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The Pub at MMORPG.COM  » How about an invite only MMO - thinking out loud

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66 posts found
  Alcuin

Advanced Member

Joined: 4/15/07
Posts: 298

11/10/13 1:54:47 PM#21
A more financially viable solution would be to have invite only, whole world instances for groups of players. Sort of like what is done in some FPS lobbies.

Still, it might take the massive out of mmorpg, or morpg, I guess.

_____________________________
"Ad eundum quo nemo ante iit"

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

11/10/13 1:55:40 PM#22
Originally posted by maplestone

If you look at some recent high-profile "beta" releases, it wouldn't surprise me if more games start trying this.

Personally I don't like it because I keep my real life social circle and my gaming circle disconnected and have no intention of ever changing that.  I want games that are about helping build new communities, not about exploiting pre-existing communities.

That is true.

What builds a good community?

Who does the inviting?

Warhammer was actually fun as hell, until people started playing the game completely different than was intended.

"If the Damned gave you a roadmap, then you'd know just where to go"

  zellmer

Advanced Member

Joined: 8/30/09
Posts: 439

11/10/13 2:09:02 PM#23

Path of Exiles "1 random person per hour gets a closed beta invite" early development lasted for a year at least.

It was pretty boring and a ghost town where you might see 1-2 AFK people in a period of 2-3 days.  Not much different for the chat either.

 

Same for stuff like project 1999, it might be like the old game, but it's deserted as hell and pointless.

 

Really doesn't work for either end of the spectrum, both "pretty much single player" and "needs tons of people playing together" come off as pretty lackluster.

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2045

11/10/13 2:12:32 PM#24
Honestly it might work, but at the same time there would be some people abusing the system. Lets say Player A gets 3 invites. He or she doesn't know anyone to invite, so they decide to go sell them on ebay, selling to a gold farmer, who then in turn sells their invites, then starts a giant chain of invites that are to people that wouldn't be good on the community of such a game. 
  Lithuanian

Apprentice Member

Joined: 12/17/06
Posts: 174

11/10/13 2:33:28 PM#25

It may work. As a medium-size community, p2p only. The main thing is to find some specific niche - and then up to it. Example: you know that people who have pets (cats. dogs...) would like to play not High Elf with Bow of Death vs Evil Orc with Axe of Bloodthirst, but rather Apricot Poodle vs Big Stray Cat. Hence, a very speicfic audience is targeted and invited.

Each member gets responsible for his/her invite. If John invited Peter and Peter was a goldscammer - both are kicked. This system does exist in certain invite-only torrent trackers and so far lives without any problem.

Financially it may work (one person mentioned about Guilds system), but only if there is no cash shop. Pay subscription and enjoy game, all you want is purchasable with in-game currency only.

http://www.mmoblogg.wordpress.com

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4375

11/10/13 2:47:24 PM#26

Most beta communities are better than after they go to launch. Unless a game is just terrible or making changes no one seems to like, people seem to get along pretty well in beta.

Closed communities would probably have the same experience but how would you ever convince an investor that turning way thousands of people would make them more money in the long run. Kickstarter I guess would be your only answer to that.

People are like cats. When they die, you get a new one.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16989

11/10/13 2:52:24 PM#27

it could work in a few ways.

Sell an "mmo in a box" or essentially something that is on a grander scale than the old neverwinter nights worlds. Allow players to host their own worlds (or perhaps they pay the developer for the hosting but they are the people who tailor the rules on that particular world.

Then they invite and kick as they see fit.

Or make it so that they can't tailor the rules of the world but they pay for hosting and invite who they want.

  jazz.be

Novice Member

Joined: 8/26/06
Posts: 780

11/10/13 2:54:48 PM#28

I'm sure Google used that method because they were not ready yet to offer it to the mass. Why handle invites yourself if you can leave that up to the current users? Kind of a smart way to get through the first stages.

As for bringing that to games, I'm no sure I understand why any publisher would do that?

  User Deleted
11/10/13 3:04:15 PM#29
Originally posted by FinalFikus
Originally posted by H.Coelho

Thats terrible in so many ways and wouldn't even come close to achieve your goal.

 

What a sick elitism, id rather play with a spoiled brat.

You don't protect your investments?

It's a game, not a stock portfolio.

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1419

 
OP  11/10/13 3:12:16 PM#30
Originally posted by jazz.be

I'm sure Google used that method because they were not ready yet to offer it to the mass. Why handle invites yourself if you can leave that up to the current users? Kind of a smart way to get through the first stages.

