the most mundane hunting and questing. And I am not referring to the kind of grouping where 10 players come upon a mob, with no need to group or communicate and take down said mob and magically everyone gets exp (zerging is killing our games people). Grouping means organization and for gods sakes SOCIAL INTERACTION! In my opinion this is one of the main reasons why population numbers flame out so soon after release for these new games. Content brings people to a game but the relationships you develop and the time you invest in those relationships is what keeps a community going.

Another huge issue I have with todays direction of MMO's is the move towards vast amounts of instancing. It used to be the goal of devs was to make a "world" not a game. I know there are technology issues with this and I don't mind a minimal amount of zoning for a world for stabilization reasons, but the zones need to be LARGE, not tiny as many games have them now. And dungeon finders that magically pair you up with others and whisk you away to a dungeon located nowhere near your character is ridiculous and promotes the kind of competitive gameplay that eats away at a games community instead of promoting challenging cooperative gameplay as I believe is intended by places like dungeons. I understand the potential problems with getting rid of all dungeon instancing, mob camping and such, so as with overland zones I am not completely opposed to instancing certain parts of these places, maybe boss mobs should be instanced and on a timer. I don't know the best answer that will satisfy everyone but I do know the current state of queueing for a dungeon finder to pair me with other players whom I don't even need to speak with is plain awful, it may be more instant gratification but if you are going to be running a dungeon or camping in one it should take time and organization.

Lastly, it seems to me that the newer games are severally lacking in variety in terms of character customization. I am not talking purely aesthetically but gameplay. The new breed of games where one character can be all the classes and switch between them all? how am I supposed to feel unique like that. Or games where there may be a handful of classes, many of which serve the same purpose with similar mechanics but just with different weapons? I know people will complain about being pigeon holed into one role and that may get "boring" but I disagree. Having many classes and roles, some not even combat related, that only one character can focus on makes you a specialist. It gives you pride in how well you can play your class. Having one spell caster that can do single target dmg, group dmg, dot dmg, and can crowd control means that you have effectively made everyone who would pick to specialize in one of those diciplines into the same class. I would also like to know what happened to non combat utility? movement buffs, travel buffs ect, or just skills and spells that made you look or sound different for a while, fun things that DIFFERENTIATE you from everyone else. The move towards the middle where everyone can do everything makes it so the only way to seem different at all is to grind away at a gear treadmill that all leads to the same place for everyone.

I also take minor issue with the prevalence of "fast travel", you should have to work a bit harder to be magically teleported around the world. Little to no death penalty irks me also but I can't figure out a good way to fix that besides a massive gold or time sink, which I am sure doesn't appeal to most. And for final thought, I hate how ungodly fast progression is in games today, things I have mentioned already like solo content rewarding as well as group content, and fast travel are certainly direct causes of this but all of these changes to make our games casual is, in my opinion, killing our genre.

Just my opinion folks, sorry for the long post, thanks for reading. Unfortunately, I don't see any of these tendencies changing for the better anytime soon, in fact I am not even aware of any game on the horizon that addresses them.

I read your post, but if you want to reach a larger audience with your point of view, use bulletin points and then expand on them. It makes ti easier to follow, and read through what you want, by actually making skimming easier.

Anyhow, I would say I only agree with grouping needed to be more integral to an mmo experience. You make a valid argument that it also benefits the longevity of the MMO.

Also I agree that MMO need large spaces. However, these large spaces needed to be filled, and thus lies the problem, and not just in 'content' filler and long exp grinds per area, but how to create an area that does not fell hollow and thus have unique quest mechanics, and actuall different systems for pve/pvp/mini games and even raids/dungeons.

I disagree about making the game longer, other than necessary. What is the point of not reaching end game? Maybe the problem is in the design to begin with. The fact that you want leveling to be longer suggests that you do not like end game and avoid gear grinds. Which is why you find pigeon holing not to be a problem.

Your play style is the on going saga of you character, which is great... however, why does that on going sage have to be done with repitive content which becomes memory work?

