Trending Games | Destiny | ArcheAge | Mythborne | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,203 Users Online:0
Games:738  Posts:6,238,504
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Why I like downtime (and other time consuming things) in an MMO

8 Pages 1 2 3 4 5 6 7 » Last Search
151 posts found
  Anhvariel

Novice Member

Joined: 9/29/13
Posts: 5

 
OP  11/21/13 4:24:47 AM#1

My first MMO was EQ1 which I started playing shortly after the Luclin expansion.  I tried a variety of classes because I wanted to test stuff out and figure out which class I enjoyed the most.  Early on I played a druid and a ranger, later moved to bard pretty much full time.

I got to experience a number of the more popular camps in crushbone, LOIO, Highkeep etc, as I leveled up through the game, mostly in PUGs.  I found a guild around level 10 but it was mostly max level, being an older server, so a large amount of leveling was done with groups of people I just met and joined up with or occasionally alts.

Downtime was a natural part of the game due to slow health/mana regen rates, and having experienced the alternative in games such as WoW, Rift, etc, I feel the slower approach was better.  The main reason for this is that it strongly encouraged and aided personal interaction.  In the current crop of no-downtime MMOs, the other members of the group are a necessary evil to completing a dungeon and should be interacted with as little as possible.  My experience has been that even when some members are more social and inclined to chat, there's an unspoken expectation to keep moving and clear the dungeon as quickly as possible.

The forced downtime of med'ing provides that space to engage in some social interaction without feeling as though you're holding up the group, and I found people generally more inclined to interact.  This increased social interaction is nothing but beneficial for the games' community and culture, and I suspect partly why various servers had far more of a community feel to them than more recent games.  The lack of cross-server groups and no LFG tool also helped, as you were at the very least, forced to interact in order to join a group, vs. the "click dungeon queue button and be dropped into a group" approach today.

The difficulty of soloing with many classes was something that also fed into this, as it to a degree funneled people into groups, setting you up for the opportunity to have some social interaction.

I'm not ignoring the negative aspects of these approaches to gameplay, as I leveled my ranger mostly solo and experienced many frustrating situations, partly because I'm a fairly shy person and not great at engaging with people, and partly because sometimes I just wanted to be able to level a bit solo.  But the static camps that you could almost always find a group or 2 at, and the advantages of working with a group provided me with a means to actually join some other people and be able to engage socially.

I also think that this downtime, which effectively slowed the leveling process, was also beneficial in making more of the content relevant.  There were consistently groups at lower levels in certain locations (e.g. LOIO, LGuk) and the gameplay was reasonably engaging in that group context, even where many classes didn't yet have their full toolkit.

I'd love to hear what fellow gamers who played through that period think.  Was there positive value in that downtime for you?

  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

11/21/13 4:36:04 AM#2

+1

I liked downtime your talking about too.  I fell in love with Vanella WoW for the same reasions your talking about for EQ.

Playing was like a life, you had to play it like an mmo, not boring as people will say here.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1565

11/21/13 4:52:27 AM#3
+1

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  Cabaloc

Apprentice Member

Joined: 1/05/12
Posts: 102

11/21/13 4:54:44 AM#4

Back in 2002  I came across this little gem called Lineage also my first mmo,downtime was off the chart with mana and health regen and little xp to show for it, I loved it ! People would run by and throw a few pots my way, buffs etc and I loved it . Met people who would become my family for the next few years and well into Lineage 2 .

We relied on eachother, we looked forward to it and even well known pkers,there was a sence of comradery, we loved it .Sadly since around 2006 or shortly after , I have made no friends, family to work together with nothing other then follow the little arrow on my map and claim my next epic piece of gear.........  I hate it

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2748

There... are... four... lights!

11/21/13 5:00:05 AM#5
I play MMOs since UO beta and I never needed game mechanics to force me to engage in social interactions... I socialize just as well in today's MMOs than in those 15 years ago.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

11/21/13 5:16:46 AM#6

I talk with people ALL the time.  While running dungeons, while doing PvE, while doing PvP.  All the time.  Enforced downtime just means I can't pick when I'm playing and when I have excess time to chat even more.

If I wanted to talk more, I would stop moving and concentrate solely on that.  But usually even while playing a game... or two (I sometimes play two games at once), I can find time to keep up with people who are just standing around in some safe spot and chatting. :)

So games without downtime cater more to me.  I prefer pacing things at my own pace.

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1289

11/21/13 5:21:16 AM#7
Originally posted by Jean-Luc_Picard
I play MMOs since UO beta and I never needed game mechanics to force me to engage in social interactions... I socialize just as well in today's MMOs than in those 15 years ago.

+1

I love playing games with(preferably against :))people and it is still real easy to find these people in todays MMO's.

I find most of todays MMO gamer's just like the idea of playing a game in a virtual world where other people are there. It's comforting and not as lonely as a single player game.

