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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » What content would bring you back/make you stay

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40 posts found
  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

 
OP  11/13/13 4:02:32 AM#1
Open discussion. The only replies I'll make are asking for clarity and a summary.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  MrBoots

Novice Member

Joined: 4/07/03
Posts: 280

11/13/13 6:03:50 AM#2

Clothing that can be layered over armor. It would be for cosmetic purposes only.

Dye system for clothing, cloth armor, and leather armor.

Real Player Housing

Real Player Built Cities

Capturable Resource Nodes to replace city nodes and villages.

Local Banking with the addition of cargo ships, cargo wagons, and pack animals.

Economy Overhaul

Better mob AI

Better mob loot tables with magical weapon components as rare drops that can be used to give weapons and armors bonuses like elemental damage and a visual effect. Think fire/ice/acid weapons in AC1. Add a bonus slot to crafting that allows the crafter to insert one enchantment component per item.

Less gear dependency. Differences in gear should be minimal. Instead make them give combat style or situational bonuses. 

Less gathering grind.

Regional rare resources.

Rare ores can be added to give metal armor and weapons a different hue/tint. Dyes would be used for leather and cloth.

Consolidate gathering nodes in appropriate areas.

Populate the world with npcs.

Replace guard towers with npc guards that can be hired.

More indirect combat utility roles. Alchemists, Tamers, Bards, Engineers

Animal and mount taming with rare/epic mounts wandering the game world.

Consequences for murder and a player justice system.

Better alliance system that allows the creation of named alliances that can not be joined and parted on a whim.

Clan/Alliance wars that allow combat in safe zones and do not require a siege.

Siege equipment

 

I can keep going but I need to make breakfast now.

 

 

 

 

  psykobilly

Novice Member

Joined: 11/19/10
Posts: 347

11/13/13 6:08:17 AM#3
Originally posted by xpiher
Open discussion. The only replies I'll make are asking for clarity and a summary.

I recently resubbed my crafter account to check out pop...  game was dead, unsubbed it again.

I think you are under a false assumption that content is the reason most people left the game.  Sure more dungeons are nice, etc.  But it is the game's core design that is the issue.

What we want is sandbox class design.  No preset roles, just DF1 but with some limitations to how many 100 skills you can have and which skill trees you can go into.   Basically some combination of Mortal Online's limited skill points system + DF1.

Crafting in DFUW (and DF1) is a joke.  Totally uninteresting cookie-cutter system.  Bring in some system where unique items can be made dynamically.  Linear - grind 100 of this - crafting systems are total shit.

The prowess system is interesting but flawed.  My main char had like 100k prowess and I had every feat done through terrors (even then I only have one class fully maxed out).  It got to the point where I wanted to try other classes, but the only way to get enough prowess was to kill hundreds of the next level mob above terrors.  It's fucking _boring_ doing those grinds, and for pretty shitty drops usually.  They should have weighted easy mobs more heavily with prowess.  End game mobs should be +20% more prowess than early mobs, not +10000%.  Allowing a prowess reset won't bring me back because I will still have to deal with grind that is simply dull in order to try more play styles.

The most fun part of DF1 (instant repeatable content) was small-scale city-raiding.  That has all but disappeared in DFUW. Even with tower damage reductions it hasn't helped.  Towers in DF1 were merely alarm systems, and that's how it should have stayed.

-----

My recap:

1.  Completely redesign the class system into a sandbox one.

2.  Completely redesign crafting system into a sandbox one.

3.  Prowess system is good, but change weighting to reward newbs and mid-tier more heavily.  Make mobs worthwhile to kill.

4.  Make cities dangerous to live in and fun to raid again.

As none of these things are going to happen...  I'll sit it out until DF3.

 

  Mad+Dog

Advanced Member

Joined: 3/02/10
Posts: 668

11/13/13 6:17:49 AM#4
O dear, game is dead move on. DF1 forever!, UW sucks.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

 
OP  11/13/13 7:22:19 AM#5

"Less gear dependency. Differences in gear should be minimal. Instead make them give combat style or situational bonuses."

 

The gear dependency issue isn't as bad as it may seem on the outside looking in. Noticeable differences only exist between every 2 gear levels in the mastery line of gear. Hell, people are able to do massive amount of damage naked in many cases. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/13/13 7:25:34 AM#6
Removing all the macroing and scripting stuff. Make it pure action combat.
  alf2ooo

Advanced Member

Joined: 7/31/08
Posts: 145

11/13/13 7:40:45 AM#7

Enchanting and localized loot tables for skinning mats as it was in the past. 

Dungeons need to be implemented with daily prowess quests (df1 style) AND valuable loot tables.

Cannons + city cannons.

I personally would love a classless system or even the double class system, being able to mix the schools, leaving the armor req based on the primary one, but I understand that's not a simple task.

Less afk prowess and gold.

  Ender4

Hard Core Member

Joined: 5/18/08
Posts: 2094

11/13/13 7:58:35 AM#8

Nothing would bring more people to this game than offering a free trial or making the early levels free like Ryzom did. It is such an obvious move that it is just silly that they haven't done it.

  Mors.Magne

Advanced Member

Joined: 3/02/07
Posts: 1428

11/13/13 8:07:02 AM#9

It really would not matter what content the devs promised to add to DFUW - I would not come back because it takes the devs far too long to add content. To make matters worse, the devs have also removed good content.

