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Gloria Victis

Gloria Victis 

General Discussion  » Will there be full loot?

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44 posts found
  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1636

 
OP  11/07/13 4:13:53 PM#1

This game look good, but that's all i wanna know. IF there won't be full loot partial loot like runescape or something hardcore worth to fight for and to live for, then it won't be for me.

If it's not  a full loot game, then what else can we expect it to be? For example: I personally see games without full loot as gear based games like wow.

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  Lahuzer

Elite Member

Joined: 5/07/09
Posts: 629

Sit on my face and tell me that you love me...

11/07/13 4:18:43 PM#2
I think it's still up for debate. But there will be some sort of loot at least. I hope for full loot, and it seems to lean towards it. But til it is set in stone we will have to keep guessing exactly what it will be.
  Jogobogos

Hard Core Member

Joined: 1/08/12
Posts: 80

11/08/13 7:22:05 AM#3

We are going to balance our looting system in dependance of players skills, weight and other modificators.

There is a big thread at our donators forum section where we are talking with players about it.

 

Basically system is basing on a exact ammount of time needed to loot parts of victim equipment. So in some cases players will be able to fully loot an enemy, and in some they will be able to loot only part of it.

 

I cannot really post a entire document in here now, as its a bonus for our donators.

Support/Sound Designer
www.gloriavictisgame.com/

http://www.facebook.com/pages/Gloria-Victis/352162408142252

http://www.mmorpg.com/gamelist.cfm/game/896/Gloria-Victis.html

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1636

 
OP  11/08/13 5:38:26 PM#4
Originally posted by Jogobogos

We are going to balance our looting system in dependance of players skills, weight and other modificators.

There is a big thread at our donators forum section where we are talking with players about it.

 

Basically system is basing on a exact ammount of time needed to loot parts of victim equipment. So in some cases players will be able to fully loot an enemy, and in some they will be able to loot only part of it.

 

I cannot really post a entire document in here now, as its a bonus for our donators.

So i expect it to be like a bounty system where you wont necessary get chased down by a bounty hunter because of everything you did, but more like the more trouble you cause, the more chance you have to drop more things or everything. If you're 100% clean and just a pvp player who only defends himself like only killing players who started the shit, killing other villains that no one can trust or just playing to pve, i'm sure you won't lose anything or just a very minimal amount of stuff.

I'd be fine with something like this too.

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  mari3k

Apprentice Member

Joined: 2/23/13
Posts: 140

11/23/13 1:33:30 PM#5

full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.

Step in the arena and break the wall down

  Tibernicuspa

Hard Core Member

Joined: 11/03/13
Posts: 879

11/23/13 1:37:05 PM#6
Originally posted by mari3k

full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.

Really? Because the second most subscribed to game in the world right now is Eve, and it's full loot.

Not only is Darkfall not dead, but its population isn't where it is because of something like full loot.

Educate yourselves before you run scared.

  LungingWolf

Apprentice Member

Joined: 8/18/13
Posts: 46

Stuck in the desert as I look for the promised land of MMOs, or at least a nice oasis to sit at.

11/23/13 4:03:52 PM#7


Originally posted by mari3k
full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.


I agree with this viewpoint in the sense that I think that full loot PvP works only under very specific circumstances. Otherwise, it is prone to quickly alienate players with lawless behavior and die out.

As many others have pointed out, PvP--even PvP with harsher death penalties--is not the real problem. To the contrary, the real problem with such PvP is that it attracts some very nasty people who do nasty things and express nasty attitudes.

For example, I wouldn't mind doing some full loot PvP with the developers of the game which I am playing. Chances are that they will do it in good, respectful fun. But, in contrast, I am wary of doing it with random strangers because you never know how nasty they will get.

So, really, I think that the developers of full loot PvP MMOs need to find ways of socially engineering good communities in their games before they think about instituting full loot PvP.

Currently playing: Nothing, except dimension building in Rift.
Waiting for: The Elder Scrolls Online, Everquest: Next.

  Params7

Spotlight Poster

Joined: 5/18/09
Posts: 202

11/24/13 7:16:49 PM#8
Originally posted by mari3k

full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.

 

 

Plenty of themeparks for you. Please let us have just one of these good, AAA-level medieval hardcore mmo. I've been craving for one while you themparkers get new MMOs to enjoy every single month. 

  goboygo

Apprentice Member

Joined: 10/02/13
Posts: 261

11/24/13 9:27:22 PM#9
Originally posted by Params7
Originally posted by mari3k

full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.

 

 

Plenty of themeparks for you. Please let us have just one of these good, AAA-level medieval hardcore mmo. I've been craving for one while you themparkers get new MMOs to enjoy every single month. 

