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MMORPG.com Discussion Forums

Landmark

Landmark 

General Discussion  » SOE will sell your Landmark creations and keep 60% of sales.

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277 posts found
  Hultay

Novice Member

Joined: 6/07/13
Posts: 57

11/12/13 1:31:31 AM#141

I would make it even for free. 60/40 doesnt really effect me in any matter but I got a question.

Where did you get info about software to be used for asset building?

What is a polycount for this?

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11845

Currently playing EVE, SMITE, Wildstar, and Combat Arms

11/12/13 1:36:36 AM#142
Originally posted by Hultay

I would make it even for free. 60/40 doesnt really effect me in any matter but I got a question.

Where did you get info about software to be used for asset building?

What is a polycount for this?

https://player-studio.soe.com/

Basic guidelines and link to individual game requirements can be found here.

 

  Hultay

Novice Member

Joined: 6/07/13
Posts: 57

11/12/13 1:40:18 AM#143

Thank you.

I have also found this: Joe Shoopack answered the question something along this line, "In Landmark, you will use the built-in tools to create. But for EverQuest Next, we will still use traditional 3D methods for creating equipment, items, etc.,"

  soulmirror

Advanced Member

Joined: 9/18/04
Posts: 93

11/12/13 1:44:27 AM#144

I'm posting a quote from a popular website showing what you should pay a hairdresser  on commission, at the high end the owner is keeping 65%, the low end 40%.  Sony has pegged a number that seems on the surface to be within industry standards for commission.  A second example is consignment for art or furniture, which take up to 40% + a monthly fee for the amount of space used to show the items.

I am not defending either side, just showing a few examples of how much you can be charged for commission work or by selling through a 3rd party.

 

"Calculate the percentage you want to use for the commission, which typically ranges between 35 percent and 60 percent, according to "Forbes." Review how much you usually make and your total expenses to help you figure the percentage. Ensure the percentage you offer leaves you enough to cover your bills and make a profit based on your average numbers.


Read more: http://www.ehow.com/how_12098218_pay-stylists-commission.html#ixzz2kPkDPz3G

  Draconix

Novice Member

Joined: 5/17/05
Posts: 16

Baseball is wrong: A man with four balls cannot walk.

11/12/13 2:00:53 AM#145

I was under the impression when I made something for the marketplace it would be within the game using their tools. After reading the Player Studio FAQ, I feel little mislead. Not sure why but I do. Anyone else under the same impression I had? So whats the point of using Landmark if that's the case?

 

 

  Hultay

Novice Member

Joined: 6/07/13
Posts: 57

11/12/13 2:14:19 AM#146
Originally posted by Draconix

I was under the impression when I made something for the marketplace it would be within the game using their tools. After reading the Player Studio FAQ, I feel little mislead. Not sure why but I do. Anyone else under the same impression I had? So whats the point of using Landmark if that's the case?

 

 

I think *from what I read so far* that Landmark will use its own tools however ... well those tools will allow import/export to/from 3D software. F.ex. You wanna make a house. You can go with generic thingies you will get with SOE tools or make stuff in other software > import to SOE stuff and so on. But I might be mistaken. (All of that in reference to Landmark game)

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11845

Currently playing EVE, SMITE, Wildstar, and Combat Arms

11/12/13 2:18:58 AM#147
Originally posted by Hultay
Originally posted by Draconix

I was under the impression when I made something for the marketplace it would be within the game using their tools. After reading the Player Studio FAQ, I feel little mislead. Not sure why but I do. Anyone else under the same impression I had? So whats the point of using Landmark if that's the case?

I think *from what I read so far* that Landmark will use its own tools however ... well those tools will allow import/export to/from 3D software. F.ex. You wanna make a house. You can go with generic thingies you will get with SOE tools or make stuff in other software > import to SOE stuff and so on. But I might be mistaken. (All of that in reference to Landmark game)

That was my take away, too. It seems like the tool for Landmark gives you prefabs and primitives to build from, which would make sense as it would maintain a much higher level of consistency in appearance and design. This differs from Player Studio, which is more free form and flexible, giving players some basic templates and a very liberal style guide to follow. 

