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General Discussion  » World or Game?

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  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

11/18/13 8:44:43 AM#21
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

Public dungeons are open dungeons in TESO, you see other players and mobs respawn so players have to keep moving forward at a nice pace. Yes the game is made up of layered instances but everyone in that instance of the world can enter that open dungeon.

It's not like Vanguard where every single person on your server can enter the same open dungeon. The game is made up of loads of mini servers that are all housed on one big server, basically it's made up of channels like you get in many modern mmos.

If their are 500 people using the same channel as you then all of those 500 players could see you in a public dungeon.

 

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  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

11/18/13 8:49:59 AM#22
Originally posted by Shaigh
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

 

 

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  KyusHoB

Apprentice Member

Joined: 11/04/13
Posts: 5

11/18/13 9:00:22 AM#23

Definitely a Game (Excellent questions worthy of a whole article)

The thing that always really annoys me with world design is doors you can't open. If you show it but you can't get there then you have failed in portraying your game as a world.

On the subject of Instances, sure it makes sense to have some parts of a game that is regulated to achieve a standard in difficulty. but if the type of game being created needs instances then hide them! Give people a reason that only 5 people could enter there. Have a magician that teleports your party to another plane of existence or have a hole in the ground that when your party dives in simulates the loading screen into the instance. Developers need to stop looking back at those blue swirling portals and start looking forward at new ways of including instances that aren't so separate. 

  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 664

Alea iacta est, beloved Doomsayers.

11/18/13 9:31:44 AM#24
Originally posted by Sovrath
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Game.

Unless they changed things the initial reports were that "it is a themepark".

 

I don't agree. Well, I say I don't but I really do. I believe that TES:O will feel like a game, but I don't agree with that a game being themepark will automatically make it toss away all possibility of creating a virtual world that feels immersive and real.

 

Take WoW for example. It felt real to me since there were people standing around doing stuff, when you entered any city, village or such you'd see patrols and people who actually served a purpose. The guards kept the outskirts of citadels safe from the opposing faction and so on. The quests were "collect ten bear asses" but they set up the scene for it. Like an engineer in need of 10 more gears would be standing by some sort of contraption, occasionally beating it with a wrench. You hardly ever saw anything like that even in Skyrim. Partly due to the radiant AI, I do admit.

 

I'm sure everyone knows my current negative disposition to WoW, but even I must give them credit for their game to some degree.

 

Either way, I disagree. Sandbox does not necessarily feel real just because they give the players all the tools. Take EvE for example, I'd rather read about the crazy stories than experience them ingame because just like in real life, those stories are in reality very dramatized. Point is, I'm sure that by allowing the players to do what they can and not actively restrict them in PvP nor PvE by removing exploits that aren't necessarily malicious, the game will feel more than just like a game. Things like holding keeps against opposing armies with only a handful of guardians.

Or, if they would actually allow players to intercept arrows and bolts flying through the air to protect their healers. Shield walls and real life tactics, proved in actual wars in which men and women died. That would allow for a breathing world without being a sandbox. Ultimately, I'm afraid the game will remain a game. I believe my sense of wonder in MMO's was lost many a years ago.

 

Sorry about the rant, albeit, if you got this far, I doubt I'd need to apologize to you.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10880

I think with my heart and move with my head.-Kongos

11/18/13 9:56:38 AM#25

Why wouldn't it feel like a game that's set within the borders of a world?

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  Borluc

Advanced Member

Joined: 4/27/07
Posts: 130

11/18/13 12:52:36 PM#26
I think it will feel like a bit of both, which is an improvement over what we've seen lately in mmos.  Just look at the videos that highlight exploration, lock picking, lore, etc.   There is some really immersive content there.  Not to mention, they won't have annoying cash shop grabs in your face all the time.  This is the game I plan on playing atm, and I came to that decision based on the content I've read about or seen.
  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2996

11/19/13 3:00:29 AM#27
Originally posted by SavageHorizon
Originally posted by Shaigh
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

 

 

For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

There Is Always Hope!