Lets see if the developers can figure out how to offer "full loot" without killing their own game off.  I haven't seen anyone pull it off yet.  All it ultimately does is create  a dead world with everyone standing around naked or huddling by a bank or safe zone, people just don't want to deal with the misery and lost productivity of getting ganked and dry looted and eventually just stop logging in. 

So much potential in these types of games usually wasted.  11 million people play Skyrim which has no PvP period but is basically the same gameworld that Mortal Online and Darkfall tried to bring online.  Both have done great with the gameworld but turn off 10 million 900 and 90 thousand or so gamers.  Leaving a few thousand that are interested in a full loot medieval PvP game.

The numbers don't lie but I wish these guys luck because what they have built so far looks simply awesome.  I just don't see it turning out any different then DF and MO after 6 months.  Bring on the PvP, bring in on in spades but figure out how to balance looting and they may actually succeed where the other guys are failing.

  Tibernicuspa

Hard Core Member

Joined: 11/03/13
Posts: 879

11/24/13 10:42:39 PM#10
Originally posted by goboygo
Originally posted by Params7
Originally posted by mari3k

full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.

 

 

Plenty of themeparks for you. Please let us have just one of these good, AAA-level medieval hardcore mmo. I've been craving for one while you themparkers get new MMOs to enjoy every single month. 

Lets see if the developers can figure out how to offer "full loot" without killing their own game off.  I haven't seen anyone pull it off yet.

Eve.

  Sawlstone

Advanced Member

Joined: 10/22/09
Posts: 301

11/27/13 12:58:39 PM#11
Originally posted by goboygo
Originally posted by Params7
Originally posted by mari3k

full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.

 

 

Plenty of themeparks for you. Please let us have just one of these good, AAA-level medieval hardcore mmo. I've been craving for one while you themparkers get new MMOs to enjoy every single month. 

Lets see if the developers can figure out how to offer "full loot" without killing their own game off.  I haven't seen anyone pull it off yet.  All it ultimately does is create  a dead world with everyone standing around naked or huddling by a bank or safe zone, people just don't want to deal with the misery and lost productivity of getting ganked and dry looted and eventually just stop logging in. 

So much potential in these types of games usually wasted.  11 million people play Skyrim which has no PvP period but is basically the same gameworld that Mortal Online and Darkfall tried to bring online.  Both have done great with the gameworld but turn off 10 million 900 and 90 thousand or so gamers.  Leaving a few thousand that are interested in a full loot medieval PvP game.

The numbers don't lie but I wish these guys luck because what they have built so far looks simply awesome.  I just don't see it turning out any different then DF and MO after 6 months.  Bring on the PvP, bring in on in spades but figure out how to balance looting and they may actually succeed where the other guys are failing.

They have already said that there won't be full loot. This is an area I believe they will listen to its fans on  how to make a non-full loot pvp system that people want.

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1636

 
OP  11/27/13 4:13:00 PM#12
Originally posted by Sawlstone
Originally posted by goboygo
Originally posted by Params7
Originally posted by mari3k

full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.

 

 

Plenty of themeparks for you. Please let us have just one of these good, AAA-level medieval hardcore mmo. I've been craving for one while you themparkers get new MMOs to enjoy every single month. 

Lets see if the developers can figure out how to offer "full loot" without killing their own game off.  I haven't seen anyone pull it off yet.  All it ultimately does is create  a dead world with everyone standing around naked or huddling by a bank or safe zone, people just don't want to deal with the misery and lost productivity of getting ganked and dry looted and eventually just stop logging in. 

So much potential in these types of games usually wasted.  11 million people play Skyrim which has no PvP period but is basically the same gameworld that Mortal Online and Darkfall tried to bring online.  Both have done great with the gameworld but turn off 10 million 900 and 90 thousand or so gamers.  Leaving a few thousand that are interested in a full loot medieval PvP game.

The numbers don't lie but I wish these guys luck because what they have built so far looks simply awesome.  I just don't see it turning out any different then DF and MO after 6 months.  Bring on the PvP, bring in on in spades but figure out how to balance looting and they may actually succeed where the other guys are failing.

They have already said that there won't be full loot. This is an area I believe they will listen to its fans on  how to make a non-full loot pvp system that people want.

Which fan? Coz as far as i know, all the polls about full loot lean more toward the total full loot. Same for the recent thread which includes the full loot info. 

 

Quick description of the system:

 

They want a full loot system that will help the zerg more than the smaller clans which i don't like.

Only the your killer(The one who scored the killing shot) Can take what he wants from your body.

When you respawn, you respawn with everything that has not yet been stolen from your corpse.

It takes from 1-20 sec or more based on weight and amount of gold to take out something from a dead body.

When a player is incapacitated, you can take all unwearable items only.