As for bringing that to games, I'm no sure I understand why any publisher would do that?

It was done but the slow leak was more about allocating resources slowly and seeing demand grow incrementally instead of in a large clump. The scarcity everyone thinks was to gain buzz about the product. Since they gave out the invites to tech people they knew that they would share them with other tech people. Then what they had was an army of tech people saying ditch your hotmail or yahoo mail because gmail won't show your IP address in the headers, they will proxy their own instead. Things like that tech people understand and the general public would require explanation. Of course, that was back when people trusted google and they were much smaller lol.

I suppose you could sell it on the premise of what happens in lots of games months after release. It's becoming textbook.

Game releases with lots of servers. Game is open to everyone.

Everyone who has time comes to look at the game. People that don't like the game leave. People that only sort of like the game play less while they look for another game.

People see the loss of population and say our server is dead.

Game starts closing servers.

People start saying game is dead, see, they are closing servers.

Why even start that up when you can grow slower. I see secondary advantages to the whole scheme.

 

 

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

11/10/13 3:19:38 PM#31
Originally posted by grimgryphon
Originally posted by FinalFikus
Originally posted by H.Coelho

Thats terrible in so many ways and wouldn't even come close to achieve your goal.

 

What a sick elitism, id rather play with a spoiled brat.

You don't protect your investments?

It's a game, not a stock portfolio.

It's the developer's baby.

They make the rules to protect their investment. Though playing the stocks is a game for many.

Is that more clear?

"If the Damned gave you a roadmap, then you'd know just where to go"

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5106

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

11/10/13 3:20:31 PM#32
Originally posted by FinalFikus
Originally posted by squalleonaha

are you trying to go backward? we already had those MMO many years ago under the name of  "LAN".

the model what you speak is multiplayer on Console, just put a password and give it only to people you want because only people chosen by you isnt be judged as "insects " BY YOU.

No. It's about protecting an infant community from predators.

infants shouldnt be playing violent games, no matter how cute the game looks. Much less if it involves money changing hands. Also, what makes you think the infant will get an invite and a possible predator wouldnt? they are both hiding their identities. None of them should be in game IMO.

 

Back to topic, i find invitation only mmo funny. Like Quizzical said, good for betas, not for releases. If the company wants a specific community playing their game then they already know the proven and best way to do that is by designing the game they want for the specific community they are targetting. Making the same old crappy generic widely mmo that caters to everyone and then limit it to invitations only make the game and the company collapse.

My endgame begins with character creation and ends with a new mmorpg

  User Deleted
11/10/13 3:24:36 PM#33
Originally posted by FinalFikus
Originally posted by grimgryphon
Originally posted by FinalFikus
Originally posted by H.Coelho

Thats terrible in so many ways and wouldn't even come close to achieve your goal.

 

What a sick elitism, id rather play with a spoiled brat.

You don't protect your investments?

It's a game, not a stock portfolio.

It's the developer's baby.

They make the rules to protect their investment. Though playing the stocks is a game for many.

Is that more clear?

What developer? This is just a discussion about something that doesn't exist.

If you want to be clear, come back from the land of unicorns and rainbows.

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

11/10/13 3:28:02 PM#34
Originally posted by grimgryphon
Originally posted by FinalFikus
Originally posted by grimgryphon
Originally posted by FinalFikus
Originally posted by H.Coelho

Thats terrible in so many ways and wouldn't even come close to achieve your goal.

 

What a sick elitism, id rather play with a spoiled brat.

You don't protect your investments?

It's a game, not a stock portfolio.

It's the developer's baby.

They make the rules to protect their investment. Though playing the stocks is a game for many.

Is that more clear?

What developer? This is just a discussion about something that doesn't exist.

If you want to be clear, come back from the land of unicorns and rainbows.

I guess I wasn't. Sorry.

"If the Damned gave you a roadmap, then you'd know just where to go"

  Solar_Prophet

Elite Member

Joined: 11/10/13
Posts: 571

11/10/13 3:34:30 PM#35
Originally posted by grimgryphon
Originally posted by FinalFikus
Originally posted by H.Coelho

Thats terrible in so many ways and wouldn't even come close to achieve your goal.

 

What a sick elitism, id rather play with a spoiled brat.

You don't protect your investments?

It's a game, not a stock portfolio.

No kidding, right?

It's a video game, people.

VIDEO. GAME.

