|4 posts found|
OP 11/26/13 10:23:23 AM#1
I have been playing tons and tons of mmorpg since Asheron's Call in 1999. The way I see how they evolve from old generation to current generation. I'm going to Compare Asheron's Call and Final Fantasy XIV in those many categories. English is not my first language so please excuse that. I'm just comparing how games evolve and development into those 10+ years span.
AC: 1. Ton of things to do that you want to do from Level 1 and it doesn't restrict you. Basically just lay down every options to you to choose.
2. Work on whatever skill/stats you want from beginning
3. Any kind of weapon on same character/job.
FF: 1. You are forced to do storyline, class quest in order to get to end game content.
2. You have to pick a class and play it with only 1 type of weapon.
Pace of Leveling:
AC: 1. It has 275 levels and its pretty much accurate pace way to development your character. You level up off by party in dungeons fighting mobs.
FF: 1. 50 levels Its pretty accurate way to development your character with doing fates/quests exp.
AC: 1. The world is big to travel where ever you please there is no zones, only portals to dungeon/different locations. It takes u long time to walk across and the invisible wall doesn't block you. You can even climb on mountain or fall down and die.(part of choice category)
2. Playing for 7 years and still haven't been to every content that the game has to offer!(that's what kept me going all these years)
FF: 1. You have to zone into different areas. There is also ton of invisible walls and such.(part of choice category)
2. Played about 4-5 months and been to every content that the game has to offer.
AC: 1. You have to do dungeon crawl, figure out puzzles in dungeon, fight off dungeon boss. It may takes you awhile to figure it out. Finally, then to obtain whatever you need to complete the quest for item reward. Awesome feeling after accomplish!
FF: 1. You have to go kill x amount of y to get exp for reward. Some does require you go dungeon to kill final boss for it. But doesn't really feel rewarding somehow.
AC: 1. AC has best combat system I ever played in every mmorpg games. Its just amazing.. I can't believe there is no another game like this. You can even dodge arrows, war magics jump on buildings to fight and such! This is 1 of 2 key features to make this game fun! You use healing kits to heal yourself up! Any class can do this.
FF: 1. Its ok. You gets to fight the game's Mechanic not the game itself. Not every class can heal themself or has cool down timer.
AC: 1. You can party with and go in dungeon and kill off monster and don't have to be together to kill. Or you can go in alone! You can even still earn exp within same dungeon anywhere! The loot drops is even by mob in dungeons- no boss unless for quest item.
FF: 1. You can't even do dungeon without having party. Yes, I understand this game is based on group party but still.
AC: 1. The graphic is poor. However, the gameplay makes it so much fun and you really can't recognize the graphic-wise.
FF: 1. The graphic is amazing and nice! I can't imagine if AC has this kind of graphic.
AC: 1. You can go venture through land and find your dwelling to purchase. Other folks can walk by and see your dwelling in the wilderness! You can even jump on your roof. The chest access is pretty much the same, storage chest and such. You can even decorate.
FF: 1. You can purchase the dwelling but have to be in Free Company to do that. You can decorate it.
AC: 1. The Creation options is nice you can choose by race/gender and stats to start out with. Also, you can choose a town/location to start as well.
FF: 1.You have to go to certain City by class that you started out. The character creation is nice. Allot of options!
AC: 1.You get to make elemental arrows, Ex: fire arrows, unlock door with keys, Cooking to make potions. Embeds mats into your suits/weapons to be stronger and such up to 10 times per gear slot. You can salvage items into mats. Not too tedious.
FF: 1. The crafting is nice and allot of options to craft. Allot of crafting class to level up. Melds materia into suit but only limits you to 4 times per gear slot. You can convert gears into materia after you spirit bond them.Quite tedious to level them all up.
