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Star Citizen

Star Citizen 

General Discussion  » Star Citizen or Elite: Dangerous?

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188 posts found
  Imsneaky

Advanced Member

Joined: 11/19/03
Posts: 138

11/12/13 7:37:30 AM#41

This is part one.  I am watching it now.

 

it turns out that David Braben of ED and Chris Roberts of SC are not as worried about the rivalry as some here are...since they admitted very early in this video that they are actually cooperating and helping each other.

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/12/13 7:52:03 AM#42
Well yeah and they are very different games, so probably want compete anyway.

Ed is a modern day elite / Privateer

Sc is a modern day wing commander / freespace

Different genres
  aspekx

Novice Member

Joined: 12/24/05
Posts: 2197

11/12/13 7:54:24 AM#43
Originally posted by Imsneaky

This is part one.  I am watching it now.

 

it turns out that David Braben of ED and Chris Roberts of SC are not as worried about the rivalry as some here are...since they admitted very early in this video that they are actually cooperating and helping each other.

+1 for mature adults interacting as such.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  cura

Advanced Member

Joined: 7/24/04
Posts: 869

11/12/13 8:00:29 AM#44
The most important thing to me is the flight mechanics. I assume ED will inherit newtonian mechanics from previous Elite games which is ok with me. I dont know how about SC but if they make it like Wing Commander there is no amount of cool features that would force me to play the game. I have to feel the mass of my ship even if the combat is more arcadish. 
  Imsneaky

Advanced Member

Joined: 11/19/03
Posts: 138

11/12/13 8:08:26 AM#45

Found this.  Some modder made this Freelancer from SC fly like a helicopter in Cryengine.  If he can do that, I have little doubt that Roberts and his team will be able to have free flight in planetary atmospheres.   What Gary and Chris are doing is not like normal games..nor are the constrained in direction like normal games are.  Could EA get done, what I am talking about?  No, the wouldn't even try.  They aren't interested in that type of game.  They want games that are hot for 6 months, not 10 or more years.  Gary and Chris talked about that in that video.

I think both games will be great, and my advice to anyone who likes these types of games is to try both.  See which one fits your preferences.  You can always play both, but I am sure that most people like me won't have the time to dedicate to both games because of their scale.  But as it stands, I do not know which one I will prefer because I have not played either of them.

  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1527

11/12/13 8:10:13 AM#46
Originally posted by Pecisk
Originally posted by DocBrody
Originally posted by PumaClipper
Originally posted by Ingvar
SC nor Elite are MMOs

Both SC and Elite are MMO.

BS.

 

SC is server based with a persistant universe, ED is some peer to peer lobby game, just without a lobby. 24 ships max. ED is basically single player focused with some co op.

Star Citizen is the real deal

 

Originally posted by Lahuzer
I decided to put in 100£ for E.D. I think E.D needs the cash even more. S.C is already a huge succees. But the more I find out bout E.D, the more I think it's the game for me. Will prolly put in some to S.C as well, but for now I went with E.D.

 

bad decision, but hey if you enjoy unfinanced promises for a long time after launch. Most of what they.. "plan".. won´t be in the release. No planet landing, no avatar walking around, no station interiors. Just you and your cockpit.

 

check out X-Rebirth, you can play that one in exactly 4 days when it releases and it has TONS of more features than ED

 

Nice try troll. SC is real deal, but ED is too. ED has huge persistant universe, with dynamic peer to peer instances, 32 ships and hundreds of NPCs in them.

And no, expansions is not "planned", they will happen. Same as SC features.

And no, XR doesn't have almost any of ED features, and is completely different game overall.

please stop the misinformation propaganda. You say "Expansions is not planned but will happen"?? So what are you basing on these assumptions?

ED has 2 millions plus some change from an investor

SC has 27 millions

Everything ED wants to have after release is a pipe dream "SOME TIME AFTER RELEASE". Yeah we know how that usually ends.

Here my list what you can do in X-Rebirth you can´t and will probably never do in ED unless they find a huge pile of money on the street.

 

XR has:

1st person walking around on ship

1st person walking around on stations

Starting small then running a trade empire with numerous ships to control and manage strategically

Everything in the economy is real and visualized, you see ships loading and unloading your stuff in realtime

 

SC has all of the first person bells and whistles ON RELASE (Confirmed), money is there, people are working on it,

 

ED has none of that, sorry to burst your bubble but this is a fact.