 

What i don't like? 2 things. The fact that only your killer: 1 person can take something from your corps. When the victim respawn, he respawn with everything that has not yet been stolen again, meaning that it will only buff the zerg clans.

Remove those 2 things and i'm 100% fine with the system. Id even be willing to pay 15$ per month instead of playing for free. If not, il just go play life is feudal coz they both look the same except for one of them has more sandbox in it.

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  Jogobogos

Hard Core Member

Joined: 1/08/12
Posts: 80

11/27/13 5:34:09 PM#13

Thanks for your comments!

 

Originally posted by Realbigdeal

When a player is incapacitated, you can take all unwearable items only.

When you will finish it off, you will be able to loot wearables too.

 

Could you also tell me why you think partial loot will encourage zerg clans while full loot wouldn't? Maybe you are totally right, just want to know your point of view better!

 

Just please remember that those crucial systems will be tested in many iterations with our vips/donators. As you mentioned about giving looting option only for the killer , I am sure that would be one of those things.

Support/Sound Designer
www.gloriavictisgame.com/

http://www.facebook.com/pages/Gloria-Victis/352162408142252

http://www.mmorpg.com/gamelist.cfm/game/896/Gloria-Victis.html

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1636

 
OP  11/27/13 8:43:13 PM#14
Originally posted by Jogobogos

Thanks for your comments!

 

Originally posted by Realbigdeal

When a player is incapacitated, you can take all unwearable items only.

When you will finish it off, you will be able to loot wearables too.

 

Could you also tell me why you think partial loot will encourage zerg clans while full loot wouldn't? Maybe you are totally right, just want to know your point of view better!

 

Just please remember that those crucial systems will be tested in many iterations with our vips/donators. As you mentioned about giving looting option only for the killer , I am sure that would be one of those things.

Based on my experience, a smaller clan can always survive and killing more players than the opposition(zerg), but they cannot kill each one of them or forcing them to completely retreat. In a large clan, you have multiple type of players and you can see this in the picture below: A comic that i read when i'm bored named the noob.

http://www.thenoobcomic.com/index.php?pos=296

In a zerg clan, they're generally disorganized and they never function with one set of mind like a smaller clan. This mean that a small clan, no matter how small can kill some of them. Mainly the meat-shields. Large clans are always active so while they can always manage with the numbers, it's not always the same top 5-10-25 that you see. This is why a organized clan with 5-10-25 members to match the top players of a large clan can always dominate the zerg.

Now, if you looked at the picture, you should know that this is pretty accurate because this is exactly how it was from the sandbox games i was playing. As a result, there's a lot of easy target that you may want to pick on and once that's done, you have the main force to face. This type of play create scenarios that we thought were not possible like winning in a 20 men vs 80 just because none of the best were online that day(I was a victim of this when i was not good enough in a sandbox game i used to play where stats and gear was a thin gap).

What's not possible is killing everyone of them especially when most of the top of the zerg food chain are online. From there, the plan is to pick players who are badly positioned and not good enough to survive. The thing, is there must also be a reason to do it. Mainly for the loots, but here's the problem. It won't be possible for a smaller clan to take out something from the enemy zerg if the zerg keep on back firing and making a shield wall formation until their ally respawn with everything that was on his corpse. IT's just unfair that a larger force can kill one player from a smaller clan while stealing everything before that same player can release. A smaller clan won't be able to back fire against a larger force who can keep on pushing. 

 

My suggestion is to allow everyone to steal from a dead player. This will also allow the friend of the fallen to save what he lost if he can survive the battle or if he has enough carry weight left to pick most things. If you still want partial loot, make players recover a percentage amount of gold and stackable. Give a 25-50% chance for each singular items and wearable to be dropped in the corpse. All those things left in the corpse should be left there indefinitely or after a time where any type of battle should be over. This will give time for the raiders to take what they came for instead of trying to beat the respawn timer. Near each fallen, it shouldnt in no way feel like we're playing king of the hill.

One more thing i forgot: It shouldnt be possible to deny a player kill by simply running in a mob spawn and letting a monster taking the last hit just to safely respawn with everything on you. Best way to prevent that is to making it impossible to self deny if you last got hit by a player 2 minutes ago.