But if you people want to go ahead and play the part of Prospero & his guests and seal yourselves away from the rest of us 'insects' in an MMO somewhere, then so be it. Just remember that things didn't exactly work out for them in the end...

Today's message is brought to you by the Federal Reserve! Printing two million more dollars by the time you finish reading this post!

  jazz.be

Novice Member

Joined: 8/26/06
Posts: 780

11/10/13 3:37:18 PM#36
Originally posted by greenreen
Originally posted by jazz.be

I'm sure Google used that method because they were not ready yet to offer it to the mass. Why handle invites yourself if you can leave that up to the current users? Kind of a smart way to get through the first stages.

As for bringing that to games, I'm no sure I understand why any publisher would do that?

It was done but the slow leak was more about allocating resources slowly and seeing demand grow incrementally instead of in a large clump. The scarcity everyone thinks was to gain buzz about the product. Since they gave out the invites to tech people they knew that they would share them with other tech people. Then what they had was an army of tech people saying ditch your hotmail or yahoo mail because gmail won't show your IP address in the headers, they will proxy their own instead. Things like that tech people understand and the general public would require explanation. Of course, that was back when people trusted google and they were much smaller lol.

I suppose you could sell it on the premise of what happens in lots of games months after release. It's becoming textbook.

Game releases with lots of servers. Game is open to everyone.

Everyone who has time comes to look at the game. People that don't like the game leave. People that only sort of like the game play less while they look for another game.

People see the loss of population and say our server is dead.

Game starts closing servers.

People start saying game is dead, see, they are closing servers.

Why even start that up when you can grow slower. I see secondary advantages to the whole scheme.

 

 

That makes sense from a marketing point of view.

How long will you be able to run in invite mode? In your first post you suggested this would be a permanent thing. But that sure would not work.

I mean it sounds cool, and perhaps you'll get "better" playerbase, but I don't think it's practically possible to do. And that's a huge U turn in today's philosophy of selling as much copies/subs as possible. There are a few steps between how it's done today, and what you suggest. You're calling for a total revolution ;-)

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

11/10/13 3:39:39 PM#37
Originally posted by rojo6934
Originally posted by FinalFikus
Originally posted by squalleonaha

are you trying to go backward? we already had those MMO many years ago under the name of  "LAN".

the model what you speak is multiplayer on Console, just put a password and give it only to people you want because only people chosen by you isnt be judged as "insects " BY YOU.

No. It's about protecting an infant community from predators.

infants shouldnt be playing violent games, no matter how cute the game looks. Much less if it involves money changing hands. Also, what makes you think the infant will get an invite and a possible predator wouldnt? they are both hiding their identities. None of them should be in game IMO.

 

Back to topic, i find invitation only mmo funny. Like Quizzical said, good for betas, not for releases. If the company wants a specific community playing their game then they already know the proven and best way to do that is by designing the game they want for the specific community they are targetting. Making the same old crappy generic widely mmo that caters to everyone and then limit it to invitations only make the game and the company collapse.

Depends on the game. Why miss out on money because some people play to make the game fail?

How do you know you can't make even more money that way? You would have a plan.

 

You really thought I was talking about infant children? Ok, then. Thanks for the lecture.

 

"If the Damned gave you a roadmap, then you'd know just where to go"

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/10/13 3:56:24 PM#38

The scheme's actually been done (some guys running a MUD called Inferno thought they could "screen" for roleplayers, allowing for a lengthy application process, requiring a written backstory for evaluation, etc.)

You'll have to track down one of the ex-players, but I don't believe many considered the experiment a success.

 

Screen-out-the-hooligans-via-pricing schemes have been tried, many times.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1001

11/10/13 4:08:35 PM#39

Firstly, if it is invite only, it is not really an mmo then isn't it? Since it won't be "massively multiplayer" but just a multiplayer game.

 

Secondly, why are people in this forum keeps on thinking up ways for mmos to NOT make money, lol? Game development is, afterall, a profession and a business. Game developers needs to eat like the rest of us too.

 

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

11/10/13 4:11:05 PM#40

Free2Play you make a reservation. Pay2play is invitation, Pay to win is highest bidder. Every new invitation given out increases the f2p and p2win invitation.

Your payment method determined by type of invitation? Devs control the number of invites ultimately. The demand and the supply if people want to play it depends on how good.

Everyone plays the same game.

"If the Damned gave you a roadmap, then you'd know just where to go"

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