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The Pub at MMORPG.COM  » Would you play this game? (extreme permadeath)

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41 posts found

Novice Member

Joined: 5/01/13
Posts: 287

11/13/13 7:23:33 PM#21

Seems pointless to limit the number of players, in a relatively short time there would be nobody left to play (is it not the desire to have as many players as possible to make more money)!

Done via allowing 1 char only, which after dieing the player moves on to another game because they can not play this one any more!

(would this be f2p or is it plain old greed poking it head in and trying to keep server costs down at the same time!)


Making a char, dieing in 5 minutes while trying to learn how to play then moving on to another game, NOT FOR ME!!!


Hard Core Member

Joined: 10/02/13
Posts: 589

11/13/13 7:28:01 PM#22

That's just not EXTREME enough yet for me to want to play.  Only if I have to also sacrifice my first born upon the death of my character will it be HARDCORE enough for me.  OH and I would also be forced to amputate a body part.  That should just about add enough risk verses reward for me.  Well maybe that's not enough either.  I would also need to gouge my right eye out.  

There, now that's the perfect amount of suffering for having failed in a computer game.



Novice Member

Joined: 7/17/04
Posts: 166

11/13/13 11:47:58 PM#23

The main reason I hate permadeath is ridiculous ratio between risk and reward. In order to make any single encounter rewarding, you'd have to receive more than the accumulated total of what you've earned up to that point (adjusted for difficulty of course).

Essentially, the only people that like permadeath games are the self deprecating adrenaline junkies. The game itself means nothing to such people. They could play dynamite pong and be happy with it.

Most people want a game to be entertaining, immersive, thought provoking and challenging. While permadeath can be balanced properly, it fails to improve any of those aspects and is thus generally unwanted.


Hard Core Member

Joined: 12/08/07
Posts: 1430

11/14/13 12:13:34 AM#24

This would be possible as a multiplayer coop game.

Absolutely impossible as an MMO.

Would I play it?  As a coop, perhaps, as long as the gameplay was fun.


FFA Nonconsentual Full Loot PvP ...You know you want it!!


Elite Member

Joined: 6/10/09
Posts: 6570

11/14/13 12:27:42 AM#25
Originally posted by Jaedor
Originally posted by DamonVile
Originally posted by Jaedor What's the appeal in a one-shot game? Perma-death works in models where you have to reroll from the beginning and learn from your mistakes. Why would anyone play a game where there is only one shot? /boggle No.
Ever see those guys that like getting kicked in the balls....this is like the gamer equivalent.

I lol'd. At work. :D

That was a fun game. Thank you sir, may I have another?

Curse you AquaScum!


Hard Core Member

Joined: 2/17/08
Posts: 612

11/14/13 12:35:40 AM#26
I'd at least try it.. don't know how long until the death, but I'd be interested to see it.


Advanced Member

Joined: 5/02/12
Posts: 1270

11/14/13 12:42:23 AM#27
Definitely not.

Hard Core Member

Joined: 11/10/13
Posts: 809


11/14/13 12:46:05 AM#28

Good Lord, what's next? Forcing players to sit on a trapdoor which opens up into a pit full of rabid weasels upon character death? This concept sounds like about as much fun as a sucking chest wound, only without the interesting scar afterwards.

So uh... no.

AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!


Elite Member

Joined: 10/10/03
Posts: 5628

11/14/13 10:00:45 AM#29
This is the sort of thing that gives old school a bad name. You do not need permadeath to be old school, you do not need permadeath full stop

Novice Member

Joined: 12/07/10
Posts: 18

11/14/13 10:03:41 AM#30
Absolutely not.

Spotlight Poster

Joined: 7/09/11
Posts: 2134

May the game be ever in your favor.

11/14/13 10:53:29 AM#31
Originally posted by Craio

The concept is based on Sword Art Online.