IMO playing a SP game with TS/Vent/chat box is a lot more fun than playing a SP game without.

 

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6731

Perhaps tomorrow will be better.

11/21/13 5:24:55 AM#8

You are 100% correct OP as i have been involved in every aspect of gaming from the super slow downtime to the super fast spamming game play and i got to see how it affects players and community and interaction.Downtime also gives a way more realistic feel to a game,it means you actually took damage and have to partake in some recovery time.We are suppose to be role playing living players in a living world,we are not suppose  to be robots that never stop,never eat,no mana,no hit points,no thinking,robots simply act like computer code,they do what you tell them ,nothing more,how boring.

I remember after trying other RPG's after FFXI that i was in shock at how lame the dungeon designs were.I remember doing EQ2 runs and there was no thinking involved,you body run into the first mob and the whole room literally links and attacks,how dumb is that?In FFXI i would smartly move in between mobs to get a safe pull of ONE mob,one link was dangerous for the group and more than that could be certain death.

There was a lot that went on during my downtime or even in between pulls,i could write 3 more paragraphs explaining what was going on during that time.So it was not all about just social chatting,although i love that too.If a game has downtime,it tells me the game probably has a more realistic feel to the combat and there is some actual thinking,planning and team work involved,instead of zerg fests and spamming.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5526

Correcting wrongs on the Internet...

11/21/13 5:25:42 AM#9
What prevents players from socializing in the middle of activities? Don't you use voice-chat?

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

11/21/13 5:31:50 AM#10
Originally posted by Quirhid
What prevents players from socializing in the middle of activities? Don't you use voice-chat?

I use the 'typing hella fast' method. :)

Though it means that with some friends, I can't actually socialize with them AS I'm playing content with them.  So I play the game with them and socialize with other friends in the game who are taking breaks. :)

Sometimes I use voice chat, but it's actually to talk to other friends who are not in the games I am playing.  One of my friends pointed out that I can hold two conversations at once as I was once typing away merrily while talking to him... UNTIL he pointed out what I was doing.

Then I couldn't do it.  It's something I can only do when I'm not actually thinking 'holy crap I'm talking to two people simultaneously and holding two conversation threads, saying one thing and typing another'.  DARN MY FRIEND.  I still sometimes will be doing it and realize 'what the hell am I doing how do I do this?' and start fumbling.  I blame him. :(

  LauraFrost

Novice Member

Joined: 1/20/13
Posts: 91

11/21/13 5:36:56 AM#11

 

I agree with you OP.

Slower Health/Mana (resources) regeneration also promotes socializing and encourage grouping.

It also adds more depth to "progressing" your character. It gives more meaning to +regeneration buffs or items. You do FEEL your power slowly getting better with very little upgrades.

 

  cura

Advanced Member

Joined: 7/24/04
Posts: 867

11/21/13 5:56:21 AM#12
I really liked SWGs capms, cantinas, shuttles etc. Sitting there, chatting or not, always gave me that feeling of really being there. Constant killing things bore me very fast as it is sooo repetitive and stupefying. 
  Anhvariel

Novice Member

Joined: 9/29/13
Posts: 5

 
OP  11/21/13 6:36:13 AM#13
Originally posted by Jean-Luc_Picard
I play MMOs since UO beta and I never needed game mechanics to force me to engage in social interactions... I socialize just as well in today's MMOs than in those 15 years ago.

I would venture to suggest you're in the minority in that regard (this is not a criticism but a compliment on your abilities to socialise well).  Unfortunately my experience has been that the majority of gamers take the path of least resistance to their perceived goal, which is generally speaking, gaining max level and best gear.

Optimising that process means speed running heroic mode dungeons with the minimum required interaction with other players (time wasted chatting is time better spent farming tokens).  Games that tailor the experience towards that approach will naturally attract gamers with that mentality.  

Now perhaps the majority of gamers prefer that style of gameplay?  I'm not sure really, but I feel as though that approach takes away the amazing social aspect that first drew me to these games, which is part of my point.  Games which provide opportunities and structures for encouraging social interaction and discouraging the "wham bam thankyou ma'am" dungeon runs have a better community for it.  Maybe it's simply the demographic that a more social game style attracts?

  Anhvariel

Novice Member

Joined: 9/29/13
Posts: 5

 
OP  11/21/13 6:43:10 AM#14
Originally posted by immodium

I find most of todays MMO gamer's just like the idea of playing a game in a virtual world where other people are there. It's comforting and not as lonely as a single player game.

IMO playing a SP game with TS/Vent/chat box is a lot more fun than playing a SP game without.

 

I'd agree with that assessment of current generation MMOs and players.  I personally preferred the deeper social experience of engaging a bit more with a handful of people you worked towards a common goal with.

