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News & Features Discussion  » [Preview] Guild Wars 2: Fractured Update Will Unite Players

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35 posts found
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1806

 
OP  11/26/13 5:59:33 AM#1

Ironically, the next Guild Wars 2 update, Fractured, will not likely fracture the player-base. In fact, a lot of the changes to the game’s signature dungeon (Fractals of the Mists) will do for Tyria what other open world updates have done: bring players together and give them a reason to do so. The Fractured update is where Commander Ellen Kiel will make good on her election campaign promise. Read on for more reasons why.

During the elections held a few months back, Ellen won over Evon Gnashblade by promising a host of things, but none so enticing as bringing the Thaumanova Reactor event to the Fractals. Additionally, two previous Living World events (the Aetherblade Retreat and Molten Weapons Facility) have been revamped to be a part of the Fractals too. And that’s kind of the idea behind FotM in general: it’s ArenaNet’s tool to revisit the past of all Tyrian lore and Fractured is only the beginning.

Read the rest of Bill Murphy's GW2: Fractured Update Will Unite Players.

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 925

11/26/13 10:03:51 AM#2

So this update isn't fracturing the player-base, eh?  I guess you haven't been reading the feedback on the Official Forum regarding this, specifically this ~680 post thread.  

 

 

  pgdeaner

Apprentice Member

Joined: 5/05/07
Posts: 9

11/26/13 11:04:42 AM#3

Wow, you mean they are going to wipe out people's progress and regurgitate some more old content?  Anet is soooooo cutting edge!

How about some new maps to explore?

 
  akuma696

Hard Core Member

Joined: 8/12/09
Posts: 44

11/26/13 11:42:45 AM#4
There is no case that supports the idea that the revamped fotm will bring players together
  LadyAsh1

Novice Member

Joined: 7/01/13
Posts: 8

The Fem-Geek Next Door <3

11/26/13 12:17:19 PM#5

When GW2 brings me a dungeon finder and end game content I'll come back. I still say it's one of my favorite, and best MMO's I've ever played. But regretfully there's just not enough to keep me coming back. 

It makes me sad actually. 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6122

11/26/13 12:23:24 PM#6
Originally posted by Telondariel

So this update isn't fracturing the player-base, eh?  I guess you haven't been reading the feedback on the Official Forum regarding this, specifically this ~680 post thread.  

So when players say they want a world that actually changes and evolves they're totally full of it. When they say they don't want WoW clones and the same stale crap over and over again, what they really mean is, "We want WoW clones and the same stale crap over and over again."

So the players say, "Give us WoW progression with a WoW style dungeon finder, but make it not seem like WoW progression with a WoW style dungeon finder." Which is it?

Curse you AquaScum!

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

11/26/13 12:32:30 PM#7
Originally posted by LadyAsh1

When GW2 brings me a dungeon finder and end game content I'll come back. I still say it's one of my favorite, and best MMO's I've ever played. But regretfully there's just not enough to keep me coming back. 

It makes me sad actually. 

It has a dungeon finder - what are you talking about?

 

Re-educate yourself - that was SOO much a beta whine.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1809

11/26/13 12:35:56 PM#8
Originally posted by LadyAsh1

When GW2 brings me a dungeon finder and end game content I'll come back. I still say it's one of my favorite, and best MMO's I've ever played. But regretfully there's just not enough to keep me coming back. 

It makes me sad actually. 

Dungeon finder was added a couple patches back. Gets you in a group in seconds, literally.

End game content? Well now you have 3 new fractals and fractal levels going even higher.

Also overland "raid" Tequatl added a few patches back.

Check it out. If you already own the game it won't cost you anything to come back for a look, unlike sub games where checking back sets you back a month's sub, even if you only check it out for 5 minutes and decide it's still garbage.

 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

11/26/13 12:36:31 PM#9

Most players SAY they want one thing but will play something else and then they wonder why Game Developers do not give them what they want. It is because what they say is not what they want - they want the same old thing.