 

So here it goes:

Star Citizen > X Rebirth > Elite Dangerous+Limit Theory (same category) 

 

 

  Imsneaky

Advanced Member

Joined: 11/19/03
Posts: 138

11/12/13 10:35:27 AM#47

https://robertsspaceindustries.com/comm-link/transmission/12840-Project-GODUS-And-Elite-Dangerous

 

Directly from Chris Roberts

 

The second project is Elite: Dangerous from Frontier Developments. They still have 17 days left, but are also in danger of missing their minimum Kickstarter raise without a surge towards the end. They need a little more – some £456,000. You may say hey Chris, why do you want to support a competing project? Well I believe the world is big enough for multiple quality Space Sims. Having to compete against the Star Wars X-Wing games from Larry Holland certainly didn’t harm Wing Commander and I feel Star Citizen and Elite: Dangerous are different types / styles of games. Star Citizen is more focused on a “crafted” approach to the universe – more detail, cinematic flair and more unique characters and locations whereas Elite will follow a more procedural approach which will allow it to have a much larger galaxy to explore as a lot of content will be computer generated. Besides wanting to see Space Sims make a comeback, I fondly remember playing the original Elite on the BBC Micro by David Braben and Ian Bell. I started my game development career around the same time David did, with my first three games all being on the BBC Micro in the UK before I moved across to the USA and joined up with Origin. The original Elite definitely got me thinking about just how cool it would be to blend 3D space combat that with a cinematic story to create the experience I always craved when watching Star Wars.

 

I think it is very cool that Chris Roberts is going to help make Elite Dangerous become a reality.  It seems obvious to me that there is a lot of professional respect between these two men.

  UserUndeleted

Novice Member

Joined: 11/06/12
Posts: 108

11/12/13 11:00:58 AM#48
Originally posted by DocBrody
Originally posted by Pecisk
Originally posted by DocBrody
Originally posted by PumaClipper
Originally posted by Ingvar
SC nor Elite are MMOs

Both SC and Elite are MMO.

BS.

 

SC is server based with a persistant universe, ED is some peer to peer lobby game, just without a lobby. 24 ships max. ED is basically single player focused with some co op.

Star Citizen is the real deal

 

Originally posted by Lahuzer
I decided to put in 100£ for E.D. I think E.D needs the cash even more. S.C is already a huge succees. But the more I find out bout E.D, the more I think it's the game for me. Will prolly put in some to S.C as well, but for now I went with E.D.

 

bad decision, but hey if you enjoy unfinanced promises for a long time after launch. Most of what they.. "plan".. won´t be in the release. No planet landing, no avatar walking around, no station interiors. Just you and your cockpit.

 

check out X-Rebirth, you can play that one in exactly 4 days when it releases and it has TONS of more features than ED

 

Nice try troll. SC is real deal, but ED is too. ED has huge persistant universe, with dynamic peer to peer instances, 32 ships and hundreds of NPCs in them.

And no, expansions is not "planned", they will happen. Same as SC features.

And no, XR doesn't have almost any of ED features, and is completely different game overall.

please stop the misinformation propaganda. You say "Expansions is not planned but will happen"?? So what are you basing on these assumptions?

ED has 2 millions plus some change from an investor

SC has 27 millions

Everything ED wants to have after release is a pipe dream "SOME TIME AFTER RELEASE". Yeah we know how that usually ends.

Here my list what you can do in X-Rebirth you can´t and will probably never do in ED unless they find a huge pile of money on the street.

 

XR has:

1st person walking around on ship

1st person walking around on stations

Starting small then running a trade empire with numerous ships to control and manage strategically

Everything in the economy is real and visualized, you see ships loading and unloading your stuff in realtime

 

SC has all of the first person bells and whistles ON RELASE (Confirmed), money is there, people are working on it,

 

ED has none of that, sorry to burst your bubble but this is a fact.

 

So here it goes:

Star Citizen > X Rebirth > Elite Dangerous+Limit Theory (same category) 

 

 

You're talking shite. Plus you can't compare SC, XR, and ED, because they're all different.

  PumaClipper

Novice Member

Joined: 8/19/13
Posts: 49

11/12/13 11:56:19 PM#49
Originally posted by Imsneaky

Found this.  Some modder made this Freelancer from SC fly like a helicopter in Cryengine.  If he can do that, I have little doubt that Roberts and his team will be able to have free flight in planetary atmospheres. 

You are showing misleading stuff again, this is just 1 small CryEngine level, not a full planet.

  Imsneaky

Advanced Member

Joined: 11/19/03
Posts: 138

11/13/13 7:00:20 AM#50
Originally posted by PumaClipper
Originally posted by Imsneaky

Found this.  Some modder made this Freelancer from SC fly like a helicopter in Cryengine.  If he can do that, I have little doubt that Roberts and his team will be able to have free flight in planetary atmospheres. 

You are showing misleading stuff again, this is just 1 small CryEngine level, not a full planet.

 

See, there ya go again.  No it is not misleading.  I clearly stated that if this guy can do this, and he is not a professional developer, then Chris and company can make planets full featured and flyable.  Nowhere did I say that this was something done by the SC devs, or that it was full in game.

