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The Pub at MMORPG.COM  » Among all incoming MMORPGs Star Citizen will prevail

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73 posts found
  hfztt

Hard Core Member

Joined: 5/31/05
Posts: 616

11/26/13 1:38:33 PM#41

Oh, yes, it will be huge.

Among SciFi fans...

That like twitch based combat...

In a first person flight sim...

And with enough cash on hand...

So huge!

 

  Avanah

Hard Core Member

Joined: 9/18/04
Posts: 861

11/26/13 1:41:45 PM#42

To answer the topic title:

Read line two of my Sig.

 

Have a great day. :)

TGIF...Thank God I'm Female

"Those with the most Opinions tend to have the fewest Facts"

  hfztt

Hard Core Member

Joined: 5/31/05
Posts: 616

11/26/13 1:48:04 PM#43
Originally posted by Solar_Prophet

You state  Dark Millennium Online as 'Space Marine Copypasta' like that's a bad thing. Are you freaking kidding? Space Marine was a very good game, and to have combat like that in an MMO would be awesome!

Sad thing is that, while Star Citizen will most likely be a good (or even great) game, you're stating it as a fact despite having little to no actual knowledge of what the game is like, other than a very bare-bones hangar app & a lot of promises by a man who hasn't been relevant in the entertainment industry for over a decade.

What is gets my attention about Dark Millennium is thier choice of tech. Thier servers will be able to have HUGE battles with little to no lag. (This tech has already been proven in a live test test scenario with 1000 real players.) Now THAT is interesting for an MMO. SC has of yet to bring anything to the MMO part that warrents exitement.

  syriinx

Hard Core Member

Joined: 9/24/13
Posts: 920

11/26/13 1:59:06 PM#44
Originally posted by DamonVile
Originally posted by Redemp
 There is going to be such an outcry of disappointment when SC releases, which will be amplified by the massive amount of people who decided to throw money at a product they have little to no control over.

Yup. Even if it's a great game, there is still going to be a massive number of people who expected it to be more. Games have limitations, people's imaginations don't.

Around here there will be disappointment because some people are expecting an EvE like sandbox.

However the majority of the game's support is coming because its a space sim, not a mmo.

Roberts knows how to do space sims, so the game will probably sell well and be well received.

Its impact in the mmorpg market outside of EvE will be near zero.

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 936

11/26/13 2:01:33 PM#45

I'm a Star Citizen kickstarter, because of Wing Commander nostalgia. 

 

However! The "One MMO to Rule Them All" argument is out-dated, IMO. We will never see a game which effectively captivates 100% of the market, effectively forcing all others to fail. It just doesn't happen like that. 

 

Similarly, the genre in and of itself is a niche. Space sims are very 90s. Honestly, when was the last time that you saw a massive space sim? There's a very good reason for that. That isn't to say that people won't play it. I sometimes yearn for the old Privateer days, myself. Does that mean that CR can capture that same magic so many years later? When there are so many compelling games? Difficult to say. 

 

Now, with $30+ Million in backing to this point, I'd say that he's making a case that people do want to see the game. Unfortunately that only makes the pressure to release something amazing that much higher. GTA V was recently announced as the game with the highest development cost ever, for console, and it was at $100 million. So as far as budgets go, Star Citizen is leaving that "indie" budget arena and heading into AAA territory, meaning that they will be held accountable, as they should be, for the quality of their product. Moreover, those who are actually backing the project will, and should, expect to see more frequent updates, better progress, etc. In the end, you go from a relaxed development into high-pressure territory where anything can, and will, happen. 

 

Crazkanuk

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  syriinx

Hard Core Member

Joined: 9/24/13
Posts: 920

11/26/13 2:04:24 PM#46
Originally posted by CrazKanuk

 

Now, with $30+ Million in backing to this point, I'd say that he's making a case that people do want to see the game. Unfortunately that only makes the pressure to release something amazing that much higher. GTA V was recently announced as the game with the highest development cost ever, for console, and it was at $100 million. So as far as budgets go, Star Citizen is leaving that "indie" budget arena and heading into AAA territory, meaning that they will be held accountable, as they should be, for the quality of their product. Moreover, those who are actually backing the project will, and should, expect to see more frequent updates, better progress, etc. In the end, you go from a relaxed development into high-pressure territory where anything can, and will, happen. 

