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Landmark

Landmark 

General Discussion  » SOE will sell your Landmark creations and keep 60% of sales.

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277 posts found
  Merxion

Novice Member

Joined: 5/02/04
Posts: 74

11/13/13 8:50:54 AM#261
Originally 

 I myself being an artist do truly like this idea. I'm going to get something out of the hardwork that I put into a project. While 40% is kind of on the low side as far as my share; it's better than nothing.

This is kind not correct as well.  If you are a contractor in the gaming industry.  You might get paid 1500 dollars for a really extensive piece of work.  The game company bundles that into the game itself and you never see another dime of residual.  this offers a way of getting residuals and 40% that's a much better income flow.

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2242

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

11/13/13 8:52:58 AM#262
Originally posted by Tissmogi
Originally posted by mrshroom89
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

 SOE put in 200x the amount of man hours to create the game than anyone will put into making a single item.  Without the game and the tools that were created 100% by SOE you have nothing.  So no you are not doing 100% of the work you are putting inabout 10% if that of what SOE has. 

Not sure in which fantasy world you live in but SOE does not provide any of the tools to create content. Without people creating content SOE would have NOTHING to sell (see how that argument bites you in the ass). Here is a list of tools you have to invest in to create content:

3D Modeling:

Texturing:

 
Anyway, was asking what other people think, not asking to be attacked for my opinion that this is a little bit of a one sided deal.

What?

Ok. SOE has done nothing and you don't need them or their game for you to create content for their game. As you said, they have done 0% of the work.

So show me an example of content you have created for their game without SOE or use of their toolset. Show me an example of completely integrated content for EQNext or Landmark utilizing the software you've listed.

I am really interested in stepping out of my fantasy world, and into what you consider reality.

 

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

11/13/13 8:55:51 AM#263
Originally posted by Merxion
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

To be clear you will still be 1099'd for amount that you sell that crosses the $601 mark in a calendar year.  So dont confuse this with a tax.  Call it a fee or whatever you want but calling it a tax will make you really pissed when they send you a 1099 the end of the year and you have to account for the money you made.

Someone said that SOE gave you the software.   Thats not really true either you have to buy the game right?  I guess thats a licensing fee.  The only thing I dont care for is you have to collect all the resources in order to build it from the blueprint  If I pay real money for something in game I want something "Tangible".

Except the game is free and its a game... not a development kit. It just so happens that you CAN make money from that game. It is not a requirement. Game... you know those things people play for fun. 

If anyone plans on going into Landmark with the sole purpose of making a killing through the toolset...they are sadly mistaken. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  Drakephire

Hard Core Member

Joined: 4/02/13
Posts: 405

11/13/13 3:25:15 PM#264

Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

 

 

Okay, this is utterly ridiculous.  I've said this already, but it seems to have fallen on deaf ears. Do you guys know how much an author gets when ever book is sold? It's 10%. For an actor, 10 to 20% of the overall budget, plus a smaller percentage royalty.  So some of you closet Picassos think you deserve MORE than 40% when proven, talented artists typically earn a far smaller percentage.  talk about hubris on your part.

 

 

  mmorpgcom01

Apprentice Member

Joined: 11/14/13
Posts: 1

11/14/13 9:34:34 PM#265

I am a published author and i stumbled upon this thread by accident. I created an account because i felt that there was some misinformation present. People have repeatedly said authors get 10% royalties, if this was true i would have long quit and got a regular job.

I get a significant signing bonus if i sell my script or novel to a book publisher. On top of that i get royalties for digital and physical units sold on a regular basis. The signing bonus depends on the subject and popularity or what the publisher perceives as currently popular and can range from a low $10.000 to an extremely generous $500.000 and in rare cases more. The royalties vary depending on reseller, Amazon for example typically takes 55%; others are as low as 30%. Digital royalties are somewhat different because they like to keep prices low to reduce piracy. Self published i would end up with 50-60%, i can speak from experience since i have done this once but prefer publishing deals for reasons i will explain in a minute.

If you can even compare the two, i understand that what Sony is doing here is simply taking a digital item like a digital book and putting it on their sales platform. 

This is completely different to a book deal. With a publishing contract come a huge amount of invaluable perks such as advertising, interviews, book signings, printing the book, distribution and PR.

From my point of view, if i understood this correctly, a split of 60% for the artist does seem more appropriate. Of cause as i said before, i do not know how much work it is to create this digital art and how difficult it is for Sony to put it up for sale, however i can imagine that Sony has the sales platform already in place for their other products.

It has been quite an interesting thread i must say and i wish all the aspiring artists good luck with their creations. Don't sell yourself too cheap.

  Drakephire

Hard Core Member

Joined: 4/02/13
Posts: 405

11/14/13 10:22:16 PM#266
Originally posted by mmorpgcom01

I am a published author and i stumbled upon this thread by accident. I created an account because i felt that there was some misinformation present. People have repeatedly said authors get 10% royalties, if this was true i would have long quit and got a regular job.

