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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » SW:G boy do I miss it

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95 posts found
  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4389

11/10/13 10:20:34 PM#61
Originally posted by Hrimnir
Originally posted by DamonVile
Originally posted by Hrimnir
Thank you. I "attacked" him (strong word, but whatever), because he suggested that anybody who wishes the state of games were different was "living in the past".  It was a ridiculous assertion and needed to be pointed out.

I didn't suggest anything of the sort...or even close to it. 

Oh, really?:

Originally posted by DamonVile

It was a great game but all things come to an end. Move on and enjoy good memories. You can't live in the past forever.

How does it not get any more clear than that?  There is no subtlety, no misconstruing squat. It was plain english, you said and you meant it, stop trying to backpeddle.

you're right. At your reading comprehension level it clearly does have those words.

People are like cats. When they die, you get a new one.

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 999

11/10/13 10:23:32 PM#62
Originally posted by Onomas
Originally posted by Amaranthar
Originally posted by DrSmaSh

Amen!

 

SWG was the first and last game I got lost in. No kidding, first day of game, I think it was Mos Eisley where you started - I just went over the hill and got like totally lost. And from that day I remember two encounters that I will probably never forget in my life: first was a lady, sitting in front of her house with kitten next to it. I asked her for directions, she gave me some money and pointed me across the hill. But somehow I was uber noob and got lost again... and right there in the middle of a desert came a guy, a doctor on -can't-remember-the-name-of-pet-mount- he was all dressed up as desert people. He gave me some stimpacks and guided me back to the city. Fucking EPIC!

See, right there. You don't get that in other games. It makes it feel like a world (worlds, in this case). You not only can get lost, you can loose yourself in the game.

I still found SWG too Themeparkish due to the levels (items with levels, don't try to convince me it didn't have levels). And I didn't stay. But I've wondered if I should have. Obviously, it was NOT JUST about levels.

But that kind of play is indeed "epic". Much more memorable than some scripted content that you know everyone is doing repeatedly.

Edit to add: And the Canteenas and Camp Sites were only the beginnings of what could be done in MMOs.

Actually SWG didn't have levels when it first started lol. Just saying. They had skills you could pick and chose from. Not until WOW and the themepark rush to be like WOW did they change it.

SWG had some of the largest worlds to explore, not themeparkish at all. No end game, no quests to level. I don't get how you think it was way too themepark'ish. I could quests and hit max level, I could just go kill everything and max level, could craft and hit max level, or I could have just sat in a cantina and talked/danced and hit max level........... themepark? Seriously?

 

SWG created themeparks or at least the term lol.  

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4389

11/10/13 10:33:30 PM#63

It also had weapon skill lvls. Each box you opened ih a weapon skill like ( like say pistols ) would unlock different pistol types.

His opinion may be a bit extreme considering the way mmos work but it wasn't really inaccurate. 

People are like cats. When they die, you get a new one.

  hyllstarter

Advanced Member

Joined: 11/28/05
Posts: 198

11/11/13 12:02:32 AM#64

There isnt a day that goes by I dont wish I could still play SWG. Pre CU, CU or NGE. 

 

  Amaranthar

Advanced Member

Joined: 1/18/06
Posts: 2167

11/11/13 12:32:28 AM#65
Originally posted by Onomas
Originally posted by Amaranthar
Originally posted by DrSmaSh

Amen!

 

SWG was the first and last game I got lost in. No kidding, first day of game, I think it was Mos Eisley where you started - I just went over the hill and got like totally lost. And from that day I remember two encounters that I will probably never forget in my life: first was a lady, sitting in front of her house with kitten next to it. I asked her for directions, she gave me some money and pointed me across the hill. But somehow I was uber noob and got lost again... and right there in the middle of a desert came a guy, a doctor on -can't-remember-the-name-of-pet-mount- he was all dressed up as desert people. He gave me some stimpacks and guided me back to the city. Fucking EPIC!

See, right there. You don't get that in other games. It makes it feel like a world (worlds, in this case). You not only can get lost, you can loose yourself in the game.

I still found SWG too Themeparkish due to the levels (items with levels, don't try to convince me it didn't have levels). And I didn't stay. But I've wondered if I should have. Obviously, it was NOT JUST about levels.