 

For reference, EQ2's budget was 25 million

 

Star Citizen should be judged as a AAA game.

  Phaserlight

Hard Core Member

Joined: 7/18/04
Posts: 702

Do you want to improve the world? I don't think it can be done. -Lao Tzu

11/26/13 2:11:58 PM#47
Originally posted by CrazKanuk

Honestly, when was the last time that you saw a massive space sim?

I logged on to one on Sunday.  This type of game is already out there, and it's not hard to find.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 110 missions in Vendetta Online
Check it out on Steam

  Herase

Elite Member

Joined: 1/17/12
Posts: 224

11/26/13 2:26:33 PM#48
Originally posted by Alders
Originally posted by mindw0rk
Originally posted by nerovipus32
Most people prefer to control a human and not a ship. For those who like controlling a ship i am sure it will be a great game.

Except in SC youre controlling human character, can get out of the ship, explore stations on feet, interact with other humans or NPCs, get into others ship as passenger, etc. Its not EVE

Can i explore planets of foot with my character?  Can i fly directly to them from space without loading screens?

I feel zero attachment to a ship if i cannot first feel attached to a character.

This is what i was thinking. I haven't really looked into the game yet, so i can't make judgements. I only know it's a spaceship game, but i;m not a fan of game where you're just a ship. feels a bit weird. would be intrested if:

1: i can play a character race, human , alien, what ever

2: from your starting world you progress, eventually leading up to where you can build your own ship. I mean mega customized, from shape of the ship to the small decals. So you can progress your character but also your ship

3: once you have that, you can move to many planets gathering resources and hunting stuff. could even have your own small planet with housing.

this is the kind of scf fi game i would be up for, would add a lot more but cant think of anything.

Ill take a look at it and wait for more info to come out :)

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1813

11/26/13 3:21:45 PM#49

Whatever else it is or will be, it is a welcome kick in the privates for the Big Publishers who believe they have had a virtual monopoly over making and financing games. It shows that serious money can be raised through crowdfunding.

For me that is very welcome news since I haven't liked many of the decisions or offerings of said large publishers lately and I have really disliked how they have, generaly, treated thier customers.  It demonstrates that crowdfunding CAN raise the type of money to produce serious games (though mostly not MMO's) ....and that's great because I like all sorts of games and the more variety we have to choose from the better.

 

  Tofke

Advanced Member

Joined: 5/26/07
Posts: 209

Sometimes I wish I was a balloon!

11/26/13 3:26:51 PM#50
I'm an early backer and I think this will be a succesful and good game but...  I will never claim it to be an MMO and I will refuse on calling it that.
  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

11/26/13 3:29:20 PM#51
It's just a poor mans version of Elite.
  RPGForever

Novice Member

Joined: 2/21/11
Posts: 118

11/26/13 3:29:28 PM#52
Originally posted by nerovipus32
Most people prefer to control a human and not a ship. For those who like controlling a ship i am sure it will be a great game.
Sounds great for me.
 
 
 
  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1011

11/26/13 3:44:21 PM#53
Originally posted by RefMinor
It's just a poor mans version of Elite.

SC is not really Elite-like at all.

 

Chris Robert's sci-fi style has always been a lot more fiction-like than science-like. You can see it in Privateer 1 & 2 and Freelancer.

 

X-series is a hell of a lot more poor man's Elite than any of Chris Robert's game ever was (Chris Roberts like walk around stations and such, David Braben don't care much about that aspect - his is more in details in docking, planetary and spaceflight mechanics)

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1073

11/26/13 3:55:02 PM#54

Chris Roberts' best skill is selling Chris Roberts.

 

I fully expect that Star Citizen will be as good as his director and producer Hollywood credits.