 

  Raven

Novice Member

Joined: 5/20/06
Posts: 1985

"Only the dead have seen the end of war" Plato

11/12/13 4:06:04 AM#148
Originally posted by ozmono
Originally posted by echolynfan
Originally posted by slikeytre
Why are they selling your art at such a huge cut? Is this the only place their making any money on the game?  I'm thinking 80/20 to be fair. Without people making things they wouldn't get the sale.

Life is a choice: You can choose not to participate and SOE could choose not to have you participate...AT ALL. 40% is more than fair...it's unheard of for a game company to PAY you to play THEIR game. 0% of nothing is nothing....be smart and be happy with 40%.

They are hardly paying you to play their game though are they? They are paying you to help them develop their game. Remember this conversation was about new assets produced outside of landmark with tools like 3ds Max and adobe photoshop.

 

That said I would think a good texture artist could make a pretty penny selling good and relevant textures (assuming good work isn't flooded out by bad) but I more doubtful about the modellers if landmarks tools are as great as they are made out to be.

If 40% is too low of a cut for your help making the game, you could always go somewhere else and sell your high quality work to someone else for a higher profit margin surely, I dont see the problem here, if I am doing work for someone and they offer me X% and I dont agree I simply decline and dont do the work. 

 

On a more serious note, I cant believe people are expecting this to be some sort of career path, reminds me of the people thinking they were gonna make millions of Diablo 3 RMA. 

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 505

11/12/13 4:14:16 AM#149
Originally posted by Raven
Originally posted by ozmono
Originally posted by echolynfan
Originally posted by slikeytre
Why are they selling your art at such a huge cut? Is this the only place their making any money on the game?  I'm thinking 80/20 to be fair. Without people making things they wouldn't get the sale.

Life is a choice: You can choose not to participate and SOE could choose not to have you participate...AT ALL. 40% is more than fair...it's unheard of for a game company to PAY you to play THEIR game. 0% of nothing is nothing....be smart and be happy with 40%.

They are hardly paying you to play their game though are they? They are paying you to help them develop their game. Remember this conversation was about new assets produced outside of landmark with tools like 3ds Max and adobe photoshop.

 

That said I would think a good texture artist could make a pretty penny selling good and relevant textures (assuming good work isn't flooded out by bad) but I more doubtful about the modellers if landmarks tools are as great as they are made out to be.

If 40% is too low of a cut for your help making the game, you could always go somewhere else and sell your high quality work to someone else for a higher profit margin surely, I dont see the problem here, if I am doing work for someone and they offer me X% and I dont agree I simply decline and dont do the work. 

 

On a more serious note, I cant believe people are expecting this to be some sort of career path, reminds me of the people thinking they were gonna make millions of Diablo 3 RMA. 

They did make millions ... of gold :D

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1423

11/12/13 4:44:27 AM#150
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

Ok.. first of all i don't know if  60% profit margin is a fair share.

But you are completely wrong that SOE does 0% of the work for that money.

- they have to review and verify any content the put into the market

- they deliver a few toolsets (Playerstudio, Landmark)

- they host the market, they host the games, where those content can be used and all those is F2P

 

With other words it is more than justified that they claim a fee for any player created content(created with their tools) and sold on their platform.. how large this fee should be is a entirely different question.

  Solar_Prophet

Elite Member

Joined: 11/10/13
Posts: 558

11/12/13 4:47:51 AM#151

So wait... people are complaining that if they create something awesome in game during their leisure time &  for their own enjoyment, using the tools provided & developed by Sony (for free), they'll only get 40% of the profit if Sony believes it worthy of being sold?

They're essentially offering to handle monetization, publication, and distribution of digital goods created by people for fun, and there's complaining?

