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Landmark

Landmark 

General Discussion  » SOE will sell your Landmark creations and keep 60% of sales.

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277 posts found
  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

 
OP  11/11/13 4:57:47 PM#1

 

"If a player-created item is selected for inclusion in the SOE Marketplace, SOE will share 40% of the net amount it receives from the sale of the item with the player that created the item."  

Additionally, following is a list of useful third party art tools for helping to create in-game items:

3D Modeling:

Texturing:

 
UPDATE: It's currently only for US citizens and you need to fill out forms sent to you by their finance department incl. some tax return papers and other things.
 
UPDATE: According to Station Forum Thread - Joe Shoopack quote SOE will provide a separate toolset for Landmark. 
 
UPDATE: Forum user Nadia pointed out that SOE is probably using a different sytem for Landmark content
 

Players will be buying just that -- a template. They will get a blueprint of the item/structure/masterpiece and will have to collect the required ingredients themselves in order to actually construct it. Each blueprint will also clearly state what ingredients are necessary to make the item so players will be informed before the purchase.

Royalties in Landmark will also work a bit differently than in the other titles in SOE's portfolio. We already know that if your item is used in the construction of another that is sold, you receive royalties based on the percentage of your item compared to the whole.

http://www.pcgamer.com/2013/11/11/everquest-next-landmark-is-gurps-for-mmos/

Georgeson and Butler have also expanded on Landmark's in-game currency and real money economies, which will touch every aspect of play.

Most notably, SOE's Player Studio will become a cash marketplace for player-gathered resources, plots of real estate on Landmark's servers, and player-designed building templates, which other players can buy and plop onto their land.

 

I am not interested in creating content, i don't want to create my own game and i am just reporting this and wondering how this is fair.  Does not sound like a good deal to me.

What do you think?

  GrayImpact

Hard Core Member

Joined: 11/03/08
Posts: 866

11/11/13 5:00:59 PM#2

You're joking right? How many games allow you to actually make money? Barely any of them.

The fact that you get anything at all rather then just sharing it for free is fantastic.

 

I don't see how anyone could be upset over this.

 

If anything we should just be upset creations are paid to begin with, but i guess thats the business model.

  evilized

Elite Member

Joined: 10/02/11
Posts: 547

11/11/13 5:01:38 PM#3
Spend a little of your leisure time creating a castle with the tools SOE gives you for 40% of the profit from any sales? Sounds fine to me.
  slikeytre

Novice Member

Joined: 9/06/09
Posts: 30

11/11/13 5:02:07 PM#4
Why are they selling your art at such a huge cut? Is this the only place their making any money on the game?  I'm thinking 80/20 to be fair. Without people making things they wouldn't get the sale.
  Dogblaster

Advanced Member

Joined: 3/14/12
Posts: 505

11/11/13 5:02:21 PM#5

Be glad they give you anything :D EQ was made for you to have FUN, and for SOE to make PROFIT. Not other way around.

 

Just LOL :D :D

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4821

11/11/13 5:03:12 PM#6
Originally posted by Agoden

You're joking right? How many games allow you to actually make money? Barely any of them.

The fact that you get anything at all rather then just sharing it for free is fantastic.

 

I don't see how anyone could be upset over this.

 

If anything we should just be upset creations are paid to begin with, but i guess thats the business model.

What site are we on again ?

There's a saying about evolution and why we have two eyes and two ears but only one mouth. Clearly it didn't see the internet coming or it never would have given us ten fingers to type with.

  killahh

Novice Member

Joined: 8/25/04
Posts: 455

As famous as the unknown soldier

11/11/13 5:04:27 PM#7

sounds great, when you consider:

a: anyone with artistic capabilities can create stuff

b: sony owns the software

c: 40% of anything is actually not bad at all

 

as someone who more than dabbles in graphics for games, its a fair price man, so deal with it.

 

 

Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

 
OP  11/11/13 5:04:34 PM#8

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

  Distopia

Drifter

Joined: 11/22/05
Posts: 15627

"what a boring life, HATING everything" -Gorilla Biscuits

11/11/13 5:05:13 PM#9
Mods keep a lot of games relevant long after devs stop working on them, which helps keep sales up for those titles. None of them see any of that money. A chance for those types of players to see a return on their work is a lot better than most other cases.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Dogblaster

Advanced Member

Joined: 3/14/12
Posts: 505

11/11/13 5:05:37 PM#10
Originally posted by DamonVile
Originally posted by Agoden

You're joking right? How many games allow you to actually make money? Barely any of them.

The fact that you get anything at all rather then just sharing it for free is fantastic.

 

I don't see how anyone could be upset over this.

 

If anything we should just be upset creations are paid to begin with, but i guess thats the business model.

What site are we on again ?

The site which use brain ... and clearly OP is in different one :)

  Dogblaster

Advanced Member

Joined: 3/14/12
Posts: 505

11/11/13 5:07:04 PM#11
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

You would create NOTHING if SOE did not give you game to play. And you would be sitting at your computer fapping cause you are bored .. :D

 

I dont want to sound rude so .. yes it is fair. I thought we play mmorpgs for fun :)

  mrshroom89

Apprentice Member

Joined: 11/23/10
Posts: 234

11/11/13 5:10:24 PM#12
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

 

 

SOE put in 200x the amount of man hours to create the game than anyone will put into making a single item.  Without the game and the tools that were created 100% by SOE you have nothing.  So no you are not doing 100% of the work you are putting inabout 10% if that of what SOE has. 