I get a significant signing bonus if i sell my script or novel to a book publisher. On top of that i get royalties for digital and physical units sold on a regular basis. The signing bonus depends on the subject and popularity or what the publisher perceives as currently popular and can range from a low $10.000 to an extremely generous $500.000 and in rare cases more. The royalties vary depending on reseller, Amazon for example typically takes 55%; others are as low as 30%. Digital royalties are somewhat different because they like to keep prices low to reduce piracy. Self published i would end up with 50-60%, i can speak from experience since i have done this once but prefer publishing deals for reasons i will explain in a minute.

If you can even compare the two, i understand that what Sony is doing here is simply taking a digital item like a digital book and putting it on their sales platform. 

This is completely different to a book deal. With a publishing contract come a huge amount of invaluable perks such as advertising, interviews, book signings, printing the book, distribution and PR.

From my point of view, if i understood this correctly, a split of 60% for the artist does seem more appropriate. Of cause as i said before, i do not know how much work it is to create this digital art and how difficult it is for Sony to put it up for sale, however i can imagine that Sony has the sales platform already in place for their other products.

It has been quite an interesting thread i must say and i wish all the aspiring artists good luck with their creations. Don't sell yourself too cheap.

Yeah. Sure you are. Whose sockpuppet are you? Come on, tell the truth. If you were a real author, you'd know advances go against future earnings. Any sort of premium paid above that happens only for the likes of Stephen King, J.K. Rowling, none of which are in residence here I can assure you. B-listers and below don't receive this generous reward. Your entire post smacks of someone who researched on wikipedia rather than have any real-world practical experience. 

Also, advertising, interviews, book signings....all of these things ARE PR. So your redundancy speaks to something other than the care a true author would give in crafting a sentence. And I'd hardly call the printing of the actual book a perk. It's the frickin' point of publishing in the first place.

  Agnostic42

Advanced Member

Joined: 8/19/04
Posts: 353

11/14/13 10:40:30 PM#267
Originally posted by mmorpgcom01

I am a published author and i stumbled upon this thread by accident. I created an account because i felt that there was some misinformation present. People have repeatedly said authors get 10% royalties, if this was true i would have long quit and got a regular job.

I get a significant signing bonus if i sell my script or novel to a book publisher. On top of that i get royalties for digital and physical units sold on a regular basis. The signing bonus depends on the subject and popularity or what the publisher perceives as currently popular and can range from a low $10.000 to an extremely generous $500.000 and in rare cases more. The royalties vary depending on reseller, Amazon for example typically takes 55%; others are as low as 30%. Digital royalties are somewhat different because they like to keep prices low to reduce piracy. Self published i would end up with 50-60%, i can speak from experience since i have done this once but prefer publishing deals for reasons i will explain in a minute.

If you can even compare the two, i understand that what Sony is doing here is simply taking a digital item like a digital book and putting it on their sales platform. 

This is completely different to a book deal. With a publishing contract come a huge amount of invaluable perks such as advertising, interviews, book signings, printing the book, distribution and PR.

From my point of view, if i understood this correctly, a split of 60% for the artist does seem more appropriate. Of cause as i said before, i do not know how much work it is to create this digital art and how difficult it is for Sony to put it up for sale, however i can imagine that Sony has the sales platform already in place for their other products.

It has been quite an interesting thread i must say and i wish all the aspiring artists good luck with their creations. Don't sell yourself too cheap.

This is a good post, but slightly misleading to people who aren't authors.
Most Novels, unless you are Stephen King or J.K. Rowling have advances of 5k-15k, and the advance is just that, an advance. Once your novel makes enough to pay back your advance, you will make more, but unless it becomes a best seller, most writers don't ever make more than the advance. Writers contracts vary from Agent to Agent, Publisher to Publisher, the agent(if you have one) takes a percentage of what you make after the Publisher gives you your cut, usually 10-20% of total sales, 20% is a high figure and only those 'Always Bestseller' Authors make it. Agents can also pursue a Movie deal for extra income on the piece, not all agents can do this though.

Self-Published Authors make varied amounts depending on which platform they sell on. Sony, Smashwords, iBooks, Barnes & Noble all give 60%. Amazon gives 70% if you own sole rights to worldwide distribute and list you E-Book at 2.99 or higher, otherwise, they return 35%.

Most Published Authors make more per book than Self-Published because marketing is handled by the publishing house. Self-Publishers go their own route with blog interviews, paying for their own ads and so forth. I could seriously go on for days on this topic.

The high figures are usually only for scripts which are optioned and then move forward into production, most that get optioned never do pass this stage, there are many different methods used for optioning and these usually depend on the size of the production company. The highest ever sold, that I am aware of was, and my information is a bit old as I have stopped caring a while ago was Long Kiss Goodnight which sold for around 4million. Most scripts sell for less than 100k, if they are purchased at all, everyone and their dog has a script these days and getting past the slushpile is next to impossible unless you have contacts already in the biz.

 

Back on track, I have been in Freelance work for awhile, 40% for making a model and offering on someone else's platform is reasonable, I wouldn't say 'Mouthwatering' but reasonable.

  Covet78

Novice Member

Joined: 5/11/10
Posts: 134

11/14/13 10:53:04 PM#268

How is this False thread still active? I can't believe all the misinformation

 

First off, SOE is not getting a 60% cut. What the OP linked is a standard FAQ for outsourced purchasing made by SOE for their games. This has nothing to do with Landmark.