 

A living world would be TOO HARD TO DO. As it would change EVERYTHING, including for new players. How do you do that? Right now we can barely manage to model a simple enzyme pathway on a supercomputer and people want things as complicated as a living world. They do not understand the complex nature of the beast and that we do not have enough computer power to support that and the multiplayer environment.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  pgdeaner

Apprentice Member

Joined: 5/05/07
Posts: 9

11/26/13 12:39:49 PM#10
Originally posted by Torvaldr
Originally posted by Telondariel

So this update isn't fracturing the player-base, eh?  I guess you haven't been reading the feedback on the Official Forum regarding this, specifically this ~680 post thread.  

So when players say they want a world that actually changes and evolves they're totally full of it. When they say they don't want WoW clones and the same stale crap over and over again, what they really mean is, "We want WoW clones and the same stale crap over and over again."

So the players say, "Give us WoW progression with a WoW style dungeon finder, but make it not seem like WoW progression with a WoW style dungeon finder." Which is it?

I think what you're missing here is that everyone's definition of "world that actually changes and evolves" is different.  Personally I'm in the same boat where I loved GW2, but after getting map completion on my second toon I was looking for more permanent content.  What I wanted to see was the map areas that are currently not accessible become explorable.  I'd also like to see the personal story continue and evolve.  What happens to Destiny's Edge?

I guess for me the living story is a little stale.  Lots of mini events that grant chives and garbage gear.  It hardly has the epic feel of the initial personal story.  I could live without the dungeon finder, but do you really think the fractals are any different from the end game WoW dungeons that you grind over and over again to get gear?  Are you telling me that grinding to get agony resistance is any different than running dungeons over and over to get the gear needed to progress to the next level dungeon (fractal?).

  Kenaoshi

Novice Member

Joined: 1/21/09
Posts: 1016

11/26/13 1:41:05 PM#11

All i say on that thread is cry babys complaining for losing a few levels, that if they are DAT hardcore they can get again.

I was 49, and i trade it freely if it means fractals wont be that boring unrewarding effort.

now: GW2 (10 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1189

11/26/13 2:32:24 PM#12
Originally posted by tom_gore
Originally posted by LadyAsh1

When GW2 brings me a dungeon finder and end game content I'll come back. I still say it's one of my favorite, and best MMO's I've ever played. But regretfully there's just not enough to keep me coming back. 

It makes me sad actually. 

Dungeon finder was added a couple patches back. Gets you in a group in seconds, literally.

End game content? Well now you have 3 new fractals and fractal levels going even higher.

Also overland "raid" Tequatl added a few patches back.

Check it out. If you already own the game it won't cost you anything to come back for a look, unlike sub games where checking back sets you back a month's sub, even if you only check it out for 5 minutes and decide it's still garbage.

 

Unless you're trying to level in fractals in which case it's faster to 3man 1-20 and 4man 20-30.

Personally I've found Teq to be unstable and too laggy to enjoy. Yet I can do the same sized Rifts and Arkfalls in their respective game, so disappointing. Not to mention the culling is still extremely rough, even with the ability to customize it a little.

You know what I love even more? These small group sizes in dungeons, parties, and instances in general. Nothing like having Big Guilds that never play together, that only exist to zerg down worthless Guild Events.

The worst thing about the game for me is that everything revolves around money/gold, and the best way to earn money/gold is to not play the game. This is like game design 101 tier.

I'm curious to see if this batch of repetitive content actually last longer than 2 or 3 days.

  zasten

Novice Member

Joined: 5/01/13
Posts: 287

11/26/13 3:06:37 PM#13
IMO I have all but given up on gw2 because of the pathetic content where you get no chance to actually survive. Being downed with one hit is not fun and gives no desire to go back to what ever did it so it can repeat it (or am I just getting too old to tolerate this type of crap)!
  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 534

Try not!Do or do notThere is no try.