Realistically, I didn't friend every group member I spent 5 minutes chatting with, but we did engage in a bit civil conversation.  I guess you can still do that in modern MMOs via general chat, and I've had some good discussions with people that way, but it feels at more of a superficial level since you aren't really working towards anything together as you are with group mates.

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1026

11/21/13 6:59:13 AM#15
Originally posted by Anhvariel
Originally posted by Jean-Luc_Picard
I play MMOs since UO beta and I never needed game mechanics to force me to engage in social interactions... I socialize just as well in today's MMOs than in those 15 years ago.

I would venture to suggest you're in the minority in that regard (this is not a criticism but a compliment on your abilities to socialise well).  Unfortunately my experience has been that the majority of gamers take the path of least resistance to their perceived goal, which is generally speaking, gaining max level and best gear.

Optimising that process means speed running heroic mode dungeons with the minimum required interaction with other players (time wasted chatting is time better spent farming tokens).  Games that tailor the experience towards that approach will naturally attract gamers with that mentality.  

Now perhaps the majority of gamers prefer that style of gameplay?  I'm not sure really, but I feel as though that approach takes away the amazing social aspect that first drew me to these games, which is part of my point.  Games which provide opportunities and structures for encouraging social interaction and discouraging the "wham bam thankyou ma'am" dungeon runs have a better community for it.  Maybe it's simply the demographic that a more social game style attracts?

 

But its not entirely true because you were forced to interact in many ways in UO number one being PKing,and thieving. But the game also allowed for more socializing. Modern MMOs pretty much promote grinding quest, dungeons for levels and gear.
  thecapitaine

Hard Core Member

Joined: 3/06/11
Posts: 392

11/21/13 7:19:24 AM#16

Downtime and other time wasters was a tool devised to keep people playing (and paying) longer; the boon that it had to socializing is a pleasant side-effect.  However, I never was a fan of sitting around to restore mana, sitting around waiting for a shuttle to arrive, or sitting around waiting for a spawn to pop-- that's "dead" time and there's only so much chit-chatting with random strangers that can make up for it.

 

Today's gamers have an enormous potential for socializing that have nothing to do with downtime.  Every major MMO I've played has had the same guild chatter as in the good old days.  We have a far more personable communications medium in voice chat that allows people to talk even across games no matter what they're doing in-game.  We have guild sites, facebook, skype, IM, reddit and countless other ways to meet and discuss the particulars of our hobby.  I don't miss downtime at all and I suspect the real change is that both designers and a large slice of the playerbase understand that people have far better ways of getting their "socialization fix" than through a clumsy, unfun mechanic.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10633

I think with my heart and move with my head.-Kongos

11/21/13 8:59:19 AM#17

I've always found contrived downtime annoying. But then I've never needed an excuse to talk to people when I felt like it in games. At the same time, I've never felt like I needed to talk to anyone in games. The point of the games I've played has always been to play the games.

This, combined with the several far better ways to socialize on the internet than sit watching my character eat food leads me to think it unsurprising that people aren't interested in spending time chatting while they wait for something to happen in the games they play.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Tibernicuspa

Apprentice Member

Joined: 11/03/13
Posts: 986

11/21/13 10:35:38 AM#18
Originally posted by lizardbones

I've always found contrived downtime annoying. But then I've never needed an excuse to talk to people when I felt like it in games. At the same time, I've never felt like I needed to talk to anyone in games. The point of the games I've played has always been to play the games.

This, combined with the several far better ways to socialize on the internet than sit watching my character eat food leads me to think it unsurprising that people aren't interested in spending time chatting while they wait for something to happen in the games they play.

Not everyone is like you, some people need a push to start socializing.

There are books written on this subject, both for game theory and the study of human social patterns.

What this means in MMOs is, if no one is encouraged at any point to rely on others, or cross paths with others (like say, a game that requires you go to a specific area to train, go to a tavern to heal, go to a bank to get items, its all more convenient not to have these things, but it gets people to cross paths and socialize), then a social fabric does not form.

When an MMO has no real socializing, then people are much more prone to leave. They treat it like a singleplayer game, burn through the content, and go.

A little bit of downtime is benefitial to the life of a game, as well as the social experiences of the players. PACING is an important thing.

  Tibernicuspa

Apprentice Member

Joined: 11/03/13
Posts: 986

11/21/13 10:39:07 AM#19
Originally posted by Jean-Luc_Picard
I play MMOs since UO beta and I never needed game mechanics to force me to engage in social interactions... I socialize just as well in today's MMOs than in those 15 years ago.

Yeah, I talk just as much as I did back in 2001 too, but the difference is now no one talks back.

  iixviiiix

Hard Core Member

Joined: 3/04/13
Posts: 507

11/21/13 10:39:07 AM#20

Like OP said

What ever you like it or not , break time always have good effect .

I enjoy break time /downtime because long combat with group always tired for tank and healer , though solo players may not like have a break.

8 Pages 1 2 3 4 5 6 7 » Last Search