 

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  rogue187

Advanced Member

Joined: 1/25/13
Posts: 152

11/27/13 9:28:11 PM#15

My suggestion?..Focus on content  and polish before anything else ;)

But as far as pvp goes...I've never done it to take they're shit...It's either been to prove something or protect myself..lawless full  loot KOS is what plagues survival games and i cant see its value in mmorpgs...you need the threat of losing everything to enjoy yourself? i understand the DAYZ attitude but it doesn't inspire cooperative behaviour...just fend for yourself,  solo zerg shit..i guarantee you will have DFUW without the comapny making nearly as much as AV did ;)

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1636

 
OP  11/28/13 6:15:11 AM#16
Originally posted by rogue187

My suggestion?..Focus on content  and polish before anything else ;)

But as far as pvp goes...I've never done it to take they're shit...It's either been to prove something or protect myself..lawless full  loot KOS is what plagues survival games and i cant see its value in mmorpgs...you need the threat of losing everything to enjoy yourself? i understand the DAYZ attitude but it doesn't inspire cooperative behaviour...just fend for yourself,  solo zerg shit..i guarantee you will have DFUW without the comapny making nearly as much as AV did ;)

I was in a hurry so i typed pretty fast so i'm cleaning my post now.

 

There's already a kos system on paper and i'm fine with it. 

Trust me, it has never been to prove something. To prove something, you just need to challenge someone in a 1on1 or in a fair match when everyone is ready. Usually, it's the players that can't win in a open world encounter that will challenge someone instead except when an amount of gold is on the table.

What you just said after that is a false statement and i can say the same in a world with no risk at all. 

The reason gloria victis need to thrive on a risk vs reward system instead of none of it at all is because those mmo's don't usually have a huge gap between gears and level. It would be boring As hell if we can feel like we're already at end game after a week or less than a month. There needs to be something that can give us the feeling that there's no end game and simply a repetitive cycle that everyone can have fun doing in a open world.

Games with no full loot usually have bound items that you cannot trade after you equip them for the first time. They also have leveled items and colors that determine how good it must be from gray, green, yellow, blue, purple(set) items and when you level up from level 20 to 30, you have to find a new gray that will replace the old blue/purple and after that, you will need to find green yellow, blue purple items for the next 30-40. It's not that i hate the system, it's just that none full loot game are built to be fun for years without full loot.

Runescape has full loot too. When you die and you only have 3 items left or if you die with a skull on your head, you have nothing left. You can craft almost everything too and it's easy to retake what you lost and i mean very easy. This is why today, runescape is still popular plus the fact that runescape has some of the best quest ever made for mmorpg's.

C:\Users\FF\Desktop\spin move.gif

  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 655

11/28/13 4:41:06 PM#17
Originally posted by Jogobogos

Thanks for your comments!

 

Originally posted by Realbigdeal

When a player is incapacitated, you can take all unwearable items only.

When you will finish it off, you will be able to loot wearables too.

 

Could you also tell me why you think partial loot will encourage zerg clans while full loot wouldn't? Maybe you are totally right, just want to know your point of view better!

 

Just please remember that those crucial systems will be tested in many iterations with our vips/donators. As you mentioned about giving looting option only for the killer , I am sure that would be one of those things.

Hey there.

Just want to say that this game has me really impressed and I'm totally psyched about it. Exactly the sort of thing I've been longing for. It checks all the lists for me:

1. Authentic and Realistic medieval feel. Great art style with No clicheed high fantasy stuff.

2. True skill-based combat, oh yeah!

3. Awesome graphics

4. Sandbox

5. Classless progression

6. Designed for fans of classic RPGs

7.  True 1st person-view is eventually planned (was very pleased to learn this).

 

Some suggestions (if not already being done):

- Keep the combat hardcore (not dumbed down). There's just something about being able to chop arms and heads off in Chivalry medieval warfare that makes it stand out :D

- Keep the UI minimalist.

 

I don't know if it's better to wait until official fundraising or contribute now in pre-alpha.

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 1000

11/28/13 5:42:51 PM#18
Originally posted by Tibernicuspa
Originally posted by goboygo
Originally posted by Params7
Originally posted by mari3k

full loot system = dead game.

Be wise and don't make player looting, otherwise game will fail like darkfall.

 

 

Plenty of themeparks for you. Please let us have just one of these good, AAA-level medieval hardcore mmo. I've been craving for one while you themparkers get new MMOs to enjoy every single month. 

Lets see if the developers can figure out how to offer "full loot" without killing their own game off.  I haven't seen anyone pull it off yet.

Eve.

Eve have high sec zones... so the danger of full loot to players is significantly reduced.

 

So in a sense it is not really "full-loot" as in the sense of people meaning free-for-all full loot.

  Myrdynn

Advanced Member

Joined: 3/25/07
Posts: 1254

11/28/13 5:45:42 PM#19

I just contributed, its only 10$ but I did last night and Ive been playing all day today so far.

its a difficult game at start, nothing like we have seen in ages.

Kick em 10$ and start playing

 

  mari3k

Apprentice Member

Joined: 2/23/13
Posts: 140

12/02/13 2:00:33 PM#20

Omg the "will there be full loot" kiddies again….

NO THERE WONT !!

Full loot means Dead Game ! Look at darkfail, that mess is the outcome of full loot.

Step in the arena and break the wall down

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