 

Absolutely brilliant business moves though.  Sell-the-dream cash shop in advance....

If you are holding out for the perfect game, the only game you play will be the waiting one.

  eric_w66

Apprentice Member

Joined: 1/12/06
Posts: 1009

11/26/13 3:58:23 PM#55
Originally posted by Snoepie

yes indeed..

 

i dont get this 

 

SC is not even an mmo.. its  a hub game. heavly instancted, impossible to have 100+ players in one onze for example..

 

It will prolly be a heck of  a single player experience tho..

Everquest 1 and Asheron's Call were that way. Were they not MMO's? (Get more than 100 people in a zone in EQ1, and you get massive lag/disco's, in AC they just ported people out to less populated areas, portal storms if I remember correctly).

Heck, Eve Online is mostly that way. Thousands of chatrooms (systems), get 100 people around and they have to "slow down time" to make combat work. Jita..... ugh.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5218

11/26/13 4:07:02 PM#56
Originally posted by eric_w66
Originally posted by Snoepie

yes indeed..

 

i dont get this 

 

SC is not even an mmo.. its  a hub game. heavly instancted, impossible to have 100+ players in one onze for example..

 

It will prolly be a heck of  a single player experience tho..

Everquest 1 and Asheron's Call were that way. Were they not MMO's? (Get more than 100 people in a zone in EQ1, and you get massive lag/disco's, in AC they just ported people out to less populated areas, portal storms if I remember correctly).

Heck, Eve Online is mostly that way. Thousands of chatrooms (systems), get 100 people around and they have to "slow down time" to make combat work. Jita..... ugh.

Eve online is not that way at all, you can have thousands of players in system in Eve, they introduced the time dilation just for that reason, to cope with the numbers, because there are no instances in Eve, not one. One server for all players, of which tonight there were over 44,000 players online, not the highest amount but its mid week, but just dealing with 100 players wouldnt really incur the 'dilation' effect, although obviously several hundred players would incur it at varying degree's the system CCP uses is very robust, it has to be, because when the really big fleet encounters kick off, there really is several thousand players. But yeah, Jita often has over 2000 players there, it is the main trading hub of the game after all

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1434

11/26/13 4:21:08 PM#57

Star Citizen and World of Darkness will be the only MMOs I need for 2015-2020 and beyond.

 

After SWG there will never be a good Star Wars MMO again, so time to focus on different IPs.

  AG-Vuk

Hard Core Member

Joined: 7/26/04
Posts: 817

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

11/26/13 4:34:27 PM#58

I'm starting to have my doubts.

 The first indication was that in interviews he was sitting there with a game controller in hand , saying how superior PC's were and so on. Yet he has to design the UI to accommodate game controls and be compatible with them. So the game will be gear or highly sympathetic to that gameplay format. In a recent statement he stated that he's not adverse to putting the game on X-box 1 or PS4 , but certain condition need to be meet and they need to be met.

 Seems to me that all along he had every intention of getting this on consoles. From what I've seen on the hanger deck trial the game is heavily predisposed to being on Console.

 So as an MMO, we'll getting another dumbed down pos console game that will be peddled as for PC. The dev original intent  always being, that the game launch on PC, but aimed more directly at the larger market of Consoles. Like so many other games being released in the last few years.

  orionblack

Hard Core Member

Joined: 7/25/09
Posts: 377

11/26/13 4:43:59 PM#59
Originally posted by Alumicard

You guys do know that if Star Citizen is an MMO then so is Minecraft.

You will have a huge singleplayer campaign and privat servers which you can mod. None of the games listed are like this. You can compare it to Skyrim I guess.

That's what i thought. I seem to read somewhere that SC is actually a single player game.

So why do I keep seeing it listed as an mmo??

  Ginaz

Elite Member

Joined: 4/01/07
Posts: 1706

11/27/13 2:26:36 AM#60
Let me know when there's an actual game to play and not just a cash shop with increasing feature creep and more stretch goals.  Funny how the cash shop is up and running and fully functional long before the game ever will be.

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

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