 

2nd off, this is a very generous percentage for a model from any company. The artists working at SOE do not get paid 40%.. they get much less.

  Warley

Novice Member

Joined: 2/23/12
Posts: 150

11/14/13 10:54:43 PM#269
Originally posted by Hrimnir

I love that so many people are defending SOE in this like they're doing a good thing because you're using their tools, etc.

In NO OTHER part of the world or industry in the world are the "shop" fees or cut that high.  Whether you're a sculptor using the shop kiln, a hairdresser at a hair solon using their seats, building, etc,  a realtor using an office at re-max, etc

NONE of them have fees that are 60%.

PRO: You get to play a game and have fun creating things!

PRO: You get to sell your creations that you enjoyed creating to make some money!

PRO: The creations not only get instant recognition in the game world, but are also a great portfolio piece for aspiring game developers or game developers that are currently unemployed.

PRO: Everyone that plays EQ Next will have tons more content to check out in the game world!

CONS: You have to hear people b?tch about something. If it was 10% for SOE/90% for player you'd complain about something else with this.

 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6023

11/14/13 11:00:17 PM#270

The Twitch.tv EQ:NL 11.13.13 preview mentioned how the content is created and sold.

People will create structures that they build and then they will save those templates. Those templates can be sold on the Station Store. David Georgeson mentioned this late in the video. According to Georgeson you can add to a purchased template, but not change it.

So this isn't really like the existing PlayerStudio (we already knew that). It's more like using game design tools to create pieces of a game world. At this point it doesn't seem like players will be creating props. I got the impression that the SoE team will be creating those, though they didn't really detail the extent or limitation of the creation system.

Curse you AquaScum!

  jerlot65

Novice Member

Joined: 7/05/08
Posts: 802

11/14/13 11:30:18 PM#271
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

Apparently Sony did not and will never spend money creating and maintaining THE tool you will be using using to make your creations...............

Oh and I am sure Sony doesnt spend any money on storing, processing,distributing, and completing purcheses for your "artwork".

Really stop it. And BTW, auction houses charge alot more then just 10-15% if they do anything but set your piece up for sale at a multi auction place.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

11/15/13 11:31:40 AM#272
Originally posted by Agoden

You're joking right? How many games allow you to actually make money? Barely any of them.

The fact that you get anything at all rather then just sharing it for free is fantastic.

 

I don't see how anyone could be upset over this.

 

If anything we should just be upset creations are paid to begin with, but i guess thats the business model.

 

I don't know of any other mmo's that have me make the game content for them either......

 

What a nice trick - have the gamers PAY to work FOR you, then give them just a little back to make em feel real special.  Based on a lot of the posts here, their little gimmick worked quite well. 

  Tuchaka

Advanced Member

Joined: 4/14/10
Posts: 466

11/15/13 11:37:05 AM#273
Those bastards a corporation is actually trying to make money !   oh wait that's what they do....carry on. Unless a group of people is literally being exploited *snoozers* is my response.
  Loktofeit

Novice Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

11/15/13 11:50:10 AM#274
Originally posted by Margulis

I don't know of any other mmo's that have me make the game content for them either......

What a nice trick - have the gamers PAY to work FOR you, then give them just a little back to make em feel real special.  Based on a lot of the posts here, their little gimmick worked quite well. 

Can you link to where you got that players are making the game or that the game would be incomplete without player-created content?

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  StarI

Novice Member

Joined: 1/18/06
Posts: 827

11/15/13 11:50:24 AM#275

The day when they announced Landmark for the first time I wasn't happy at all in the lines that they want content made for "free" and so I decided I'd rather wait for full game to come out and let others do stuff for them; even if it's fun on the way it's a principle thing when they would make money out of what I would potentially create, even if it's their tools.

Now this move with the 40% you're saying they offer sounds pretty generous to be honest and I welcome it! (haven't looked at it in details tho).

  Nadia

Tipster

Joined: 7/26/03
Posts: 11727

11/15/13 12:02:17 PM#276
Originally posted by StarI

Now this move with the 40% you're saying they offer sounds pretty generous to be honest and I welcome it! (haven't looked at it in details tho).

Op is wrong -- and has corrected his post  (but not the title)

http://www.mmorpg.com/discussion2.cfm/thread/399558/Landmark-Player-Studio.html

 

on side note, PStudio with its "40%" has existed for over a year

http://massively.joystiq.com/2012/09/06/create-and-sell-your-own-in-game-items-with-soes-player-studi/

I don't understand why gamers are up in arms now

especially when SOE has already stated Landmark will have *different* player studio royalties

  Bilgato

Novice Member

Joined: 7/25/11
Posts: 23

I do all my own artwork with MS Paint.
No, fer reals...why would I lie about something like that?

12/08/13 10:53:28 PM#277
The only problem I have with this is this set-up (and the same for all the other Nay-Sayers, though they aren't honest enough to admit it) is that I'm just not creative enough to make any money and that hurts not only my feelings, but my self-esteem too... 
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