 

Fool me once, shame on you. Fool me twice, shame on me.

  MrBoots

Novice Member

Joined: 4/07/03
Posts: 280

11/13/13 8:09:19 AM#10
Originally posted by xpiher

"Less gear dependency. Differences in gear should be minimal. Instead make them give combat style or situational bonuses."

 

The gear dependency issue isn't as bad as it may seem on the outside looking in. Noticeable differences only exist between every 2 gear levels in the mastery line of gear. Hell, people are able to do massive amount of damage naked in many cases. 

 

Outside looking in? I'm an active subscriber with 100 in most crafting masteries. I know very well that a guy with a r10 sword and chain armor is at a huge disadvantage against a  guy in dread with a leenspar sword. The only exception is duelist which has insanely overpowered abilities. Also mages to some extent.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

 
OP  11/13/13 8:12:49 AM#11
Originally posted by MrBoots
Originally posted by xpiher

"Less gear dependency. Differences in gear should be minimal. Instead make them give combat style or situational bonuses."

 

The gear dependency issue isn't as bad as it may seem on the outside looking in. Noticeable differences only exist between every 2 gear levels in the mastery line of gear. Hell, people are able to do massive amount of damage naked in many cases. 

 

Outside looking in? I'm an active subscriber with 100 in most crafting masteries. I know very well that a guy with a r10 sword and chain armor is at a huge disadvantage against a  guy in dread with a leenspar sword. The only exception is duelist which has insanely overpowered abilities. Also mages to some extent.

And you think that shouldn't be the case? 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1066

11/13/13 8:13:59 AM#12
Originally posted by xpiher
Open discussion. The only replies I'll make are asking for clarity and a summary.

1. Add in enchanting and make it so you need matts from out in the open world (not safe zones) so that you can find people in the open world for pvp.

2.  Make it so all classes can get into cities so that you can solo pvp (maybe ladders)

3.  Get rid of city protection

4.  Get rid of the in game merc system

5.  Limit allies to only 2 per clan with a max number of 50 players per clan (I know people will still call in help, but it's a lot harder to call in help when the targets aren't all ally tags)

6.  Add a video from Tasos and the crew openly admitting they've lied over and over and they won't do it again

 

Then I'd consider.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  BelegStrongbow

Apprentice Member

Joined: 11/10/08
Posts: 285

11/13/13 8:14:34 AM#13

RIP Darkfall 1.  

One of the best games I ever played.  I miss it.

 

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1066

11/13/13 8:15:26 AM#14
Anyone that says duelist is op isn't good at DF...plain and simple.  Duelest is super powerful, but it's all in melee...duelist wear crap armor, so going into melee can get you killed just as fast as you can kill someone else. 

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  RabidMouth

Apprentice Member

Joined: 9/17/13
Posts: 194

11/13/13 8:17:19 AM#15
Stable devs that dont get drunk and spill the milk. They poison their own game.

You can't reason someone out of a position they didn't reason themselves into.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4110

11/13/13 8:18:46 AM#16
A cheaper sub fee.  I'm not going to pay what they charge to get ganked.  Just not happening.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1066

11/13/13 8:24:42 AM#17
Originally posted by elocke
A cheaper sub fee.  I'm not going to pay what they charge to get ganked.  Just not happening.

Well...lot of things I can agree with in the post, but you can't go to a hardcore pvp game and expect not to get ganked...at least not an ow sandbox style of game.  Most people go to DF for that element...probably just not the game for you.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1066

11/13/13 8:26:11 AM#18
Originally posted by xpiher
Originally posted by MrBoots
Originally posted by xpiher

"Less gear dependency. Differences in gear should be minimal. Instead make them give combat style or situational bonuses."

 

The gear dependency issue isn't as bad as it may seem on the outside looking in. Noticeable differences only exist between every 2 gear levels in the mastery line of gear. Hell, people are able to do massive amount of damage naked in many cases. 

 

Outside looking in? I'm an active subscriber with 100 in most crafting masteries. I know very well that a guy with a r10 sword and chain armor is at a huge disadvantage against a  guy in dread with a leenspar sword. The only exception is duelist which has insanely overpowered abilities. Also mages to some extent.

And you think that shouldn't be the case? 

Gear in DF is probably less important than in most games.  A stud player could beat a avg player if the avg player is in top gear and the stud is in crap gear. 

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  HEKKRA

Apprentice Member

Joined: 3/07/07
Posts: 76

11/13/13 8:34:50 AM#19

remove the class based game. 

 

REMOVE THE TERRIBLE CONSOLE UI.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4110

11/13/13 8:59:49 AM#20
Originally posted by SirBalin
Originally posted by elocke
A cheaper sub fee.  I'm not going to pay what they charge to get ganked.  Just not happening.

Well...lot of things I can agree with in the post, but you can't go to a hardcore pvp game and expect not to get ganked...at least not an ow sandbox style of game.  Most people go to DF for that element...probably just not the game for you.

Yeah.  Which sucks because I want a sandbox like this with the high amount of immersion I just can't stand hardcore PVP.  I have the same problem with Eve.  But, what's my alternative?  Nothing but themeparks which are ok but don't scratch that sandbox itch I have.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

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