But that kind of play is indeed "epic". Much more memorable than some scripted content that you know everyone is doing repeatedly.

Edit to add: And the Canteenas and Camp Sites were only the beginnings of what could be done in MMOs.

Actually SWG didn't have levels when it first started lol. Just saying. They had skills you could pick and chose from. Not until WOW and the themepark rush to be like WOW did they change it.

SWG had some of the largest worlds to explore, not themeparkish at all. No end game, no quests to level. I don't get how you think it was way too themepark'ish. I could quests and hit max level, I could just go kill everything and max level, could craft and hit max level, or I could have just sat in a cantina and talked/danced and hit max level........... themepark? Seriously?

Depends on what you mean by the term, I guess. I don't subscribe to narrow definitions, myself.

And I don't know if I missed something at the very beginning. I did play before that "NGwhatever" things when they took out taming (my son was really P.O.ed over that).

By my meaning of Themeparkish, I noted that weapons had a level grind power gap design. Every few levels they had these big jumps in damage, just like WoW or any Themepark game does.

And if that's what the game was like at the start, how can you say that you could consider it not ThemeparkISH? You would have to wade through levels of power gaps to get to content, and that content would have to be designed around those level gaps.

If I'm wrong about that, I'd really like to know. I don't want to be wrong in my take on the game.

Once upon a time....

  Amaranthar

Advanced Member

Joined: 1/18/06
Posts: 2167

11/11/13 12:34:16 AM#66
Originally posted by Vermillion_Raventhal
Originally posted by Onomas
Originally posted by Amaranthar
Originally posted by DrSmaSh

Amen!

 

SWG was the first and last game I got lost in. No kidding, first day of game, I think it was Mos Eisley where you started - I just went over the hill and got like totally lost. And from that day I remember two encounters that I will probably never forget in my life: first was a lady, sitting in front of her house with kitten next to it. I asked her for directions, she gave me some money and pointed me across the hill. But somehow I was uber noob and got lost again... and right there in the middle of a desert came a guy, a doctor on -can't-remember-the-name-of-pet-mount- he was all dressed up as desert people. He gave me some stimpacks and guided me back to the city. Fucking EPIC!

See, right there. You don't get that in other games. It makes it feel like a world (worlds, in this case). You not only can get lost, you can loose yourself in the game.

I still found SWG too Themeparkish due to the levels (items with levels, don't try to convince me it didn't have levels). And I didn't stay. But I've wondered if I should have. Obviously, it was NOT JUST about levels.

But that kind of play is indeed "epic". Much more memorable than some scripted content that you know everyone is doing repeatedly.

Edit to add: And the Canteenas and Camp Sites were only the beginnings of what could be done in MMOs.

Actually SWG didn't have levels when it first started lol. Just saying. They had skills you could pick and chose from. Not until WOW and the themepark rush to be like WOW did they change it.

SWG had some of the largest worlds to explore, not themeparkish at all. No end game, no quests to level. I don't get how you think it was way too themepark'ish. I could quests and hit max level, I could just go kill everything and max level, could craft and hit max level, or I could have just sat in a cantina and talked/danced and hit max level........... themepark? Seriously?

 

SWG created themeparks or at least the term lol.  

No sir. "Themepark" was first coined to describe EQ because players had to wait in line to do the content before moving on to the next "ride". It took on added meaning with WoW even though WoW fixed that particular problem.

Once upon a time....

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1393

11/11/13 12:49:31 AM#67

same here..

 

Disney if you´re reading, let SOE make SWG 2,0

 

pretty please with cherry on top

  Phlacc

Novice Member

Joined: 5/25/04
Posts: 38

11/11/13 12:49:49 AM#68

I have posted this before, but whatever....

 

Guys, don't forget about  The Repopulation (www.therepopulation.com ). It really does seem like the closest we'll get to another SWG.

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

11/11/13 5:10:23 AM#69
Originally posted by Novusod
SWG in the pre-NGE era was definitely the best MMO ever made. There will never be another one like it. The classes, the crafting, the player cities, the PvP, and the community that formed around it all just worked. It was like an accident when the stars aligned the prefect game was made. The developers didn't understand what they had so they blew it chasing greed and WoW bucks.

 Winner.