The simple fact is that they CAN make the atmospheres of the planets flyable, if they want to, but I think they are more worried about getting the first part of the game done, and bug free, as soon as possible, and then worry about that stuff later.

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/13/13 7:20:17 AM#51
Ok few points

Sc doesn't have seamless planetary landings. You fly to certain places, like above a star port and then a CUTSCENE takes you to the planet.

X is single player. It is also a game of playing space Donald trump vs scs han solo and eds mal Reynolds. I have bugger all interest in x. I see NOT being able to make an intergalacic corporate empire in ed and sc as a good feature. Means they can concentrate on what made the original space games great, good combat and flight and a one man in a hostile universe atmosphere

Ed has semi realistic flight like elite and elite +, not the full newtonian physics of frontier and first encounters. Ed also has a budget if £8mil, 2 from kickstarter, 2 from braben himself and 4 from private investors.
  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/13/13 7:23:45 AM#52
Also really don't give a shit about walking around my ship. Why the sc and x devs are putting so much effort into something players will do a couple of times as a novelty then completely forget about when they are in the cut and thrust of actually playing the game I do not know.
  User Deleted
11/13/13 9:53:20 AM#53


Originally posted by goldtoof
Also really don't give a shit about walking around my ship. Why the sc and x devs are putting so much effort into something players will do a couple of times as a novelty then completely forget about when they are in the cut and thrust of actually playing the game I do not know.

Yep, you seem clueless...

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/13/13 10:09:04 AM#54
So you will be regularly walking around your ship weeks after buying the game will you?

It's just a feature that looks good when.make.g marketing videos, and no doubt will be fun to do ONCE when you buy a new ship. But when your actually playing, like in a dog fight or scouting a new planet or working on a new trade route or hinting a pirate, you will never use it.
  PumaClipper

Novice Member

Joined: 8/19/13
Posts: 49

11/13/13 11:55:22 AM#55
Originally posted by Imsneaky
Originally posted by PumaClipper
Originally posted by Imsneaky

Found this.  Some modder made this Freelancer from SC fly like a helicopter in Cryengine.  If he can do that, I have little doubt that Roberts and his team will be able to have free flight in planetary atmospheres. 

You are showing misleading stuff again, this is just 1 small CryEngine level, not a full planet.

 

See, there ya go again.  No it is not misleading.  I clearly stated that if this guy can do this, and he is not a professional developer, then Chris and company can make planets full featured and flyable.  Nowhere did I say that this was something done by the SC devs, or that it was full in game.

The simple fact is that they CAN make the atmospheres of the planets flyable, if they want to, but I think they are more worried about getting the first part of the game done, and bug free, as soon as possible, and then worry about that stuff later.

There is a big technical difference between flying around a small level and seamless freeform full planetary atmospheric  flight.

The technical difference isn't just linear, you need a whole different approach and most likely a new engine to make that work.

  PumaClipper

Novice Member

Joined: 8/19/13
Posts: 49

11/13/13 11:58:49 AM#56

Procedural and detail are orthogonal concepts.

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/13/13 12:35:12 PM#57
They've been quite clever with elite though, universe is procedural. But planets we know of are added to it.
  NomadMorlock

Advanced Member

Joined: 12/09/07
Posts: 455

11/13/13 12:42:17 PM#58
Originally posted by goldtoof
So you will be regularly walking around your ship weeks after buying the game will you?

It's just a feature that looks good when.make.g marketing videos, and no doubt will be fun to do ONCE when you buy a new ship. But when your actually playing, like in a dog fight or scouting a new planet or working on a new trade route or hinting a pirate, you will never use it.

You are a bit out of touch.  Star Citizen will have first person FPS combat for ship boarding and on lawless planets.  Over 560 planetary landing sites at launch.

 

There is a whole level of out of ship gameplay you've obviously missed.

 

For the OP - Star Citizen definitely.

  Butch808

Advanced Member

Joined: 9/16/09
Posts: 323

11/13/13 12:49:49 PM#59

My advice is go elite if your a more pure space sim'er or go Star Citizen if your looking for more dog fighting style of game.

 

And yes i will be getting both but im betting on elite being more sandboxy in the long-term than SC, but im betting SC will be more popular.

  Lahuzer

Advanced Member

Joined: 5/07/09
Posts: 683

Sit on my face and tell me that you love me...

 
OP  11/13/13 1:18:24 PM#60
Originally posted by Butch808

And yes i will be getting both but im betting on elite being more sandboxy in the long-term than SC, but im betting SC will be more popular.

This is why I went for Elite, but I'm guessing I will give S.C a shot as well. But the sanboiness of Elite is prolly what will make me stick to it in the long run.

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