Imagine a game with the following:

  • A world consisting of floors to unlock (with big boss (very hard to kill) at door to the next )
  • Sandbox
  • Perma-death and not allowed to make a new character on the server (once you left the world there's no turning back).
  • Minimum/Maximum start population for each 'instance' of the world (so an 'instance' only start if enough players have registered).
  • No resurrection possibilities(except an item obtained from a extremely rare mob that allows one rez)

How would you play in this world?

  • Be a crafter and just follow to the next floor whenever it is opened (little to no risk of dieing)
  • Be someone that just 'plays' on a floor till the next is unlocked (if ever) (more risk but fairly predictable)
  • Be part of the vanguard that takes on the bosses (high risk)
  • (if PVP is allowed) go around killing anyone that's an easy target

Now I know that such a project would be hard to sell to investors and have plenty of issues to solve (fe. what to do if the population becomes to low to take on a boss or not enough people willing to try it). But it just seems interesting to see how players would react to such a ruleset.

So which playstyle would you pick? I'd problably start as crafter and slowly work towards vanguard.

Making a game based off of SAO is impossible. No one would want to play a game where there is full loot PvP (which was a big part of SAO) plus permadeath and the only way to progress to more content being to defeat extremely hard bosses that have a high chance to kill you.  I just don't see a big enough player base for that type of MMORPG.


Even in the anime players were constantly worried about dying because of how completely merciless the game's systems were (given that if they died in-game they died in real).


I have wanted an MMO where dungeons were based on a tower and the stronger you got the higher up you could go. I believe Blade & Soul has such a system and there is an anime MMORPG coming out from Aeria Games (I know, terrible game publisher) that also sounds like it is going to have this system too. The game is called Aura Kingdom.



Advanced Member

Joined: 5/13/07
Posts: 229

We are all born ignorant, but one must work hard to remain stupid.-Benjamin Franklin

11/14/13 10:57:03 AM#32
Not just no, but HELL NO!


Advanced Member

Joined: 3/24/09
Posts: 1834

11/14/13 1:48:11 PM#33

The problem with perma-death is the investment the player has in the character not just in terms of advancing the character but also the emotional investment of time spent "wearing thier skin" it's not like losing a piece in an RTS where you might be disappointed but...big's 5 minutes to create another piece and the game only lasts an hour anyway.

For the want the player to feel a sting associated with death, so there is a real difference between success and failure....but you don't want it to be something that prevents the players FUTURE enjoyment of the game. Basicaly (IMO) it should cost the player something which takes the player some time and effort to recover from...but it should be entirely recoverable in some fashion.



Novice Member

Joined: 2/27/08
Posts: 3697

11/14/13 2:15:42 PM#34
Not a chance in the world.  If permadeath is involved, count me out.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None


Apprentice Member

Joined: 2/13/12
Posts: 243

11/14/13 2:16:42 PM#35

Yes, I would play it but only if the rewards for success would justify the risk.

I have found permadeath fun in other games  as long as the journey before the ultimate death imprinted a long lasting positive memory.

Seems expensive though.



Novice Member

Joined: 11/28/10
Posts: 185

11/14/13 5:42:21 PM#36
If it was a real Sword Art Online, I certainly would play it.

Lineage 3 -
Web & Graphic Design -

  User Deleted
11/14/13 5:46:48 PM#37

Yeah, I'm not really interested in extreme permadeath.

Personally, standard permadeath games are more my style.


Elite Member

Joined: 1/07/06
Posts: 6310

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

11/14/13 6:01:46 PM#38

I wouldn't nor could I.

I know there are plenty of people with plenty of time to game due to numerous reasons where some can be aproved, some can  simple only be accepted.

So I feel for those gamers this might be a fun challenging game.

Myself just don't have enough time o enjoy such type of game. I am a very patient gamer and really take my time but I do feel my gaming time is sort of to short to have this type of extreme permadeath.



Advanced Member

Joined: 6/30/05
Posts: 37

11/14/13 6:04:48 PM#39




Apprentice Member

Joined: 9/06/08
Posts: 384

11/14/13 6:26:28 PM#40
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