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8630

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  11/19/13 10:29:43 AM#28
Originally posted by keithian
Originally posted by SavageHorizon
Originally posted by Shaigh
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

 

 

For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

Lotro has many loading screens, yet its one of the mmos that feels most like a world to me, and even tough the whole thing is very linear, that does not matter, there are no gameplay mechanics that distract me from following lore and stories.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2996

11/19/13 12:30:00 PM#29
Originally posted by Lord.Bachus
Originally posted by keithian
Originally posted by SavageHorizon
Originally posted by Shaigh
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

 

 

For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

Lotro has many loading screens, yet its one of the mmos that feels most like a world to me, and even tough the whole thing is very linear, that does not matter, there are no gameplay mechanics that distract me from following lore and stories.

I totally agree with this as LOTRO was one of my favorite games despite the loading screens. Hopefully ESO will take that immersion to the next level so that NPCS aren't standing around all the time doing nothing. We already know that many quests will be found by exploring and are not just hub based with exclamation marks over static NPCs.

There Is Always Hope!

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1879

11/20/13 9:08:02 AM#30
I HOPE...a world.
  Benjola

Novice Member

Joined: 8/20/09
Posts: 713

11/20/13 2:39:11 PM#31

I like a game to play it not live in it thank you very much.

I can't invest unhealthy amount of time in gaming even if i wanted to and even those that have the free time shouldn't, nomsayin'

 

Either way, I'll play this game no mater what.

I've been a long time Elder Scrolls fan, especially the simplistic (read: realistic) combat speaks to me.

I care about your gaming 'problems' and teenage anxieties, just not today.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3346

Magic Propels my Rolly Chair.

11/20/13 2:41:31 PM#32


Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Online Game.

Didn't you get the memo? they don't make online worlds anymore.


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  Benjola

Novice Member

Joined: 8/20/09
Posts: 713

11/20/13 2:54:31 PM#33

They don't make 'worlds' anymore because majority of gamers don't demand it anymore.

The days of couples getting divorced because hubby plays too much Everquest are long gone.

Try playing your MMOs for an hour a day only and see if you mind instances, fast travel or auction houses.

You will actually demand them.

And that's the majority of MMO-ers these days and gaming companies are just supplying that demand.

 

I care about your gaming 'problems' and teenage anxieties, just not today.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

11/20/13 2:56:28 PM#34
Originally posted by keithian
Originally posted by SavageHorizon
Originally posted by Shaigh
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

 

 

For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

You sure you have played the game because going by the nonsense you are spouting it seems not.

Oh, and i've played every single TES game out there, TESO is not the same open world style.

For the love of god at least know what you are talking about before quoting someone lol.

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  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2996

11/20/13 5:04:42 PM#35
Originally posted by SavageHorizon
Originally posted by keithian
Originally posted by SavageHorizon
Originally posted by Shaigh
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

 

 

For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

You sure you have played the game because going by the nonsense you are spouting it seems not.

Oh, and i've played every single TES game out there, TESO is not the same open world style.

For the love of god at least know what you are talking about before quoting someone lol.

 Who said ESO was a pure open world with no loading screens? The question is, is it open enough to satisfy most. If a loading screen isn't dividing cities and feeling super confined like some of Age of Conan's zones or Final Fantasy and the loading itself is super fast, then I don't think most people will care.

My point to you is that there are huge technical and gaming sacrifices an MMO must make when making a game pure open world with no loading screens and no boundaries and any experienced MMOer understands what those would be for a story based themepark which Darkfall is not and I'm glad ESO is not going in that direction. Open world didn't seem to save Vanguard or Darkfall both of which ended up to be niche games. Id rather have a 1 sec loading screen when entering a house (similar to ESO) or a 1 sec loading screen for a HUGE zone than a borderless technical mess like Vanguard was. I believe ESO will feel more open than AOC and Final Fantasy due to the size of the zones and that will be fine to me and most I suspect. Having channels makes sense and if implemented correctly will be a much better choice than not having them.

Cyrodiil is huge and if you can run from one side to another without loading screens (except for dungeons, houses, etc), than that is more than large enough and it will still feel like a world..at least to me.