You do realize that they could just as easily take & sell it without giving the creator any publicity or monetary compensation, simply by virtue of every asset other than the design itself being the property of SOE, right? Pretty much every EULA contains a statement to that effect, though usually pertaining to the sale of in-game assets outside of the game itself (selling of equipment, in-game currency, accounts, etc.).

Most people would be ecstatic about getting paid to do something they enjoy. Then again, this site doesn't really constitute 'most people', does it?

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  Vannor

Hard Core Member

Joined: 8/11/03
Posts: 2973

11/12/13 5:26:25 AM#152

Something is better than nothing but 60/40 is totally criminal.. especially when they aren't even providing the tools. I mean this is just other people's proper art.. being exploited.

Normally they pay artists a LOT to make these kind of assets. They just figured out a cheaper (profitable) way of doing it and some idiots are lapping it up like the morons they are.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

11/12/13 5:31:17 AM#153

Don't like it, don't upload it.

Modders generally don't get paid at all.

 

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

11/12/13 5:32:25 AM#154
Originally posted by Vannor

some idiots are lapping it up like the morons they are.

It's a free market. If someone is going to upload at that price, you can either match their "offer" or go on another market.

 

  drgran

Hard Core Member

Joined: 11/14/06
Posts: 187

11/12/13 5:37:06 AM#155
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

said the samething that Apraxis said

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  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 989

11/12/13 5:41:21 AM#156
Originally posted by tom_gore
Originally posted by Vannor

some idiots are lapping it up like the morons they are.

It's a free market. If someone is going to upload at that price, you can either match their "offer" or go on another market.

 

 

still scams are considered criminal acts, being a free market or not.

 

and I really think people ehre don't read all the op, the tools you will use are not from sony, possible you will need to buy the program to use (or piracy it with will make most people here hipocrites)

 

oh well carry on I find funny anyone still thinking EQnext will be any diferent from what we already have and even more to anyone thinking sony have any kind of moral

FOR HONOR, FOR FREEDOM.... and for some money.

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1307

11/12/13 5:51:59 AM#157
I do it for fun don't care about getting paid for it. Slightly annoyed for anyone who steals it but still just something fun to do which is the point.

This isn't a signature, you just think it is.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

11/12/13 5:54:55 AM#158
Originally posted by alkarionlog 

 

still scams are considered criminal acts, being a free market or not.

 

and I really think people ehre don't read all the op, the tools you will use are not from sony, possible you will need to buy the program to use (or piracy it with will make most people here hipocrites)

 

oh well carry on I find funny anyone still thinking EQnext will be any diferent from what we already have and even more to anyone thinking sony have any kind of moral

I'm not entirely clear on how you can say it's a scam if you get exactly what was agreed. SoE says you get 40% cut, you agree, you get 40% cut. What kind of a world do you live in, if that's a scam?

 

  Markusrind

Novice Member

Joined: 7/22/13
Posts: 284

11/12/13 6:06:20 AM#159

One of the firsts jobs I had I got paid £35 a day. The company I worked for charged me out at £265 a day.

They made a profit of £230 a day.

How dare they!

How dare SOE take 40% of anything I sell in their game and using their tools and their marketplace!!!!

 

Yes a joke about the situation, but I am pointing a big fat finger at the OP at how pointless and stupid his point is.

  Maejohl

Novice Member

Joined: 10/22/12
Posts: 108

11/12/13 6:12:16 AM#160
Originally posted by Agoden

You're joking right? How many games allow you to actually make money? Barely any of them.

The fact that you get anything at all rather then just sharing it for free is fantastic.

 

I don't see how anyone could be upset over this.

 

If anything we should just be upset creations are paid to begin with, but i guess thats the business model.

I completely agree.

 

Without the game there would be no chance of making any money.  A 50/50 split would suggest that both parties brought equal things to the table, whereas in fact it's SOE that is taking ALL of the risk in investing in the game and the player takes none.

Frankly you're all lucky it's not a less even share.

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