SWG pre cu and een the 2 later versions was the most fun and addtictive MMO I've ever played. It wasn't refect but despite the bugs and flaws, it was stil miles ahead of any of today's laughable and boring MMOs. The community was unique and the in game "conflicts" that continued on the forums were legendary fun. In the end, I think we all cared for every player, in one twisted way or the other, even if we didn't see eye to eye in game or felt he/she was a douche.

SWG was a virtual world more than anything else and that's what made it so special. As a noob, you'd load in and you were in Mos Eisley or some other city's spaceport and that was it. No NPC telling you what to do or where to go. You had to ask other players for help and it was a blast. I've never felt so lost on my first day as I did in SWG wandering around in Mos Eisley, in any other MMO and I loved every minute of it.

I wanna be uncle Owen again.

 

  AzurePrower

Novice Member

Joined: 3/18/07
Posts: 1530

Ahh yes, "Hypers." The people who praise and hate every MMORPG... We've dismissed that claim.

11/11/13 5:27:52 AM#70
  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2502

11/11/13 5:46:46 AM#71


Originally posted by Dayrion
Yes it is true there are some emulators out there but for alot of use we played for years had full cities had built up millions of credits. I had a perfect YT-1300 that I had made and was able to sell for over 1 mil credits. Its not the point that you can jump on an emulator and play it a point the community for the game is gone and we lost everything we worked for.


If you realy love SWG as you claim you would play now, all the crap about i had this that is why over past 10+ years its all going dumbdownhill road you want it al in first weeks or no go.

Have to work for it to get, no way.

Take me time, no way.

Difficult to master, no way.

NUFFSAID.

You guys are just building a myth around SWG same as those fans from UO while there where not bad games they had there flawes also and where not perfect at all.

And most games appeal for first 6 months after that even mmo's like SWG starting to change so its more easy to play. Thats the true story not it was the greatest game ever:)

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  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 999

11/11/13 7:29:53 AM#72
Originally posted by Amaranthar
Originally posted by Vermillion_Raventhal
Originally posted by Onomas
Originally posted by Amaranthar
Originally posted by DrSmaSh

Amen!

 

SWG was the first and last game I got lost in. No kidding, first day of game, I think it was Mos Eisley where you started - I just went over the hill and got like totally lost. And from that day I remember two encounters that I will probably never forget in my life: first was a lady, sitting in front of her house with kitten next to it. I asked her for directions, she gave me some money and pointed me across the hill. But somehow I was uber noob and got lost again... and right there in the middle of a desert came a guy, a doctor on -can't-remember-the-name-of-pet-mount- he was all dressed up as desert people. He gave me some stimpacks and guided me back to the city. Fucking EPIC!

See, right there. You don't get that in other games. It makes it feel like a world (worlds, in this case). You not only can get lost, you can loose yourself in the game.

I still found SWG too Themeparkish due to the levels (items with levels, don't try to convince me it didn't have levels). And I didn't stay. But I've wondered if I should have. Obviously, it was NOT JUST about levels.

But that kind of play is indeed "epic". Much more memorable than some scripted content that you know everyone is doing repeatedly.

Edit to add: And the Canteenas and Camp Sites were only the beginnings of what could be done in MMOs.

Actually SWG didn't have levels when it first started lol. Just saying. They had skills you could pick and chose from. Not until WOW and the themepark rush to be like WOW did they change it.

SWG had some of the largest worlds to explore, not themeparkish at all. No end game, no quests to level. I don't get how you think it was way too themepark'ish. I could quests and hit max level, I could just go kill everything and max level, could craft and hit max level, or I could have just sat in a cantina and talked/danced and hit max level........... themepark? Seriously?

 

SWG created themeparks or at least the term lol.  

No sir. "Themepark" was first coined to describe EQ because players had to wait in line to do the content before moving on to the next "ride". It took on added meaning with WoW even though WoW fixed that particular problem.

 

Everquest wasn't a themepark. The first time I heard the term was SWG beta test to describe the mission/quest hubs that were in the sandbox game. Everquest was an opened zoned game that you basically level as you liked there were no vast quest hubs. Camping lines are not themeparks.
  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 1999

11/11/13 7:41:34 AM#73
Originally posted by DamonVile
Originally posted by Holophonist
Originally posted by DamonVile
Originally posted by Holophonist
Originally posted by DamonVile
Originally posted by Mechanic74

Wishing a game like SWG pre-cu would come along again (or what made the game unique would come along again) does not imply anything other than:

 

One believes games that are released since (and even before) do not have those qualities, and one wishes they did.