There Is Always Hope!

  toddze

Advanced Member

Joined: 8/02/08
Posts: 2203

I am not a hater, I call it like I see it.

11/20/13 5:24:18 PM#36
Ill wait 6-8 months after launch to play this game when it goes f2p. Only if I hear good reviews about the story and lore, otherwise I will pass on it all together. because another themepark MMO has 0 appeal to me. But I happen to like elder scrolls lore, see I will see what the players say.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  aspekx

Novice Member

Joined: 12/24/05
Posts: 2197

11/20/13 5:35:02 PM#37
Originally posted by SavageHorizon
Originally posted by keithian
Originally posted by SavageHorizon
Originally posted by Shaigh
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

 

 

WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

Oh, and i've played every single TES game out there, TESO is not the same open world style.

 

this issue of virtual worlds has really been my biggest disappointment as the years of mmo gaming have gone by.

 

i really and truly thought that we would be so much further along in the technology and creative angle when it comes to mmo's.

 

i really thought we would have fantastical open virtual worlds lying all around us.

 

sadly, that is not the case.

 

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

11/21/13 4:12:00 AM#38
Originally posted by keithian
Originally posted by SavageHorizon
Originally posted by keithian
Originally posted by SavageHorizon
Originally posted by Shaigh
Originally posted by Lord.Bachus
Originally posted by Tibernicuspa
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

 

The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

 

i think eso will be more of a virtual world, then a game where mechanics distract from the world

For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

 

 

For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

You sure you have played the game because going by the nonsense you are spouting it seems not.

Oh, and i've played every single TES game out there, TESO is not the same open world style.

For the love of god at least know what you are talking about before quoting someone lol.

 Who said ESO was a pure open world with no loading screens? The question is, is it open enough to satisfy most. If a loading screen isn't dividing cities and feeling super confined like some of Age of Conan's zones or Final Fantasy and the loading itself is super fast, then I don't think most people will care.

My point to you is that there are huge technical and gaming sacrifices an MMO must make when making a game pure open world with no loading screens and no boundaries and any experienced MMOer understands what those would be for a story based themepark which Darkfall is not and I'm glad ESO is not going in that direction. Open world didn't seem to save Vanguard or Darkfall both of which ended up to be niche games. Id rather have a 1 sec loading screen when entering a house (similar to ESO) or a 1 sec loading screen for a HUGE zone than a borderless technical mess like Vanguard was. I believe ESO will feel more open than AOC and Final Fantasy due to the size of the zones and that will be fine to me and most I suspect. Having channels makes sense and if implemented correctly will be a much better choice than not having them.

Cyrodiil is huge and if you can run from one side to another without loading screens (except for dungeons, houses, etc), than that is more than large enough and it will still feel like a world..at least to me.

The game is more akin to EQ2 because that's how the game feels when it comes to Zones and loading into most buildings or the building you can actually get into.

If you look at this map you can see the brown non playable areas and the brown barriers between each zone within each faction area. The Zones are not massive or not quite quite as small as EQ2 zones but the game is properly zoned off. The game has natural barriers blocking your way.

http://elderscrollsonline.com/en/map/tamriel take away the brown non playable areas and the map really isn't that big.

The game is more closed of than WOW, LOTRO and more akin to EQ2, i personally think many will have a problem with how zoned off the game actually is but we shall see. One thing is that you do feel like you are playing a TES game and the voices and sounds of the world are spot on.

The animation are still as bad as ever imo, believe it or not that's my main gripe with the game. I can take the zones and loading and barriers but the animation are poor for sure.

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  Muke

Elite Member

Joined: 1/04/07
Posts: 1619

11/21/13 4:16:23 AM#39
[mod edit]

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  alakram

Novice Member

Joined: 11/02/06
Posts: 2239

11/21/13 4:16:59 AM#40
Originally posted by Lord.Bachus
How will the game feel, like an online world, or like an online game?

I wish it felt like a world, Morrowind style but I fear is going to be a game.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
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