AC: 1. This is 1 of 2 keys features to succession for AC. You can be axer, swords, or mage on same character. You can switch them without any cool down while combat. You can put points into whatever you want. You wanna work on life, go ahead, u wanna work on magic, go ahead! You also get to learn spells when you have enough points in that category to cast it. You can even build jumping skill, run speed!! You don't even need mount to travel if your run speed is high enough!
FF: 1. Not much.. you unlock the skills when level up. You have 30 points and its pretty common sense where to put them into. So not really any choice. Yes there is cross skill but still.
AC: 1. They have ranking depends on how many followers u have under you depends on how wide and under them. You can even pass up some experince while u are leveling! So its nice to log in and you see u get some experince point created by your followers. So you can use those points into skills.
FF: 1. There is only Free Company Guild. Its basically mainly for doing end game content, that's all. Nothing special... Umm.. I dunno what else to say about this.
AC: 1. There is no "camp" on special boss for certain loot. You can just kill mob and they all drop equally in dungeon.
FF: 1. Have to kill boss for good drops and you may have to run again and again to see if you get the drops. Going through dungeons and open chest and try luck to roll to see if you can win the gear.
Conclusion: I'm just only expressing my visual, opinion, and experiences with MMORPG Genre. Of course they are not based off those 2 games. I like final fantasy, I have been playing since FF1 on nes. I really like FF6 and FF12 more than all other series. However, I don't think the motivation will last much longer for me to play ff14. I think choices is main problem nowadays for MMORPG games. And yes Asheron's Call is my favorite MMORPG of all times is because of wide amount of choices. Especially with skill/stats development, combat system, content, and party system.
Off Topic: I saw ff15 preview on youtube. I don't know if I will like ff15 and afterwards because its too modern and choices are lacking?
Sorry for long wall of text- Thanks for reading.
Currently playing EVE, SMITE, Wildstar, and Combat Arms
11/26/13 10:32:58 AM#2
Most MMOs follow the EQ/WOW formula of race/class/gear restrictions. Asheron's Call had a very unique approach to a level-based system with very limited race restriction (ex: Sho bows being the best) and and skill-based character building.
A great thread for you to check out would be Larsa's List of Sandbox games, as a lot of those games hit on the points you mention.
"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth
There... are... four... lights!
11/26/13 12:57:55 PM#3
There's definitely way more choice today than in 2000. There's been a period of major "WoW cloning" which seems to be at an end, and now even major developers try new things like GW2, EQN and Landmark, Archeage and others.
A newcomer starting MMORPGs today has a HUGE panel of very different games to choose from, ranging from the "old school" games like UO, EQ and AC1 (which are still running) to the newest additions to the genre.
So if choice is lacking today, then it was totally non existent in 2000.
Playing now: Archeage, WoW, Landmark, GW2
Top 3 MMORPGs played: UO, AC1 and WoW
Honorable mentions: AO, LotRO and GW2.
"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
11/27/13 2:13:39 AM#4
Originally posted by Jean-Luc_Picard
Lets face it no new player to the mmo genre will play an outdated game. The choices for sandbox mmos out there is very limited and most are just terrible. With the themepark mmos most are still trying to reproduce WoW sucess by following the true and tried method, which to their dismay is sinking faster than the iron in water. Yes we are finally seeing an emergence of AAA sandbox and unique ideas, however the themepark is still very lacking and linear(Gw2, and ESO try to be different but aren't). Hopefully by 2015 we will finally see the influx of AAA sandbox, or at least SoE showing sandbox works and hopefully improved, unique and refreshing themepark mmorgs.
There many be by far many more mmorpgs than 2000s, in terms of production value and uniqueness there aren't many and too many F2P, cashshop mmorpg as well. I am very cynical as many veteran players, but there is a glimmer of hope in the future.
In terms of players choosing how to play, what skilsl to pick and use; we hardly have any choice these days. You solely have to go for sandbox mmorpgs for that. I'd suggest darkfall unholy wars, but it has many flaws such as hardly any sandbox features and a big grind.