 

It does not mean:

 

You have rose colored glasses.

You sit on a porch wishing for things.

You can't enjoy other games.

Etc, etc etc......

 

I realize it must be mind boggling, but one can wish for something and still proceed forward.

 

thank you captain obvious, your work here is done. I know what I was say isn't going to sink in for some people, but trying to change it or misconstrue it into something I didn't say...doesn't change the message. Like I said though. For people who need it explained they probably wouldn't understand anyway.

The problem is you realize that you're wrong but you persist in claiming that it's us who don't get it. You're the one that either doesn't get it, or refuses to admit you're wrong. We don't need you to explain anything to us. There's nothing wrong with hoping for a game to come out that fits a similar to description as your favorite game. There is simply nothing wrong with that. As a number of people have already pointed out, these things aren't mutually exclusive. You can be sad that a game is gone, you can even hope for it to come back; and at the same time you can be an adult and move on to other things if need be.

I never said there was, and have argued every time someone said I did. But here we are...still telling me I'm saying it and that I don't get what you mean.

You can hope all you like for a new game to come out with older features. I think everyone does it. " I wish I could go back and play swg because everything now sucks "  and th emoving on as an adult has been the focus of what I've been talking about over.....and over. If it's not clear by now apparently it's something I'm either incapable of making clear or...they're just not interested in understanding. I have a feeling it's more the latter than the former.

What do you mean by "the moving on as an adult"? As we've said, hoping for a resurgence of your favorite type of game doesn't have to hinder any other part of your life. Moving on doesn't mean being content with subpar products. 

sigh... I think you are so focused on what you think I'm trying to say you are never going to accept what I am saying. I'm done trying to explain it to you only to have you come back with things that I not only didn't say, it is the other way around to the exact things I have been saying so. It's not even a matter of disagreeing. It's you wanting to argue points I'm not trying to make and would agree on if I wasn't forced to correct you every time that I didn't say this or that. so...good luck.

I think you're the one that is confused. You say the focus has been the "moving on as an adult" and apparently what you meant by that was when I said that you can hope for a certain type of game but still move on to other things. But that doesn't explain this quote from you:

 

"Yeah you're right, it's way better sitting on the porch talking about how everything used to be better and it's all a pile of shit now. I can see how that has some real up sides to it."

 

You keep saying nobody will understand your point, yet you fail to really make one. What IS your point? That people should move on? Move on how? We do play other games. We just ALSO want better games. Again, they're not mutually exclusive. If everybody is "misunderstanding" you, the problem may be with you.

  Terranah

Apprentice Member

Joined: 7/03/04
Posts: 3612

11/11/13 9:42:19 AM#74
Originally posted by Whiskey_Sam
Loved that game.  Ran my own cantina.  Loved to take my guildmates up to do their master pilot mission or harvest asteroids.  One thing I loved was open communication between factions.  I made so many good friends PvPing that I eventually switched factions to spend more time with the friends I'd made on the other side.  I hate games that limit communication by faction.  Hinders community building for me.

Yeah I loved the cross faction communication as well.  I was Imp but I made so many cool reb friends too. 

 

One of my reb buddies was probably the best pvpers on our server.  After he killed me a bunch of times, I developed a grudging respect for him and we became good friends.  The fact that I was a female avatar probably helped, haha.  I remember one time this city was being seiged...huge pvp fight.  And I sent him a tell and he met me on a hill overlooking the city, and we watched the battle as the sun set over the mountains.  It was very....romantic, hehehe.

 

I miss moments like that, when you could forget you were playing a game. 

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1393

11/11/13 9:50:31 AM#75
help us Mickey Wan Kenobi you´re our only hope
  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 1999

11/11/13 1:55:30 PM#76
Originally posted by Classicstar

 


Originally posted by Dayrion
Yes it is true there are some emulators out there but for alot of use we played for years had full cities had built up millions of credits. I had a perfect YT-1300 that I had made and was able to sell for over 1 mil credits. Its not the point that you can jump on an emulator and play it a point the community for the game is gone and we lost everything we worked for.