So, if an MMO has great end game with challenging content, dynamic systems that shaped the world with events completed for pve and pvp, then does the lvling experience have to be that much longer? Since it is not possible to create enough content that is challenging to make the jounrey that much longer without making it really monotonous. 

Also, if an MMO did have a gear grind for end game, and the journey was short to an end game, that we can say was great... do you want to be pigeon holed to one class with a gear grind even with a great end game?

There are trade-offs to the limitations of the devs and the mmo system as a whole. The first thing you have to consider however, is that by making the MMO longer to lvl, you are just wasting peoples time by adding filler content which will most likely not be challenging. And, how is that different from other MMOs with the 'asian' gear grind/progression? Those kind of games exist and exclusive to an asian audience, which also seem to have a very addictive personality that reports of people becoming sick from over playing is a problem... to the point in places like South Korea they have laws on how long a person can play video games.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Dibdabs

Advanced Member

Joined: 5/29/08
Posts: 2472

11/30/13 3:57:08 AM#67
Originally posted by crazzyjake

I'll get straight to the point, and this is only from my point of view and personal experience in many games old and new....

The year 2000 rang and wants their thread back.  Mind you, you're not wrong, but for a "vet" you seem to have had a rather late epiphany.

  Bubafats

Advanced Member

Joined: 11/18/06
Posts: 53

11/30/13 4:54:24 AM#68

I think you are all kinda right but i think you are mistaken in how we think of this. 

To me it looks like the OP wants a RPG something that is closer to old school pen & paper RPG's. but what is currently being made are MMO's. Sounds the same to some but really very different.

An mmo is really just any game that you play with ass tons of people. Can be anything really , just needs to function in a way where a bunch of people "play" with one another.  Guilds, insta que's, area events, it's all the same. Just a place for you to get some xp on your way to the never ending gear grind. No point to it at all, just the same shit.

An RPG is a world that you played a role in the out come of its events. To tell you the truth i have never seen an RPG done in multiplayer form. I have seen 1 player RPG's forever (Zelda FFS) but i have not played a game online that the world changed or was permanently effected by what i did yet. You might have some temporary effect on the world, but that"s it.

The first gaming company that makes a world that true Role Playing can take place is the first one that will win back every single person that shares the point of view as the OP. In that world relationships , choices and the actions players make will matter. With out that, its just a big circle jerk for the next set of "leet"gear.

  Zzulu

Apprentice Member

Joined: 12/29/03
Posts: 455

King of Nerds

11/30/13 7:30:52 PM#69

I agree with two things; The social aspects and the worldbuilding.

A lot of MMO's don't even seem to try to promote new types of social interaction. We're getting less emotes, less places to gather, less housing, less grouping etc... Eventually MMO's are going to devolve into a game lobby where you queue up for raids at this pace

As for the worldbuilding, a lot of modern MMO's don't feel like  a "world" at all but rather just a bunch of random areas losely strung together - usually packed with braindead cannonfodder mobs for no apparent reason. I can't remember the last time I felt immersed in a modern MMO

 

 

  Gaendric

Advanced Member

Joined: 4/20/04
Posts: 280

12/05/13 5:19:37 PM#70

People have unrealistic expectations.

What they want is a niche game tailored to their taste, but with full modern AAA quality.

Obviously, that isn't going to work. 

Today's games aren't so shallow because devs enjoy making shallow stuff. (devs don't even call the shots anymore)

They are shallow because they have to aim at the lowest common denominator or they won't even make their dev costs back. Budgets have been exploding for many years, we are in crazytown territory since quite a while. Go big or go home. Target everyone and their cat or fail.

If you truly want a niche game, there are many indies out there trying to make them. Just accept that they usually won't have 30mil+ budget. Join their communities, give feedback, help them.

 

The mind projection fallacy is the assumption that our subjective judgments (or lack thereof) reflect intrinsic qualities of objects or reality in general.

4 Pages « 1 2 3 4 Search