C

  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

 
OP  11/11/13 5:10:58 PM#13
Originally posted by Dogblaster
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

You would create NOTHING if SOE did not give you game to play. And you would be sitting at your computer fapping cause you are bored ..

I don't really need to know what you do in your free time, but thanks for sharing.

  Dragnelus

Advanced Member

Joined: 7/22/10
Posts: 322

11/11/13 5:12:55 PM#14
Originally posted by Dogblaster
"Would be sitting at computer fapping cause  bored .. :D"

 

 

Great life you have xD

Edit: Sarcasme 

  Muke

Elite Member

Joined: 1/04/07
Posts: 1613

11/11/13 5:13:06 PM#15
Originally posted by slikeytre
Why are they selling your art at such a huge cut? Is this the only place their making any money on the game?  I'm thinking 80/20 to be fair. Without people making things they wouldn't get the sale.

Pure business.

It's their product, the builder agrees to their EULA, and let's be faif, even if SOE does not offer to share the profit the builder would gladly build for free as 'their creation' would be used in a MMO.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 1111

11/11/13 5:14:47 PM#16

I love that so many people are defending SOE in this like they're doing a good thing because you're using their tools, etc.

In NO OTHER part of the world or industry in the world are the "shop" fees or cut that high.  Whether you're a sculptor using the shop kiln, a hairdresser at a hair solon using their seats, building, etc,  a realtor using an office at re-max, etc

NONE of them have fees that are 60%.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

 
OP  11/11/13 5:15:20 PM#17
Originally posted by mrshroom89
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

 SOE put in 200x the amount of man hours to create the game than anyone will put into making a single item.  Without the game and the tools that were created 100% by SOE you have nothing.  So no you are not doing 100% of the work you are putting inabout 10% if that of what SOE has. 

Not sure in which fantasy world you live in but SOE does not provide any of the tools to create content. Without people creating content SOE would have NOTHING to sell (see how that argument bites you in the ass). Here is a list of tools you have to invest in to create content:

3D Modeling:

Texturing:

 
Anyway, was asking what other people think, not asking to be attacked for my opinion that this is a little bit of a one sided deal.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5823

11/11/13 5:15:55 PM#18

If you're a popular modder the payback can be a lot greater than just direct return on your sales.

But hey, if you can make more money and carve a bigger name out for yourself another way, then by all means go for it. This isn't the only outlet for you.

Curse you AquaScum!

  Yaevindusk

Elite Member

Joined: 9/05/10
Posts: 1223

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

11/11/13 5:19:35 PM#19
Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

SOE does 0% of the work and gets 60% of the sales.

Are you really saying this is fair?

ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!

 

They're letting you use their tools to create something, and then are using their systems and influence to sell it.  There is huge precedence in this that has existed for hundreds of years.  It's much like publishers that are well known selling your book for you with their millions of "followers"; they take the lion's share, but you end up selling millions more than you would have by simply standing on the street with the sign "selling this book".  What do you think stores are if not things known by people?  The middle man?   Steam with Indie games? 

 

When it comes to games and the years it takes, 25%-30% seems to be the norm in terms of taking cuts by stores and the like (even using their own tools).  With publishers (and it depends on the publisher), that cut could be much larger -- especially since they may invest in you prior (or give you the tools) and expect you to make something for them for a cut of THEIR profits.  There's an example in this in Game Dev Tycoon (though their numbers may not be accurate) whereby you only get 8-11% of the the profits if you use a publisher.  Though you typically get more sales and more money if you use them, until you're big enough and have a large enough following to publish your own content.  So if you're getting antsy by the cut margin and don't agree that a publisher should get any cut for publishing within their network, then you could simply say that 30% is from sale with the other 30% being from fees in using their tools to make something that was sell worthy (again not counting that they'll show your creation to the potential millions of players / customers out there and the fees normally associated with such).  With regards to the tools that you're using, if you're speaking of landmark, you have to create the things within their game (I.E. make sure they're able to be placed and characters are able to walk in them); the many troubles it takes for things to work together and the glitches that need to be sorted out to allow the creator to make things is taxing in a video game creation process.

 

Though ultimately this is a game for fun.  If you want to make money, you can create your own tools and your own game (or hook various other tools together in a working environment).  Then maybe try to get it kickstarted or greenlit on Steam.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

 
OP  11/11/13 5:26:58 PM#20
Originally posted by Yaevindusk

 

They're letting you use their tools to create something . . . blah blab blah

Nope, there are no SOE tools involved. You like so many others have not even bothered to read the FAQ you just here apologizing for the company for whatever reason i do not fully understand.

... If you want to make money, you can create your own tools and your own game.  Then maybe try to get it kickstarted or greenlit on Steam.

Why would i want to create a game, when i don't even want to create content for another game? I fail to see the logic here. What exactly are you trying to say.

 

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