 


If you realy love SWG as you claim you would play now, all the crap about i had this that is why over past 10+ years its all going dumbdownhill road you want it al in first weeks or no go.

Have to work for it to get, no way.

Take me time, no way.

Difficult to master, no way.

NUFFSAID.

You guys are just building a myth around SWG same as those fans from UO while there where not bad games they had there flawes also and where not perfect at all.

And most games appeal for first 6 months after that even mmo's like SWG starting to change so its more easy to play. Thats the true story not it was the greatest game ever:)

The emulator is missing major aspects of the game. Also a healthy playerbase is something these games need. And unfortunately a lot of people aren't willing to play a game that has outdated graphics/engine. 

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 6090

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

11/11/13 2:28:14 PM#77
Originally posted by Classicstar

 


Originally posted by Dayrion
Yes it is true there are some emulators out there but for alot of use we played for years had full cities had built up millions of credits. I had a perfect YT-1300 that I had made and was able to sell for over 1 mil credits. Its not the point that you can jump on an emulator and play it a point the community for the game is gone and we lost everything we worked for.

 


If you realy love SWG as you claim you would play now, all the crap about i had this that is why over past 10+ years its all going dumbdownhill road you want it al in first weeks or no go.

Have to work for it to get, no way.

Take me time, no way.

Difficult to master, no way.

NUFFSAID.

You guys are just building a myth around SWG same as those fans from UO while there where not bad games they had there flawes also and where not perfect at all.

And most games appeal for first 6 months after that even mmo's like SWG starting to change so its more easy to play. Thats the true story not it was the greatest game ever:)

People can not play SWG right now unless you mean the emu? Regardless that game isn't the same and I also think that most gamers from back then also want something new to look at.

Many old school players I know acvtually take their time (myself included) with any MMO or MMORPG.

Nothing is really difficult to master if you have patience.

There is no myth building around SWG as anyone who has played and loved the game was fully aware of most of its issue's/problems.

Played SWG for about 3 years before the CU that includes little over a year in beta. So that change you pretend to be 6 months is actually closer to being 2.5 to 3 years form launch. So it doesn't really hold up what you said.

And yes for some people (again incl. me) SWG still today is te greatest MMORPG I have ever played. Which does not mean you have to agree with that as all we do on these forums is state our own personal opinion. And you might have another game you feel is the greatest game. Doesn't make you wrong.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3541

Hipster

11/11/13 2:31:23 PM#78
Originally posted by Holophonist
Originally posted by Classicstar

 


Originally posted by Dayrion
Yes it is true there are some emulators out there but for alot of use we played for years had full cities had built up millions of credits. I had a perfect YT-1300 that I had made and was able to sell for over 1 mil credits. Its not the point that you can jump on an emulator and play it a point the community for the game is gone and we lost everything we worked for.

 


If you realy love SWG as you claim you would play now, all the crap about i had this that is why over past 10+ years its all going dumbdownhill road you want it al in first weeks or no go.

Have to work for it to get, no way.

Take me time, no way.

Difficult to master, no way.

NUFFSAID.

You guys are just building a myth around SWG same as those fans from UO while there where not bad games they had there flawes also and where not perfect at all.

And most games appeal for first 6 months after that even mmo's like SWG starting to change so its more easy to play. Thats the true story not it was the greatest game ever:)

The emulator is missing major aspects of the game. Also a healthy playerbase is something these games need. And unfortunately a lot of people aren't willing to play a game that has outdated graphics/engine. 

When I last checked it it had 2k players logged in on 1 server.  Not sure how that is less healthy for gameplay tha 50 self contained servers wit 2k players each. In SWG you had your server and that was that.

  Brynn

Advanced Member

Joined: 12/17/03
Posts: 330

11/11/13 6:30:15 PM#79
For so many of us, the ending of Star Wars Galaxies (the original) was a huge disappointment.
  Iosht

Novice Member

Joined: 1/05/09
Posts: 40

11/11/13 6:59:47 PM#80
Well I was gonna say don't be sad there's an emulator but after looking through these posts it's obvious everyone here knows about them. But here's a link anyways http://www.swgemu.com/forums/index.php these guys are working on making this version to the final pre-cu version.
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