11/26/13 3:38:24 PM#14
I haven't played GW2 much lately... mainly because for some reason I lose interest fast. There is just something about the game that does not compel me to stick with it long. I think some have hit on one of the reasons. When you get 1 hit by an enemy over and over it becomes discouraging. The dragon fight in general is one I can think of, but even some of the harder mobs hit too hard. I love a challenge, but there is nothing challenging about hitting so hard if you miss a dodge your dead. 

NobleNerdom
Power to the player!

  Nepheth

Elite Member

Joined: 1/27/10
Posts: 356

A dream... A dream without regrets.

11/26/13 4:00:24 PM#15
Originally posted by LadyAsh1

When GW2 brings me a dungeon finder and end game content I'll come back. I still say it's one of my favorite, and best MMO's I've ever played. But regretfully there's just not enough to keep me coming back. 

It makes me sad actually. 

Guild Wars 2 has an lfg tool since september...

Playing : Destiny - Final Fantasy XIV - Guild Wars

Waiting for : No Man's Sky - Camelot Unchained - Tree of Savior - Lineage Eternal - Eternal Crusade - Lost Ark

Legends : Ultima Online - Eve Online - Warhammer Online - Knight Online - Guild Wars

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7674

11/26/13 4:13:43 PM#16
Originally posted by Telondariel

So this update isn't fracturing the player-base, eh?  I guess you haven't been reading the feedback on the Official Forum regarding this, specifically this ~680 post thread.  

 

 

Seems like a great way to extend content 

  Leviathonlx

Novice Member

Joined: 1/22/09
Posts: 139

11/26/13 5:31:45 PM#17
Originally posted by NobleNerd
I haven't played GW2 much lately... mainly because for some reason I lose interest fast. There is just something about the game that does not compel me to stick with it long. I think some have hit on one of the reasons. When you get 1 hit by an enemy over and over it becomes discouraging. The dragon fight in general is one I can think of, but even some of the harder mobs hit too hard. I love a challenge, but there is nothing challenging about hitting so hard if you miss a dodge your dead. 

 

Yea that's an unfortunate effect of no trinity.

  TheRealDarkeus

Novice Member

Joined: 6/26/13
Posts: 288

“I thought what I'd do was, I'd pretend I was one of those deaf-mutes.

11/26/13 5:35:28 PM#18
Originally posted by Leviathonlx
Originally posted by NobleNerd
I haven't played GW2 much lately... mainly because for some reason I lose interest fast. There is just something about the game that does not compel me to stick with it long. I think some have hit on one of the reasons. When you get 1 hit by an enemy over and over it becomes discouraging. The dragon fight in general is one I can think of, but even some of the harder mobs hit too hard. I love a challenge, but there is nothing challenging about hitting so hard if you miss a dodge your dead. 

 

Yea that's an unfortunate effect of no trinity.

I was just about to say that.  GW2 needs some sort of team dynamics.  That is the problem and why I can't stay interested.  Everybody is DPS, there is no strategy or roles.  I mean, look at the arguments about this on the official forums.  There are players that DEMAND you be decked out in DPS gear only.

 

There is no class variety to me.  They seem different at first but in the end they are all just DPS, some just do it differently....

  AtrusV

Advanced Member

Joined: 7/21/07
Posts: 296

11/26/13 5:40:54 PM#19
I do wonder why I keep coming to read this news articles hoping to see a revamp of the skill bar. Guild Wars 2 always feels inferior to its predecessor for me.

  donjn

Novice Member

Joined: 6/09/08
Posts: 782

11/26/13 5:47:42 PM#20
Originally posted by LadyAsh1

When GW2 brings me a dungeon finder and end game content I'll come back. I still say it's one of my favorite, and best MMO's I've ever played. But regretfully there's just not enough to keep me coming back. 

It makes me sad actually. 

What makes me sad is the misinformed. Guild Wars 2 added a LFG tool which includes a dungeon finder over a month ago.

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